Introduction Ag-Venture Science Over the years, science has covered the same material in the same away: lecture then worksheet and repeat. “The problem with this approach is that students may have no real-life experiences that relate to this information. Children learn best when they can link new information to something they already know” (Science for all children …,¶8). This has been the preferred method of general science teachers until 2000 when inquirybased science became a buzzword. For years, agriculture has presented science information in a way that relates real-world experiences through experiential learning. The idea of experiential learning is not a new concept but is one that bares a second look. Experiential learning is “…described as a process by which the experience of the learner is reflected upon and from this emerges new insight or learning” (Experiential Learning, ¶9). Several major studies have been completed that talk about using experiential learning at the elementary level. “…There is a strong hunch that the early learning, or lack of it, is crucial; and where the early learning as been missed, there is an equally strong hunch that what was missed early cannot be faked or by-passed” (Science for all children …,¶1). Visualize young students’ running back and forth collecting insects and asking questions. “What is this?” “How does this fly?” Students are so involved in doing science that they do not want to stop, and they just keep asking why. This is science in its purest form. This is how students start developing scientific assumptions about the world they live in. An article in Popular Science featuring the work of Alison Gopnik states “… the very fact that they already know so much [when they arrive at school] and have intuitive theories about how the world works suggests that 1 a good way to teach science is to build on these ideas. Just like a scientist, kids are capable of altering their theories in light of what they observe as they grow.”(Natural Genius, 68). By providing experiential learning opportunities at this early stage of development, misconceptions can change before reaching higher science class levels reducing confusion and increasing interest in continued science study. When schools provide students with tools that allow them to experiment and form opinions, students will be more likely to change as new ideas are presented to challenge misconceptions. This ability to reason will then reduce frustrations with science and increase interest. “Incorporating …basic concepts of cognitive science into an elementary science program can lead to the development of more effective learning experiences” (Science for all children …,¶6). In the words of John Dewey, who stated “Experience plus reflection equals learning”(Greenway, 2002,¶3), this method of informal science is proving to be very successful for the Science in the Summer program in Philadelphia. “Science in the Summer is a free science education program that helps elementary school children in the greater Philadelphia area “grow into science.” (GlasxoSmithKline,¶1). A recent survey of Philadelphia-area students who took part in the science education program indicates that the program also helps them with their schoolwork and raises their interest in science” (GlasxoSmithKline,¶1). Kathryn Witacre, director of the Science in the Summer program agrees. She has said, “It’s a way to get science that you don’t get in schools (American Association for the Advancement of Science, ¶5). The American Association for the Advancement of Science (AAAS), the largest general science organization, administers the Summer of science program. Students are known to lose 2 valuable skills over the summer, which increases necessary review time, each new school year. Currently, the increased focus placed on standardized tests is causing new topics to be added at each grade level, which reduces review time available for previous materials. This program will apply the knowledge learned during the school year outside of the traditional classroom. Purpose: Ag-venture science will combine agriculture and inquiry-based exploration to create an experiential summer science program. The goal of Ag-venture science is to help to improve science scores on the fifth grade Michigan Education Assessment Program (MEAP) examination by increasing third grade students’ interest in science by using agricultural topics. The focus of this project is to look at the integration of an experiential learning program before or after the completion of third grade. The Agventure Science program will bring science to incoming and outgoing third graders in an informal setting that will allow them to explore and learn. Ag-venture science will provide students with an opportunity to develop logic and reasoning skills in a real world, hands-on setting. The program will also help with retention of concepts that maybe lost during the summer months. Dansville is a small, rural village of 414 people. Dansville is a community of low ethnic diversity with approximately 98% being Caucasian. The median average income is $66,993, which is, higher than the state average of $45,839. The school district encompasses seven townships and accepts schools of choice students from surrounding communities. The school consists of one building with three distinct sections: one for elementary grades K-5, middle school grades 6-8, and high school grades 9-12. The 3 district enrollment for 2002 was 891 students with roughly one-third occupying each section of the building. The average teacher to student ratio is 19.3. Second and third grade teachers will select students for this program. This will be the first summer learning program available in the district (Standards and Poor’s,). The need for this project comes from Dansville’s below state level performance on its MEAP science score. Dansville received 93.5% on the science MEAP that places it in the state’s top 94.6 percentile on the Grade 5 Science test. Dansville is well above the state overall average of 77%. The largest gap comes from the percentage of students excelling which is at 40.3%, which puts it in the 82.8 Percentile. Although the Dansville scores are higher than the Ingham Intermediate School District’s (Ingham ISD) average passing rate of 83.1% and excelling rate of 37.1%. Looking at the Dansville scores the major problem comes with in the district as scores fall to 78% in 8th grade and down to 54% at 11th grade. Ag-venture science will be a useful tool to create interaction between all schools. The long-term goal of Ag-venture Science is to develop a strong science interest in the upcoming classes that seems to be lacking in the current classes going through the high school. A