New Media 3520 – Net.Art Session: Instructor: Web: Office: Office Hours: Phone: Fall 2005 Christopher Moore – christopher.moore@uleth.ca www.learnmegood.ca W888 Tuesdays 13:00-16:00; Thursdays 13:30-16:00; or by appointment 380-1885 Section A – Room B519 Tuesdays 9:25 am – 12:05 pm Thursdays 9:25am – 10:40 am Section B – Room B519 Mondays 2:00 pm – 3:50 pm Wednesdays 2:00 pm – 3:50 pm "I hear there's rumors on the Internets…" —George W. Bush, second presidential debate, St. Louis, Mo., Oct. 8, 2004 Internets. The Internet. The net. Art on the net. Net art. Net.art Initially conceived as a general packet switching communications tool, the Internet has become a contested territory, which has alternately been hailed as a democratic tool for fulfilling utopian desires, or as an Orwellian global brain with a conspiratorial agenda. From early experiments in MUDs, MOOs, and BBS systems to multi-user virtual environments, artists have adopted this space as a critical locus to enact social change, tell stories, exchange ideas, share, hack, manipulate, and play with this new medium of distribution. Net.art will explore the dominant themes, mythologies, and strategies, which have characterized network-based art practices. Through a quasi-historical lens, students will begin to develop a language and context for producing works within the emergent fields of interactive arts. Theoretical concerns will form the conceptual basis for applied projects that integrate production techniques in three major software packages: Adobe Photoshop, Macromedia Dreamweaver MX, and Macromedia Flash MX. Instruction and development of technical skills will be primarily addressed during the scheduled Lab sessions. Objectives: Upon completion of this course, students will be conversant with aspects of the historical, theoretical, political, ethical, cultural and technical dialogues which frame the field of interactive arts. Students are expected to complete all assignments, including reflective documentation, which articulates their concepts and demonstrates their processes. The assignments are designed to afford students creative flexibility in applying the core technical skills outlined in the class sessions. Required Texts: McFarland, David Sawyer. Dreamweaver MX 2004: The Missing Manual. O’Reilly, 2004. ISBN 0-596-00631-4. Pucknell, Hogg & Swann. Flash MX 2004 Demystified. Peachpit Press, 2004. ISBN 0-7357-1397-9. All books are available from the U of L bookstore. Additional materials are located online at www.learnmegood.ca. Optional Equipment: It is recommended that you bring a set of headphones to each class session, as the workstations are not equipped with speakers. While personal storage space exists on the network, it is subject to down-time and regular maintenance. For this reason, you should always backup data on a CD-RW disk or a portable USB drive. Attendance & What and how much you learn in this class is directly related to your participation Participation: in every lecture and lab session. The studio environment is an important tool for learning about methodologies and processes, and for developing critical and technical skills. Your most important contribution to this learning environment is your interest and creative imagination. Engage – use all your experience, knowledge and natural creativity to develop your skills and those of your peers. Your engagement will be directly proportional to your learning and success in this course. An attendance sheet will circulate during each class. At the end of the term, you will receive a grade based on your attendance record, mature and considerate conduct in class, questions and comments made during class, etc. Appropriate conduct includes arriving on time, returning promptly after break sessions, respecting individuals who have the floor during a presentation or discussion, turning off monitors when asked, providing assistance to colleagues requiring help, and avoiding idle chatter unrelated to the focus of a given lecture or lesson. I realize that not all students are as comfortable as others in speaking regularly during seminars, therefore, I will accept other activities as evidence of participation. For example, you can bring an interesting handout to class, or provide an interesting link or media sample to share with your colleagues. I am always looking for new resources to update and refine the course delivery in subsequent iterations. If you are unable to attend a class session, as a courtesy, please advise me of the situation via email. If you miss more than three classes and/or three labs, you may be asked to withdraw from the course. Please be advised that NMED 3520 is a required course for completion of your degree and that withdrawal from it could seriously impact your ability to graduate. Assignments: Any project that may be designated an exercise or which is part of the coursework must comply with university guidelines related to human and animal ethics as well as should comply with Canadian laws. If you have questions about risks, please consult with the instructor. Assignments are to be completed by the beginning of the class on the