Fractions and Decimals Aim: To reach a total of 10 in nine moves by adding whole numbers and decimals Instructions: Whole class, group, individual, pairs. Players draw up a 9 step ladder and turn over a card from the deck. They must decide either keep it as a whole number or divide it by 10 to make a decimal - eg 5 or 0.5. Play continues as cards are turned over and added to the previous total. After nine cards have been used the players who have made 10 win. If no-one has made 10 points are awarded to the closest number. The total can be changed to 1 and whole numbers will need to be divided by 100 or 10 Fractions Aim: To use mental computation to add, subtract and multiply fractions Instructions: Multiplication of fractions: Each player is dealt 3 cards. The first becomes the numerator, the second the denominator and the third the multiplier - eg 3, 4, 10 becomes ¾ x 10 = 7½ or 7.5 3, 2, 4 become 3/2 x 4 = 1½ x 4 = 6 Player one wins Addition of fractions: Each player is dealt 4 cards and arranges them to make the largest fractions possible and then adds. The player with the largest total wins.