Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement 5. Creative Guidelines 6. Support Approaches to the Major Selling Idea: USP Unique Selling Proposition Benefit Buy this produce and you'll benefit this way or enjoy this reward Unique Potent Must be unique to this brand or claim; something rivals can't or don't offer The promise must be strong or attractive enough to move people ADVERTISING: Creative Tactics Creative Strategy HOW the message will be communicated. 1. Reason for buying (motivation) 2. Appeal techniques 3. Tone and Style 4. Theme Tone and Style • Positive • Humorous • Negative • Emotional • Factual • Sexual • Comparative • Lifestyle Example • Absolut Ads – Print ads • “Series” – Shape of bottle • Distinctive – Hip • Special knowledge – Collectors and websites! © 2005 McGraw-Hill Ryerson Limited “Equinox” (1995) © 2005 McGraw-Hill Ryerson Limited “Equinox” (1995) © 2005 McGraw-Hill Ryerson Limited Stores (1995) © 2005 McGraw-Hill Ryerson Limited Stores (1995) © 2005 McGraw-Hill Ryerson Limited Stores (1995) © 2005 McGraw-Hill Ryerson Limited Chefs (1995) © 2005 McGraw-Hill Ryerson Limited Chefs (1995) © 2005 McGraw-Hill Ryerson Limited Chefs (1995) © 2005 McGraw-Hill Ryerson Limited Chefs (1995) © 2005 McGraw-Hill Ryerson Limited Beach Chairs (1997) © 2005 McGraw-Hill Ryerson Limited Beach Chairs (1997) © 2005 McGraw-Hill Ryerson Limited Consistency Across Executions © 2005 McGraw-Hill Ryerson Limited 8 Cities Artists © 2005 McGraw-Hill Ryerson Limited Flavors © 2005 McGraw-Hill Ryerson Limited Flavors © 2005 McGraw-Hill Ryerson Limited Where to start? • “There is nothing so useful as a good theory” – Bandura’s Social Learning Theory – FCB Grid Bandura’s Social Learning Theory • THESIS: – People can learn from watching (others on television) • IMPLICATIONS: – It’s important to demonstrate POSITIVE CONSEQUENCES from buying or using the product Low Involvement High Involvement Foote, Cone & Belding Grid 17-27 Thinking Feeling 1 2 Informative The Thinker Affective The Feeler 3 4 Habit Formation The Doer SelfSatisfaction The Reactor Foote, Cone & Belding Grid Thinking 1 Informative High Involvement The Thinker Car-house-furnishings-new products Model: Learn-feel-do (economic?) Possible implications Test: Media: Creative: 17-28 Recall diagnostics Long copy format Reflective vehicles Specific information Demonstration 17-29 17-30 Foote, Cone & Belding Grid Feeling 2 Affective High Involvement The Feeler Jewelry-cosmetics-fashion goods Model: Feel-learn-do (psychological?) Possible implications Test: Media: Creative: 17-31 Attitude change Emotional arousal Large space Image specials Executional Impact 17-32 17-33 Foote, Cone & Belding Grid Thinking 3 Habit formation Low Involvement The Doer Food-household items Model: Do-learn-feel (responsive?) Possible implications Test: Media: Creative: 17-34 Sales Small space ads 10-second ID’s Radio; Point of Sale Reminder Ads 1.CDs 2. Stamp collecting 17-35 Foote, Cone & Belding Grid Feeling 4 Self-satisfaction Low Involvement The Reactor Cigarettes, liquor, candy Model: Do-feel-learn (social?) Possible implications Test: Media: Creative: 17-36 Sales Billboards Newspapers Point of Sale Attention 17-37 17-38 Quote of the Day I don’t care about awards. I want to sell product. • James Harralson (CEO Royal Crown Cola)