Psychology 3680 Illusion Lecture What is Vision? Levels of Analysis in Vision Systems Behaviour Circuits Neuron Molecules Micro-Circuits Membranes, Ions, Biochemistry Synapse Vision Light Sources Everything Else Scatter Absorption Reflection Optics Retina Brightness Colour Perception Point #1: You “see” with your brain. Perception: How do we do it? • Experimental Psychology / Neuroscience: – Measurements, theories and phenomena (what) – Biological mechanisms (how, why) – Evolution (why) • Also need to know more about the external world: – Physics of light and material – Statistics of the natural world. What is probable? • For humans, “natural” means the hunter-gatherer environment before ~10,000 BCE. Perception • • • • Difficult to impossible for computers Seems effortless to us Also fast Because: – Short-cuts, assumptions and compromises – Not aware of what we miss • Big brain? Yes, and no. – All animals cope, to some extent Question: • How do young animals recognize their parents? • Genetic: Expensive • Learned: Too slow Imprinting: • Identify parent as first object that moves after hatching • Will then follow that shape • Example of simplifying assumption • Instinct & Learning Frog Vision • Few specialized shape detectors cells • “bug” detectors – Dark on light – Small – Moving • But just about any shape. Can’t see legs. • No detector, not “seen” • Abstraction, simplification Supernormal Stimulus • An exaggerated stimulus that is elicits a larger (more frequent, preferential) response than does the normal (natural) stimulus • Oystercatcher egg retrieval Supernormal Stimuli for Humans? • Joan Miró, Bleu II • Geisha, Zanatta Lessons from Ethology • • • • • • Some things are innate; some learned Rely on environmental consistencies Make simplifying assumptions Ignore some data Favour speed as much as accuracy “Odd” behaviour results when stimuli exceed natural limits. Problems for Humans • Must deal with theoretical infinities: – 2D from 3D images – Shadows vs absorption – Colour – Video/Film motion – Stereopsis • Size and orientation variations • Motion, self and object • Multiple objects & backgrounds • Individuals and category Basic Assumptions • Objects do not change: – – – – – Identity Color Albedo Size Shape – Etc. (object constancy) (color constancy) (lightness constancy) (size constancy) (shape constancy) Example of Our Assumptions • Light is coming from 3D objects in a 3D world • Light travels in a straight line • Objects lie in the direction the light comes from • Needed because it is a 3D world and we only get 2D retinal images Ames Room Ames Room Infinite Ways to Produce a 2D image Ellipse or Circle? Coincidences • Cooincidences are rare. • Cooincidences are hard to detect. • Brain does not waste time checking for them. • Object constancy: – We expect an identified object to be the “same thing” as we, and it, move around. Modules • Not one big brain, but big collection of small brains (modules) • A module does a simple calculation • Limited input; ignorant of many things • Makes assumptions about the world • No conscious access into internal workings. Bottom-Up Processing • Start at low level modules – Brightness, color, edges, motion etc. • • • • Pass information up hierarchy Automatic, quick No effort required Always working Top-Down Processing • High-level modules – – – – – Knowledge & Memory Attention Context, Expectations More general Large scale • High level modules influence low level modules – Affect how simple elements are perceived • “Active” versus “Passive” • Attention etc. – May require “effort” – Limited capacity, so maybe elsewhere. Top-Down Effects Ignoring Information Ames Room Illustrates: • There is more than one way in the 3D world to create any 2D image. • Mostly low-level, bottom-up processing. – Makes assumptions (angles are square) – Ignores things (sizes of women) – Illusion is fast and automatic. • We assume the view point is not critical. – Object constancy – Do not check for coincidences Thompson Effect - RMD Thompson Effect - RMD That’s not the half of it! Quic kTime™ and a GIF dec ompres sor are needed to s ee this pic ture. Your visual system creates something out of nothing! QuickTime™ and a Photo - JPEG dec ompres sor are needed to see this pic ture.