date which they are due. All students must be prepared to present each project during the face-to-face session. All completed assignments are to be submitted on a nonreturnable CD or DVD, and must also be uploaded to the student’s personal webspace on the Uleth server. Assignments posted on alternate servers with pop-ups and spyware (i.e. geocities) will not be considered. Academic Integrity: You must correctly document in your assignments all ideas and media that have been incorporated in your projects, but have been borrowed from outside sources or from your colleagues. In the case of teamwork, the bounds of what was contributed by each student must be clearly delineated. Failure to do so is considered as academic dishonesty and treated accordingly. For written papers, all sources used in the development of your work must be cited as references. Where text is borrowed from another source, quotation marks must indicate the citation and the source must be acknowledged appropriately. (A Turbian citation guide is available in pdf format at: www.uleth.ca/~christopher.moore/SampleCitations(Turabian).pdf) 2 Late Policy: Projects submitted late will receive a deduction of 5% per day, unless prior arrangements have been negotiated. If you are struggling with the content, or having difficulties managing your time, please advise me. I am a compassionate individual, and am most often able to accommodate requests, if you provide a reasonable alternative. Personal Security: This course will strive for consistency with the University’s policy on personal security, where it is acknowledged that freedom of expression and frank discussion of controversial issues are kept in balance with an individual’s rights not to be subject to discrimination based on gender, ethnicity, sexual orientation or other forms of intolerance. Sexual harassment is a serious offence that includes but is not limited to sexual advances, unwanted requests for sexual favours, and other unwanted verbal or physical conduct of a sexual nature. Behaviour need not be intentional to constitute harassment. Harassment occurs when an objective person in the position of an individual claiming harassment would find the conduct or comments would have the impact of creating a hostile environment. Evaluation: 10% Readings / Participation / Attendance 0% Assignment #1: Data.Body Due September 12 / September 13 (one week project) 10% Assignment #2: Hyper.Play Due September 19 / September 20 (one week project) 10% Assignment #3: Cyber.Atlas Due September 26 / September 27 (one week project) 10% Assignment #4: Mirror_Site.Hack Due October 12 / October 13 (two week project) 10% Assignment #5: Terrorvision Due October 17 / October 18 (one week project) 20% Assignment #6: Exquisite.Corpse Due November 7 / November 8 (three week project) 30% Assignment #7:Networked.Narrative Due December 7 / December 8 (four week project) 3 Class Schedule: Please note that this is a tentative schedule of class activities. Current information and syllabus updates may be viewed on the course website at www.learnmegood.ca. Week One – September 7 – 9 Weaving the Web: A Brief History of the Internet Introduction: Course structure, philosophy, expectations, policies Topics: History and evolution of the Internet Readings: Chapters 1-3, Dreamweaver MX 2004: The Missing Manual Skills: Introduction to Dreamweaver, HTML Assignment #1 Introduction: DataBody Week Two – September 12 – 16 The Geeks Shall Inherit the Earth: Co-opting and Shaping the Net Topics: Co-optation of technology by artists, evolution of net.art, net.art versus art on the net Skills: Compression, graphics, formats, hyperlinking, directories Readings: Chapters 4-5, Dreamweaver MX 2004: The Missing Manual Assignment #1 Due: Data.Body (no presentation or critique) Assignment #2 Introduction: Hyper.Play Week Three – September 19 – 23 The Aesthetic of Crashing Browsers: Mapping and Structuring User Experience Topics: Mapping the Internet, Visual Browsers, Data Visualization Skills: Layout and design basics, Cascading Style Sheets (CSS), integration of images into HTML Readings: Chapters 6-8, Dreamweaver MX 2004: The Missing Manual Assignment #2 Due: Hyper.Play – presentation and critique Assignment #3 Introduction: Cyber.Atlas Week Four – September 26 – September 30 White Hats: Hacking, Open Source, and Peer-to-Peer Networks Topics: Open Source movement, Hacker Ethics, Information Sharing Skills: Frames, HTML basics Readings: Chapters 9-10 & 12, Dreamweaver MX 2004: The Missing Manual Assignment #3 Due: Cyber.Atlas – presentation and critique Assignment #4 Introduction: Mirror_Site.Hack Week Five – October 3 – October 7 Utopian Promises – Net Realities: Culture Jamming and Hacktivism Topics: Tactical Media, Web-enabled activism Skills: Advanced HTML, Basic Javascript Week Six – October 10 – October 14 Terrorvision: Security and Democracy on the Internet Section B: The session scheduled for Monday October 10 will be cancelled due to the statutory holiday. Topics: Surveillance, freedom and control, access to information Skills: Integrating Flash into HTML, introduction to Flash interface Readings: Chapter 