New Media 1000 – Introduction to New Media Session: Instructor: Email: Web: Office: Office Hours: Phone: Fall 2006 Christopher Moore christopher.moore@uleth.ca www.learnmegood.ca W888 Tuesdays and Thursdays 1:00 pm – 2:30 pm; or by appointment 380-1885 Room B520 Mondays 9:00 am – 10:50 am Wednesdays 9:00 am – 10:50 am “We have no idea in hell what we are doing to ourselves with these new media technologies, and no consistent way even to discuss the subject. Something constructive ought to be done about this situation.” –Bruce Sterling, “The DEAD MEDIA Project: A Modest Proposal and a Public Appeal” What is “new” about new media? New technologies have transformed everyday life, and consequently, the products of culture. Computers are not only used to process data, but are also used to create contemporary art, poetry, music, sound art/design and games. “New Media” may, therefore, be defined as the byproduct of emergent developments in digital technology. No longer are the arts limited by traditional media, such as paint and canvas. Artists now utilize computers and mechanical devices in the creation of objects, artworks, and experiences. “The technical and economic cultivation of this fertile new medium of communication has led to several new varieties of narrative entertainment. These new story telling formats vary from the shoot-'em-up video game and the virtual dungeons of the Internet roleplaying games to the postmodern literary hypertext. This wide range of narrative art holds the promise of a new medium of expression that is as varied as the printed book or the moving picture. Yet it would be a mistake to compare the first fruits of a new medium too directly with the accustomed yield of older media. We cannot use the English theater of the Renaissance or the novel of the nineteenth century or even the average Hollywood film or television drama of the 1990's as the standard by which to judge work in a medium that is going through such rapid technical change.” – Janet Murray, Hamlet on the Holodeck (1997) Historically, artists have been charged with propelling culture forward, while also acting as a social barometer offering a critical reflection on the times in which they live. So too, with new technologies, artists are afforded ever-expanding opportunities to extend their impact into broader public forums. New media is not a discipline, per se, but rather, a catch-all term uniting practices that employ digital technologies in their creation and/or distribution. New media practice lies at the intersection of all the senses, combining image with text, motion with sound, and passive experiences with real-time communications. In this course, students will begin to learn what it means to function as a cultural producer in an emergent field with no history and few limitations. New media will always be “new,” so long as artists continue to test the boundaries of what is possible. An emphasis throughout the course will be placed on exploring the rhetoric of new media – on how stories are told, how information and images are constructed. The classes will concentrate on the effective, creative use of the tools first and foremost; but significant lecture time and assigned readings will provide a larger social context of how digital technologies intersect with visual culture. Students will concentrate on several key software packages in their initial development of technique, including: Adobe Photoshop, Adobe Illustrator, Adobe Premiere, and Macromedia Dreamweaver. Objectives: Upon completion of this course, students will be conversant with aspects of the historical, theoretical, political, ethical, cultural and technical dialogues which frame the field of interactive arts. Students are expected to complete all assignments, including reflective documentation, which articulates their concepts and demonstrates their processes. The assignments are designed to afford students creative flexibility in applying the core technical skills outlined in the class sessions. Required Texts: There are no required texts for this course. However, handouts and additional online resources will be provided by the instructor (www.learnmegood.ca). You may wish to purchase either of the Adobe Classroom in a Book texts from Adobe Press for Photoshop and/or Premiere. Both contain tutorials that may assist you outside of this class. You are required to bring a notebook/sketchbook and writing implements to each class session. It is expected that you will take notes during the lectures and demonstrations to assist you outside of the class sessions. Optional Equipment: It is recommended that you bring a set of headphones to each class session, as the workstations are not equipped with speakers. While personal storage space exists on the network, it is subject to down-time and routine maintenance. For this reason, you should always backup data on a CD-RW disk or a portable USB drive. Attendance & What and how much you learn in this class is directly related to your participation Participation: in every lecture and lab session. The studio environment is an important tool for learning about methodologies and processes, and for developing critical and technical skills. Your most important contribution to this learning environment is your interest and creative imagination. Engage – use all your experience, knowledge and natural creativity to develop your skills and those of your peers. Your engagement will be directly proportional to your learning and success in this course. An attendance sheet will circulate during each class. At the end of the term, you will receive a grade based on your attendance record, mature and considerate conduct in class, questions and comments made during class, etc. Appropriate conduct includes arriving on time, returning promptly after