Introduction Over the last decade, digital audio facilities have evolved from an infant technology, to their present position as a primary force in the audio production. Hundreds of thousands of composers and audio engineers benefit from the digital audio equipment, comparing to the traditional analogue audio music production, the digital audio production seems to offer more and different creative ideas with musical inspiration and innovation. The author of this musical composition project was trying use the material of a traditional vocal singing from a native tribe in Taiwan, to combine with modern dance genre of music. The goal was to create a cross-genre musical work, using the traditional genre of vocal material with modern genre of dance music. For the similar kind of work, there are already many kinds of cross-genre creations, e.g. Bennett, 2003: ‘Chanter’ (Grit), which combined the traditional Scottish bagpipe playing with the genre of electronic and dance music. But for the chosen vocal material of this project, it was surely an interesting and exciting experience for the author to make a dance genre of musical composition, especially using the vocal singing from Taiwan, which is his hometown. 1 Background of Conceptions Initial Conceptions The author of this composition project is a professional recording engineer, who is a certified Digidesign Pro Tools Music Operator. The author’s personal information web page is located at the Internet World Wide Web page, at URL: <http://training.digidesign.com/listings/index.cfm?page=user_listing&id=2824> (last checked at 28 October 2008). He has also played the electronic bass guitar at amateur level for eighteen years. At the very initial stage of choosing the music style of this composition project, the author made a decision to take advantage of his greater abilities, familiarity and understanding in both digital audio workstation techniques and bass lines. This was to make sure that the author would be as competent as possible to compose the music piece. So the ‘Drum and Bass’ style music was chosen at the start. Brief paragraphs of the history and the characters about “Drum and Bass” music are quoted from Internet sources as below: History Drum and bass (commonly abbreviated to d&b, DnB, dnb, d'n'b, drum n bass, drum 2 & bass) is a type of electronic dance music also known as jungle which emerged in the late 1980s. The genre is characterised by fast breakbeats (generally between 160–180 bpm, and also having occasional differences in some older compositions), with heavy sub bass lines. Drum and bass began as an offshoot of the UK's rave scene of the very early 90s, and over the first decade of its existence there were many permutations in its style, incorporating elements from different musical genres. (Internet WWW page, at URL:<http://en.wikipedia.org/wiki/Drum_and_bass > (version current at 28 October 2008)). Characters Drum and bass (drum n bass, DnB) is an electronic music style. Drum and bass, originally an offshoot of the United Kingdom breakbeat hard core and rave scene, came into existence when people mixed reggae bass lines with sped-up hip hop breakbeats and influences from techno pioneers such as raggamuffin DJ General Levy and other DJs quickly became the stars of Drum and bass, then still called jungle. Producers such as Goldie and 4 Hero transformed the current art and turned drum and bass in more instrumental direction, spawning sub-genres like techstep and moving the genre closer to techno. Some of the more popular and defining artists include Shy FX, Ed Rush & Optical, LTJ Bukem, Goldie, and Roni Size. (Internet WWW page, at URL: <http://www.jahsonic.com/DB.html> (version current at 28 October 2008)). Drum and Bass is a form of dance music in which the name is taken from the part of the song where the music breaks down to just the drums and the bass. It is a relatively new genre of dance music. It is really fast, usually around 140-170 beats per minute. The oddity here, though, is that a lot of the singing and music in a drum and bass track plays at half of this speed, so usually only the drums are moving this fast. This gives almost a Coltrane-type of feeling to this genre, a sense of chaos and freedom that before was not felt in the confines of electronic music. (Internet WWW page, at URL: <http://www.essortment.com/all/whatisdrumbas_rhbl.htm> (version current at 28 October 2008)). 