13, Dreamweaver MX 2004: The Missing Manual Chapters 2-4 + 6, Flash MX 2004 Demystified Assignment #4 Due: Mirror_Site.Hack – presentation and critique Assignment #5 Introduction: Terrorvision 4 Week Seven – October 17 – October 21 Ghosts in the Machine: Disembodied Voices on the Net Topics: Online identities, avatars, collectives Skills: Basic animation techniques, tweening, behaviours Flash Basics – Symbols, drawing, text, keyframes… Readings: Chapters 6-7, Flash MX 2004 Demystified Assignment #5 Due: Terrorvision – presentation and critique Assignment #6 Introduction: Exquisite.Corpse Week Eight – October 24 – October 28 Who Am We?: Cyberfeminism and Identity Topics: Feminism and technology, cultural and individual identity Skills: Introduction to ActionScripting Readings: Chapter 8, Flash MX 2004 Demystified Week Nine – October 31 – November 4 The Garden of Forking Paths: Foundational Narrative Structures Topics: non-linear narrative, multiform stories, non-narrative, ambient narrative Skills: Image formats and editing, working with audio Readings: Chapters 14-15, Flash MX 2004 Demystified Week Ten – November 7 – November 11 Crossfade: Aural Literacy and the Convergence of Media Section A: The Lab scheduled for Thursday November 11 will be cancelled due to the statutory holiday. Topics: Soundscapes, terminology, musical structures, synchronization of media Skills: Integrating video with Flash Readings: Chapter 16, Flash MX 2004 Demystified Assignment #6 Due: Exquisite.Corpse – presentation and critique Assignment #7 Introduction: Networked.Narrative Week Eleven – November 14 – November 18 Mutation and Permutation: Algorithmic and Process-Based Art Topics: Generative and procedural art Skills: Publishing and exporting Readings: Chapter 23, Flash MX 2004 Demystified Week Twelve – November 21 – November 25 The Trouble With Net Art: Collecting and Exhibiting Web Based Art Topics: Institutionalization of net.art, development of a canon, commodification Week Thirteen – November 28 – December 2 New Media Graveyard: Conserving Net.Art Topics: Issues related to preservation of outdated software and hardware systems Skills: Troubleshooting and in-class project development Week Fourteen – December 5 – December 9 Presentations Assignment #7 Due: Networked.Narrative – presentation and critique 5 Assignments: Assignment #1: Data.Body A self-portrait study generated through information sharing Value: 0% Duration: One week Due: September 12 / September 13 Your first assignment is to provide the instructor and the rest of the class with information related to your interests, goals, and media preferences. This data mining will be directly incorporated into the class sessions on a week-by-week basis. Deliverables: You are asked to submit a CD containing the following components: - - - - A short bio about yourself: o Where are you from? o How old are you? o What do you do outside of school? A statement of aspirations: o Why have you chosen this program/school? o What kind of goals are you trying to achieve? o What are your career aspirations? o What do you wish to achieve in this course? An indication of your existing technical skills: o What level of experience do you have with Dreamweaver, HTML and JavaScript? o What is your proficiency with Flash? A photograph of yourself 5-10 of your favorite MP3s, or a selection from your current playlist A list of 5-10 websites which you enjoy or frequent on a regular basis (include URLs and brief descriptions of content) A list of your 3 favorite films A list of your 3 favorite books A list of your 3 favorite magazines This assignment will not be evaluated, however, it will be reflected in your participation grade. Assignment #2: Hyper.Play A text-only hyperlinked narrative experiment Value: 10% Duration: One Week Due: September 19 / September 20 This brief, one week assignment is designed to introduce you to the application Dreamweaver, which allows for WYSIWYG HTML editing. You are asked to apply the skills learned in class and through the assigned readings to the creation of a text-only hyperlinked narrative. You may use any of the features within Dreamweaver, but you may not integrate images, videos, animations or sounds. The narrative should consist of phrases, sentences, or paragraphs, which are assigned to at least ten separate pages with links connecting each component. The text may be original or quoted, but please try to avoid obvious clichés or song lyrics. You may simply guide the viewer through each of these pages in a linear fashion, or preferably, assign two or more links to each page to allow the user an opportunity to weave their own narrative path. If you have previous experience with HTML and Javascript, you might wish to experiment with random navigation. 