Some New Belonging Activities Belonging— Youth need to know they are cared about by others and feel a sense of connection to others in group settings. 4-H gives youth the opportunity to feel physically and emotionally safe while actively participating in a group. 1. Action-Singing Game The Sons of Job (Pass the Rock) (use any item that easily fits in a hand - candy, toy, rock, shoe) The sons of Job were playing pass the rock, Take it or leave it. Take it again. They went “Niddy Noddy Niddy Noddy Niddy Noddy Nid.” They went “Niddy Noddy Niddy Noddy Niddy Noddy Nid.” Directions: Participants standing in a circle with shoulders less than six inches from one another. Left hands placed palm up at a comfortable position on their left side with their “rock” in the palm. Their empty right hand poised palm down over their neighbor’s left hand. Move the “rock” from their neighbor’s left hand and place it in their own left hand on the count underlined in the above song. See how many passes they can accomplish without losing a “rock.” 2. Pairing Up Using a set of cards that you make up ahead of time, ask participants to pair up and share whatever question you have prepared for each round. Working with others and learning to talk to anyone is a skill that we all get better at through practice. Use the following sets of Cards for the group to pair up and talk about a topic you will provide. Some suggested Pairings Salt Pepper Dog Cat Sun Moon Bucket Shovel Hot Cold King Queen French Fries Ketchup Lost Found Romeo Juliet Night Day Wet Dry Some Suggested Discussion Topics: What is your favorite movie and Why? What are you most looking forward to doing this summer? Tell about a Childhood Injury or Illness… What are your favorite foods? Prepared by David Seilstad, Youth Field Specialist, seilstad@iastate.edu 4/10/2006 What did you notice about your pairings? Some are opposites, some are companions What things did you have in common with the people you were paired with? In what things were you unlike or opposite with the people you were paired with? How can you find out the things you have in common with someone? 3. Let me Tell you a Story This activity links to personal heritage. It builds understanding about different cultures and traditions, and allows kids to share something important about themselves and their heritage. Treasures handed down from generation to generation help set us in place. They also have important stories to tell. Ask your youth to bring in one favorite thing from their family's heritage and to be prepared to tell its story. If it is too large (like a piano) or too precious (like an expensive family heirloom or an old photograph), suggest that they bring in a photo or drawing of it. Then, as a group, share the stories behind these personal family mementos. This activity often draws great parental interest as they help their children decide what important piece of their family they can bring. 4. Emphasize cooperation, not competition. How can we become the very best at this that we can possibly be That might mean helping each other out and doing whatever it takes to make us all successful…thinking of others as you do what you need to do When you have more than one group, it is our combined or our total time that we use when the last group is done…cheering on the other team to do their very best The Ultimate World Championship in Balloon Passing Four events to Use or Choose From Single Circle Pass Left Right Double Circle Pass Over and Under Pass Single Pass Over and Under—round the world and Back to the Start 5. Fill Me In A name reminder game; i.e., don't play this game until the participants have, at an earlier time, tossed each other's names around. Line up in a circle again. The diameter of the circle should be such that it would take about ten steps to cross; say, thirty feet. You begin the action by stepping into the circle, simultaneously announcing someone's name that is directly opposite your position, and then walk toward the person. That verbally named person must immediately duplicate your action by identifying another person in the circle, saying their name, and begin walking toward that person's position. So each named person ends up heading toward another player's position. Establish eye contact with the person whose name you call in order to make sure that the player recognizes their immediate responsibility to move out and name another person on the way. Emphasize the need for compassionate movement and occasional bumpers up. End the game with lots of people calling out names combined with a chaotic combination of crossings. Prepared by David Seilstad, Youth Field Specialist, seilstad@iastate.edu 4/10/2006