Enhancing e-learning experience with online social networks Published in IET Communications

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Enhancing e-learning experience with
online
social networks
Published in IET Communications
J.J.P.C. Rodrigues, F.M.R. Sabino, L. Zhou
Reporter: Yu Chih Lin
Outline
O Introduction
O Background
O Social network contribution
O Method
O Experiment
O Conclusion
Introduction(1/7)
O Web 2.0 is the most powerful information
technology.
• Provided online spaces to groups of people with
common interests
• Share information, opinions and experiences on a
variety of issues
Introduction(2/7)
O New types of services enhance
• Relationship between individuals
• Information sharing
• In an environment of mutual collaboration
Introduction(3/7)
O Bring into the classroom experiences
• Interactivity
• Interdisciplinarity
• Social interaction
• Cultural perspective
Introduction(4/7)
O New technology will facilitate
• Processes of teaching and learning
• Fostering educational success
• Stimulating knowledge sharing and reflection
• Developing and expanding the educational system
Introduction(5/7)
O Potential of the online social networking for e-
learning and, more specifically.
Fig. 1 Interaction between the e-learning platform and social networks
Introduction(6/7)
O Survey about the state-of-the-art.
O Identifies a set of features of the social
networks.
O Foster the creation of collaborative
environments for the student learning process.
Introduction(7/7)
O Integrated modules in an e-learning platform
• Creation of an environment of sharing and
collaboration
• Call personal learning environmental box(PLEBOX)
Background(1/9)
O Focusing on e-learning key issues
• New learning technologies should be to integrate
online social networks functionalities
O Two main literatures for this study
• E-learning
• Online social networks
Background(2/9)
O The advantage of E-learning
•
Regardless of time and location
O But one of the main problems
• Lack of ability to stimulate student participation
Background(3/9)
O Aid and assist the learning process has become
a necessity and plays a key role.
O Development of software platforms , called
learning management systems(LMSs).
Background(4/9)
O Help teachers
• delivering course content
• tracking student’s progress
Background(5/9)
O Help Students
• Download course material
• Interact with his teacher
• Participate in discussions
• Submit homework assignments
Background(6/9)
O Online social network is a new conceptual
web approach.
• Facebook
• MySpace
• Twitter
Background(7/9)
O Main functionalities of online social networks
• Networks of friends
• Profile visiting
• Private messaging
Background(8/9)
• Communities
• Discussion forums
• Event management
• Blogging
• media uploading
Background(9/9)
O Social networks have become an important tool
• Aggregation people with common interests
O But the negative side of such networks
• Privacy issues
• Moral integrity of certain users
Social network contribution(1/2)
O Great social contacts
O Enhance interaction and information sharing
• Encourage people to learn together
• Sharing views
• Content relating to the matters in question
Social network contribution(2/2)
O Main contributions
• Increased visibility will improve
• Strengthen social relationships
• Enhancing information sharing
• Discussion around the topic under study
Method(1/5)
O Create modules , called PLEBOX.
O The main three types of modules
• Wall module
• Chatroom module
• Other module
Method(2/5)
O Wall module
• Can comments and posts in this place
O Chatroom module
• Can be used for chatting in real time
Method(3/5)
O Other module
• Groups module
• Links module
• RSS module
Method(4/5)
O Groups module
• create groups of interests
O Link module
• Offers the possibility for sharing links
O RSS module
• Query feeds and access to the related news
Method(5/5) Other module
Chatroom module
Wall module
Fig. 2 Online social networks modules integrated in the (PLEBOX)
Experiment(1/4)
O With 187 user
O 176 students of information systems and technologies
O 11 teachers
O Used for four months and filled a utility survey
about their experience
Experiment(2/4)
Use a Likert scale 1–5
question 1
is the design attractive?
question 2
are the modules easy to use?
question 3
are the modules useful?
question 4
was satisfied after using the created modules?
question 5
are the modules helpful to share information?
question 6
are the features easy to use and work correctly?
Table. 1 Prototype utility and user experience survey
Experiment(3/4)
40%以上
30%以上
40%以上
30%以上
30%(TA)
30%以上
90%(TA) 40%以上
Fig. 3 Results of prototype utility survey for teachers
Experiment(4/4)
70%(SD)
95%(SD)
50%以上
70%(SD) All agree (SD) 90% believe (SD)
Fig. 4 Results of prototype utility survey for students
Conclusion(1/2)
O Current LCMs platforms with grid structure
• Don’t promote students proactivity
O Presented proposed modules
• Incorporate modules features
• Demonstrate modules integration in PLEBOX
Conclusion(2/2)
O Enhance information and knowledge sharing
and interaction between users
• Furnishing tools that improve
• Contact among students
• Manage learning process
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