6 The narrative need not be direct in its presentation, but it should have a sense of cohesion through its content, references, and visual design. Consider the tone of voice – you could incorporate multiple characters, voices or personae engaged in a dialogue. The text could also be an internal monologue, or that of a small child, an autocratic commander, or the deceased. Consider the content of each passage of text, and develop a strong correlating visual interpretation. If you are experiencing difficulties with finding a concept, consider the user’s potential experience – lost, fragmented, confused, isolated, etc. – and develop a strategy for the text and design. Consider text size, colour, weight, and overall placement on the screen. Think of these elements in terms of visual punctuation. You may use tables or layers to organize your content or to create graphical elements, but avoid centred text on the screen, as it suggests a very neutral position and creates a dull composition. Make use of the entire screen areas – sides, top, bottom, and edges. Consider the pacing and unfolding of your narrative, and how this can be achieved with a static page. For example, you may have long breaks between phrases or words, which will require the user to scroll, thus implying pauses or lengths of time. Volume can be suggested through text size, weight, and capitalization. Large, capitalized words, which highly contrast with background appear louder than small, uncapitalized words which fade into the background suggesting whispers or distant voices. Deliverables: - 10+ HTML pages, each containing a passage of text at least one link per page to direct the user to different passages provide a title for your project upload the site to your personal webspace before the due date be prepared to present your work during the following class provide a copy of the project on CD, as well as the URL for your project Evaluation will be based upon the following criteria: - Does the project make sophisticated use of a hypertext narrative structure? Has the student met the minimum thematic and technical requirements? Do the visual design choices effectively illustrate each passage of text? Does the project demonstrate cohesion, both in narrative and overall design? Does the project establish a clear tone through use of text properties and colour choices? Has the student invested an adequate level of energy and engagement to create a compelling narrative? Assignment #3: Cyber.Atlas A hypertext map of the World Wide Web Value: 10% Duration: One Week Due: September 26 / September 27 Having studied several artists’ and theorists interpretations of the World Wide Web, you are tasked to create your own unique visualization map. You may use any means available to do so, including Photoshop, Illustrator, or other static image programs. If it is crucial to your project development, you may integrate video, animation, or 3D modeling. The final result should take the form of a hypertext site which applies Cascading Style Sheets (CSS) and other formatting considerations, as presented during the class sessions. There are no maximum or minimum page guidelines for this project, as this will be dependent upon your concept. However, there should be at least one page which briefly summarizes your illustration. In devising your concept, consider some of the dominant issues presented in the artist examples – collapse of space and time, immediacy, indeterminacy, reconfiguration of information, paths, 7 clusters, nodes, communities, among others. You need not tackle all of these issues, but your project should indicate a significant level of exploration in at least one of these areas. Try to approach this project from a personal, experiential point of view. What was your first experience using the Web? How did you imagine that this system was organized? Was the experience of online communication alien or confusing? What are your online habits, and what aspects of the Web do you experience? Just as in life, we rarely move beyond our local communities, or tend to understand a fraction of the world around us. Can this be conveyed visually as a metaphor for the Internet? The web can also accommodate varying levels of communication from individual to individual, within small communities, or broadcast at large. The Web can also create cliques and restricted areas of access to prevent us from full attainment or knowledge or experience. This project need not be an academically viable illustration of the Internet, but can be highly creative and subjective. Deliverables: - HTML site that applies CSS formatting (minimum 2 pages) an illustrated interpretation of the Internet in any medium a brief paragraph describing your concept/philosophy for the piece (on separate page with link) provide a title for your map upload the site to your personal webspace before the due date be prepared to present your work during the following class provide a copy of the project on CD, as well as the URL for your project Evaluation will be based on the following: - - Does the project demonstrate a unique approach to visualizing the Internet? Has the student met the minimum thematic and technical requirements? Is the visual design effective in illustrating the intended concept? Does the written description clearly articulate the student’s concept? Is there attention to detail with respect to grammar, spelling, style and voice? Has the student invested an adequate level of energy and engagement to creating a personalized