break sessions, respecting individuals who have the floor during a presentation or discussion, turning off monitors when asked, providing assistance to colleagues requiring help, and avoiding idle chatter unrelated to the focus of a given lecture or lesson. I realize that not all students are as comfortable as others in speaking regularly during seminars, therefore, I will accept other activities as evidence of 2 participation. For example, you can bring an interesting handout to class, or provide an interesting link or media sample to share with your colleagues. I am always looking for new resources to update and refine the course delivery in subsequent iterations. If you are unable to attend a class session, as a courtesy, please advise me of the situation via email. If you miss more than three classes and/or three labs, you may be asked to withdraw from the course. Please be advised that NMED 1000 is a required course for completion of your degree and that withdrawal from it could seriously impact your ability to graduate. Emails: In order for me to efficiently respond to questions, proper email formatting is necessary. Please use appropriate subject titles, and indicate the course number when sending emails. For example, “NMED 1000: Assignment 2, Sample Layout.” Assignments: Any project that may be designated an exercise or which is part of the coursework must comply with university guidelines related to human and animal ethics as well as should comply with Canadian laws. If you have questions about risks, please consult with the instructor. Assignments are to be completed by the beginning of the class on the date which they are due. All students must be prepared to present each project during the face-to-face session. All completed assignments are to be submitted on a nonreturnable CD or DVD, unless otherwise specified. Academic Integrity: You must correctly document in your assignments all ideas and media that have been incorporated in your projects, but have been borrowed from outside sources or from your colleagues. In the case of teamwork, the bounds of what was contributed by each student must be clearly delineated. Failure to do so is considered as academic dishonesty and treated accordingly. For written papers, all sources used in the development of your work must be cited as references. Where text is borrowed from another source, quotation marks must indicate the citation and the source must be acknowledged appropriately. (A Turbian citation guide is available in pdf format at: www.uleth.ca/~christopher.moore/SampleCitations(Turabian).pdf) Late Policy: Projects submitted late will receive a deduction of 5% per day, unless prior arrangements have been negotiated. If you are struggling with the content, or having difficulties managing your time, please advise me. I am a compassionate individual, and am most often able to accommodate requests, if you provide a reasonable alternative. Personal Security: This course will strive for consistency with the University’s policy on personal security, where it is acknowledged that freedom of expression and frank discussion of controversial issues are kept in balance with an individual’s rights not to be subject to discrimination based on gender, ethnicity, sexual orientation or other forms of intolerance. Sexual harassment is a serious offence that includes but is not limited to sexual advances, unwanted requests for sexual favours, and other unwanted verbal or physical conduct of a sexual nature. Behaviour need not be intentional to constitute harassment. Harassment occurs when an objective person in the position of an individual claiming harassment would find the conduct or comments would have the impact of creating a hostile environment. 3 Evaluation: 10% Readings / Participation / Attendance 0% Assignment #1: Data.Body Due September 11 20% Assignment #2: Body.Morph Due October 2 10% Assignment #3: Book.Life Due October 16 20% Assignment #4: Moving.Subject Due November 6 30% Assignment #5: Interactive.Video Due November 27 10% Assignment #6: Networked.Body Due December 6 Class Schedule: Please note that this is a tentative schedule of class activities. Current information and syllabus updates may be viewed on the course website at www.learnmegood.ca. Week One – September 6 What is “New” About New Media?: Discourse and Practice Introduction: Course structure, philosophy, expectations, policies Topics: What is “new” about new media? What does it mean to be a new media artist? Assignment #1 Introduction: DataBody Week Two – September 11-13 What Do You Represent?: Icon, Index, Symbol Topics: semiotics, iconography, representation Skills: Camera basics, composition, digital colour theory Assignment #1 Due: DataBody (no presentation) Assignment #2 Introduction: Body.Morph Week Three – September 18-20 Digital Deviance: Photoshop and the Myth of Objectivity Topics: digital photographic manipulation, the myth of objectivity, visioning the future Skills: Introduction to Photoshop, overview of tools, image formats, resolution, analogue/digital, print/web, painting, text, colour modes Week Four – September 25-27 Learn Me Good: The Technology of Writing Topics: the technology of writing, the computer image, ASCII, binary, text as image, Skills: Photoshop layers, masks and editing, filters, effects Week Five – October 2-4 The Windowed World: Montage and Intertextuality Topics: layering, montage, collage, windows, contextualization, spatialization, design, intertextuality Skills: Introduction to Illustrator, vector tools, clipping paths Assignment #2 Due: Body.Morph Assignment #3 Introduction: Book.Life 4 Week Six – October 9-11 Vector Vision *Note: There will be no class on Monday, October 9 due to the Thanksgiving holiday. Topics: sound terminology and structures, synaesthesia Skills: intermediate Illustrator techniques Week Seven – October 16-18 iPod, uPod: Aural Literacy Topics: algorithms, procedures, routines, complex systems Skills: audio recording, introduction to the Premiere interface, basic editing and export formats Assignment #3 Due: Book.Life Assignment #4 Introduction: Moving.Subject Week Eight – October 23-25 If/Then: Algorithmic Processing Topics: narrative formats: linear, non-linear, ambient, non-narrative Skills: basic film vocabulary, cinematography overview, storyboarding Week Nine – October 30-November 1 Generation Extreme: Non-Traditional Forms and the Democratization of Technology Topics: genres, independent/experimental film Skills: Premiere capture, project settings, basic editing Week Ten – November 6-8 Left on the Cutting Room Floor: Post-Production and Editing Topics: film history, editing, techniques, post-production, effects Skills: Premiere transitions, titles, trimming, overlapping clips Assignment #4 Due: Moving.Subject Assignment #5 Introduction: Interactive.Video Week Eleven – November 13-15 Choose Your Own Adventure: Interactivity and Emergent Narratives *Note: There will be no class on Monday, November 13 due to Remembrance Day. Topics: randomization, chance actions, user-driven narratives, experience design, interactive and emergent narrative formats, the medium of video games Skills: advanced editing: motion, transparency, audio Week Twelve – November 20-22 Where Do You Want to Go Today?: Networking and Hypertextuality Topics: hypertextuality, networks, biological and cultural models, neural networks Skills: Dreamweaver introduction: interface, preparing images, site architecture, basic HTML Week Thirteen – November 27-29 Back to the Future: New Directions in New Media Topics: artificial intelligence, telepresence, remote communications, emergent practices Skills: integrating media in Dreamweaver, hyperlinking, formatting, tables and layers Assignment #5 Due: Interactive.Video Assignment #6 Introduction: Networked.Body Week Fourteen – December 4-6 Presentations Topics: presentation of final projects Skills: ftp, network structures Assignment #5 Due: Networked.Body 5 Assignments: Assignment #1: Data.Body Value: 0% Duration: One week Due: September 11 Your first assignment is to provide the instructor and the rest of the class with information related to your interests, goals, and media preferences. This data mining will be directly incorporated into the class sessions on a week-by-week basis. Deliverables: You are asked to submit a CD containing the following components: - - - - A short bio about yourself: o Where are you from? o How old are you? o What do you do outside of school? A statement of aspirations: o Why have you chosen this program/school? o What kind of goals are you trying to achieve? o What are your career aspirations? o What do you wish to achieve in this course? An indication of your existing technical skills: o What level of experience do you have with Photoshop, Dreamweaver, Premiere (or other video editing software)? o Do you have access to a digital still or video camera? A photograph of yourself (snapshot/passport-style) 5-10 of your favorite MP3s, or a selection from your current playlist (optional) A list of 5-10 websites which you enjoy or frequent on a regular basis (include URLs and brief descriptions of content) A list of your 3 favorite films A list of your 3 favorite books A list of your 3 favorite magazines Create a self-portrait in any medium, but do not spend more than 15 minutes on this activity. This assignment will not be evaluated, however, it will be reflected in your participation grade. You may format the document/files in any fashion (Word, PDF, Website, PowerPoint, etc.). If you have additional or alternative information that will paint a clearer picture of who you are and what makes you tick, feel free to share! Assignment #2: Body.Morph Value: 20% Duration: Three Weeks Due: October 2 It has been stated that within the 20th century, the number of recorded scientific/technological advances doubled each year. Consider what life may be like 100 years into the future. You will be divided into groups to discuss and suggest potential changes in culture, the arts, urban 6 planning, architecture, entertainment, film, or any of the topics explored during the workshop session. How will our expectations of being entertained differ? Will we demand three-dimensional immersive environments or ultra-high bandwidth networks that connect us in real-time through sound, sight, smell and touch? Will we be connected by wireless devices twenty-four hours a day? What might design look like in this kind of environment? What purpose will art serve in this kind of environment? How will daily life change as a result of technological and/or social advances? Will humans colonize Mars, or will we face escalating homelessness and increased class divisions here on Earth? With news of the recent human genome project, do you foresee complete understanding of human makeup, or will progress peak during the next century? Will it be possible (or desirable) to sustain life indefinitely? The first stage in this assignment involves creating a series of photographic self-portraits, which will be then transformed and manipulated. It is imperative that these images are of high resolution and quality, so that there is plenty of detail and little distortion (this will make the assignment easier). Shoot your images against a neutral background, as you will be replacing the environment in which the subject is situated. You are welcome to work in pairs/groups to shoot the images, but you must direct the photo-shoot. Please have at least one of each of the following: - Headshot: head and shoulders; ensure top and sides of head are NOT cropped, and there is some whitespace