“Identity in Digital Social Environments” An overview of Environments & issues WP2, 2nd Workshop, INSEAD, Fontainebleau, France Thierry Nabeth, INSEAD CALT, France. thierry.nabeth@insead.edu 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 1 Summary Social Digital Environments A description, definition, examples, … The identity issues Some illustrative references Conclusion Complexity, blurring of the different spheres, … Convergence? 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 2 What are Social Digital Environments 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 3 Digital Social Environments Digital Social Environments (DSE) represent Online Environments supporting some social processes. DSEs exist in many forms and are used in a variety of domains and contexts. They have strong identity dimensions, and raise a certain number of identity issues 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 4 Many categories of Digital SEs Virtual Community Environments (VC Systems, Forum, …) KnowledgeBoard, etc. Typepad, blogger, … Wikipedia, Fidis Wiki, … Yahoo messenger, Windows messenger, Exodus, … LinkedIn, Orkut, Friendster, … eBay, eLance, … MMORPG & Shared 3D, dating systems, peer-2-peer networks, … Blogs Wiki Instance Messaging Socialwares (support Social Networks) Recommender systems Other 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 5 Virtual Community Systems What it is Centralized systems aiming at explicitly supporting the activity of a community Application domain: work, leisure, community of Interest, … Examples KnowledgeBoard, forums, chatrooms, … Mechanisms Posting stories in public or restricted spaces, chat rooms, private e-mails, … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 6 Virtual Community Systems & identity Identity Profiles (picture, etc.) Participation history, postings, reputation, … Control Reputation (social control) Moderators (some spaces not moderated) Hosting organization. Digital traces (exploitable by police & law) Identity management Pseudonyms or anonymous (often reader only) Indicators of social activity (who is active) 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 7 Virtual Community Systems Issues Risks, threats & opportunities Can not trust profile information (gender in cyberspace?). Identity theft? Social order and deviance (Trolling, calumny, …) Privacy & big brother (Chat surveillance) Mining the profile from the Behaviour. Ref. “The Turing Game: Exploring Identity in an Online Environment”, by Joshua Berman and Amy Bruckman. In Convergence, 7(3), 83-102, 2001. “Security officials to spy on chat rooms”, by Declan McCullagh, CNET News.com, November 24, 2004 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 8 A Case (Identity in cyberspace) Van Gelder 1991 - The Strange Case of the Electronic Lover The Benefits of Gender Switching and Ambiguity in Cyberspace It tells the story of Joan Sue Green, “…a New York neuropsychologist in her late twenties, who had been severely disfigured in a car accident that was caused by a drunk driver.” The accident killed Joan’s boyfriend and left her mute and confined to a wheelchair. But, through the use of her computer, Joan was able to befriend many users and let her bubbly personality shine. The reality proved to be different: Joan was not disable, Ah, and … by the way … Joan was not a “She”! 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 9 Blogging What it is Blogs are online journals that are commonly used to chronicle the lives and opinions of their authors. Application domain: work, leisure, communication Examples Personal blogs, political leader blogs, autolog, … Mechanisms Posting stories in a personal space, getting answers, the space is temporally organised, … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 10 Blogging & identity Identity Stories, … Profiles (picture, etc.) Relationships (other blogs, trackback) Control Controlled by the owner (Sometime controlled by provider - MSN Spaces, with cases of censorship) Auto-censorship Controlled by law (public space). Identity management Pseudonyms (often reader only) Blogging policy Relationship management (FOAF?) 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 11 Blogging Issues Issues (threats & oportunities): Permeability between the work sphere and the personal sphere (blogosphere). Company policies regarding blogging Managing blogging Calumny? Impact on Democracy (individual journalists). references: Halley Suitt (2003); “A Blogger in Their Midst”; Harvard Business Review, vol. 81, no. 9, September 2003. 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 12 Blogging Case Blogs May Be a Wealth Hazard; by Rachel Metz, Wired magazine, December 6, 2004 http://www.wired.com/news/culture/0,1284,659 12,00.html If you've got a blog and a job, beware. The two sometimes don't go together, as many exworkers are finding out. Description: a flight attendant in Texas, a temporary employee in Washington and a web designer in Utah were all fired for posting content on their blogs that their companies disapproved of. 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 13 Wiki What it is The "wiki" refers to a computing system that allows a group of users to collaboratively and easily define a hyper-linked set of terms (web pages) using a simple markup language. Application domain: Knowledge management, education Examples Wikipedia, the Fidis wiki, etc. Mechanisms Defining easily new terms, hyper linking terms (very easily), … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 14 Wiki & identity Identity Contribution to Definitions Reputation (good contributor), … Control Controlled by the community (Social control) Librarians Altruism Identity management Login Links contribution to individuals 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 15 Instant Messaging What it is Real time communication systems. Application domain: groupwork, business, education Examples Yahoo messenger, Windows messenger, Exodus, etc. Mechanisms Peer-to-peer, Real time chat (1-to-1 or many to many), restricted chat rooms, buddy list, presence management, emoticons, webcam, … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 