approach to the project? Assignment #4: Mirror_Site.Hack (teams of 2) A code hack and critical response to a contested website Value: 10% Duration: Two Weeks Due: October 12 / October 13 “Any elements, no matter where they are taken from, can be used to make new combinations. The discoveries of modern poetry regarding the analogical structure of images demonstrate that when two objects are brought together, no matter how far apart their original contexts may be, a relationship is always formed. Restricting oneself to a personal arrangement of words is mere convention. The mutual interference of two worlds of feeling, or the bringing together of two independent expressions, supersedes the original elements and produces a synthetic organization of greater efficacy. Anything can be used.” - Guy Debord and Gil J. Wolman, “A User’s Guide to Détournement” Guy Debord and the Situationists used the term détournement – translated loosely as deflection, diversion, rerouting, distortion, misuse, misappropriation, or hijacking – to define a new means of artistic creation based upon changing the contexts in which elements were viewed. In this project, you are challenged to apply this strategy to web based media. 8 The Mirror_Site.Hack project is a collaborative team site intended as a critical response to a website of your choosing. Through this work, you are asked to question the messages, language, tone and rhetoric espoused by the source site. You must then manipulate, hack, replace, distort and rework the site to become an oppositional mirror site. The visual design should be consistent, and virtually indistinguishable from the original. However, on second glance, the true content should be revealed to the user. You need not replace all pages on the site, but you should have a minimum of five pages, with at least 2 containing significant amounts of rewritten text. As a rule, most of the images should be replaced with modified versions or original photography/illustrations. Additionally, you may wish to embed hidden comments within the HTML code, which are only viewable to knowledgeable browsers. In choosing your site to hack, you might consider what angers you, frustrates you, or something with which you disagree. This is an opportunity to empower yourself in a productive, non-violent way. Another suggestion is to adopt a comical or farcical approach to the assignment by mocking the products or services provided by a business or organization. This parody would subvert the dominant mythology surrounding the target entity – i.e. Martha Stewart Living handcuffs. Have fun, be brave, and enact a little bit of mischief. Deliverables: - HTML site that mirrors the layout and design of a source site (minimum 5 pages) at least 2 pages must contain a significant amount of rewritten text provide a title for your project upload the site to your personal webspace before the due date be prepared to present your work during the presentation class provide a copy of the project on CD, as well as the URL for your project and for the source site Evaluation will be based on the following: - - Does the project convincingly mirror the design of the source site? Is there a clear and thoughtful response to the original site? Have the students met the minimum thematic and technical requirements? Is the visual design effective in illustrating the intended concept? Have the students invested an adequate level of energy and engagement to creating a personalized approach to the project? Assignment #5: Terrorvision An animated public service announcement that plays into the culture of fear Value: 10% Duration: One Week Due: October 17 / October 18 Our contemporary culture has become increasingly monitored, surveyed, and controlled under the guise of public protection and national defense. Just 45 days after the 2001 terrorist attacks on the World Trade Center and the Pentagon, the United States congress passed the Patriot Act, with the goal of protecting citizens from possible future security breaches. However, this act has been challenged by many defenders of civil liberties as a threat to the fundamental freedoms of US citizens, by granting the government free access to medical and tax records, information about books bought or borrowed, as well as the right to break into homes to conduct secret searches. Subsequently, the Department of Homeland Security developed a colour-coded system to define the relative level of threat aimed at the country – green being low, and red representing severe. Such initiatives have been criticized as unnecessarily contributing to a “culture of fear” that is intended to keep individuals passive and largely uncritical of the current US administration. 