Programme Specification A statement of the knowledge, understanding and skills that underpin a taught programme of study leading to an award from The University of Sheffield 1 Programme Title Sonic Art 2 Programme Code MUST16 3 JACS Code Not applicable 4 Level of Study Postgraduate 5a Final Qualification Master of Arts (MA) 5b Position in the QAA Framework for Higher Education Qualifications Masters (M) 6a Intermediate Qualification(s) Postgraduate Diploma (PGDip), Postgraduate Certificate (PGCert) 6b Position in the QAA Framework for Higher Education Qualifications Masters (M) 7 Teaching Institution (if not Sheffield) Not applicable 8 Faculty Arts and Humanities 9 Department Music 10 Other Department(s) involved in teaching the programme None 11 Mode(s) of Attendance Full time or Part time 12 Duration of the Programme 1 year or 2 years 13 Accrediting Professional or Statutory Body Not applicable 14 Date of production/revision January 2006 / April 2013 / Dec 2015 15. Background to the programme and subject area The creative use of Music Technology is an area of study that enables students to express themselves with the latest tools and affords an engagement with current artistic issues. Creative artists are working in more than one domain (often sound and image). The MA in Sonic Art and Media Production prepares students aiming at both further academic research and careers in the music technology industry. It builds upon a strong track record of research at The University of Sheffield of Sound Studios (USSS). The programme is designed to accommodate students who: already posses good technical competence but have relatively little traditional musical training. have completed undergraduate programmes in Music Technology and who wish to move towards a more research oriented environment. already possess highly trained creative and/or traditional musical skills, but who struggle with the technical aspects of contemporary sonic / installation / video art and wish to root their practice-based research upon firmer technical foundations. The Department of Music is well placed to provide a programme of this nature. The University of Sheffield Sound Studios has grown five-fold over the past ten years. The Department of Music, is one of the leading music departments in the country and specialises in Music Psychology, Music Technology, Ethnomusicology, Composition and Performance. Graduates have gone on to secure roles in the Music business or found employment elsewhere, being commended for excellent transferable skills. The programme builds upon growing electroacoustic music activity both within the department and nationally. It responds both to a need to further train highly musical students in the operation of software tools and provide an opportunity for those already possessing a solid music technology background to investigate creative opportunities. The programme focuses upon the relationship between technology and creative practice and is taught through a combination of lectures, seminars and tutorial contact. In response to the demand for research training, the 98945843 – ver16-17 1 programme is designed to allow initial intensive training in the knowledge and methods of the field followed by opportunities for increasingly independent research. 16. Programme aims The aims of the programme are consistent with the aims of the Department and the Mission Statement of the University of Sheffield: to enable students to develop an understanding of the nature of postgraduate study and the techniques of postgraduate research in sonic art and media production, with a view to further research at doctoral level, and future employment; to broaden students’ knowledge and understanding of current creative practice; to equip students with a practical understanding of a number of software packages; to provide students with the instruction and supervision necessary to undertake and successfully complete a substantial portfolio of original creative media; to engender in students broader life skills, including: an ability to engage independently in self-directed study; critical thought and argument exercised through speech and writing in a variety of media; teamwork and leadership skills; and an ability to understand and respect the views of others. The Sonic Art and Media Production graduate will have: the ability to understand and demonstrate the relationships between theory and practice; versatility in the implementation, interpretation and adaptation of music and emerging technologies; the ability to use and adapt these as creative and innovative tools in composition and/or performance and multimedia; the ability to research, assimilate, organize and interpret ideas through self-motivated independent research, teamwork skills and communication. The programme aims to develop to an advanced level the learner’s interest in and knowledge and understanding of Sonic Art and Media Production, with an emphasis on the following factors: Intellectual curiosity, inventiveness and potential; In-depth analysis and research; High-level technical skills; Focused creativity, sonic and media awareness and musicality in real and applied contexts; Quality of writing and presentation. It will be possible for students to exit the programme with a Certificate and a Diploma with 60 and 120 credits respectively. 17. Programme learning outcomes Knowledge and understanding: By the end of the programme, students will: K1 Have a broad overview of contemporary practice in the field, both in terms of aesthetic and technical considerations. K2 Have knowledge of select key areas of contemporary practice in depth. K3 Be able to place their own creative practice within a wider context. K4 Be able to respond critically to discourse in this area of practice. K5 Possess key critical and analytical tools and terminology. 98945843 – ver16-17 2 Skills and other attributes: By the end of the programme, students will: S1 Be able to interpret and manipulate technical media towards creative artistic goals. S2 Be able to identify linked pathways of artistic and technical understanding. S3 Be able to synthesize, summarise and evaluate information and data from a variety of sources. S4 Be able to evaluate and reason critically in the pursuit of solutions. S5 Have designed and implemented independent research projects. S6 Be able to document coherently through small-scale dissertation. Professional/practical skills By the end of the programme students will be able to: P1 Demonstrate personal creativity through employing appropriate technologies to solve specific aesthetic ‘problems’ and work in varied situations and contexts. P2 Demonstrate an holistic approach to media technology in origination through synthesis, sampling programming and performance in sound and image. P3 Apply a combination of practical skills and knowledge in appropriate and imaginative ways. P4 Make aesthetic judgements about new media production and sonic art, be they compositions, installations, multi-media or otherwise. P5 Incorporate this knowledge into current and future practice including PhD research. Transferable/key skills By the end of the programme students will be able to: T1 Communicate effectively both orally and in writing to a professional level. T2 Take responsibility for managing time and prioritising workloads when meeting deadlines. T3 Use advanced IT skills in a wide variety of contexts. T4 Produce independent work and show critical self-evaluation. T5 Where appropriate, take a creative, considered and ethical approach to collaborative practice. Students who have successfully completed the Postgraduate Certificate will be able to demonstrate achievement of learning outcomes K1 and K2, S1-5 with limited achievement in S6, P1 – 3 and T2 - 4. Students who have successfully completed the Postgraduate Diploma will be able to demonstrate achievement of learning outcomes K1 - 4, S1-6, P1 – 4 and T1 - 4. 