successful program at Dansville could lead to an expansion of the program across the Ingham ISD. Objective: The objective of this project is to increase the science MEAP scores by three percent at the 5th grade level. Ag-venture science will serve as a model experiential curriculum that can be used by other communities. A trend is developing that shows children are able to process information in a logical manner at a younger age. 4 The goal of this project is to improve fourth grade science MEAP score by an average of 3%. We will need to develop a new curriculum based on agriculture and natural resources experiential activities. These activities will follow 4-H Cooperative curriculum system model seen in figure 1 as presented by Woffinden and Packham (Woffinden& Packham, 2001, 8). This model allows students to develop logic and reasoning skills in a defined environment. When teachers can provide both a safe learning environment and science-based experiences, it sparks student interest into science and science related careers. Figure 1: Woffinden and Packham model 1. Experience — do an activity 2. Share — discuss the experience by describing what happened. 3. Process — discuss the experience to identify common themes. 4. Generalize — identify principles that can be applied in real-life situations 5. Apply — use the principles to apply to what was learned to another situation. Completing this entire process helps youth gain meaning from what they learn and do. As the leader, you can help them understand new experiences and what they have learned. [http://www.mo4h.missouri.edu/volunteer/LG0783.stm] 5 The second step is to develop a quality facility that encourages students to develop an interest in the sciences. Real world experience with nature will be provided to students through outdoor facilities. These experiences will help students connect their life experiences to science. Students tend to remember experiences they have outdoors at a young age, and these memories influence their future choices. “Many of us who love the outdoors can trace our interest back to a parent, teacher or camp counselor who took the time to share their appreciation of nature. It might have been a canoe trip to a lake, a hike up a mountain, or a moon lit walk to a special place, but the early introduction to the natural world touched us, igniting a passion that stayed with us into our adult lives.” (Crowell, 2001,27) 6 Table 1 A project timeline with completion dates is included in Table 1. Actions: Expected completion dates Determine need for summer science program August 2003 Send out parent survey and letter September 2003 Give out student survey October 2003 Determine the weaknesses in the Dansville elementary curriculum and August – focus on those areas during the students of science program December 2003 Create the curriculum for Ag-venture program and finish nature trail Spring 2005 Choose students to participate and develop promotional materials to send May 2005 out Send out selection letters to parents May 2005 Conduct the first Ag-venture program for 20 students and give pretest June 2005 Resurvey and give post test to all program completers June 2005 Build new facilities that include barn, and greenhouse. Fall 2008 Develop a hands-on curriculum using the facilities Fall 2008 7 Literature Review Experiential Learning Why is experiential learning the way to go for the Ag-venture Science program? The American Association for the Advancement of Science (AAAS)(1993) and the National Research Council (NRC)(1996) endorse science curricula that actively engage students in science using an inquiry- based approach (Gibson and Chase 2002) The AAAS is the world’s largest general science organization and a strong supporter of science education reform. The AAAS administers the Science in the Summer program, which brings experiential learning to libraries of Philadelphia. Additionally, studies have shown that students who use inquiry approach have improved attitudes towards both science and school while other studies show more negative attitudes resulting from traditional methods (Gibson 1998a 1988b; Jaus 1977; Selim & Shrigley 1983; Shrigley 1990; Gibson & Chase 2002) Many studies conducted with middle and high school students found that inquiry-based science activities had positive effects on students’ science achievement, cognitive development, laboratory skills, science process skills, and understanding of science knowledge as a whole when compared to students taught using traditional approach (Chang & Mao 1998; Ertepinar & Geban 1996; Geban, Askar, & Ozkan 1992; Mattheis & Nakayama 1998; Padilla, Okey, & Garrand 1984; Purser & Renner 1983; Saunders & Shepardson 1987; Schneider &Renner 1980; Wollman & Lawson 1978; Gibson & Chase 2002). Hodson (1990) stated inquiry based learning is a more effective way for students to learn science. 8 What is Experiential Learning? Much of the credit for the experiential learning model comes from David Kolb’s 1971 work Organizational psychology: an experiential approach which includes four stages with no starting or ending point: Active Experimentation-Concrete Experience-Reflective Observation- Abstract Conceptualism. Experiential learning as a field of practice is vast. If we look at the range we see everything from farming to conflict resolution; from assessment to youth development; from practical skill training to theoretical models; and from personal growth to workplace training and development. (University of Cape Town 2000) “Experiential learning” can be described as a process by which the experiences of the learner are reflected upon and from this emerges new insight or learning (University Cape Town 2000). “Experiential learning relies on the assumption…that we seldom learn from experience unless we assess the experience, assigning our own meaning in terms of our own goals, aims, ambitions and expectations.” (Wright 1970 University Cape Town 2000) The focus of experiential learning “First, the focus must be on the learner, who should be offered an active experience rather than a passive one; the aim should be to foster a sense of wonder and an ability to generate questions.” (Goéry Delacôte) The idea of generating questions is key to making experiential learning work. By creating questions the student is forced to reflect on their previous knowledge. One study states that learning takes place when (a) learners regard what they need to know as relevant to their lives, (b) they feel their teachers are committed to their success (Stone & Wonser, 1991). Larry Miller The “why” of experiential learning talks about L.S. Vgotsky and his declaration that learning from 9 experience is the process whereby human development occurs, and this