9 This culture of fear is logically extended to the Internet, with the current hysteria over identity theft. Technologies have both the ability to encrypt and protect confidential information, as well as prey on the naïve or unschooled. Key-loggers and other spyware systems record information so that another party can abuse or sell your private information. While it is necessary to be an educated and vigilant web user, the media has recently taken this hysteria to exaggerated levels. The imposition of comparatively minor threats of all sorts is a classic device for psychological and ideological control. In this assignment, you are asked to create a brief, 30 second public service announcement that plays into this culture of fear. You might perhaps develop or exaggerate a common fear and present it as a national crisis. Maybe you have an alternate code system to alert others of imminent threats. Feel free to use humour and parody to get your point across, and to reach the emotional core of your audience. At a minimum, you should select an audio track, and use tweened imagery, alpha transitions, and text phrases to convey your message. If you wish, you may narrate original dialogue and/or use advanced features in Flash, but this is not expected at this stage of development. Consider this as a test of your basic Flash knowledge and, as always, I am looking for an original approach to the theme of the project. Deliverables: - a fully functional .swf file a complete Flash MX working file (.fla) demonstrating the functionality of your project upload the .swf file to your personal webspace before the due date be prepared to present your work during the presentation class provide a copy of the project on CD, as well as the URL for your project Evaluation will be based on the following: - - Is there a clear and thoughtful message presented in the project? Has the student met the minimum thematic and technical requirements? Is the visual design effective in illustrating the intended concept? Has the student invested an adequate level of energy and engagement in creating a personalized approach to the project? Assignment #6: Exquisite.Corpse An interactive assemblage of body parts based upon the Dada game (teams of 4) Value: 20% Duration: Three Weeks Due: November 8 / November 9 “Exquisite Corpse: Game of folded paper played by several people, who compose a sentence or drawing without anyone seeing the preceding collaboration or collaborations. The now classic example, which gave the game its name, was drawn from the first sentence obtained this way: The-exquisite-corpse-will-drink-new-wine." - André Breton The Exquisite Corpse game, devised by Andre Breton and the Dadaists has been played by generations of children and adults alike. However, its initial conceptual followed the major tenets of Dada philosophy, including the infusion of chance and indeterminacy into artistic practice. You are asked to translate this game into an interactive Flash projector file, which allows for the user to recombine various body parts in a seemingly infinite series of combinations. Working in teams of four, you will divide the body into four sections of your choice – i.e. head/shoulders, upper torso, pelvis/thighs, lower legs/feet, etc. – and then each member will create 5 image variations for each section. This means that there are 160,000 potential body configurations. You may incorporate original photography, drawings, graphics, scanned objects, patterns, or nonsensical 10 images. Be creative, and try to present a wide array of media, colours, tones and levels of detail. The greater the variety, the more visually interesting the final result will be. The Flash file will be divided into 4 zones, each representing the selected body parts. Each of these zones will be occupied by a movie clip containing each of the team members’ versions of this body part – 20 frames, in total for each movie clip. Two buttons will be placed on the stage, one to start the mixing, and one to stop. The start button will call up a random frame from within each movie clip to display. The mixing will continue until the stop button is pressed, telling each movie clip to remain at the current frame. The user may then inspect their image, and print/save, as desired. In preparing to create your images, your team must decide the overall movie size, as well as the size of each individual body part movie clip. It is essential that each team member stick to this guide to avoid discrepancies in the final work. Ensure that all of your image files are cropped and resized to these dimensions, and that they are saved at 72 dpi. It may also be useful to define ‘joining’ locations to create smoother transitions between each body segment. What will make this project successful is the imaginative qualities of each image – be wild and take risks. It may be easier to create 5 separate full-body images and then slice them into the appropriate segments. This would limit your workload sufficiently, as opposed to creating 20 distinct images. Deliverables: - - a fully functional .swf file (one per team) a complete Flash MX working file (.fla) demonstrating the functionality of your project your .fla file should demonstrate a good understanding of file and asset management, with proper use of labelling, assets, and layers. It should be produced in such a way that another Flash author could extend the work with little difficulty upload the site to each of your personal webspaces before the due date be prepared to present your work during the presentation class provide a copy of the