around the figure. Torso, Seated: Sears Portrait Studio-style; include head and hands, but crop below knees; ensure there is some whitespace around figure. Full Body: feel free to be creative with the pose; ensure entire figure is contained within the frame, including feet. Along with the source photos, you must also brainstorm ideas for the stages of manipulation to follow. Produce at least 5 quick sketches/notes to illustrate potential ideas for EACH of the following: - - - +25 Years (Plastic Surgery): Envision yourself 25 years in the future. What advancements have been made in the field of cosmetic surgery? What might you look like if access to technology/surgeons and money weren’t issues. Would you choose to even-out and correct your features, or would you elect for an extreme transformation? Feel free to be as bold or naturalistic as you desire. Realism is often much harder to achieve with image manipulation. +50 Years (Bio-Genetic Engineering): It is not unrealistic to assume that in 50 years technology will be available to actually change the body’s biological and genetic structure. Will humans begin to adopt animal characteristics (fur, fangs, claws, etc.)? Might “useless” appendages become obsolete and fall off (pinky finger/toes)? Will we grow a third, fourth, or fifth set of arms? Feel free to explore a range of possibilities, but ensure that the procedures are GENETIC, and not simply cosmetic (i.e. no implants or surgical amputations). +100 Years (Cyborgs): 50 years beyond human control of the genetic code, we may begin to permanently merge our biological bodies with machines. Technology may allow us to replace “inferior” human systems with more efficient machines that can be controlled, monitored, and replaced with ease. Might our bodies run on a non-nutritional fuel? Could we annex our brains with digital processors and hard-drives? What aspects of humanity cannot be replaced and will continue to be valued above machines? For each of these scenarios, you will create a simulated image using the portrait photos as a basis for development. You will need to photograph, scan, draw, and research additional images to help illustrate each possibility. The objective of this assignment is to produce the most convincing fake images possible. Using Photoshop tools – clone stamper, scaling, distortion, 7 layers, masking, and colour correction – you will alter the photos of your choice in a significant but realistic way to produce an interesting result. Alter the present to produce an alternate reality in a subtle or ridiculous way. You are encouraged to plan ahead for this assignment, as you may wish to consult with the instructor more than once prior to submission, in order to achieve the best results. Your final submission will be three 8.5”x11” colour prints of your images, along with the corresponding Photoshop digital files, and screen resolution files for easy in-class critique. Please use proper formatting technique, naming and preserving all layers in your document. You are expected to produce work at a high resolution as if for magazine publication, so your source material should be of sufficient resolution. Properly scanned images are advisable; digital images may not be suitable unless they are of very high quality; web images are not permitted (unless used as secondary sources, and appropriately credited). Deliverables: - a 8.5”x11” colour prints on photographic paper or cardstock (the print shop on level 6 is capable of executing this task) Photoshop .psd files, with proper formatting (300dpi) screen-resolution images in .jpeg format (72 dpi) be prepared to present your work during the following class provide a copy of the project files on a non-returnable disk (floppy or CD), that is clearly labeled with your name and the assignment number provide credits for any secondary source material (if applicable) Evaluation will be based upon the following criteria: - How real do the pieces feel? Do the pieces express an interesting narrative, without the use of supporting text? Has the student made realistic use of light, shadow, proportion, scale, depth, and colour? How clean are the extractions? Are the elements scanned properly? Are they the proper resolution? What is the quality of the output? Has the student invested an adequate level of energy and engagement to create a compelling composition? Assignment #3: Book.Life Value: 10% Duration: Two Weeks Due: October 16 Humans have always strived to record their stories, both heroic and mundane. In order to document and share these tales, iconographic and phonetic systems have been developed to allow others to learn, enjoy, or empathize with another individual’s circumstances. Prehistoric humans used cave paintings, the Chinese used calligraphy, and in contemporary Western cultures, we use variations on the phonetic alphabet. In this exercise, you will make use of a number of communication modes to convey your story. Having created a set of self-portrait images set in the future, you will now generate a fictional life history that connects these various transformations. This “memoir” will begin in the present, with a truthful depiction of your current life, and proceed forward with major milestones at 25, 50, and 100 years. You must also explain the circumstances surrounding your death, as well as the legacy you will leave to the world. 