3 For the author, the chance of making a composition piece in ‘Drum and Bass’ style music was surely attracting and exciting. After the decision was made to choose the genre of ‘Drum and Bass’, more listening and study about the music style was needed. In the beginning of the project work, the genre of ‘Drum and Bass’ was simply just another kind of dance music to the author, but later on, by researching on the internet and listening to drum and bass radio stations after the submission of the project proposal, the author had found that ‘Drum and Bass’ style music to be more than fascinating to him. This realisation was because that ‘Drum and Bass’ style music has many ‘strong’ drum loops, which are accompanied with many theme continuous bass lines. The meaning of the word ‘strong’ to describe the drum loops of ‘Drum and Bass’ style music is to emphasize the continuous power delivered by the elaborate ideas, so that the audience do not want to turn the music off, and will be eagerly anticipating the next section of music. At the same time, the bass line, which is always the bridge to combine the drum rhythm parts with the melody parts within the whole tune, is doing the competent job, and is also surely a pleasant reason for the author to work with his project. At the same time, the main reason why ‘Drum and Bass’ style music was chosen by the author was mainly because by doing “Drum and Bass” style music, it is always 4 good that the music composers could have the ability to work in non-linear digital audio editing operation environment. It is surely more competent and interesting for the composer to experiment with digital audio effect plug-in software. This was with the aim of taking advantage of digital audio production to handle the huge amount of non-linear audio process to show the main characters of the ‘Drum and Bass’ genre music, the discontinuous and electronic features. Also, compared to making other kinds of music, the author has better understanding of bass lines and music rhythm grooving. This surely helps to make the music composition be more interesting. About ‘Bei-Nan’ Tribe The vocal singing used in this composition project was from a tribe in Taiwan, ‘Bei-Nan’. The reason why the author chose the traditional vocal singing material from the tribe, ‘Bei-Nan’, was because the chosen vocal singing material had several special characteristics: The melody was strong in characteristic to represent the native tribe in Taiwan. 5 The lyrics were special in the way it grooves; especially it was one senior female leading the singing, backed with the other younger female singers. All the singers were singing in long duration of every note, at the BPM (Beats Per Minute) of 95, in quaver or longer, which made it obvious to be heard and not to be cloaked easily by the background music, especially with the secco character of ‘Drum and Bass’ music. One issue worth mentioning here: the author was one of the audio mastering engineers when the vocal singing recording was made in 1999 at Taipei, Taiwan. By using the recording five years later to make the author’s own composition piece was just like to having a pleasant meeting and cooperation with old friends again. The term of ‘Bei-Nan’ is the name of a historic tribe in Taiwan. The tribe is located at the east part of Taiwan, right in the area where it is a pure pristine place for living, dancing as well as singing songs. In Taiwan, Bei-Nan people are good at artistic areas, especially in the singing performance. Many singers from Bei-Nan are doing quite well in both the popular music performances as well as in traditional singing performance using their own native language. All lyrics used in this music composition project was the traditional singing of the 6 Bei-Nan people, the lyrics are especially for the festival when people finish mowing the lawn every year, and the lyrics are restricted to be sung by women only. When ‘Drum and Bass’ meets ‘Bei-Nan’ The title of this composition is ‘d N bei-nan’. This was named with quite an inspirational idea for combining the short appellative term for “Drum and Bass”, which is often ‘d n b’, with the name of the Taiwan tribe, ‘Bei-Nan’, which begins with the letter ‘B’, making it to be a new notional term, ‘d N bei-nan’. The author was trying to research the musical possibilities using digital audio production to combine the modern dance music style, Drum and Bass music, along with the traditional lyrics, to explore into the musical creativity to see if any possibilities would be suited to each other. To combine the characteristics of ‘modern’ dance music and ‘traditional’ singing was interesting. When people think about dance and electronic genre of music, usually they would not expect the music to be accompanied with traditional vocal singing. This project was trying to merge the two genres of music and to eliminate the conflicts of the stereotype of the realisation. 