18. Teaching, learning and assessment Development of the learning outcomes is promoted through the following teaching and learning methods: 1. A series of lectures and seminars runs throughout the 1st and 2nd semesters, providing the primary means through which students and tutors engages with the subject-specific knowledge base of the discipline (K1K5) Acquisition of K2 is in particular through self-directed study and research, alongside individual tutorials. 2. Laboratory work and demonstrations are used throughout the 1st and 2nd semesters to demonstrate software. (P1–P5). 3. Individual tutorials are used throughout the programme to respond directly to student-specific interests and needs. They are the main support for submission of the final portfolio of work. (K1-5, S1-6, P1/P2). 4. Independent study is a crucial element of the programme and encourages the development of all aspects of knowledge, understanding and skills, but in particular it encourages qualities of originality, independence and the assimilation of ‘style’. The promotion of transferable and key skills (T1-T5) is generally incorporated within modules and relates to relevant assignments as appropriate. All modules require the submission of written work, and feedback on this work is given to the learner to develop not only their understanding but also their powers of expression. T2 is learnt rather than taught throughout the year and is backed up by T4 which is delivered through monitoring 98945843 – ver16-17 3 closely the Creative Media Foundation. T5 is nurtured throughout the year as students with a variety of skills and experiences collaborate on small-scale practical projects. Opportunities to demonstrate achievement of the learning outcomes are provided through the following assessment methods: The assessment methods test an increasingly wide range of skills as the programme progresses and embody a move from small scale and highly structured tasks (Digital Studio modules) to larger-scale projects over the duration of the programme (Creative Media Portfolio). The assessment methods are as follows: I A Portfolio of creative work assesses creative understanding and assimilation of knowledge and techniques (K2-K5, S1-S2, S5-S6, P1-P5). 5. An assessed essay assesses knowledge of a broad range of current artistic practice, skills of evaluation and information organisation and writing skills appropriate to a longer essay (K1, S3-S4). 6. Subject specific assignments test creative application and practical familiarity with concept and practice. (K2, K5, S6) 19. Reference points The learning outcomes have been developed to reflect the following points of reference: In line with the University of Sheffield’s mission to maintain the highest standards of excellence in researchled teaching, the MA in Sonic Art and Media Production involves department staff who are all internationally recognised researchers in the music technology discipline. The MA has also been developed with reference to the Learning and Teaching Strategy of the University of Sheffield. The programme is informed by the Masters level qualification descriptors contained in the Framework for Higher Education Qualifications in England, Wales and Northern Ireland (2008). The QAA Subject Benchmark Statement for Music has also been taken into consideration. 20. Programme structure and regulations The programme can be accessed full-time or part-time. The whole curriculum is focused on the practice of sonic art and media production (based around acquisition of skill and implementation of creative ideas using acquired skills). Students undertake modules totalling 180 credits over one year (FT) and two-years (PT). The programme comprises 150 core credits and a further 30 credits drawn from the Department’s research training modules. The Creative Media Foundation encourages the student to investigate possible areas of research that will make up their final portfolio. Intermediate digital studio also forms a ‘foundation’ for advanced tuition in the second semester. The third and final period of the programme provides an opportunity for the student to demonstrate their assimilation of learning through completion of a portfolio of original works (60 credits). Detailed information about the structure of programmes, regulations concerning assessment and progression and descriptions of individual modules are published in the University Calendar available on-line at http://www.shef.ac.uk/govern/calendar/regs.html. 21. Student development over the course of study The MA in Sonic Art and Media Production is structured to facilitate increasing independence and specialisation on the part of students. However, both semesters contain a degree of skill acquisition and artistic implementation reflecting both the sheer size of the subject area and the need to be continually reflecting upon artistic practice. Each ‘training’ module allows for submitted work throughout the teaching period with formative feedback being provided at regular intervals. 98945843 – ver16-17 4 22. Criteria for admission to the programme Entry requires the equivalent of a good honours degree. However, the Department recognises the value of experience, and may accept applications from people who have been in practice, or who bring other experience to their studies. Detailed information regarding admission to the programme is available at http://www.shef.ac.uk/prospective/ or from the Dept. of Music’s website at www.shef.ac.uk/music 23. Additional information Further information is available from the departmental web pages: www.shef.ac.uk/music and from the University of Sheffield Sound Studio web site: www.shef.ac.uk/usss This specification represents a concise statement about the main features of the programme and should be considered alongside other sources of information provided by the teaching department(s) and the University. In addition to programme specific information, further information about studying at The University of Sheffield can be accessed via our Student Services web site at www.shef.ac.uk/ssid. 98945843 – ver16-17 5