8 The final format will be a small booklet that is written in the third-person, as though it was prepared posthumously. Once again, you may stick to a reasonable and realistic future, or explore a wild and topsy-turvy culture. Identify some of the major events in your life, relevant achievements and, perhaps, personal anecdotes and quotations from individuals in your life. Consider what the world might be like in the future, and determine your position and role in this society. The three modified photographs will serve as the primary visuals in this book, but you are welcome and encouraged to introduce secondary elements that create a context and/or illustrate specific historical details. You may also crop in on the primary images to create detail shots or background patterns. Integrate shapes and graphical elements to create an overall design scheme, and to set text apart from imagery. Text may be relegated to a separate page or panel, can be integrated within the images, or a combination of both. For example, the main body text could be on an opposing page, while quotes and captions float above accompanying photographs. The overall text should be approximately 500 words in length, and can be dispersed throughout the book, as you see fit. The size of the final, folded book will be 7” x 8.5” (8.5” x 14” stock), and will consist of 3 double-page spreads, a cover/back, title page, and a credits page. In total, you will produce five 8.5” x 14” colour printouts, which will be bound, Japanese-style. More detailed layout and assembly instructions will be presented during the class session. In addition, you must also provide Illustrator .ai files that have all layers appropriately labeled (along with all source images). Please also provide screen-resolution images for each layout for in-class viewing and critique. Deliverables: - 5 colour prints assembled and folded to create a prototype simulation Illustrator .ai files, with proper formatting and source imagery (300 dpi) Screen-resolution images in .jpeg format (72 dpi) be prepared to present your work during the following class provide a copy of the project files on a non-returnable disk (floppy or CD), that is clearly labeled with your name and the assignment number provide credits for any secondary source material (if applicable) Evaluation will be based upon the following criteria: - Has the student considered and/or successfully rejected design basics such as balance, proportion, repetition, weight, scale, line, etc.? Does the piece express an interesting narrative, conveyed both through layout and the written text? Does the visual design enhance and clarify the proposed vision? Is there a consistent approach to the overall layout and design – fonts, colour scheme, alignments, stroke weights, theme/mood? What is the quality of the output? Has the student invested an adequate level of energy and engagement to create a compelling composition? Assignment #4: Moving.Subject Value: 20% Duration: Three Weeks Due: November 6 Format: Pairs In the previous assignment, you created a fictionalized story with only a passing relationship to lived reality. In this project, you and a team member are asked to take an opposing approach by 9 selecting a real, observable phenomenon and document its history and importance. The final product will be a short documentary video on a subject of your choice—human, animal, oddity, or inanimate object. The subject may be very familiar to you, or something rather foreign, which you wish to investigate further. In either case, your piece should attempt to provide new information, or a new perspective on a known subject. Some possible choices: - Family member or important/meaningful individual (historical or inspirational figure, personal mentor, etc.) Monument, building, or location (natural phenomenon, coulees, Waterton Peace Park, etc.) Object, product, or brand (everyday tool, scissors, Windex, etc.) Band, collective, or social group (sports team, club, etc.) Lifestyle, philosophy, or belief system (hippies, pagans, etc.) Concept, theory, word (i.s. stupidity) The first stage involves researching your subject to obtain information and background knowledge, as well as collecting imagery and media elements to integrate into the final production. For this exercise, at least 75% of your visual materials must be derived from still images and existing sources. The remaining 25% can be new filmed material, but the entire piece could be composed entirely from found/archival sources. You will prepare a script and record the voice-over tracks to integrate with the visuals. This can be done by one of your team members, or an outside individual. You are also required to have at least one interview with an individual who can provide either information, history, or an opinion on your documentary subject. Other ideas to consider: - Animated stills and graphics Titling sequences and credits Use of audio sound-effects Soundtrack/background music Use of silence or empty screen for punctuation Subtitles or captions After selecting a topic and having conducted some initial research, you will be asked to draw up a rough storyboard and outline for the project. This information will be presented to the instructor for approval and guidance. Once you have been given the “go-ahead” the remainder of the project will be self-directed. The final film will be approximately 3-5 minutes in length, depending upon the subject and the complexity of the editing process. The format and narrative approach can follow a traditional documentary style (think of nature documentaries and PBS), or it can be much more inventive. The style can mock or lampoon documentaries in a tongue-in-cheek fashion, use humour, satire, or bias, but the basis for the project must be in fact. Virtually any subject can be explored (within reason). The final submission will be a DVD quality *.avi video, rendered at 720x480 resolution. Further formatting details will be addressed in the class sessions. Deliverables: - 1 Windows *.avi video file, approximately 3-5 minutes in length Videos must be 720x480 and rendered with Microsoft avi compression Provide a brief text file outlining each individuals’ contributions to the filming and editing