7 Especially the lead vocal was an elder lady, the timbre of her singing was even emphasising the contrast with the dance genre of music. Approach Technical Descriptions Pro Tools Free Digital Audio Production Software was chosen by the author as the main multi-track recorder application. Pro Tools Free was used for the editing and the mixing application in the composition project as well. The reason for choosing the certain software was merely because the author has better familiarity with Pro Tools Digital Audio Production Software. Whilst he could use some other digital audio production software, he has less familiarity with them, which would surely cause bad influence on the composition work. For example, the author would have to spend more time learning and getting familiar with the other new audio production software. 8 The Creative Decisions Made Speed and Time Signature According to the average speed of “Drum and Bass” music, from 160 to 180 BPMthe range was a rough suggestive value, which was mentioned earlier in this report, the author chose the speed of 160 BPM at the outset. For the speed of 160 BPM, it seemed like the speed was located at the slowest value of the average area. But the reason for the author to choose 160 BPM was mainly because it was the very first time for him to make a “Drum and Bass” music. After trying in 170 and 180 BPM, the author had found that by using higher speed in BPM, it was somehow raising the difficulties for the author himself to express his ideas and the details of music, so the value of 160 BPM was chosen at that moment. The time signature of the composition was 8/4. The reason for choosing the time signature of 8/4 but not the values to be 6/4, 4/4 or the other shorter value was because the author wanted to make the musical phrases to be more in whole sheet-like music. By the time signature he could deliver the music session in a more complete way trying to avoid being secco with the music phrase description. 9 Slice the vocal singing In the composition, the author used the method of slicing the vocal singing into pieces of very short duration into crotchet, quaver, semiquaver and demisemiquaver. The method was originally inspired by a fantastic music, ‘My Red Hot Car’ (Squarepusher, 2001: Go Plastic). The method was very interesting. Slicing the vocal singing into pieces was making a dramatic change to the melodic stream of music, and turning the character from melodic into rhythmic tempo. The other great benefit of sliced vocal was even more significant. By slicing the vocal singing into pieces, it was easy to add audio effects, e.g. pitch-shift, time-compression, time-expansion, delay…etc, and the result of adding various effects to sliced vocal singing was amazing and exciting. The similar method with ‘slicing’ the audio data was to use the automatic ‘mute’ and ‘un-mute’ function on the digital audio software. By the powerful feature of the computer audio software, people could ‘slice’ the audio in tiny time period, which might be interesting for further audio processing. 10 Process the Materials for Drum Loops At the initial stage of the composition work, the author was using plain drum recordings and samples to compose the drum loops. Unfortunately, by using ‘plain’ materials, the quality of the drum loops was just that- ‘plain’. Later on, to avoid the outcome being ‘plain’, the author changed the way he processed the drum recordings and samples. He then started to process the audio materials to make them sound ‘non-real’. Being ‘non-real’ was not the meaning that the audiences could not tell if the drum loops was drum loops or not, whilst they could still tell that the drum loops were made from real drum playing. The goal of making the drum loops to be felt ‘non-real’ was to explore into the multiplicity and the possibilities of making music, which was surely much enjoyable than using ‘plain’ material of drum recordings and samples to compose the drum loops. The Procedure of Making the Composition According to some proper and efficient ways of making ‘Drum and Bass’ genre of music, the author did the composition with many incorrect methods at the beginning of the research, that the author did the composition with the drum loops, bass lines, vocal singings, and other melody parts at the same time. 11 That was just like crawling slowly on the bars and beats one by one, which was an unpleasant experience to the author. Another difficulty was that since there were only eight audio tracks available on Pro Tools Free Audio Software, it was easy for the author to run out of the available audio tracks whilst more tracks were needed to be added to hold more audio materials. At the same time, to compose the music note by note and bar by bar with one after one was somehow preventing the author from creating good flows of music making. The author was in the rocky situation at that