16 Instant Messaging & Identity Identity Profiles (picture, etc.) Buddy list Emoticons, video. Presence. Control Controlled by the owner. Some control from the provider (Yahoo)? Police Surveillance? Identity management Sophisticated profile 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 17 Instant Messaging & Issues Risks & Threats & opportunities Big brother (presence mechanisms) Privacy (traces?) Invasion of private life. Spam (7 percent of the IM traffic is spam and malware.) Reference: “Consortium forms IM threat center”; by Dawn Kawamoto,CNET News.com, December 7, 2004 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 18 Recommender systems What it is RS are “marketplaces” in which people can trade goods and services, and in which the goods and the transactions can be rated by the actors (sellers and buyers) Application domain: Shopping, outsourcing Examples eBay, eLance, Amazon, … Mechanisms Giving opinions (about goods and services and about the actors engaged in the transaction), … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 19 Recommenders & identity Identity Past transaction experience (number of transaction, feedbacks from shoppers or sellers, products sold, …) … Control Reputation (social control) Marketplace controlled (third party) conflict resolution (but trace) Identity management Pseudonyms Indicators (transparency) 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 20 Recommenders Issues Risks of reputation systems Not really validated information Possible manipulation (false rating) Identity Thief “social” phishing? Ref. Work of Prof. Chrysanthos Dellarocas, (manipulation of reputation) 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 21 Socialwares What it is Socialware represent systems helping the individual to manage his/her social networks Application domain: Entrepreneurship & Business, leisure (dating), jobs, etc. Examples LinkedIn, Orkut, Friendster, openBC, … Mechanisms Social relationships, affiliation (clubs, old mates, tribes), endorsement, profile (interest, experience), intermediation, … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 22 Socialwares & identity Identity Personal information (interest, experience), Social information (social network, affiliation) Control User controlled (profile & network) Endorsement (validation by others) Identity management Visibility of information (social network) Intermediation (invitation & anonymity), … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 23 Socialwares & Issues Identity Bias Trust other information Quality of the information? (some people have hundreds of relationships!!) Fairness & accuracy: Is the really critical information really represented. Social bubble phenomenon (contests to have the largest network!)? Social ghetto? Have and have not (reinforce) Deviant groups? 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 24 MMORPG What it is Massively Multiplayers Online Role Playing Games. Application domain: leisure Examples Ultima Online, FPS (First Person Shooter), TheSims Online, … Mechanisms Play the role of a persona, … 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 25 MMORPG Case Cheating in Online games “A small but fractious minority in online gaming circles, cheaters can suck the fun out of a game by introducing homemade characters with unauthorized powers, making it impossible for opponents to win or even survive. They can also quickly pollute the social atmosphere critical to many games”. Reference “Online gaming's cheating heart”; By David Becker, news.com, June 7, 2002 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 26 MMORPG Case (2) Selling an “Identity” of Online games “Like most RPGs, players can swap items within the game using the game's virtual currency. But many players prefer to get real money, selling items and characters on auction sites such as eBay or specialty barter sites, including CamelotExchange. A search of eBay showed more than 150 DAOC items available Thursday, including online accounts with several highly developed characters selling for $300 or more.”. Reference “Game exchange dispute goes to court”; By David Becker, news.com, February 7, 2002 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 27 Synthesis & Conclusion 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 28 Social digital spaces in the Information Society More social & personal digital territories in the cyberspace: Trend toward personal digital spaces (last fashions?: the Blogging phenomenon, socialwares) Trend towards social digital spaces (Virtual Community systems, Wikis, MMORPG, …) Points & Issues Decentralize (blogs) versus centralized (VCs) Blurring frontier between the spheres (personal, jobs, …). Manipulation, control (big brother, censorship, etc.) Threats (Blogs & jobs, identity thief, privacy invasion, social phishing?, etc.) 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 29 Social digital spaces & Identity Towards more socially aware mechanisms Mining individual profiles (available in these environments). Mining the social activities (& people behaviours) Mechanisms that are people-aware and socially-aware Identity management Better support for the social identity (Who I know, Who I am known from, image projected) Managing multiples identities. (addressing information leaking) Articulation between individual identity and social identity; convergence. Profiling & advanced mechanisms Social sciences Education needed (practices and social regulation of digital places) 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 30 Social digital spaces & Identity Technologies More semantic (modelling characteristics but also relationships!) Explicit relationship representation (FOAF, …) Explicit people representation (Id Management systems, …) Advanced mechanisms Automated discovery (profiling, Data-mining) and authentication. Agents (more proactive, and “intrusive”) Translucence mechanisms. support of reputation Anti-phising 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 31 Questions and Answers 12.07.2016 FIDIS - Future of Identity in the Information Society (No. 507512) 32