Include the printed script with your submission Submit all digital materials on a non-returnable CD or DVD (one per team) Be prepared to present your work during the following class Evaluation will be based upon the following criteria: 10 - Has the team exercised creativity and risk-taking in completing this exercise? Do the videos follow the technical requirements outlined in the assignment specifications? Does the project successfully employ cinematographic techniques – edits, pans, etc.? Has the team used innovative or creative techniques without relying on live footage? Are audio tracks, effects, and transitions used effectively? Is there a consistency of style (when appropriate) throughout the video? Has the team invested an adequate level of energy and engagement to create a compelling composition? Assignment #5: Interactive.Video Value: 30% Duration: Three weeks Due: November 27 Format: Teams of 4 The objective of this assignment is to introduce concepts of narrative, both linear and nonlinear. Film directors use careful framing, transitions, and camera angles to suggest atmospheric moods, psychological states, and various themes which permit progression of a narrative. In general, the purpose of filmmaking is to share a story, through construction of a narrative in a visual format that can be understood by a particular audience. In this assignment, you are challenged to imitate the director's process, through careful and selective editing with limited means for expression. The class will be given copies of 2 video clips, which will become the beginning and ending scenes in the final movie. The remainder of the film will be developed by each team in a series of 4 independent video clips, of about 60 seconds in length. These clips will be put into an interactive interface which will allow a user to select various paths throughout the film, essentially picking scenes from each group to create new story combinations. In order to provide a level of continuity between scenes, each team’s clip will end with the same element, and the next clip will begin with this same element. For example, scene 2 may end with the line of dialogue, “Not on my watch!”, and scene 3 will begin with “Not on my watch!”. In so doing, the user can theoretically mix and match the video segments while maintaining some consistency. Adding to the non-linearity and random processes, each of the connecting elements will also be drawn at random. Each student will be asked to bring in one line of dialogue and one object. From these collections, two phrases and one object will be selected, and all teams must strictly adhere to these selections. In addition, the class will decide as a group what type of cinematic genre and visual approach will be employed (film noir, black and white, etc.). After these initial decisions are made, each team will develop a storyboard with brief scene descriptions, a working script for any dialogue to be spoken, as well as a tentative schedule for the video shoot. This stage should also be used to thoroughly plan the project, as well as to assign duties to specific individuals. What locations will be used? Who is responsible for costumes and props? When will the filming take place? Who will arrange for the equipment? Is transportation a concern? The instructor will meet with each team to review the proposals and to provide consultation on the process. With the storyboard, script, and shooting schedule finalized, your team is prepared to begin filming. While you have three weeks to complete the four video clips, it is strongly advised that you get a majority of the filming finished during the first week, as the editing and export process can be lengthy – even for 60 second clips. Each team member will be responsible for editing one of the four clips, but the team will determine the overall look and feeling of the complete set. Using Adobe Premiere, you may wish to add sounds, transitions, fades, vocal dubs, titles, or a 11 variety of special effects. Bear in mind that each effect adds to the overall project rendering time, and increases the resultant file size. Ensure you provide adequate time in advance of the due date to complete the export of each video. Consider how each segment relates to the particular narrative approach selected in your proposal. What underlying structures assist in creating a cohesive set of video clips (environment, character, color, composition)? How will each independent segment work with the collection? Do you consider each element as an independent unit, or merely as one part of a larger body? How might viewers' interpretations shift when the order is inverted or rearranged? The final videos must be saved in Quicktime digital video format (*.mov) for presentation and use in the class sessions. Each movie should be exported at the aspect ratio of 320x240 pixels, and with Sorenson video compression. Name each clip as 1.mov, 2.mov, etc., and save them in a folder labeled with at least one group member’s name. All of the videos will be integrated into an interactive interface, so it is crucial that these technical issues and naming conventions be adhered to strictly. The videos will be screened using the interactive interface during the following class session, as they must be integrated into the interface. Deliverables: - 4 Quicktime .mov files, approximately 60 seconds in length videos must be 320x240 and use Sorenson compression label videos as 1.mov, 2.mov, etc., and place all within a folder labeled with at least one team member’s name provide a copy of the script/dialogue provide a brief text file outlining each individuals’ contributions to the filming and editing submit all digital materials on a non-returnable CD or DVD (one per team) be prepared to present your work during the following class