moment. Luckily, after having the suggestion from Dr. Filed, the supervisor of the composition project, the author had taken the advice to make the drum loops first. “Make the drum loops first and make as many of them as possible”, an inspiring suggestion from Dr. Field. As to the author, the new logic of the procedure to make music was surely a great advice, and that was because by making the drum loops first, without all the other parts of the music, it saved great amount of the available audio tracks on Pro Tools Free software. It was surely a great ease for the author to compose the drum loops with the availability of eight audio tracks, which included the kick drum, snare drum, hi-hat, hi-tom drum, low-tom drum, floor-tom drum and some other materials like 12 crash cymbals, ride cymbals and any appropriate percussion instrument playing. One of the most fantastic benefits of ‘making the drum loops first’ was, by making the drum loop parts ready, it was much easier to combine the loops with designed bridges of any drum material or other music. For example to make the basic bridge session, it was interesting to compose the bridge sessions between each drum loop with the same kick drum material of the next drum loop and make the previous drum loop lead to the next one. It was also great for the author to overdub the bass lines playing, as well as any needed low frequency audio material, which was the main character of the ‘Drum and Bass’ music, to combine them with the other melodic music materials. One of the advantages of doing the drum loops first was that the feeling of the composition could be changed right away between different drum loops. And another advantage was, by having many drum loops ready at that moment, the whole music stream would not stay at the same or similar genre easily. But there was a disadvantage caused by the differences of the fall between drum loops might possibly be big gaps for the audience to enjoy the continuity of the whole composition. The key to ensuring that all the drum loops go well with each other was difficult, that was to make sure the bridge sessions among all the drum loops are good enough 13 and proper. Be Precise or Not? It is common nowadays for the digital audio production software to have the basic functions of trimming and aligning the audio file, the bars and beats alignments. With the bars-beats alignment function in the digital audio software, composers could process the audio files as precise as possible, just like using the MIDI sequencer machine or computer application software to quantize with MIDI notes. When the author was making all the drum loops of the composition, he had made the decision to keep every individual note of the drum and percussion associated materials in the grid. By processing the drum loops in grid, the author was trying to make the drum loops as precise as possible. Originally, the author was planning to make the drum loops be ‘free’. The meaning of ‘free’ was not indicating that the drum loops would be out of tempo and in a mess. The notes were just to be not that precise. This was by the personal live performance experience of the author, because he was always enjoying the interactive understanding with the drummer trying to create the fantastic sessions suddenly, and this was also the reason that the author did not want a ‘machine drummer’ in his music composition. 14 But after composing for one week, the author had found it difficult and not good to let the drum tempo be free. The main reason was that for filling the materials into the digital audio software application, it was a ‘one-man job’ for the author himself. Having interactive relations among different audio materials was simply adding to the difficulty of the composition task. And the role of the drum loops in ‘Drum and Bass’ genre music is just like the feet of a human. If the feet of the people walked in random speed, it is easy for the people to fall. By those considerations, the author chose to make the drum loops to be precise in beats. But, for the process of the vocal materials, the author chose not to do them precisely. The reason was for the consideration of the character of the original vocal singing material. Because the ladies were singing without any accompanying music, and they did not have a metronome giving clicks to them whilst doing the recording. The result of doing the recording under these conditions was that the tempo of the vocal singings was not precise. Fortunately, it was not a big problem with the composition piece. 