development perspective forms the basis for the applications of experiential learning to education, work and adult development. Miller also quotes Kolb’s learning cycle “experience is translated into concepts which in turn are used as guides in the choices of new experiences”(1976,p.2). Thomas & Anderson, 1991, point out the learning situation should place the learners in a position of directing and leading their own learning and problem solving, enhance their capacity to be independent learners, to look to their own resources for interpretation and for finding out rather than developing a dependency on an external support. “Many people have suggested the use of field-based (e.g., internships, practicums) and class-room based (e.g., role-playing, computer simulations) experiential learning techniques as a means of to achieve student learning (e.g., Lewis and Williams 1994 as sited by Hamer) Students who learn to solve problems in external learning setting, broaden their understanding and ability to adapt to new situations and ideas. Student Learning A large portion of this project is focusing on how students learn best. The current format of many schools still relies on passive learning. “Despite the prevalence of the lecture format, research suggests that passive learning techniques are limited in their ability to facilitate student’s learning because they do not encourage students to process information actively. The best way for most students to learn is using active methods.” (Shakarian 1995 as sited by Hamer 2000) “…Active learning techniques encourage students to become involved with the material they are attempting to learn…”(Lewis and 10 Williams1994) “Students are encouraged to engage in higher-order thinking as they personalize the subject matter…”(Anderson1997; Bonwell and Eison 1991; Shakarian 1995, and Hamer 2000) “Active learning techniques, including experiential techniques (those that promote learning through the use of guided student experiences)…”(Bonwell and Eison 1991; Dabbour 1997; Hamer 2000) This is goal of the Ag-venture program to help provided students develop higher-order thinking skills and the ability to reason. 11 METHODS Future Research Surveys Three surveys will be used to gather community input into the validity of a summer science program at Dansville Schools. The first survey will be given out to all eighteen elementary teachers at our school-wide professional development training. The teachers will then receive a telephone contact five days later to determine if they have completed their survey and a reminder to fill it out if they haven’t. The survey process will follow Dillman’s Total Design Method for sending out surveys. The first survey will determine if the elementary staff feels there is a need for a summer science program in the Dansville district using experiential learning. The survey asks teachers to identify their current uses of experiential learning and outdoor activities. The second survey will be given to all third graders in October to determine their interest and attitudes about science. The second survey will be presented to the students in their classroom encompassing both general and special needs students. Prior to giving out the survey, a letter explaining the student survey as well as a third, parent survey will be sent out. The surveys, providing both parent and child feedback, also show if there is community interest in such a program at local level. Local administrators and a three third grade teacher were contacted to determine appropriate student age groups and populations for the program, providing qualitative baseline data for the project. The baseline for the quantitative data will be gathered using the Standards and Poor’s website for school evaluation services. This site gathers and evaluates MEAP scores for the State of Michigan. The new APY calculations for the No Child Left Behind 12 Act, set forth by the Bush administration, will also be use to monitor yearly student improvement. Student Selection The second and third grade teachers will create a list of current second and third graders. From the list, every tenth student will be selected to participate in the program until the 20 spots are filled with ten boys and ten girls to remove gender bias. Five students of each gender will represent each grade level. The selection process will also include choosing three high school students who will serve as activity directors. These students will be selected through an interview process by the researcher. The high school students will provide a connection between the high school and elementary school therefore reinforcing interest in higher science programs. 13 STUDENT CONSENT Informed Consent Form for University Learning Focus Group, 2002 Thank you for agreeing to participate in this survey addressing experiential learning at Dansville. By signing this form, you give the research team your permission to share an essay that ensues from this survey with the agricultural education research community, via professional journals, conferences and/or conference proceedings. No names of participants will be attached to any reports. Your comments will greatly benefit future participants of our learning programs with no inherent risk to you. Your participation in this survey is completely voluntary. You may refuse to respond to any question you feel uncomfortable with. The researchers will be the only people seeing your remarks and your input will be kept confidential. Electronic data will be stored on a password-protected computer. Lastly, your privacy will be protected to the maximum extent allowable by law. Thank you for your cooperation and help with improving our university learning experiences. If you have any particular questions about this study, please contact: Dr. Dave Krueger 409 Agriculture Hall MSU ANRECS (517) 355-6580 ext. 221. kruege20@msu.edu Amanda Johnson 411 W. Ash St. Mason, MI 48854 (517) 676-2139 amandasjohnson@hotmail.com If you have questions regarding your role and rights in this evaluation, you may contact: Ashir Kumar, Chair University Committee on Research Involving Human Subjects (UCRIHS) 202 Olds Hall East Lansing, MI 48824-1046 E-MAIL : ucrihs@msu.edu FAX: (517) 432-4503 I, ______________________________, agree to participate in the 2002 University Survey conducted by Amanda Johnson. Signed:_________________________________ Date:__________________________________ 14 1. What is experiential learning? 2. Do you do any lessons outdoors? Yes or No 3. Please list a few examples. 