Digital Media Dr. Jim Rowan ITEC 2110

advertisement

Digital Media

Dr. Jim Rowan

ITEC 2110

So far…

• We have compared bitmapped graphics and vector graphics

• We have discussed bitmapped images, some file formats and some file compression techniques

• Today we are going to talk in a bit more detail about vector graphics

• Later we will cover Color

• Then 3D vector graphics

Vector Graphics…

• An elegant way to construct digital images that

– can have a compact representation

– are scalable

– have access to the objects

• And mandatory for 3-D modeling

First…

Coordinate systems

Coordinate systems x

2

• Bitmapped pixel coordinates (integer)

4,9

4

4,0 4,1 4,2

3

3,0 3,1 3,2 3,9

1

0

0,0 0,1 0,2

0 1 2 3 4 y

0,9

9

Coordinate systems bitmapped

4

3

A x

2

1

E

0

C

0 1 2 3 4 y

A= ( , ) B= ( , ) C= ( , ) D= ( , ) E= ( , )

D

9

B

0

1

2 y

Coordinate systems

• Vector graphics coordinates (real values)

• A point is defined by its x and y coordinate

(x,y)

(1.41, 1.74)

Can be fractional

Can be negative

1 2 3 x

0

1 y

2

Coordinate systems

• Vector graphics coordinates (real values)

• A displacement (distance between points or movement from one point to another) can be defined by a pair of points point 1 displacement from point 1 to point 2...

(1.41, 1.74) displacement =

[(x2 - x1), (y2 - y1)]

= (3.12 - 1.41, 0.95 -

1.74) displacement =

(1.71,-0.79) point 2

(3.12, 0.95)

3 1 2 x

0

1 y

2

AKA vector

• Vectors have magnitude (length) and direction

• This vector goes down 0.79 and to the right 1.71

• It is a two dimensional (x&y) vector that goes down and to the right (1.71,-0.79)

(1.41, 1.74)

1 2

(3.12, 0.95)

3 x

Why is it called vector graphics?

• Another grandfathered term

• From the time when displays were directly

“steered” by their programs

• Give the display two points and it would move the beam from one point to the other drawing a line...

• This movement could be described as a vector since it has magnitude (length) and direction

(from one point to the other)

Absolute vs Window coordinates

• rendering software renders images in a window

• windows can be moved around and...

• the rendering program only knows where the object is relative to the window it is in and…

• rendering software does not know where the window is on the screen so…

• a coordinate transformation must be performed

Absolute vs Window coordinates

• absolute

– coordinates: measurement back to the upper left hand corner of the screen

• relative ( to the window)

– coordinates measurement back to the upper left hand corner of the window

• to convert relative to absolute , add the relative coordinates to the absolute coordinate of the upper left hand corner of that window

Absolute & Relative Coordinates

The Bounding Box

• It’s a way to locate an object in space

• what point is used to place an object?

– the center of the object’s mass?

– the upper left corner?

– the lower right corner?

• images can be contained inside a

“bounding box” which is the smallest box that contains all the points found in an object

y

(0,0) x

Bounding Box desktop screen

(100,103) window 1

(410,290) window 1

(210,175) bounding box window

(760,570)

Vector graphics

• Stores shapes (like a rectangle) very economically in the form of formulas or equations of geometric shapes

• Since a line segment can also be completely described by its endpoints…

• In computer graphics a line is defined by a line segment (i.e. it has endpoints)

0

1

2

Here’s the vector we saw earlier defined by it’s two endpoints

(1.41, 1.74)

(3.12, 0.95)

1 2 3 x

To display a vector graphic you need to convert the vector graphic line to a bitmapped graphic… which presents problems!

1

2

0

Convert Vector to Bitmapped

Visually... “completely cover the vector with pixels”

1 2 3 x

Vector to Bitmapped

1

2

0 1 2 3 x

1

2

0 1

The artifact created:

A jagged line…

This is “aliasing”

2 3 x

Aliasing(vector)

When converting a vector graphic to a bitmapped graphic we can’t create a perfect representation

What we end up with is a bitmapped version of the vector

It’s not really the original but rather an alias of the original version

Can have negative effects

Aliasing (bitmapped)

• When we view a bitmapped digital photograph on a display, the reconstruction is performed by a display device, and by our eyes and by our brain.

• If the reconstructed image differs from the original image, we are seeing an alias.

• http://en.wikipedia.org/wiki/Aliasing

• Can have negative effects

To combat negative effects of aliasing?

anti-aliasing

• These are techniques to mitigate the affect of aliases

• “Smoothes” the edges of jagged lines

• How does this work?

0

1

2

Using anti-aliasing techniques on our original line our pixellated line to be displayed (the external model) is in black

1 2 3 x

0

1

2 combating aliases: anti-aliasing techniques the original vector graphic line stored in the internal model is in red our pixellated line to be displayed (the external model) is in black

1 2 3 x

combating aliases: anti-aliasing techniques

1

2

0 1 2 3 x

combating aliases: anti-aliasing techniques

“average the grayness”

1

2

0 1 2 3 x

• So far we have just looked at a line

– The line was stored as its endpoints

• What about other shapes?

Shapes made from connected lines

• connected lines are stored as a polyline

– internally the polyline is stored as a series of points

• closed polylines form a shape

• an open polyline is just a jagged line

rectangles and squares

• rectangles can be described by two corners

• squares are special cases of the rectangle

ellipses and circles

• ellipses can be described by two points

• circles are special cases of the ellipses

– they are stored as a single point http://en.wikipedia.org/wiki/Ellipse

vector graphics: drawing smooth curves

• Question: How would you draw a curve using a computer with a mouse?

• You can’t draw smooth lines very easily

• A line tool with handles (based on the

Bezier curve) can be manipulated by those handles

Lines and curves

• Bezier curves can be smoothly joined together

• An anchor point is the point where one joins the other

• When a curve closes on itself it is considered a closed curve

• When it doesn’t it’s just an open curve

Lines and curves

• Closed (and open for that matter) lines can be filled

– solid color, pattern or gradient (linear or radial)

• Lines can have different ends

– mitre, rounded, square, bevel

The language of

Manipulating objects…

• Translation: is a simple up/down sideto-side movement

• Scaling: make bigger or smaller

• Rotation: about a point

• Reflection : about a line

3-D?

• Way more complex than 2-D

• 3-D shapes (objects) are defined by their surfaces

• Made even more complicated by the fact that a 3-D object inside the computer must be translated into 2-D to be rendered on a computer screen...

– This results in the need to specify the viewpoint

Questions?

Related documents
Download