Introduction: From: http://tinyurl.com/3m2z6gs Learning Outcomes: Students will have mastered the material when they can: 1) Identify, describe and differentiate different forms of non-computer-based animation 2) Identify, describe and differentiate different forms of computer-based animation including virtual reality, augmented reality and motion capture. 3) Create, manipulate and animate objects in a 3-D world using the Constructive Solid Geometry software Blender. Learning outcomes for the Project are tied to these course goals: Course Goal 2: Build digital media documents as a communication tool in the Internet environment (creating a wiki page with images, descriptions & sizes) Course Goal 3: Publish digital media documents in the Internet (building the wiki and downloads work) Course Goal 4: Apply multimedia in digital media publication (projects done using the Blender) Learning outcomes for the Tests are tied to these course goals: Course Goal 1: Understand various forms of digital media in the Internet environment Course Goal 5: Evaluate digital media Learning Outcomes Assessment: Learning Outcome # 1&2 3 Assessment Activities Project Test Group A: 1, 2 & 3 X Group B: 1-25 X Activities Group A: 1) Animation: http://tinyurl.com/3m2z6gs Introduction Getting Started The early years, the early techniques The rise of computers Motion Capture and Animated Films Augmented Reality, adding Animation to the "Real World" 2) Animation powerpoint slides: http://tinyurl.com/3pwdmn9 3) Captured powerpoint lecture: http://tinyurl.com/3f3jr2q Activities Group B: 1-25: Play each of the captured videos found at: http://tinyurl.com/3ta7gzc Play the captured demonstration videos at the same time as you run Blender 2.59 and follow along to pick up the techniques needed to complete the project. 1-Look through the online Blender 2.59 Manual. 2-Set up the Mouse and fly around the model. 3-Start Blender 2.5. 4-Save a Blender project . 5-Make a camera view window. 6-Add and Delete Objects. 7-Add color to the objects(s), render and save the rendered image 8-Change the output file format 9-Select, grab, move, scale and rotate objects. 10-Animate the camera 11-Animate a light 12 -Do a Boolean Intersection and a Boolean Union Operation on two objects(s). 13-Do both Boolean Difference Operations on two objects(s). 14-Change from OBJECT to EDIT mode & modify the shape of objects(s). 15-Reset Blender to factory settings 16-Animate the translation of an object 17-Animate the scaling of an object 18-Animate the rotation of an object 19-Place a plane behind your objects so that you can see shadows 20-Change the size (width and height) of the rendered window 21-Change the frame rate of an animation 22-Save a rendered animation as a quicktime movie 23-Place an image on a Blender object 24-Use Parent/Child connections between objects 25-Against a plane background with a image, parent a cube to a lamp, cause the cube to rotate and translate Assessment: Number Test 1 Type Project Graded in-class Test 2 Project 3; Part 1 3 Project 3; Part 2 4 Project 3; Part 3 Description Wiki readings including videos, captured lecture & lecture slides. (See Appendix A for specific question list) Completion of project defined at: http://tinyurl.com/ 3wuohba Approx. time to complete 60 Location Distributed on thumb drive 20 Posted on wiki.ggc.edu Completion of project defined at: http://tinyurl.com/ 3wuohba 40 Posted on wiki.ggc.edu Completion of project defined at: http://tinyurl.com/ 3wuohba 60 Posted on wiki.ggc.edu 5 Graded final exam Wiki readings including videos, captured lecture & lecture slides. (See Appendix A for specific question list) 120 Distributed on thumb drive Key Topics/Terms/Skills: Creating moving images in this class Capture with a camera frames and then edit miniDV camera with Mac iMovie editing Use animation techniques to create frames There are a variety of techniques used to create animations draw images on a flipbook paint directly on film cell animation cut out manipulation or felt board physical model manipulation aka clay-mation Cell animation painting on clear plastic different cells for different objects that move stack several and photograph them together Disney, Snow White, 1937 Organized a team of artists Keyframe artists, the most skilled, create the key frames Tweeners, physical interpolation between key frames shadows must be individually painted shading must be individually painted requires a skilled artist to visualize these shadows Simpsons first 14 episodes were hand painted subsequent episodes were created using software that simulates cell animation cut out animation Terry Gilliam, Monty Python's flying circus, 1969 South Park Pilot was actually cut-out animation subsequent episodes used computer animation that mimicked cut-out Why use cut-out instead of cell animation? Simpsons (cell animation) takes 6-8 months to produce South Park (cut-out) takes 6 weeks Cut-out lends itself to addressing more current current events Model creation 2D frames created from 2D models shadows and shading must be hand-drawn hand drawn cell animation cut-out Examples: Simpsons, Snow White, South Park 2D frames created from 3D models animator must manage the camera and the lighting shadows are automatically generated physical model manipulation (claymation) managing the model movement is the hard part examples: Gumby, Wallace and Gromit, Fantastic Mr. Fox 3D computer modeling (Blender) building the model is the hard part Examples: Toy Story, Up Key frame interpolation physically done by animators called tweeners linear interpolation involves equal spacing in time between key frames quadratic interpolation involves spacing based on quadratic equations gravity is an