Evaluation will be based upon the following criteria: - Has the team exercised creativity and risk-taking in completing this exercise? Do the videos follow the technical requirements outlined in the assignment specifications? Does the project successfully employ cinematographic techniques – edits, pans, etc.? Are audio tracks, effects, and transitions used effectively? Is there a sense of consistency across all four videos? Has the team invested an adequate level of energy and engagement to create a compelling composition? Assignment #5: Networked Body Value: 10% Duration: Two Weeks Due: December 6 In many ways, the human body can be viewed as an interconnected network of nerves, arteries, and capillaries. It embodies a cyclical feedback and response mechanism which transmits and processes information, and thus, can be seen as a metaphor for network technologies. The central nervous system (CNS) functions as a pipeline for communications within the body. The CNS represents a sophisticated system of links, which pass information and data between extremities, the brain, and other body parts. The various senses provide 'input' - collecting data on the conditions within the surrounding environment - which, in turn, is transported by the CNS, and processed by the brain. The brain 'processes' this input based on patterns, previous experiences, and reflex actions. This may result in a variety of 'outputs' - for example, one 12 touches a hot stove; the brain reacts; the resultant 'output' is movement of the hand away from the heat source, and/or vocalization of pain. At the cellular level, each cell contains identical DNA information, and responds to conditions at the level of the body as a whole. What this means, is that the overall state of the body is shared and circulated among all cells. In times of sickness, viral infection, or mineral deficiency, all aspects of bodily function are affected. The effect may be localized, but the 'data' is spread within the larger, self-contained 'network.' The metaphor of the body as a network can also be extended beyond an internal framework. Upon entrance into culture and society, one becomes part of a larger network of social connections between people - friends, family, acquaintances, anonymous passers-by. Every interaction links us to a larger community of people, values, and ideologies. Think about the idea of Six Degrees of Separation. This theory claims that all individuals on the face of the earth can be linked through a maximum of 6 one-to-one relationships. If we extend this theory to network systems, the metaphor might read: "every node in a network can be traced or accessed through 6 clicks". This project provides an introduction to network structures through analogy and physical gestures. The Self as Node exercise is the first stage in the development of a larger class network, linking people to people, and nodes to nodes. The preliminary stage involves mapping and defining a series of 6 nodes or locations within a larger structure. This activity addresses self representation and construction of meaning. In this assignment, you are not necessarily telling a story, but rather, are connecting information. Each node represents a collection of information, which together communicates a larger meaning. To begin, you are required to produce 6 web pages featuring 6 distinct body parts -- nose, ears, eyes, mouth, hand, foot. This is another exercise in self-representation, so you are asked to reflect upon your own physical (external) characteristics. Consider the iconic and personal significance of each body part. Perhaps the eye represents spirituality, or a piercing signifies your anti-establishment sensibility. You may use digital photography, scanning, video, or any of the other approaches explored during this course to create your nodes. The only design criteria are that there is a level of consistency in the visual design of each node page, and that it is optimized for a resolution of 800x600 pixels. You are free to explore other aspects of web design, including the integration of audio, flash, and scripting, if you so choose. However, please keep the deadline in mind when considering the use of technologies beyond your current understanding. Each page must be named as 1.htm, 2.htm, etc., and all pages and linked media must exist within a single folder labeled with your last name only, as it appears in your email address (NO CAPITALS). Please ensure that all media and links are relative to the document, and not the root, as you will be changing the location of these files from time-to-time (root relative links would become broken). For the first stage of development, you are required to have two links per page that link to two different pages within your individual network. Try to avoid use of text, instead, use graphical links or image maps for a more subtle navigation experience. Once all of the individual networks have been presented, they will be uploaded to the course webspace. At this time, one link on each of your pages will be modified to jump to one of your classmate’s nodes. In so doing, the entire class will be linked in a maze of body parts and associations. Deliverables: - 6 HTML files, with accompanying media elements all files must be placed in a single folder labeled with your last name only, as it appears in your username (no capitals) label HTML files as 1.htm, 2.htm, etc. (PLEASE NOTE: it is imperative that these be in the default *.htm format, NOT *.htm) 13 - create two links per page that lead to another node in your network (to be modified later) submit all digital materials on a non-returnable disk be prepared to present your work during the following class Evaluation will be based upon the following criteria: - Has the student exercised creativity and