Digital Media Dr. Jim Rowan ITEC 2110 Video Video • Works because of persistence of vision • http://en.wikipedia.org/wiki/Frame_rate • Fusion frequency – ~ 40 frames per second – depends on the brightness of the image relative to the viewing environment • Less than that – flickering – individual images appear losing the illusion of motion Video • Video vs Animation... – Video • capture of frames in the world and then playback – Animation • create frames individually in the computer and then playback Video... Computationally demanding – Capture • must be fast enough to capture sufficient frames to produce the illusion of motion – Transport across the web • must be fast enough to carry those captured frames at a rate fast enough to produce the illusion of motion – Playback • must be fast enough to play those captured frames at a rate fast enough to produce the illusion of motion Video • Transport and playback not fast enough? – something’s got to give • Video players (like quicktime) make compromises differently – Attempt to “degrade gracefully” • Some drop frames holding the last image – effectively losing the illusion of motion but continuing the story as a slide show • Some play lower resolution images • Some continue to play audio Video Standards • NTSC – America and Japan – http://en.wikipedia.org/wiki/Ntsc – North America and Japan – 24 frames per second – framesize different than PAL Video Standards • PAL – Western Europe and Australia – http://en.wikipedia.org/wiki/PAL – Western Europe and Australia – 25 frames per second – framesize different than NTSC Video gets big fast • At a 640 X 480 framesize • Using 3 byte color (24 bits, one byte per color) each frame ~ 2 megabytes • One second of video (uncompresssed) is 26 Megabytes • One minute is 1.85 gigabytes The effects of large size... • Uncompressed? – exceeds most home computer interface standards – strains the internal speed of the home computer – strains the storage capability of home computer – WAY exceeds what can be carried by the net What to do? Apply compression! • On the capture side – digitization & compression needs to be carried out by the hardware to be fast enough – Can be done in the camera (VTR) – Can be done in the computer (iSight cam) Compression in the VTR • Within the camera – 3 (at least) different formats internally • with differing error correction and compatibility – Recording on different media • CD • Tape • Memory card • Mini DV or DV format – Connected to computer using firewire – All 3 formats present the same stream of bits to the computer • Artifacts that interfere with processing and recompression are created Compression in the computer • Analog is presented to the computer through a video capture card • Compression is done (usually) in the video capture card • Allows for a really small camera because the work is done elsewhere Analog vs Digital • An analog signal to the computer is susceptible to noise corruption • Digital signal is not • What’s the big deal? • Consider compressing a video of a wall painted a solid color – Analog noise will cause small fluctuations from pixel to pixel – RLE can’t compress it because each pixel is a bit different Consider compressing this using RLE analog signal !!!NOISE!!! computer iSight Camera video capture card compression digital signal miniDV the scene iMovie compression 640 x 480 = 307,200 307,200 can be represented by < 24 bits, call it 3 bytes RLE: 307,200 (3bytes) + RGB (3 bytes) = 6 bytes 640 x 480 = 307,200 bytes Noise makes each pixel a little different RLE: 307,200 bytes x RGB (3bytes) = 921600 bytes hardware vs software compression • Hardware conversion... user has no control over it... it is hardwired – It is in the camera – It can be in the video card • Software conversion... is computationally expensive... it’s a slow process – Provides for the most flexibility – Can use different software coder-decoders (codec), picking and choosing what fits your needs better Streaming Video http://en.wikipedia.org/wiki/Streaming_media Video is transported across the web played as it arrives Similar to broadcast TV Can be part of video conferencing Network bandwidth is the enemy Methods of Video delivery …NOT a mutually exclusive list …CAN be combined • Streaming video – similar to internet radio, when you “tune in” you listen to a show in progress • Embedded video – embedded inside something else like flash – plays from the beginning – usually does not allow download – youTube, google video (more) Methods of Video delivery • Podcast – download now and play later • Progressive download • starts playing before download is completed • Pull Technology – user requested (requested from the client) • Push Technology – server initiated (like chat) Streaming video • never stored on disk • can be open-ended • you don’t get a copy to play later – solves copyright issue! • can collect viewer stats without Nielsen ratings • advertisers know how many viewers there are • on some, you can advance ahead of where the download is complete and the play will start again at the new spot Progressive download • downloads some and then starts playing • predicts when the download will complete and starts playing when there is enough downloaded to safely play without interruption • you can get a copy to play later • quicktime does this • on some, you can advance ahead of where the download is complete and the download will start again at the new spot The TV legacy • Raster scan - 525 lines in US and Japan • Not enough bandwidth to transmit the whole frame at a rate of 40+ frames per second • Resulted in Interlacing fields • Play half the Frame (and half the data) then play the other half of the Frame 525 lines total 525 lines total The problem... • The fields were played one after the other to avoid flicker • BUT... • The fields were also captured one after the other... • There is a time difference between when they were captured Why is this a problem? • When you play them on a computer, the computer can refresh much faster and can display the entire frame at the same time • To play it can put both fields in a frame buffer and displays them at the same time • If the object is moving fast, the second frame shows the object in a different place • Results in a “comb effect” Can we solve the problem? • You can average the two frames and construct a single frame • You can toss out one of the fields and interpolate between them • Neither is very good... Converting Film to Video • Problematic – video is 30 frames per second – film is 24 frames per second • How do you make 30 frames from 24? The 3-2 pull down… (and others) • http://en.wikipedia.org/wiki/Telecine Next • DV and MPEG Questions?