益智遊戲融入英語教學 Puzzle Games Blend into English Teaching Process Name of School: 南台科技大學 Southern Taiwan University Names of Members: 496C0005 陳奕佐 496C0020 楊涵婷 496C0028 陳筱婷 496C0031 鐘佩慈 496C0913 黃慧娜 496C0918 劉怡伶 Name of Instructor: 劉恬伶 Date of Published: 100 / 01 / 05 Topic: TransAmerica Student’s age: Elementary school student Student’s proficiency level: intermediate Lesson Plan Stage Procedure Time Warm up Teacher will ask students about their favorite transportation, bus, train, bike, plane, ship…etc. 10minutes 1. Vocabulary teaching. Color in this 15 minutes game and the states in the US. Presentation 2. Students listen to the story about the teacher’s experience “convenient 5 minutes transportation in Taipei”. 3. Teacher asks students questions about the transportation in Taiwan. 10 minutes Sentence practice Ex. How do you get to the post office? Practice Production How can you get to the department store? I can get to the post office by bus. I usually get to the school on foot. Games and rhymes 15 minutes 15 minutes 1. Objectives Students will learn how to ask people about how people get around, and the words about transportation and locations and for this topic. 2. Vocabulary train, bus, airplane, boat, ship, bike, scooter, motorcycle, mrt, high speed railway, on foot, taxi, bank, post office, library, restaurant, school, museum, hospital, supermarket, department store, bakery, theater 3. Related Story How do you get around? Do you walk, ride, or drive? What kind of transportation do you like? I like public transportation. I use public transportation all the time in Taipei. There is an MRT stop outside my home. I ride the MRT all over the city. It is very convenient. I take the bus, too. There are many bus stops near my apartment. And sometimes I walk. I get around on foot to place nearby. In California, public transportation isn’t very convenient. So I drive my car a lot. Many other people drive their cars, too. There is a lot of traffic. I can’t get to places very fast. There are many other kinds of transportation. You can take a plane or a taxi to a restaurant or a store. I like most kinds of transportations. But I do not like boats. Because I get very seasick! 4. Whole Class Discussion (1) How does the writer get around in Taipei? She usually gets around by MRT in Taipei. (2) How does the writer get around to a place nearby? She usually gets around on foot to place nearby. (3) Is the public transportation convenient in California? No, it isn’t convenient. (4) Why people can’t get to a place very fast in California? Because everyone drives a car, there is a lot of traffic. (5) Why doesn’t the writer like boats? Because she gets very seasick. 5. Sentence Practice (1) How do you get around? I get around by . (2) How do you get to school everyday? I get to school by . (3)How can you go to the post office/library/theater/department…etc? I can get there by . 6. Activity Song: Transportation Song by Peter Weatherall You can drive a car You can drive a truck You can ride on the train or in the bus How do you get from A to B All the land through the air or on the sea You can ride a scooter You can ride a bike You can ride a unicycle if you like How do you get from A to B All the land through the air or on the sea You can sail the yacht if the wind is right Or inside the submarine if the water tight You can fly a plane wave upon the sky Or a helicopter if you want to try How do you get from A to B All the land through the air or on the sea You can take your taxi if you have the fan Or you can walk from here to there How do you get from A to B All the land through the air or on the sea You can fly a rocket ship if you have been taught But first you have to train to be an astronaut How do you get from A to B All the land through the air or on the sea How do you get from A to B All the land through the air or on the sea Rhyme: I drive a car to get around (Ba Ba Ba) She takes a taxi to the mall. (Bi Bi Bi) How do you go here to there? By car (baba) By the taxi (Bubu) by train (Chi Chi) 7. Start to Play: Materials: 1 game board Wood bits 85 tracks 6 start markers 6 locomotives 35 city cards 1 starting player card 1 rulebook Rules: 1. There is a small 6-panel board that shows the United States with a triangular grid superimposed. On the board, there are 35 cities are located on the grid, and there are also 7 cities each in 5 different regions. Every region is marked not just by a color (e.g., the west coast is "green"), but also an icon (a weird shield for the west coast). There's also a scoring track across the top of the board. 2. The tracks laid on the edges of the grid. There are a start marker and a locomotive for each of the 6 player colors; the colors include red, blue, green, and yellow, brown, white. The start marker is a sparse cylinder, but the locomotives indeed look like an engine carved in two dimensions. 3. Every card is marked clearly with its region back and front, both by color and icon. The front also lists a city (e.g., "Jacksonville") and shows it clearly on a map of the United States. A lot of players may feel confused about figuring out which city is where. But the inclusion of these U.S. maps avoids that problem, however, it is a good lesson for other people putting together railroad games. The start player card just shows an engine front and back, and it is used to remember who started the current round. 4. Each round at the start of play, each player takes five city cards, one from each of the five regions. This will give each one city each in the west (green), east (orange), south (red), north (blue), and Midwest (yellow) to link up. In turn each player then places your start marker on any city on the board (likely, one of the five you drew). 5. Each turn, each player then places track along the lines of the board's grid. Most grid lines are marked with a single line, but there are some crossing mountains or rivers, they are instead marked with a double line. 6. A player on the turn may either place one track on a double-line or else one or two tracks on single lines. These tracks must be connected to the current network of tracks that includes the player's start marker. 7. If a player ever connects the track to another player's track, they may both use the entirety of the connected network. Typically, all the players have their tracks connected into one whole by the end of a round of play. 8. A round ends when all five of one player's cities become connected through the network of tracks. Afterward, each other player scores negatively for each connection he was missing for his five cities (1 point for a single-line link, 2 points for a double-line link). At the start of the game, all the locomotive scoring markers began in the "engine house" just past the 12; they'll all move backward from there each round. Typically, some players will just be 1 point off at the end of a round, but others may be 3-5 points away from completion. 9. After a round of play, everything is cleared off the board and the starting player rotates clockwise. 10. The game ends when a locomotive crashes through the barrier beneath the "1" on the scoring track. If, after two rounds, no one has 3 or less points, the barrier is moved up to just two spaces beneath the last place player. This ensures that the end of the game isn't far away. A game typically lasts 3 or 4 rounds of play.