project on CD, as well as the URL for your project Evaluation will be based on the following: - - Is there an interesting interplay between elements? Have the students applied innovative, exploratory strategies in generating the body part imagery? Have the students met the minimum thematic and technical requirements? Has the project file been built according to standards for file and asset management? Have the students invested an adequate level of energy and engagement to creating a personalized approach to the project? Assignment #7: Networked.Narrative A multimedia interpretation of a linear narrative (individual or pairs) Value: 20% Duration: Four Weeks Due: December 8 / December 9 The final assignment is a four week team-based exploration of interactivity and narrative. Your team will select or create a poem, myth, story, event, or experience to illustrate through a branching, non-linear narrative. You will use digital photography and/or video, illustrations and text with any combination of real or synthetic sets, costuming, and/or characters to produce a work with a moderate degree of interactivity and sound. You must also consider the navigational interface, which will allow the story to unfold. A successful project will combine as many sensory elements as possible in a variety of media formats to guide the user through the narrative. If your 11 story is well known or has been executed in a similar time-based medium, you are challenged to apply your own interpretive strategy. It would be wise to consider how the narrative will by interpreted by the user, given that the cohesive story will be broken down into segments, which may be reconfigured in a variety of ways. Due to this fact, you may wish to avoid a narrative that is too linear or chronological, and focus on vignettes or memories, which are fundamentally selfcontained. Consider what elements are best illustrated in a particular medium, and begin to develop an overall structure to the project. Some elements might be heightened through duplication of the source – i.e. written text that is also narrated aloud to aid in comprehension – whereas others can be communicated more clearly and efficiently through a single medium. Consider the emotional power of a facial expression or a tearful violin solo – there is no need for a voice-over stating “she’s sad.” Too much redundancy can prove distracting to a viewer. Having given thought to the media to be used, your team should also consider the format – square, tall/thin, short/wide, masked, multiple windows, etc. – as well as the colour scheme, visual approach and soundscape design. Having sketched out a preliminary plan, you should have a reality check and contingency plan, in case the project proves too extensive. While big ideas are exciting, an unfinished project comes off more unprofessional than a modest one, which is complete. With some estimation of the work required for the project, begin to decide what parts of the project each member will focus on. Perhaps you will share the photography and video work, but will work individually on different parts of the production. Do you have a team member who is especially good at scripting or audio? Try to utilize the invested knowledge of the team in the most efficient manner, while exchanging advice and solutions to problems. The final project will be displayed on the web, so give some consideration of bandwidth restrictions. You can assume the user will have a broadband connection, but there are still some basic limits for reasonable file sizes. Deliverables: - - a fully functional .swf file (one per team) a complete Flash MX working file (.fla) demonstrating the functionality of your project your .fla file should demonstrate a good understanding of file and asset management, with proper use of labelling, assets, and layers. It should be produced in such a way that another Flash author could extend the work with little difficulty upload the site to each of your personal webspaces before the due date be prepared to present your work during the presentation class provide a copy of the project on CD, as well as the URL for your project Evaluation will be based on the following: - - Does the project make sophisticated use of communication and control between the user and the computer? How much control does the user have? Is there an interesting interplay between elements? Is there creative and suitable application of interactivity, graphics, and sound? Have the students applied innovative, exploratory strategies in generating the narrative to a new media environment? Have the students met the minimum thematic and technical requirements? Has the project file been built according to standards for file and asset management? Have the students invested an adequate level of energy and engagement to creating a personalized approach to the project? 