4. What subjects do the outdoor activities cover? (Circle all that apply) English Math Science Social Studies Art 5. If outdoor facilities were available, would you use them? Yes or No 6. How often do you currently take your students outside (other than recess)? Once a year year 2-5-times/ year 6-10 times/year 11+ times per 7. What type of facilities would benefit your class? Nature Trail Barn Greenhouse Garden 8. Would you use an outdoor science curriculum (agriculture and natural resources concepts) with your class? Yes or No 9. Would you want the curriculum: Provide for you or would you rather find it yourself 10. If you would like the curriculum provided, how would you like to receive the curriculum? 15 Paper CD-ROM Internet 11. Would you like training provided with the curriculum? 12. Do you feel experiential learning is important to student development? 13. How could your students benefit from an outdoor experiential learning center? 14. What are the main science topics you cover? 15. What do you feel is your weakest subject area? 16. How could the high school science department help you better prepare to teach science at the elementary level? 17. Years in teaching 1-5 6-10 11-15 16-20 21+ 18. Gender Male Female 16 Student Survey Please circle the word that best describes how you feel about science. 1. I like science. YES NO SOMETIMES 2. I find science easy. YES NO SOMETIMES 3. I like to read about science. YES NO SOMETIMES 4. I like to watch science TV. YES NO SOMETIMES 5. I like to do science experiments. YES NO SOMETIMES 6. Science is important to me. YES NO SOMETIMES 7. Science is important to the world. YES NO SOMETIMES 8. I like to find answers to science questions. YES NO SOMETIMES 9. I like to be outside YES NO SOMETIMES I want to be in a summer science program. YES NO SOMETIMES 10. 17 Parent Survey Please circle the word that best describes your feelings. 1. I like science. YES NO SOMETIMES 2. My child likes science. YES NO SOMETIMES 3. Does your family talk about school at home? YES NO SOMETIMES 4. My child talks about science at home. YES NO SOMETIMES 5. My child is successful in science. YES NO SOMETIMES 6. Science is important to me. YES NO SOMETIMES 7. Science is important to my child. YES NO SOMETIMES 8. Doing science experiments and activities is the best way to learn science YES NO SOMETIMES 9. I like to be outside YES NO SOMETIMES 10. We spend time outside as a family. YES NO SOMETIMES 11. I would like my child to participate in a summer science program. YES NO SOMETIMES What month would be best for a summer science program? YES NO SOMETIMES 12. 18 AgVenture Science Curriculum AgVenture is designed to give 3rd graders an opportunity to learn about the agriculture industry while strengthening their science skills, by using their five senses to learn about animals, plant and the environment. Hands-on experience with topics in the field of agriculture and natural resources will develop real world connections with science. Students will play games, make crafts, and take nature walks. Our goal is to help students understand the importance of the world around them. Participants will learn to look around them to see the wonder of science and of agriculture while learning how it is apart of everything they do each day. AgVenture Science is developed to be a three hours long session each day for one week. If registrations are high, run a morning and afternoon session. The best times are 912 for morning and 1-4pm for the afternoon session. Program numbers should be about twenty students for a session. This allows all students to receive personal attention and keeps activity times at about twenty to thirty minutes. Two to four college or high school students can help manage groups during activities and crafts. Helpers are very important if the group will travel to different sites each day. The opening day of the program will require many housekeeping tasks. Be sure to include parents on the first day so they can understand the importance of talking to their student each night about what they have done in class as reviewing topics learned will help to increase remembrance of material. Parents also need to learn the rules and objectives of the sessions. Be sure to give information like times for pick up and dropoff. This is extremely important. Students should arrive at the site 10 minutes before class starts and pick-up no later than 15 minutes after the session is finished. Be sure to have contact information for all parents in case a child is not picked up. Parents will also 19 need to fill out health forms to note allergies such as food and outdoor allergens. This way food snacks can be modified to meet special needs of the students. Part of the registration form should be to collect student t-shirt sizes. This will allow t-shirts to be ordered before the program. So if needed they could be handed out on the first day. Having matching shirts keeps students easily visible if you were to visit a different site each day or if other student activities occur at the host site. If you choose not to make camp shirts I would assign a color to each day. I would do red for animal day, blue for water day, green for plant day, brown or yellow for natural resource day and gray or purple for the first day. If the weather cooperates do as many activities outside as possible. Consider arranging for a live animal presentation on animal day if possible. If traveling each day choose a zoo or farm for this day. For the plant day and natural resources day take the students to a site were they can see examples of different plants. If you go to water for the water day be sure to ask parents, not students, if their child can swim.. Remember the activities and crafts are just recommendations and the instructor should add in material that is relevant to their area. The instructor may need to add in more supporting information if the students do not grasp the concepts presented as written. The following is a break down of the AgVenture Science program. Each day has a series of activities, a craft, and a snack that will help students to make valuable connections between agriculture and science. Remember to keep the atmosphere light and fun. Encourage students to ask questions and try new things. The goal of this program is to expand science interest, if the program is not fun and creative it can actual reduce interest in science. All handouts are located at the end of the curriculum. Each activity has its 20 benchmark listed with it based on Michigan curriculum framework. Sample timeline for daily activities: Activities should take twenty to thirty minutes each. Crafts will take any where from thirty to forty minutes. Coloring activities will take about five to ten minutes. Snacks will take about twenty to thirty minutes. Please modify the time spent on various components of the schedules provided to meet your group’s needs. Day 1 9:00 - 9:10 Opening 9:10 - 9:40 Activity 1- My name is 9:40- 10:20 Activity 2 – Is this Agriculture? 