15 There was not a strong reason to keep the singing precise. To make imagery again on human body, the vocal as well as the other melodic parts of music could be like the human’s hands, compared to the motion of feet, hands could have more freedom than feet and the waving hands surely would not make people fall. At the time, it was possible for the author to edit, trim or align the vocal singing materials to make them precise, but it was unassailable that heavy jobs would be needed for the author to do the editing on the vocal singing materials. Under the considerations of choosing the decision to make the vocal singing to have more feeling in grooving and avoid the huge amount of unnecessary work, the author decided to make the vocal singings not be precisely in grid at that moment. A powerful tool, tempo, pitch and time type software plug-in There was a software effect plug-in, which had been used quite often in the whole music composition process: the third party Audio Suite plug-ins, Pitch 'n Time (from Serato Audio Research & Serato Corporation Ltd). Since most of the audio material was recorded before the composition outset, it was really difficult to combine all the audio files together in the audio project session without any post-production to fit in the right tempo map, especially for the alignment of the drum loop components, which needed precision. 16 Thanks to modern audio technology, there was a digital audio software product which did a great help solving out the harry problem, it was ‘Pitch 'n Time’. The reasons why the aforementioned audio software plug-in was so important were: Audio length adjustment The pre-recorded percussion material did not precisely fit the needs to be put in the grid of the BPM in 160 and the signature of 8/4, when the drum loops needed to be ‘precise’. In ‘Pitch 'n Time’, it had a fantastic function that allows adjustment of the selected audio regions into desired time length, without changing the pitch of the original material. The function applied both to the scales of bars-beats and minutes-seconds measurements, which was quite convenient for composers to count the length of audio material. Pitch shifting The other great function of ‘Pitch 'n Time’ was, the pitch shifting. The function was the author’s favourite. The pitch shifting function in ‘Pitch 'n Time’ offered two useful modes of algorithms: in relative pitch-shifting and linear pitch-shifting. 17 By relative pitch-shifting, the software allowed the author to have the choices among 12 grid semitones both up and down to change the pitch of the selected audio materials. By linear pitch-shifting, it offered 12 semitones up and 120 semitones down to the selected audio materials, whilst it did the pitch-shifting in linear algorithm. The author used the function of relative pitch-shifting to produce the other single notes when he got only one note of the instrument and would like to have the other pitches of the timbre. This was just like the function of the audio sampler, people input audio source to the application, and then they could get the material in desired pitch. Linear pitch-shifting was the author’s favourite; especially it offered 120 semitones down to the selected audio materials, which could tune the selected audio to reach very low frequency. It was very helpful for drum and bass genre music because usually the low frequency materials were used quite often in the drum loops. There were many similar audio software applications offering the same function, e.g. Digidesign’s ‘Time Comp-Exp/Pitch Shift’. But for the author’s own experience, he would like to say ‘Pitch 'n Time’ was the best pitch-shifting software. 18 Compared to other products, ‘Pitch 'n Time’ was not only precise in pitch-shifting, but also the resulting of distortion and out-of- phase were nearly imperceptible. The amazing quality of changing the pitch was applied not only to the single notes of chosen material, but also the whole chosen music material, which might contain multi-notes of different kinds of audio sources. Audio Monitoring One of the most important issues of an audio work is the choice of monitoring system. There were four studios where the author had been working for the project: Music Technology Studio, Department of Electronics, University of York. U.K. Electroacoustic Music Studio. Department of Music, University of York, U.K. rvw Studio. mrc, Music Research Centre, Department of Music, University of York, U.K. Trevor Jones Control Room. mrc, Music Research Centre, Department of Music, University of York, U.K. 19 Every studio is different with the audio equipment and the studio acoustic design, so the quality of the audio playback is surely not the same. The reason why the author wanted to raise the issue of the audio monitoring quality is because he had used many low frequency sound materials in his work, e.g. the audio samples for the kicks, but the quality of the low frequency sound materials