A Workshop for Grade 5-12 Teachers: Probability Simulations Based on Adaptations of National Science Foundation Sponsored Curriculum Materials for University Probability and Statistics Tracy Goodson-Espy, Appalachian State University Ginger Holmes Rowell, Middle Tennessee State University M. Leigh Lunsford, Longwood University Presentation to the Society for Information Technology and Teacher Education International Conference Phoenix, AZ March 1-5, 2005 Project Objectives To improve post-calculus students learning of probability & statistics. To provide students with better preparation for their future careers in mathematics & statistics, mathematics education, and computer science. To adapt the project materials, where appropriate for use in grades 5-12. *This project was partially supported by the National Science Foundation. The project started in June 2002 and concluded in August 2004. The Materials for A&I A Data-Oriented, Active Learning, PostCalculus Introduction to Statistical Concepts, Methods, and Theory (SCMT) A. Rossman, B. Chance, K. Ballman NSF DUE-9950476 Virtual Laboratories in Probability and Statistics (VLPS) K. Siegrist - NSF DUE-9652870 A Collaborative Approach A&I Materials into Post Calculus Prob/Stat Courses Athens State Univ./ Univ. of Alabama, Huntsville M. Leigh Lunsford Middle Tenn. St. Univ. Ginger Holmes Rowell Univ. of Alabama, Huntsville Tracy Goodson-Espy Provide Objective Independent Assessment of A&I NSF DUE-0126401 Courses for A&I Athens State Univ: • Applied Statistics & Probability I (3 hrs) Clientele: CS, Math, Math Ed. Majors - Prereq: Calculus II UAH: • Introduction to Probability (3 hrs) Clientele: Engineering, CS, Math, Math Ed - Prereq: Calculus II • Introduction to Mathematical Statistics (3 hrs) Clientele: Math & Math Ed. Majors - Prereq: Intro to Prob. & Cal III MTSU: • Probability & Statistics (3 hrs) Clientele: CS, Math. Ed. Majors - Prereq: Calculus I • Data Analysis (1 hr) Clientele: CS, Math. Ed. Majors - Prereq: Calculus I NSF DUE-0126401 Statistical Concepts, Methods, and Theory (SCMT): A Small Sample of Materials Activity Context Concepts Description Friendly Observers Randomization, simulation, p-value Uses cards (23 per student) and Minitab to simulate a randomization test to estimate pvalue from a 2x2 table for a psychology study. Equal Likeliness Random Babies Sample space, long-run relative frequency, random variable, expected value, simulation Uses index cards (4 per student) and Minitab to simulate the matching problem and develops probability calculations with equally likely outcomes. Fishers Exact Test Friendly Observers Counting rules, hypergeometric probabilities Exact probabilities for simulation in Randomization Test General vs. Specific The Birthday Problem Applications of counting techniques, complement rule Does calculations for the birthday problem (using a spreadsheet) contrasting any birthday vs. a specific birthday Probability Rules 100 top films, 2000 Michigan primary Variety of basic probability rules Discovery approach through two-way tables and some Venn diagrams. HW is very interesting Randomization Test NSF DUE-0126401 Virtual Laboratories in Probability & Statistics: An Example Games of Chance Contents 1. Poker 2. Poker Dice and Chuck-a-Luck 3. Craps 4. Introduction 5. Roulette 6. The Monty Hall Problem 7. Lotteries 8. Notes Applets • Poker Experiment • Poker Dice Experiment • Chuck-a-Luck Experiment • Craps Experiment • Roulette Experiment • Monty Hall Game • Poker Experiment Applet Monty Hall Experiment NSF DUE-0126401 Examples of 5-12 Topics Basic probability rules Types of probability Classical/theoretical Relative frequency/experimental Fundamentals of counting Permutations Combinations Multiplication principle NSF DUE-0126401 Teacher Workshops & Presentations Modes: On-site at MTSU and at Huntsville HS Via distance learning to middle Tennessee counties and to Huntsville, AL City Schools Alabama Council of Teachers of Mathematics, October 2003 North Carolina Council of Teachers of Mathematics Meeting, October 2004 NSF DUE-0126401 Teacher Workshops Topics: Probability Review and Counting Fundamentals Activity-Based Probability and Statistics Example Activity Follows: The Random CDs activity was modified from an activity in SCMT NSF DUE-0126401 Random CDs Topics and Goals Explore the idea of equally likely probabilities Compare theoretical and relative frequency probabilities Develop an understanding of expected value as the long-run average value achieved by a random process NSF DUE-0126401 Random CDs Activity - Random CDs Materials 4 index cards & sheet of paper Web-based