risk-taking in completing this exercise? Do the files follow the technical requirements outlined in the assignment specifications? Is the project fully-tested and functional? Are the media elements optimized for web delivery? Is there a sense of consistency across all six pages? Has the student invested an adequate level of energy and engagement to create a compelling composition? Evaluation Scale The following scale range will be used in all course assessments: A+ A AB+ B BC+ C CD+ D DF 90%-100% 85% - 89% 80% - 84% 77% - 79% 74% - 76% 70% - 73% 67% - 69% 64% - 66% 60% - 63% 57% - 59% 54% - 56% 50% - 53% 0% - 49% Evaluation Criteria In creative disciplines, the evaluation process is not always transparent or clearly stated. Multiple-choice and automated tests are easy to administer, but they cannot replicate the qualitative assessment necessary to judge a work of art or design. It is the instructor’s role to determine the relative merit based upon multiple factors – some technical, some ethical, and others, aesthetic: - Does the project meet the requirements, as stated in Assignment criteria? How much effort or engagement was involved in completing the project? Does the final work thoughtfully or provocatively comment on the chosen subject? Has the student progressed technically or conceptually in the development process? Does the work demonstrate an understanding of the creative and compositional principles discussed in the class sessions? Did the student make incremental progress on a week-to-week basis? Does the project demonstrate innovation, challenge, or take risks? Has the student exceeded the instructor’s expectations? How closely does the work mirror professional/industry standards? 14 Having considered these factors, among others, the instructor must determine where the project should be placed within a given range for each criteria. The cumulative assessment of these factors is translated into a letter grade. For further granularity, please review the following general grade range descriptions: D-range: C-range: The work is unsatisfactory. The student has unsuccessfully completed the project and/or has met only the most basic requirements. The work may exhibit only a passing resemblance to the criteria laid out for the project. The student may have diverged from the criteria without previous discussion with the instructor. The student may have submitted a project from another course or situation, and claimed it to be new work. The work is rife with mistakes, or is possibly unplayable/unreadable without expert technical intervention and/or a very forgiving eye. The work is incoherent or does not successfully or meaningfully communicate a concept or theme. The student is not progressing in their development. The work is below average in the opinion of the instructor. The work is acceptable. The student has made an earnest attempt to fulfill the criteria laid out for the project. The student is not progressing well in their development. The student has not taken sufficient time to internalize, understand, own, and interpret the criteria for the project. The student may be unclear on the criteria for the project and has not asked for clarification from colleagues or the instructor. The student may have diverged substantially from the criteria without previous consultation with the instructor. The student has not referenced secondary sources of information or experience outside the classroom. The work contains too many technical errors – i.e. poor transitions, inappropriate pacing or conceptual structure, failure to acknowledge quoted material, scripting errors, audio problems, grammatical or spelling mistakes, too short or substantially too long. The work is average and acceptable in the opinion of the instructor. B-range: The work is good. The student has made an earnest attempt to fulfill the criteria laid out for the project. The student is progressing in their development. The student has taken sufficient time to internalize, understand, own, and interpret the criteria for the project, with notable success. The student may have referenced a few secondary sources of information or experience in an interesting way. The student’s interpretation of the criteria may be somewhat lacking. The interpretation may lack sufficient personal voice or originality; it may be unsubtle. The work may experiment earnestly without huge success. The student may have diverged slightly from the criteria without previous consultation with the instructor. The work may contain a few technical errors – i.e. poor transitions, inappropriate pacing or conceptual structure, failure to acknowledge quoted material, scripting errors, audio problems, grammatical or spelling mistakes, too short or substantially too long. The work is generally good in the opinion of the instructor. A-range: The work is excellent. The student has fulfilled the criteria laid out for the project through active engagement while demonstrating a personal voice. The student has referenced many secondary sources of information or experience in an interesting way. The student has internalized all project criteria and offers supplementary ideas that support the criteria, or skillfully deconstructs the established criteria in a creative way. The student is progressing at an aboveaverage rate. The project is at least almost totally free of technical errors. The project probably demonstrates earnest and successful experimentation. A+: The work is outstanding. The student has fulfilled all criteria worthy of an A mark and has excelled beyond the instructor’s expectations. The work approaches or 15 attains the capacity of a professional in the field. The work approaches suitability for publication or professional broadcast. The work represents substantial, innovative experimentation. 16