was different at each studio. Since the author was always working with his computer using headphones, he had found that the low frequency response in the headphone was far better comparing to the monitors in Electroacoustic Music Studio and rvw Studio. At that moment, the author had to make a choice in order to continue his work. He chose to ‘trust’ his headphones and stereo at that moment. This was because it was easy to have them handy. Also he could make an audio CD any time to playback on stereo, which is the common device for most people to listen to an audio CD. So, for the best result to listen to this composition piece, it is suggested that the audience should play the music on a computer or a regular stereo with a pair of good headphones to get the best audio quality. (The author was working with Sony Dynamic Stereo Headphones MDR-7506 Professional.) 20 Conclusion and Discussion Resume of Achievements A “Drum and Bass” style music, combining the traditional lyric singing of “Bei-Nan” tribe from Taiwan, was done with digital audio production, the achievements were: Combining the tradition vocal singing materials with the modern ‘Drum and Bass’ music to produce a cross-genre style composition. Use digital audio production process to handle all audio source material to merge two genre of music to fit with other. Comparison with Original Proposal Main Audio Workstation The author was originally tending to use Pro Tools M-Box Digital Audio Workstation, which has got 32 tracks of simultaneous voices for editing, mixing as well as 21 mastering. But due to considerations, Pro Tools Free Digital Audio Production Software was chosen as the main audio software to process all the music. Compared with Pro Tools M-Box Digital Audio Workstation, Pro Tools Free Digital Audio Production Software has got only 8 tracks of simultaneous voices. This was quite annoying to the author especially at the task of audio sequencing. Decision was made by the author to make all the drum loops to be made separate from the vocal, bass lines and other rhythm music mixing. The author bounced each drum loop music into separate left mono and right mono audio files, and then imported the mono files into the main audio project along with the vocal, bass lines and other rhythm music to do the audio mixing. By doing the bouncing process, the advantage was merging each drum loops audio mixing into two tracks, which save up to six tracks of the space in the main audio project session. But the disadvantage was that when the author needed to change the setting of the individual tracks in the drum loop, he had to open the individual drum loop session, make some change with the old mixing, then bounce and import again into the main audio project session. 22 Audio Format A production of a musical composition piece in 5.1 surround-sound audio format was expected at the initial project proposal, but the final work of the musical composition was in stereo audio format. This was mainly due to the familiarity of the author himself with the surround-sound audio production. Also the Pro Tools Free Digital Audio Production Software did not support surround-audio format. The complexities involved in the multi-channel digital audio production are much more than stereo-channel audio production for sure. To avoid the unversed situation to make the surround-sound piece, the author chose to select the stereo-channel audio format instead of 5.1 surround-sound format. Suggestions of Further Work Device with More Audio Tracks Available For further work in the future, the author would like to use the audio software application with more audio tracks available to handle more audio material to 23 increase the content of the music composition. Surround Sound Format The author has done his composition in stereo-format of audio at the moment, but multi-channel working would be worth trying for the next composition. Different BPM and Time Signature The choices of 160 BPM and the time signature of 8/4 were the author’s own decision at the outset. Using a speed higher than 160 BPM or doing the composition in a varying speed might be interesting. Also, by choosing a different time signature might change the presentation of the musical work. This is worth trying in the future as well. 24 References Articles Dunaway, D. K. (2000) ‘Digital radio production’ (New Media & Society, vol.2, no.1). London, SAGE Publications. Internet WWW page, at URL: <http://www.free-definition.com/Drum-and-bass.html> (version current at 27 Aug 2008). Internet WWW page, at URL: <http://www.jahsonic.com/DB.html> (version current at 27 Aug 2008). Musical Works Bennett, M. (2003) ‘Chanter’ (Grit). Corsham, Real World Records Ltd. Chi, H.C. (1999) ‘Emaya-A-Yam I Traditional’ (The Sound of Sun Wind and Lea). Taipei, Rock Music Publishing Co., Ltd. 25 Chi, H.C. (1999) ‘Emaya-A-Yam II Modern’ (The Sound of Sun Wind and Lea). Taipei, Rock Music Publishing Co., Ltd. Macdonald, R. (2004 May) ‘1000 drum samples’ (Computer Music). Bath, Future Publishing. Macdonald, R. (2004 June) ‘CM Tracktion demo’ (Computer Music). Bath, Future Publishing. Pettengale, P. (2004 May) ‘Guitar and Bass Samples’ (Music Tech Magazine). Corsham, Anthem Publishing Ltd. Pettengale, P. (2004 July) ‘Platinum Loops’ (Music Tech Magazine). Corsham, Anthem Publishing Ltd. Pettengale, P. (2004 August) ‘Discovery Sound Samples’ (Music Tech Magazine). Corsham, Anthem Publishing Ltd. Seelig, W. (2004) ‘1000+ Samples’ (Digital DJ). Bath, Future Publishing. 26 Squarepusher. (2001) ‘My Red Hot Car’ (Go Plastic). London, Warp Records Limited. Bibliography Baranovitch, N. (2003) China’s new voices: popular music, ethnicity, gender, and politics, 1978-1997. Berkeley, University of California Press. Frith, S. (2004) Popular music: critical concepts. London, Routledge. Huber, M. H. & Runstein, R. E. (1974/R2001) Modern Recording Techniques. Woburn, Focal Press. Manning, P. D. (1985/R1993) Electronic and computer music. Oxford, Clarendon Press. Middleton, R. (1990) Studying Popular Music. Philadelphia, Open University Press. Middleton, R. (2000) Reading pop: Approaches to Textual analysis in Popular Music. Oxford, Oxford University Press. 27 Miranda, E. R. (2001) Composing music with computers. Oxford, Focal Press. Sharpiro, P. (1999) Drum ‘n’ bass THE ROUGH GUIDE. London, Rough Guides. Shuker, R. (2001) Understanding popular music. London, Routledge. Toop, D. (1999) Exotica: fabricated soundscapes in a real world. London, Serpent’s Tail. Truax, B. (1984) Acoustic communication. Norwood, Ablex Publishing Corporation. Wall, T. (2003) Studying popular music culture. London, Hodder. 28 Appendices Audio CD Track List Track 1: Length 1 Min. 00 Sec. Recorded Silence 0 Min. Reference Tone 0 dB, 1 kHz 0 Min. Recorded Silence Track 2: Length 5 Min. 0 Min. 15 Sec. 30 Sec. 15 Sec. 02 Sec. Recorded Silence 0 Min. Composition “d N bei-nan” 5 Min. 01 Sec. 01 Sec. Data CD Content Directory Folders and contents list: Audio Samples (Windows compatible) From Computer Music From Digital DJ From Music Tech Magazine 29 From Rock Music Publishing From Charles Gregory Composition Audio Sessions (Macintosh format, Pro Tools Version 5.0.1 data) Track 1 Reference Tone Track 2 Main Composition (The Final Piece)/ with ten drum loop sessions. Track 3 Previous composition (abandoned) Project Report Documents (Windows compatible) Final Report : report.doc Summary Paper : s_p.pdf Audio Source and Facilities The author was making the musical composition with the sound recording, audio samples, digital audio facilities and the recording studios listed below: Sound sources obtained: 30 Acoustic drums and percussion audio recordings, which were performed by Charles Gregory, and recorded by the author himself at the Electronic Recording Studio, The University of York. Royalty free audio samples from: Computer Music, Future Publishing. Digital DJ, Future Publishing. Music Tech Magazine, Anthem Publishing Ltd. (The copyright confirmations are listed in appendices) Lyrics of traditional singing recordings, from Bei-Nan tribe, 1999 Taiwan. Licence cleared recordings from: Rock Records Co., Ltd., Taiwan. Rock Music Publishing Co., Ltd., Taiwan. (The copyright confirmations are listed in appendices) Digital recording and editing facilities: Pro Tools Free Digital Audio Production Software for Macintosh, software version 5.0.1, Digidesign Corp. Apple iBook G3-900 Laptop computer. 31 Recording Studio Electronic Recording Studio, Department of Electronics, University of York. Software Plug-ins for use in Pro Tools Digidesign DIGI-RACK Real Time Audio Suite plug-ins: Dither Dynamics II EQ II Mod Delay Digidesign DIGI-RACK Audio Suite plug-ins: Normalize/ Gain Change Reverse/ DC Removal Time Comp-Exp/ Pitch Shift Third Party Real Time Audio Suite plug-ins: GRM Tools Classic RTAS Bundle, Electronic Music Foundation, Ltd. Shuffling 32 GRM Tools ST RTAS Bundle, Electronic Music Foundation, Ltd. FreqShift Third Party Audio Suite plug-ins: Pitch 'n Time, Serato Audio Research & Serato Corporation Ltd. About Digital Audio Technology This project used digital audio production to explore musical creativity. Due to the advantages of digital production, the musical imagination could be totally different from the tunes made by traditional ways of composition. It is for sure that by using different facilities, with the same composer would get different music work. Also, due to the non-linear character of digital audio production, it is possible for an individual even with little formal music training or knowledge to make some music pieces. According to Dunaway, who had mentioned the characteristics of digital audio production: … New tools are certainly available, and some have powerful agency for artistic expression. Here is a partial list: 1. Poor recordings can be cleaned up more easily and precisely: noise can be charted and deleted as needed – a pencil-like tool even redraws the soundwave to obliterate 33 clicks. All of these together open up vast archives of sounds too early or poorly recorded to use. 2. Fades can be automated, allowing the sound to recede with near-infinite gradualness and volume settings. 