12 Evaluation Scale The following scale range will be used in all course assessments: A+ A AB+ B BC+ C CD+ D DF 90%-100% 85% - 89% 80% - 84% 77% - 79% 74% - 76% 70% - 73% 67% - 69% 64% - 66% 60% - 63% 57% - 59% 54% - 56% 50% - 53% 0% - 49% Evaluation Criteria In creative disciplines, the evaluation process is not always transparent or clearly stated. Multiple-choice and automated tests are easy to administer, but they cannot replicate the qualitative assessment necessary to judge a work of art or design. It is the instructor’s role to determine the relative merit based upon multiple factors – some technical, some ethical, and others, aesthetic: - Does the project meet the requirements, as stated in Assignment criteria? How much effort or engagement was involved in completing the project? Does the final work thoughtfully or provocatively comment on the chosen subject? Has the student progressed technically or conceptually in the development process? Does the work demonstrate an understanding of the creative and compositional principles discussed in the class sessions? Did the student make incremental progress on a week-to-week basis? Does the project demonstrate innovation, challenge, or take risks? Has the student exceeded the instructor’s expectations? How closely does the work mirror professional/industry standards? Having considered these factors, among others, the instructor must determine where the project should be placed within a given range for each criteria. The cumulative assessment of these factors is translated into a letter grade. For further granularity, please review the following general grade range descriptions: D-range: The work is unsatisfactory. The student has unsuccessfully completed the project and/or has met only the most basic requirements. The work may exhibit only a passing resemblance to the criteria laid out for the project. The student may have diverged from the criteria without previous discussion with the instructor. The student may have submitted a project from another course or situation, and claimed it to be new work. The work is rife with mistakes, or is possibly unplayable/unreadable without expert technical intervention and/or a very forgiving eye. The work is incoherent or does not successfully or meaningfully communicate a concept or theme. The student is not progressing in their development. The work is below average in the opinion of the instructor. 13 C-range: The work is acceptable. The student has made an earnest attempt to fulfill the criteria laid out for the project. The student is not progressing well in their development. The student has not taken sufficient time to internalize, understand, own, and interpret the criteria for the project. The student may be unclear on the criteria for the project and has not asked for clarification from colleagues or the instructor. The student may have diverged substantially from the criteria without previous consultation with the instructor. The student has not referenced secondary sources of information or experience outside the classroom. The work contains too many technical errors – i.e. poor transitions, inappropriate pacing or conceptual structure, failure to acknowledge quoted material, scripting errors, audio problems, grammatical or spelling mistakes, too short or substantially too long. The work is average and acceptable in the opinion of the instructor. B-range: The work is good. The student has made an earnest attempt to fulfill the criteria laid out for the project. The student is progressing in their development. The student has taken sufficient time to internalize, understand, own, and interpret the criteria for the project, with notable success. The student may have referenced a few secondary sources of information or experience in an interesting way. The student’s interpretation of the criteria may be somewhat lacking. The interpretation may lack sufficient personal voice or originality; it may be unsubtle. The work may experiment earnestly without huge success. The student may have diverged slightly from the criteria without previous consultation with the instructor. The work may contain a few technical errors – i.e. poor transitions, inappropriate pacing or conceptual structure, failure to acknowledge quoted material, scripting errors, audio problems, grammatical or spelling mistakes, too short or substantially too long. The work is generally good in the opinion of the instructor. A-range: The work is excellent. The student has fulfilled the criteria laid out for the project through active engagement while demonstrating a personal voice. The student has referenced many secondary sources of information or experience in an interesting way. The student has internalized all project criteria and offers supplementary ideas that support the criteria, or skillfully deconstructs the established criteria in a creative way. The student is progressing at an aboveaverage rate. The project is at least almost totally free of technical errors. The project probably demonstrates earnest and successful experimentation. A+: The work is outstanding. The student has fulfilled all criteria worthy of an A mark and has excelled beyond the instructor’s expectations. The work approaches or attains the capacity of a professional in the field. The work approaches suitability for publication or professional broadcast. The work represents substantial, innovative experimentation. 14