10:30- 11:00 Craft 1- Make your name tag with Ag products 11:00- 11:20 Snack 11:20-11:50 Activity 3 – What’s my job? 11:50-12:00 Review and wrap-up Day 2 9:00 - 9:20 Activity 1 – Seed Planting Story 9:20 - 9:50 Craft 1 – Decorate a flower pot 9:50- 10:20 Activity 2 – Can you measure a seed? 10:30- 11:20 Activity 3 – A walk in the world of plants 11:20- 11:30 Snack 11:40-11:50 Activity 4 – Plant you flower pot 11:50-12:00 Review and wrap-up 21 Day 3 9:00 - 9:20 Activity 1 – Who’s my mommy 9:20 - 9:50 Activity 2 – Am I wild? 9:50- 10:20 Activity 3 – What do animals need to survive? 10:30- 11:00 Snack 11:00- 11:30 Craft – Walk with the animals or plaster tracks 11:30-11:50 Activity 4 – What beak can eat the most? 11:50-12:00 Review and wrap-up Day 4 9:00 - 9:30 Activity 1 – Water on the Earth 9:30 - 9:50 Craft 1 and discussion of oceans and lakes - Color my water world 9:50- 10:20 Activity 2 - Create a water story 10:20- 10:50 Activity 3 – Water cycle song and dance 10:50- 11:10 Craft 2 - Color the water cycle 11:10-11:30 Snack 11:30-11:50 Play water balloon toss game or explore water source 11:50-12 :00 Review and wrap-up Day 5 9:00 - 9:30 Activity 1 – Can we make a change here? 9:30 - 10:00 Activity 2 – The 3 R’s 10:00- 11:00 Craft 1 – From trash to treasure 11:00 11:30 Craft 2 – Make recycled paper 11:30-12:00 Review, Certificates and snack 22 Day 1 - Opening the day: Welcome to AgVenture Science. I am ___________________ and I will be your tour guide as we journey through the world of agriculture are you ready? Then let’s get started. First we need to get to know each other so let’s play a game. Activity 1: My name is. Objective: Student will begin to relate agriculture to their name and the alphabet. Benchmark: (C) I.1; 2 Directions: Have students gather in a circle or a square. Start with the teacher and then throw out a ball or stuffed animal. As each person gets the ball they answer the following line. My name is Amanda and that starts with the letter A and Apple also starts with A. Continue with this until every student says their name and repeats the information from the student before them. So student 2 would say Amanda and Apple start with A and my name is Dan and dog also starts with d. Supplies: a stuffed animal or a ball Activity 2: Is this Agriculture? Objective: Student will identify basic agriculture products. Student will use their senses to determine if a product is Agriculture related or not. Benchmark: (C) I.1; 2, (R) II.2; 1 23 Directions: This game will test student knowledge of agriculture’s scope and knowledge of Ag products. This is a pretest of student knowledge. Before the game start give each student a paper bookmark. Begin by passing an object to be identified around the group. After all the students have seen the item, have them vote on the item to see if the product is Ag related or not. Use the cards that say ‘agriculture’ or ‘not agriculture’ included in the handouts. Discuss each product and explain how it is or is not an agriculture product. Then as students choose the correct answer to ag or not ag give them a small sticker to add to the bookmark. The student with the most stickers can pick a bigger prize. Supplies:Ag products- clothes, food, flowers, animals, paper, plastic, pillow, lumber, and a chair. Not Ag related use things like metal screws, synthetic material like nylon and plastic. Small stickers and a bookmark to attach them t; small prizes for the winner like key chains or small toys. Cards for voting are located in the handout section. Craft 1: Make your nametag using Ag products. Objective: Student will create their nametag from agriculture products. Student will explore several different agriculture products and use them to create a nametag. Benchmark: (R) II.1;2 Directions: In the center of a piece of cardstock write each child’s name in large letters. Punch a hole in each top corner and attach the yarn. See sample nametag in handouts. 24 Give each student their card and the supplies minus the glue. This way they can practice before they make their final project. When the student is happy with their design give them glue and let them finish their tag. Tags will need to dry for at least an hour. The goal of this activity is to teach students about alternative uses for agriculture products. After the nametags are done would be a good time to talk about where the different products come from. Have each student show their nametag and tell what products they choose to use. This could be done after snack to allow for nametag drying time. Supplies: Cardstock cut into 5.5” X 8” pieces, samples of Ag products (dry seeds, corn husk, cotton leaves, etc.), yarn, glue or glue stick, rubber cement (is really good for attaching bulky/weird shaped items) and a hole-punch. Sample located in handouts. Snack: The snack should be composed of as many different Ag products as possible, like milk, cheese, crackers, or small sandwiches. Ask students where each item comes from. Talk about how many people it takes to make some of the items. Activity 3: What’s my job? Objective: Students will recognize agriculture related careers. Directions: 25 Show the group the pictures of people at work. Ask the group to identify the job. Again give out small stickers for right answers but be sure to call on as many different kids as possible. Then ask if the job is agriculture or not using the cards from activity one. All students who choose the correct card will get a sticker. Have students draw pictures of the career they would like to have if time permits. Possible jobs: Veterinarian, florist, farmer, clothing designer, gardener, and zookeeper. Supplies: Picture of people at work located in hand outs, paper and crayons. Use agriculture or not agriculture card from “Did agriculture make this?” Wrap up the day by reviewing all the activities. Give out prizes for having the most stickers. Students should take their bookmarks and pictures home but leave their nametags. Talk about what will happen tomorrow. Explain what color shirt they will wear if you are using the colored shirt system. Release session and make sure all students have been picked up. Evaluate the success of the day, consider the amount of time each activity took and adjust the number of activities for the next day. 26 Day 2 – Plant a seed day Give out nametags to take roll. Today is the day for green, plants that is. Are you ready to meet a seed and see how it becomes a plant? Let’s start with a story. Activity 1: Read a story about planting a seed. Objective: Student will be introduced to the topic of plant growth through observation. Directions: Read a story about planting a seed. Examples include: How a seed grows by Helen Jordan 1992, The Tiny Seed by Eric Carle 1997 or A Seed Grows b y Pamela Hickman 1997. Discuss the story by having kids retell the story using the pictures in the book. Then ask the following questions: 1. Has anyone ever planted a seed? 2. What do seeds look like? 3. Are they all the same size and color? Craft 1: Decorate a flowerpot. Objective: Student will create a hands-on project to increase communication at home about seeds and plants. Benchmarks: (R) II.1;2 , (LO) III.2;3 27 Directions: Make sure to clean the pots and dry them the day before, this will help the adhesive stick better. Write names on the bottom of the pot before starting the project. One-way to help student’s design their pot is to have them draw a picture on paper first then start the pot. Allow the student to create their own masterpiece by placing the pot on a piece of paper to protect the table. Give them the adhesive and a craft stick and any materials: stones, beads, and gems that can be attached to the pot with the adhesive. Demonstrate how to stick items to the pot by spreading adhesive on a small spot with the craft stick then press the item into the adhesive. When finished set the pots in a warm place to dry. So they can be used later for the pot a plant activity. Supplies: Clay pots (any size will work, but try for a size that will fit completely into a gallon size plastic bag), ceramic tile adhesive, craft sticks, beads, shells, rocks, pictures of flowers or silk flowers paper and crayons. Activity 2: Can you measure a seed? Objective: Student will be introduced to measurements used in science. Student will explore problem-solving skills to find answers to questions. Student will learn to measure seeds using standard tools. Benchmarks: (C) I.1;1, (LO) III.2;2 Directions: 28 Divide the group into sets of five to six students. Then give the group several different seeds to measure. Remember to first go over how to measure with a ruler. (Using metric will make it easier.) Make sure each group has several rulers and sheets of paper so everyone in the group can participate. Not all seeds will be measurable because of shape but let them try to see if they can figure out a way to get a measurement for all the seeds. After a few minutes have passed ask for ideas on how to measure different seeds. If no one suggests it then tell the students to try and trace the seeds on the paper and then measure the outline. Supplies: Several different types and sizes of seeds, rulers, pencils, string and paper. Activity 3: A walk in the world of plants Objective: Student will make observations as they do daily activities. Student will learn about seeds and the plant life cycle from hands-on interaction. Benchmarks: (C) I.1;1,3,4 , (LO) III.2;2 Directions: Take a walk through several areas were plant seeds could be found. Have the groups search for seeds as they walk. When someone finds seeds stop and look at the plant try to figure out how the seeds move away from the plant. While on the walk have some students drag an old blanket or stuffed animal behind him or her. At the end of the walk examine the object to see if you have collect any visitors. (Make sure not to tell the students why they are dragging the object because they may stop and look at it and the seeds may fall off before the group has a chance to see. Talk about way seeds would want 29 to stick to other objects. If time permits examine some of the seeds under a microscope or with a magnifying glass to see how they stick and what they look like. Use some Velcro to explain how some plants have little hooks that stick into other items. Supplies: Rope or string, several different types of stuffed animals made of different materials. Optional: magnifying lenses or microscope. Snack: Benchmark: (LO)III.2,5 Try to make today’s snack all plant based products (vegetables, fruits, soy, etc.). This would be a good time to review plant parts. Lettuce for leaves, carrots for roots, celery for stems and broccoli or cauliflower for flowers. Activity 4: Plant your pot. Objective: Students will plant a seed and water it. Directions: Take the pots decorated in the morning and fill them with potting soil about ¾ inch from the top. Then have the students choose a few seeds from the morning to plant and add some soil to finish filling the pot and water. Ziploc bags work as nice little green houses while the plants develop and are a good way for the students to get their project home with out a huge mess. Remind students that until the plant starts growing above the surface that they should not add water if they leave it in their plastic bag. 30 Remember to talk about how a plant grows and that it will need water, sunlight and nutrients to survive. Supplies: Decorated pots, seeds, soil, gallon Ziploc bags, and watering can with water. Review the day and remind students what color they will wear the next day (i.e.: red shirts for animal day). Send home the plant in the Ziploc bag. Remember to collect nametags. 31 Day 3 - The Wild World of Animals. Pass out nametags to take roll. Activity 1: Who’s My Mommy? Objective: Students will be able to determine adult and baby animals from visual observation. Benchmark: (C)I.1;2 , (LO) III.2;2 Directions: Give each student a picture of an animal; their job is to find their mom or baby depending on what picture they receive. They may not speak but can make their animal sound if they know what it is. As each pair is matched up have them find their home picture (forest, water, and farm). Students who find their correct home get a small piece of candy. Talk about why the babies may not always look like the adult animal like frogs and fish. Supplies: Enough pictures of baby animals and their mothers so each student gets a picture (If you have an odd number of students add a picture of an egg. At the end you can talk about all the animals that lay eggs.); sample pictures in hand outs. Activity 2: Am I wild? Objective: Students will learn the difference between a domestic animal and a wild animal. Benchmark: (C)I.1;2 Directions: 32 Divide the room or field in two. Explain that wild animals live in one part and domestic live in the other. The students will then run to whichever side they think the animal they have lives on and sit down. If students have trouble telling the difference between wild and domestic animals explain the term domestic (you should provide a brief definition) to them then ask if anyone wants to trade sides. Then ask each student to tell why his or her animal is domestic or wild. Once everyone chooses a side then tell the correct answer. (This is a good time to have little rewards like stickers or small candy.) Supplies: Pictures of wild and domestic animals you will need