3. Editing and mixing are far more precise, opening previously unimaginable possibilities. 4. Sounds can be prolonged, without changing their pitch. 5. The editing process is visual-centric, performed on a screen. 6. Experimentation is encouraged: by the ‘undo’ command and by storage of alternate mixes, which permit instant reversion of recorded material to an earlier form. (Dunaway, 2000:30–31) The six issues indicated here are quite into the details of the characteristics of digital audio production, also they are actually some of the operations that traditional analogue audio production could not easily accomplish. Also, due to the special properties of the digital audio facilities, by using digital audio workstation doing the audio production, the precision of editing the audio data is easy to be accurate. This is in contrast to analogue audio facilities, especially in the aspects of audio editing process. Nowadays, almost every digital audio workstation is built on computerised system, which is usually accompanied with video screen to help processing the audio data with visual effects. 34 For example, if an audio engineer or an electronic musician wanted to have a cue at the beginning of a sound recording on a digital audio production system, it is more precise and easy doing the same procedure than with tape-machine recorder. This is because the engineers or the electronic musicians can “see” the waveforms in the computer video monitor, accompanying the auditory monitoring. But if people were doing this kind of editing with analogue tape-machine based audio editing, the engineers or the electronic musicians could only access to auditory monitoring with lower precision. Also, the popular sampling rate of digital audio workstations nowadays is up to 192 kHz, which means the engineers or the electronic musicians are able to “cut” the audio data into slices, with the time period of 1/ 192,000 second. To do the audio editing jobs with such tiny period, musicians and engineers can make superfine editing with the time domain on the sound data with better precision, compared to traditional tape-machine recording. By the great help of the computerised facilities, the quality of meeting the needs of changing the recorded audio data in length, tempo or pitch on most digital audio workstation is highly improved as well. For example, at the infant stage of digital audio production, it was always annoying that distortion would happen after the audio engineers changed the pitch of the audio recording. But nowadays, with the modern 35 digital audio technology, the resulting distortion is no longer that obvious, which make the engineers feel more comfortable to changing the recorded audio data in length, tempo or pitch, if it is essential to the music production. The ‘undo’ command of computer software is another fantastic gift for digital audio engineers. With the ‘undo’ command, engineers can do more experiments with the recording, editing, mixing or mastering jobs, without losing any takes which they might want to keep for reference or for some more options of choice after several versions of editing or mixing tasks. The “undo” command seems to be almost impossible for audio engineers to accomplish with the traditional audio tape recording facilities, but it is easy to be accomplished with digital-based audio production system. Lyrics and the Credits Lyrics bu tungaw tu sauraw la e bu tungaw tu sauraw la e ya... tinu taudung tinukalipang la e tinu taudung tinukalipang ya... 36 mare dadawle mare sasaure la e mare dadawle mare sasaure ya... may ting ting may teb teb la e may ting ting may teb teb la e ya... maumaumale madayadayare la e maumaumale madayadayare ya... i ya a i pududusaw kaayaman ya... han i ya a i kalayulayu kaumalan ya... han i ya a i sungalaw karanuban ya... Credits Artist : Hsiao-Chun Chi. Song Title : Emaya-A-Yam II Modern Composer : Bei-Nan Nan Wang Traditional Madrigal Author : Bei-Nan Nan Wang Traditional Madrigal OP : Nan Wang Community Developing Association, Tai-Dong, : ROCK MUSIC PUBLISHING CO., Taiwan. SP 37