遊戲機制設計 Game Mechanics Design First concept Shaping the Idea Dramatic Effect • five elements: style, plot, character, setting, and theme. • All good computer games must entertain. • The player has a greater control of the drama Interaction drama style • • • • • • • ➤ Action—Lots of frantic button pushing ➤ Adventure—The story matters ➤ Strategy—Nontrivial choices ➤ Simulation—Optimization exercises ➤ Puzzle—Hard analytic thinking ➤ Toys—Software you just have fun with ➤ Educational—Learning by doing serious game • 非娛樂性遊戲亦稱作嚴肅遊戲,即利用遊 戲技術與遊戲理論所設計出的應用軟體, 其目的並非為純娛樂。 • 與一般數位遊戲最大的差別在於其最終之 目的由娛樂而轉移到教育。 • 許多 Serious Game 發展,主要與策略模擬 有關。 Plot • It is the player, not the game’s designer, who is the author of the game’s events. The game is a tool for allowing the players to create stories. Character • The character is the player, who is a god Setting • It is a formalized universe governed by a few logical rules: the landscape of the reasoning mind. 神秘島 Myst Theme • The theme of a dramatic work is the philosophical idea that the author is trying to express. • 主題要符合玩家的概念 (幻想), 而不是設計 者的.. 三國無雙