example of a quadratic Motion Capture an actor performs the moves in a suit that has joints marked cameras capture the motion an 3D computer based model is created with joints marked software maps the animated character's joints to the captured actor's markings Examples: Jim Carrey's A Christmas Carol, Avatar Avatar created special tools to view the otherwise barren stage There is a director's camera that implemented augmented reality With a bare set and the actors in their motion capture suits, the director could aim his computer monitor at the scene and view a low-resolution rendering of the final scene Virtual Reality two versions, fully immersive and 2D fully immersive virtual reality participant wears goggles or helmet that completely blocks the view of the natural world and substitutes in its place two monitors, one in front of each eye a computer tracks the participant's head position and facing direction in 3D space then presents one image for each eye each image is a slightly different view of the scene presented causing the illusion of full 3D vision allowing the participant to "enter" a world that is completely generated by the computer any object that is in the world that the participant can move around must also be tracked by the computer 2D virtual reality (vrml or quicktime VR are examples) a 3D space is created internal to the computer and is presented as a 2D image on a computer monitor navigation tools must be provided to allow the participant to move through this internally 3D space many games use this type of 3D virtual reality Augmented Reality unlike virtual reality, augmented reality lets the participant see the real world around them augmented reality adds information from the world computational resources on top of the real world it can operate using gps coordinates to discover its position in the real world it can operate using a camera that captures and inspects the surroundings to find its position in the real world it can use that camera to do facial recognition and then project names over people's heads APPENDIX OF TYPICAL ANIMATION QUESTIONS The image named image5.jpg could be best described as an example of what computer based technique? If an animator wants to make his 3D model move like a human what technique would be his best choice? When generating the frames that fall between the key frames in an animation sequence, which form of interpolation would more accurately show the motion of an object under the affect of gravity? Which two animation techniques do not require the animator to create shadows individually, frame by frame? In 1937 Walt Disney brought Snow White to the screen using what form of animation? In the 1960’s Terry Gilliam of Monty Python’s Flying Circus fame introduced the TV audience to what form of animation? If an animator decides to use 2D computer animation techniques rather than 3D animation techniques, give one thing that they would have to produce, frame by frame, that would be automatically produced had they chosen 3D? Of the 4 types of animation techniques discussed in class, which type is Blender? Of the 4 types of animation techniques we discussed in class, what type was used to produce The Simpsons? Of the 4 types of animation techniques we discussed in class, what type was used to produce South Park? Of the 4 types of animation techniques we discussed in class, what type was used to produce Toy Story 3? Of the 4 types of animation techniques we discussed in class, what type was used to produce Wallace and Gromit? Of the 4 types of animation techniques we discussed in class, name the form that would allow the production of animation in the shortest length of time. When using 3D animation techniques (instead of 2D animation techniques) to create 2D animations you have to manage 2 additional things. What are these things? In the recent movie Avatar what technique was used to create an animated fictional creature that moves and looks very much like the actor portraying the part? Which image in FinalPart3Images shows one version of the technique mentioned in the question above? For you to see your hand in a 3D virtual reality system what must the virtual reality system do? Determining the spacing of the frames that fall between the key frames is a matter of interpolation. What two forms of interpolation have we discussed in this class? What animation technique involves painting different picture elements on clear sheets of plastic, stacking them and then taking a photograph? What animation technique was used to create South Park? What animation technique was used to create The Fabulous Mr. Fox and Wallace and Gromit? 3D computer-based animation techniques automatically create shadows but they require the animator to control what two additional 3D modeling elements? Which two animation techniques require that you draw the shading and shadows on every frame? Which animation technique lends itself to addressing current events because it takes the least amount of time to produce? image2: shows an actor playing the part of an animated character in the movie Avatar. What name is given to this kind of technology? In fully immersive virtual reality the user’s view of the real world is blocked and replaced by two images, one for each eye. These two images are produced by a computer. Why two images, one for each eye? Tweeners use interpolation to fill in the frames between key frames. Which kind of interpolation would they use to fill in the frames so that the moving objects move at a constant speed between key frames? image4: shows a new kind of greeting card that requires the card, a webcam and some special software to view. What kind of computer graphics technique is this card using?