one picture for each student. (Samples in hand out) Activity 3: What do animals need to survive? Objective: Student will explain the four basic things needed for survival: air, food, water, space. Benchmark: (LE)III.4;3 Directions: Tell the group this box has everything an animal needs to survive. Explain “I want you to look at and inside this box and see what an animal needs to survive, but don’t tell any one what you saw.” When the group has examined the box then have volunteers describe what they saw and have them explain what the items represent. (Most will come up with food and water; some may come up with space or shelter from the box). You may have to explain that the box also contain something else that they could not see but an animal 33 must have it to survive take a few guesses then give the correct answer if it is not given (The answer you are looking for is air. Supplies: A box with a lid, a piece of food and a bottle of water. Snack: Try to use animal products like milk, meat, and cheese. This could also be a great time to make homemade butter or homemade ice cream. Talk about what animal the snacks come from. Craft: Walk with the animals Objective: Student will understand that all animals leave prints. Benchmark: (R)II.2;1 Directions: Show the students the tracks and have them guess what the track is. When they get it right they may stamp their paper with the track. That way they can take the sheet out with them on a nature walk. After the stamps have dried the sheets can be laminated or covered with contact paper. Supplies: Plastic animal tracks set, track rub plates and stamp pads, or paint and brushes, and sheets of paper or contact paper. 34 Alternate craft: Create a Plaster of Paris track casts in a petri dish Objective: Student will create a 3-d track to see how a track is made in the wild. Benchmark: (R)II.2;1 Directions: Mix the plaster of paris to a thick paste consistence. Fill the petri dish and smooth with a Popsicle stick then press the track into the wet plaster. Slowly lift the track out from one end. If the track print is bad just re smooth the plaster and try again. The tracks will need to dry over night. Make sure to remove the rubber track before it dries. Supplies: plaster of paris, petri dishes, rubber tracks Activity 4: What beak can eat the most? Objective: Student will explore how populations change over time to fit into their environment through modeling. Benchmark: (LE) III.4;2 Directions: Start by numbering off students based on the number of different utensils to be used. Spread out the objects or beans on a flat clean surface. Explain to the students that they have been turned into a flock of birds and they live on a very small island in the ocean. (Point out the food that has been laid out.) Give each student a stomach (small cup, or bag) and a beak (one of the utensils). Explain they may only put food into their stomach that has been collected with their beak; no hands may touch the food item. If a hand 35 touches the food it must be recollected to count. Arrange the students around the food in a circle with their backs to the food. Tell them the signal you will use for starting and stopping food collection. Start is harvest time and stop is harvest over. Remind them that only food in the cup counts. Usually thirty seconds is enough time for them to collect food as they get faster, shorten the time as needed. Then each student will count how many pieces they collected in their stomach. This will be recorded on a group sheet that shows how many of each utensil was given out for each round. Then by adding up the total pieces collected by each utensil, determine which utensil did the best and the worst for the harvest. At the end of the round the person with the lowest total food number will trade his or her utensil for the utensil with the highest food total for that round. (Remember to only change one utensil per round). Repeat the activity five to ten times. Then compare the changes from the beginning to the end. Make sure to start with an even number of utensils, if you have an odd number, set a student out until the second round and then have them become the utensil with the highest total. You can also add and subtract certain types of foods to show over feeding by one type of utensil. Supplies: 10 of each of the following (straws, cloths pins, forks, chopsticks, knives and spoons), an assortment of beans or other small objects of varying shapes and sizes, 20 cups or baggies. Review the day and remind students that Thursday is a blue shirt day. Collect nametags and send home track sheets. 36 Day 4 – Wacky Water Fun Pass out nametags to take roll. This day is designed for a location with no water. If you have a water source then modify activities to the outdoors. Use Project WILD Aquatic and Project WET to find actual water activities. Today is all about the water that covers our planet we will explore where water is found and the types of water available to humans for use. Activity 1- Water on the earth Objective: Student will differentiate land from water on a map or globe. Student will become familiar with the three states of water- liquid, solid, and gas. Benchmark: (PCM)IV.2;1 , (EG) V.1;1 , (EH)V.2;1 Directions: This game involves students tossing an inflated earth ball around in a circle. As the student catches the ball, have them count how many fingers touch water. Give them that many W’s to put on their shirt. Count the number of fingers that touch land and give them L’s to wear. When everyone has caught the ball and has their letters have the students count to see if they have more W’s or L’s. Divide the group by the higher number of W’s and L’s that each student has. The W’s should have more people. - Ask the students why there are more W’s than L’s? Try to get as many answers as possible before you explain 37 that the earth is 70+% covered by water. This would be a good time to talk about the different forms water comes in ice, liquid- fresh or salt, and vapor. Supplies: Inflatable world ball or globe, labels or sticker with W’s and L’s on them Craft 1: Color my water world Objective: Students will learn to recognize the major bodies of water on a world map. Benchmark: (R)II.2;1 Directions: Show students a map of the globe and explain that maps are colored green for land and blue for water. Then ask the students to identify the United States and the Great Lakes by pointing to them on their map. Finish by having students color the globe using green for land and blue for water. Talk about how all the land is surrounded by water. Talk about the oceans and the Great Lakes. Supplies: Blue and green crayons and maps of the globe found in handouts. Activity 2: Create a water story Objective: Students