Applet Simulation (from VPLS) Computer with Minitab (optional) NSF DUE-0126401 Random CDs Scenario - 4 music CDs are returned at random to 4 jewel boxes Exploration - Use simulation to determine what will happen in the long run Practice - enumeration to find exact probability NSF DUE-0126401 CD Artist Titles Beatles Springsteen U2 Rolling Stones NSF DUE-0126401 Randomly Matching CDs & Jewel Cases Repetition Number 1 2 3 4 5 Number of Matches 0 2 1 1 1 NSF DUE-0126401 Example Results Seen in the October 2004 NCCTM Workshop Matches Trial 1 2 3 4 5 Proportion (count/total) 0 10 8 12 8 7 45/150 = 0.3 1 9 7 6 9 10 41/150 = .273 2 8 7 7 8 6 36/150 = .24 4 3 8 5 5 7 28/150 = .187 Total 30 30 30 30 30 1.00 Average 1.23* 1.76 1.33 1.5 1.67 *Average: (10(0) + 9(1) + 8(2) + 0(3) + 3(4) )/30= 37/30 = 1.23 Sample Space Enumeration (# of Matches) 1 2 3 4 (4) 2 1 3 4 (2) 3 1 4 2 (0) 4 1 2 3 (0) 1 2 4 3 (2) 2 1 4 3 (0) 3 1 2 4 (1) 4 1 3 2 (1) NSF DUE-0126401 Sample Space Enumeration (# of Matches-each one assumed to be equally likely) 1 2 3 4 (4) 2 1 3 4 (2) 3 1 4 2 (0) 4 1 2 3 (0) 1 2 4 3 (2) 2 1 4 3 (0) 3 1 2 4 (1) 4 1 3 2 (1) 1 3 2 4 (2) 2 3 1 4 (1) 3 2 1 4 (2) 4 2 1 3 (1) 1 3 4 2 (1) 2 3 4 1 (0) 3 2 4 1 (1) 4 2 3 1 (2) 1 4 2 3 (1) 2 4 1 3 (0) 3 4 1 2 (0) 4 3 1 2 (0) 1 4 3 2 (2) 2 4 3 1 (1) 3 4 2 1 (0) 4 3 2 1 (0) NSF DUE-0126401 Tree Diagrams 1st CD 2nd CD 2 1 3 4 NSF DUE-0126401 3rd CD 3 4 2 4 2 3 4th CD 4 3 4 2 3 2 Fundamentals of Counting Multiplication Principle: If there are a ways of choosing one thing, b ways of choosing a second thing after the first is chosen, and c ways of choosing a third thing after the first two have been chosen…and z ways of choosing the last item after the earlier choices, then the total number of choice patterns is a x b x c x … x z NSF DUE-0126401 CD Matches Example Continued: Exact Probabilities P(0 matches) = 9/24 = 3/8=.375 P(1 match) = 8/24=1/3=.333 P(2 matches) = 6/24=1/4=.25 P(3 matches) = 0/24=0 P(4 matches) = 1/24=.042 How do these compare to our class empirical estimates from the simulation? NSF DUE-0126401 Comparing Experimental Probabilities to Theoretical Probabilities Number of Matches 0 1 2 3 4 Experimental Probability (150 trials) .3 .273 .24 0 .187 Theoretical .375 .333 .25 0 .041667 Probability NSF DUE-0126401 Comparing Experimental Probabilities to Theoretical Probabilities In this instance of the simulation, the experimental and theoretical results are rather closer for 0 and 2 matches but not as close for 1 and 4 matches. NSF DUE-0126401 Need for Computer Simulation to Support Hands-on Activity In a case such as this one, students could reach erroneous conclusions about the relationship between relative frequency and theoretical probabilities. Without the computer simulation aspect of the activity, it is easy for students to think something “went wrong” in a particular instance of the classroom experiment and to remain completely unaware of the real point of the lesson. NSF DUE-0126401 Minitab or VLPS Applet Simulation # of Matches 0 1 2 3 4 mean 10 repetitions .2 (2/10) .5 (5/10) .2 (/10) 0 .1 (1/10) 1.3 100 repetitions .34 .38 .22 0 .6 1.06 1000 repetitions .356 .348 .256 0 .0406 1.02 10,000 repetitions .3732 .3376 .2485 0 .0407 1 Theoretical .375 .33333 .25 0 .041667 1.00 NSF DUE-0126401 Expected Value The long-run average value achieved by a numerical random process is called the expected value of the random variable. To calculate this expected value from the exact probability distribution, multiply each outcome of the random variable by its probability, and then add these up over all possible outcomes. NSF DUE-0126401 Expected Value P(0 matches) = 9/24 P(1 match) = 8/24 P(2 matches) = 6/24 P(3 matches) = 0/24 P(4 matches) = 1/24 (0)(9/24)=0 (1)(8/24)=8/24 (2)(6/24)=12/24 (3)(0/24)=0 (4)(1/24)=4/24 8/24 + 12/24+ 4/24 = 1 We can see that the larger the number of repetitions of the experiment, the closer the experimental average (or sample mean) becomes to the expected value of the random variable (or distribution mean). NSF DUE-0126401 Conclusions Tactile and computer/online simulations should be used in tandem to insure that students understand the concepts involved and so that they do not develop common misconceptions. NSF DUE-0126401 Contact Information Tracy Goodson-Espy, ASU goodsonespyt@appstate.edu Ginger Holmes Rowell, MTSU rowell@mtsu.edu M. Leigh Lunsford, Longwood Univ. lunsfordml@longwood.edu NSF DUE-0126401 Collaborative Project Website Probability & Statistics Activities to download NCTM standards information Links with teaching resources http://www.mathspace.com/NSF_ ProbStat/index.htm NSF DUE-0126401