Some Viewpoints on Developing Digital Content Industry Dr. Ming-Yuhe Chang Associate Professor Department of Multimedia and Entertainment Science Southern Taiwan University Email: changmy@mail.stut.edu.tw 2004/2/17 1 Outline • What are the definition and the range of digital content? • Technology • Some viewpoints on game development • Suggestions to succeed in game development 2004/2/17 2 Definition • A definition in UK Digital Content is a varied and wide-reaching sector, which includes publishing, software, web development, graphic design, computer games, and broadcasting. • Definition in Taiwan Government: Digital content is the technology, products, or services, excluding hardware, made from digital materials of image, character, video, audio, etc. 2004/2/17 3 Range • • • • • • • • Digital Game Computer Animation e-Learning Digital Audio-Visual Service Mobile Content Service Networking Service Content Software e-Publishing/Digital Archive 2004/2/17 4 Digital Game • • • • • Audio-visual entertainment systems operating on information hardware platform TV Game (e.g., PS2, GameCube, Xbox) PC Game (e.g., console and online games) Handheld Game (e.g., Game Boy Advance, Nokia N-Gage, etc.) Mobile Game (Java games) Arcade Game 2004/2/17 5 Sony PSX • 120 GB HD • TV Tuner • DVD Writer 2004/2/17 6 Computer Animation A sequence of images/graphics produced by operating computer-aided tools applied to entertainment or businesses. • Entertainment: TV program, game, movie/film, broadcasting, etc. • Businesses: architecture, industry design, advertisement, etc. 2004/2/17 7 • • • • Rank 1 Cost $90m US B.O. 320m International B.O. 373.1m 2004/2/17 8 e-Learning • • • • Access to synchronous or non-synchronous learning activities by operating a digital device,e.g., a computer, PDA, etc. Content created Content tools Content service Others: content management, evaluation, etc. 2004/2/17 9 Digital Audio-Visual Service A multimedia service made through the processes of photographing, broadcasting, and playing digital content to the audience. • Digitization services: digitizing traditional music, film, TV program, broadcast, etc. • Digital services: digital music, KTV, MOD (Movie-on-Demand), etc. 2004/2/17 10 2004/2/17 11 Mobile Content Service • • • • A service provides the audience with data or content service in mobile environment. Short message service Mobile data service (GIS/GPS) Mobile multimedia message service others 2004/2/17 12 Kgt i-mode service 2004/2/17 13 Networking Service • • • • • A service provides the users with network content, connection, storage, communication, broadcasting. ICP (Internet Content Provider) ASP (Application Service Provider) ISP (Internet Service Provider) IDC (Internet Data Center) Others: e.g., Internet Presence Provider (IPP) 2004/2/17 14 Content Software • • • • • Software to create digital content applications and services. Content authoring tools Content platform systems Content applications Content consultant services Others… 2004/2/17 15 e-Publishing/Digital Archive • • • • • Using information technology and network delivery generates and publishes digital content in digital storage. e-Paper e-Magazine e-Book On-line Database Others: e.g., Digital Library. 2004/2/17 16 定義: 將圖像, 文字, 影像, 語音等資料, 運用資訊科技加以數位化並整合運用之技術, 產品或服務 衣 育 數位 遊戲 數位 學習 食 樂 住 行 商業應用 數位影 音應用 電腦 動畫 行動應 用服務 內容 軟體 網路 服務 數位出 版典藏 流通與保護技術 (內容管理, 頻寬管理, 串流技術, 版權管理, 收費機制, ...) 數位化處理技術 (內容製作, 格式標準, 資料壓縮, 特效處理, 圖像運算, ...) 網際網路 行動通訊網路 有線電視 衛星通訊 無線電視 電影 數位廣播 數位儲存 數位內容產業範圍 2004/2/17 17 Game/ Animation Technics • HLSL (High Level Shader Language): – Cg (nVidia) with vertex or pixel shading for OpenGL and DirectX 9.0 • Rendermonkey (ATI) for texture editing • QUAKE 3 2004/2/17 18 Other Technics • e-Learning SCORM, XML, Stream media • Digital Audio-Visual mpeg4/7/21, MIPS, microsoft TV • e-Publishing Smart Paper, pocket PC, tablet PC 2004/2/17 19 Some Viewpoints on Game Development The following are good for Taiwan to develop digital content industries in Chinese world. • The culture with the characteristic of diversification • Leading the industries, including TV program, fashion music, and publishing in southeast Asia and the Chinese world • Leading the information hardware industries 2004/2/17 20 Some Viewpoints on Game Development Trends on digital game • The main stream of marketing belongs to TV Game (e.g., PS2, GameCube, and Xbox) in USA and in Japan. • The development of TV Game is towards TV Game operating on heterogeneous network. • PC online game is still the main stream in Chinese market. • The rapid growth of wireless communication bring Mobile Game a new opportunity. 2004/2/17 21 Some Viewpoints on Game Development SWOT (Strength, Weakness, Opportunity, Threat) Analysis on digital game • Strength: – familiarity with Chinese marketing and leading the marketing, – mastering the operating know-how in online game business, – flourishing creativity, and – powerful support by government. 2004/2/17 22 Some Viewpoints on Game Development SWOT (Strength, Weakness, Opportunity, Threat) Analysis on digital game • Weakness: – The progress of core technology falls behind lots of foreign companies. – There exists a lack of practice and experience in developing TV Game. – The style of game and art design does not match the taste of international audience. – Smaller capital from small or middle enterprises. – Lack of sufficient and excellent manpower. 2004/2/17 23 Some Viewpoints on Game Development SWOT (Strength, Weakness, Opportunity, Threat) Analysis on digital game • Opportunity: – Same language, i.e., mandarin, with Chinese for the ease to open China market, – The rapid growth of users in broadband network, and – TV game and online game mastering the main stream of market. 2004/2/17 24 Some Viewpoints on Game Development SWOT (Strength, Weakness, Opportunity, Threat) Analysis on digital game • Threat: – A strong competitor: Korea fully promote game industry. – Copyright protection problem in Chinese game market – A blurry market in China – Too many PC games already but not so much attention on developing TV games 2004/2/17 25 Suggestions to succeed in Game Development • • • • • • • • A successful company developing games should perform excellently in the following aspects: Game design, project management and execution, Mastering the core technology (e.g., real-time rendering, content delivery network, digital rights management, MPEG, and mobile network), Hiring high-level manpower for high productivity with high quality, Managing the well relationship with international publishers, Mastering the business information in global, Protecting intellectual property right, Raising funds as well, and Well government administration and tax systems. 2004/2/17 26