Author : Alexandre Gillet, Michel Sanner, Daniel Stoffler, and Arthur Olson
Computer Graphics and Applications, IEEE
Publication Date : March-April 2005 Volume : 25 , Issue:2 On page(s): 13 - 17
Speaker: Shau-Shiang Hung(洪紹祥)
advisor :Shu-Chen Cheng(鄭淑真)
Date : 2010/4/8
Outline
Introduction
Design of physical models
Augmented reality interface
Implementation
Examples
Evaluation
Conclusions
Introduction 1/2
With the prevalence of structural and genomic data,
molecular biology has become a human-guided,
computer-assisted endeavor
Exploring scientific date
Test scientists hypotheses
As databases grow, as structure and process ,and as
software methods become more diverse
Access and manipulation of digital information is
increasingly a critical issue
Introduction 2/2
Develop an augmented reality (AR) system
Visual 3D representations
Molecular structure、properties
With tangible interaction environment
User can
intuitively manipulate molecular models and interactions
Easily change the representation shown
Access information about molecular properties
Design of physical models 1/2
Use Python Molecular Viewer (PMV)
Create virtual objects
Design tangible models
Simplifying the integration of the models with the virtual
environment.
PMV is software framework
Molecular surfaces
Extruded volumes
Backbone ribbons
Atomic ball-and-stick
Show
molecular shape in interaction
Atomic details
Design of physical models 2/2
PMV includes
Generic 3D visualization component
A high level interface to the OpenGL library and its geometry
viewing application
Add
all molecular modeling and visualization functionality
Output formats (.stl and .vrml) for the solid printers serve as
input
Augmented reality interface 1/2
Use computer-based spatial tracking and rendering
method to enhance the physical models’ semantic
content and show dynamic properties.
Combines real-world user and physical model
presence with computation models and data
Approach is based on the widely used ARToolKit
Calculate the real camera position and orientation
relative to physical marker in real time, allowing overlay
of virtual objects relative to the physical markers.
Marker
Augmented reality interface 2/2
Add PyARTK
Integrate ARToolKit with PMV to manage markers
Advantage:
Streamline the design and display of models within the same
environment.
Assigns the geometries, animations, and masks to specific AR
markers or sets of markers
The interface comes with controls for :
Computer graphic objects
Camera operations
Clipping
Lighting controls
Implementation 1/2
Integrating the physical models with the virtual
augmentation requires superpositioning the two
worlds into the same perceptual space
There are a number of possible ways
using a head-mounted display
the user sees video of the real-world scene and the
superimposed computer graphic information.
Projecting the computer information onto the physical
model.
But expense and imperfect performance
Camera
Implementation 2/2
A simpler two-view Solution
This configuration has proven to be an effective,
inexpensive, and portable solution.
Physical model
Computer –augmented scene
Examples 1/2
HIV protease
Examples 2/2
Superoxide dismutase (SOD)
Evaluation 1/1
The first pilot test involved high school students from
the Biotech Academy program in Seattle
The second pilot study with students from a collegelevel biochemistry class at the University of
Washington
Produced a number of models for colleagues in our
institute for applications ranging from drug design to
assembly of large biomolecular complexes
Received uniformly positive comments for enhanced
comprehension and communication of structural
characteristics.
Conclusions 1/1
In our experience, we found that tangible molecular
models can provide several advantages over computer
visualizations alone. They produce a multisensory
engagement that includes visual, tactile, and
proprioceptive perceptual pathways for learning and
memory.
Using PMV along with our system has proven to be a
fast and efficient approach to develop and test new
ideas.