Enhancing e-learning experience with online social networks Published in IET Communications J.J.P.C. Rodrigues, F.M.R. Sabino, L. Zhou Reporter: Yu Chih Lin Outline O Introduction O Background O Social network contribution O Method O Experiment O Conclusion Introduction(1/7) O Web 2.0 is the most powerful information technology. • Provided online spaces to groups of people with common interests • Share information, opinions and experiences on a variety of issues Introduction(2/7) O New types of services enhance • Relationship between individuals • Information sharing • In an environment of mutual collaboration Introduction(3/7) O Bring into the classroom experiences • Interactivity • Interdisciplinarity • Social interaction • Cultural perspective Introduction(4/7) O New technology will facilitate • Processes of teaching and learning • Fostering educational success • Stimulating knowledge sharing and reflection • Developing and expanding the educational system Introduction(5/7) O Potential of the online social networking for e- learning and, more specifically. Fig. 1 Interaction between the e-learning platform and social networks Introduction(6/7) O Survey about the state-of-the-art. O Identifies a set of features of the social networks. O Foster the creation of collaborative environments for the student learning process. Introduction(7/7) O Integrated modules in an e-learning platform • Creation of an environment of sharing and collaboration • Call personal learning environmental box(PLEBOX) Background(1/9) O Focusing on e-learning key issues • New learning technologies should be to integrate online social networks functionalities O Two main literatures for this study • E-learning • Online social networks Background(2/9) O The advantage of E-learning • Regardless of time and location O But one of the main problems • Lack of ability to stimulate student participation Background(3/9) O Aid and assist the learning process has become a necessity and plays a key role. O Development of software platforms , called learning management systems(LMSs). Background(4/9) O Help teachers • delivering course content • tracking student’s progress Background(5/9) O Help Students • Download course material • Interact with his teacher • Participate in discussions • Submit homework assignments Background(6/9) O Online social network is a new conceptual web approach. • Facebook • MySpace • Twitter Background(7/9) O Main functionalities of online social networks • Networks of friends • Profile visiting • Private messaging Background(8/9) • Communities • Discussion forums • Event management • Blogging • media uploading Background(9/9) O Social networks have become an important tool • Aggregation people with common interests O But the negative side of such networks • Privacy issues • Moral integrity of certain users Social network contribution(1/2) O Great social contacts O Enhance interaction and information sharing • Encourage people to learn together • Sharing views • Content relating to the matters in question Social network contribution(2/2) O Main contributions • Increased visibility will improve • Strengthen social relationships • Enhancing information sharing • Discussion around the topic under study Method(1/5) O Create modules , called PLEBOX. O The main three types of modules • Wall module • Chatroom module • Other module Method(2/5) O Wall module • Can comments and posts in this place O Chatroom module • Can be used for chatting in real time Method(3/5) O Other module • Groups module • Links module • RSS module Method(4/5) O Groups module • create groups of interests O Link module • Offers the possibility for sharing links O RSS module • Query feeds and access to the related news Method(5/5) Other module Chatroom module Wall module Fig. 2 Online social networks modules integrated in the (PLEBOX) Experiment(1/4) O With 187 user O 176 students of information systems and technologies O 11 teachers O Used for four months and filled a utility survey about their experience Experiment(2/4) Use a Likert scale 1–5 question 1 is the design attractive? question 2 are the modules easy to use? question 3 are the modules useful? question 4 was satisfied after using the created modules? question 5 are the modules helpful to share information? question 6 are the features easy to use and work correctly? Table. 1 Prototype utility and user experience survey Experiment(3/4) 40%以上 30%以上 40%以上 30%以上 30%(TA) 30%以上 90%(TA) 40%以上 Fig. 3 Results of prototype utility survey for teachers Experiment(4/4) 70%(SD) 95%(SD) 50%以上 70%(SD) All agree (SD) 90% believe (SD) Fig. 4 Results of prototype utility survey for students Conclusion(1/2) O Current LCMs platforms with grid structure • Don’t promote students proactivity O Presented proposed modules • Incorporate modules features • Demonstrate modules integration in PLEBOX Conclusion(2/2) O Enhance information and knowledge sharing and interaction between users • Furnishing tools that improve • Contact among students • Manage learning process