遊戲機制設計 First concept  the Idea Shaping

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遊戲機制設計
Game Mechanics Design
First concept  Shaping the Idea
Dramatic Effect
• five elements: style, plot, character, setting,
and theme.
• All good computer games must entertain.
• The player has a greater control of the
drama
Interaction drama
style
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➤ Action—Lots of frantic button pushing
➤ Adventure—The story matters
➤ Strategy—Nontrivial choices
➤ Simulation—Optimization exercises
➤ Puzzle—Hard analytic thinking
➤ Toys—Software you just have fun with
➤ Educational—Learning by doing
serious game
• 非娛樂性遊戲亦稱作嚴肅遊戲,即利用遊
戲技術與遊戲理論所設計出的應用軟體,
其目的並非為純娛樂。
• 與一般數位遊戲最大的差別在於其最終之
目的由娛樂而轉移到教育。
• 許多 Serious Game 發展,主要與策略模擬
有關。
Plot
• It is the player, not the game’s designer,
who is the author of the game’s events.
The game is a tool for allowing the players
to create stories.
Character
• The character is the player, who is a god
Setting
• It is a formalized universe governed by a
few logical rules: the landscape of the
reasoning mind.
神秘島 Myst
Theme
• The theme of a dramatic work is the
philosophical idea that the author is trying
to express.
• 主題要符合玩家的概念 (幻想), 而不是設計
者的..
三國無雙
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