will be able to explain the water cycle. Benchmark: (R)II.2;1 , (EH)V.2;2 38 Directions: Sit the group in a circle and start telling the story of a little drop of water who wants to travel the world. Have the students give you ideas where the drop should go on its travels. You will need to work the ideas into the water cycle. Explain how the drop could travel and then end up back in the same place. You could use a large sheet of paper to draw pictures of (Project WET has an imaginary water field trip if you need help getting started. You could even tell that story then have the students make up their own stories and draw pictures. Supplies: Paper and crayons Activity 3- Water cycle song and dance Objective: Students will be able to explain the steps of the water cycle. Benchmark: (EH)V.2;2 Directions: This is a great activity to get kids up and moving as well as teaching them correct terminology for the water cycle. Water Cycle Song (to the tune of Clementine) EVAPORATION, CONDENSATION, PRECIPITATION on my head ACCUMULATION, WATER CYCLE, And we start all over again (Push both palms up, palms parallel to floor) (Push with arms straight out to the side) (Pretend to "rain" on head) (Make arms sweep back and forth in front) (Arms rotate in circle in front) (Turn around in place in a circle) This should be repeated several times as a group then ask for brave volunteers to do it for the group the next day. 39 Supplies a picture or poster of the Water cycle to explain the words to the song. Craft 2: Color the water cycle Objective: Student will be able to identify 4 parts of the water cycle. Benchmark: (EH)V.2;2 Directions: Have students color the cycle and explain it to each other so they can then go home and teach their families. Supplies: Crayons and water cycle picture with the words already on it found in handouts Snack: Use watery-fruits like watermelon and make Kool-aid to discuss how all foods have water in them even dehydrated fruits. Talks about how even students are made up of water as well. Review the day and talk about the next day. Remind students Friday is a brown or purple shirt day. Collect nametags. 40 Day 5 - Conservation Station: Pass out nametags for roll. Welcome to the conservation station. Today we will learn to save the planet one person at a time. Are you ready for the challenge? Let’s get started. Conservation means what? (Take volunteer answers). Then explain that to conserve is to for the future. Preservation is ‘saving (not using) things for the future’. Conservation is using what we have WISELY. Activity 1- Can we make a change here? Objective: Students will learn what it means to conserve. Students will learn to identify ways they can conserve. Benchmark: (R)II.1;4 , (LE)III.4;3 Directions: In this activity break students into small groups and give them a picture with some people not conserving things and have them explain ways to save or better use things. After each group has talked about their picture give them a new picture to look at. Have students list or discuss one way they conserve at home (ie. recycling) and one way they can improve their conservation efforts (ie: not letting the water run when they brush their teeth.) Supplies: Photos of people doing everyday activities that are wasteful. Activity 2- The 3 R’s Objective: 41 Teach students the three R’s that are reduce, reuse, and recycle. Benchmark: (R)II.1;4 , (EG) V.1;6 Directions: This game will teach students to reduce, reuse, and recycle. The order is important to teach to minimize confusion later. Teach students the 3 R’s: reduce, reuse, and recycle. Explain how we do each these things before they start to sort. Then show a pile of trash to the group. Explain that they have been hired to clean up a park but they can’t throw any thing away. Next have them sort the items into three piles items that could be reduced, reused, or recycled. (For safety you can have the students wear plastic gloves). When they are done ask if any item fits into all three R’s. If they answer yes ask which one and how it fits. Supplies: Several clean items of trash (coffee can, soup can, paper, cereal box and bag, candy wrappers pop bottles) three table signs for sorting the trash found in handouts. Craft 1- From Trash to Treasure Objective: Student will create a mobile to remind them of the three R’s. Benchmark: (EG) V.1;6 Directions: Create a trash mobile that teaches about the 3 R’s. Use the string to attach items to the hanger and the paper to make labels for the item that say reduce, reuse, and recycle. 42 Every student should have at least 3 items. One way to get trash for the mobiles is to take a short walk and pick up a small area. This will also teach students to clean up the areas they visit. Be sure to cover safety before up pick up anything. Supplies: Trash, glue, paper, string, and hangers, words from handouts Craft 2- Make recycled paper Objective: Student will create a new product from old products to learn about reusing items. Benchmark: (EG) V.1;6 Directions: Begin by having students tearing up old newspaper and scraps of colored paper into oneinch pieces. Fill a blender half full of newspaper pieces then add about 2/3 the way full with water. Blend into pulp depending on the fineness you like, at the last minute add the colored paper to color the pulp. (Use one color at a time) Then using cookie cutters on a sponge or a piece of screen add the pulp to the cookie cutter until full. (Seeds could be added to the pulp before it is pressed to make grow cards). Press down on the pulp to squeeze the water out. Transfer the cutter with pulp to a new sponge and press again. Be sure to wring out the first sponge, as you will use it again. Repeat this process until the paper is flat, and then remove the cutter. Press the paper between to sheets of dry paper towel and leave it to dry. Supplies: Newspaper, scraps of construction paper, blender, water, sponges, and cookie cutters. 43 To finish off the week, reviews all the topics you have covered ask students questions and give out little prizes for correct answers. Questions: Show some ag not ag products ask the students to identify them. Show some wild and domestic pictures and ask them to identify them. This would be a good time to survey the kids about what they liked and disliked during the week. Finally, give each student a certificate for completing the program. SnackMake everyone an ice cream cones or hot dogs for snack. Make sure to send home their nametags. 44 Supply list for AgVenture Science Program Day 1 Enough Agriculture/ Not Agriculture cards for each student. I would laminate them to make them stronger. Bookmarks for stickers Stickers and prizes for games. Did ag make this?: cloth, food, flowers, animals, paper, plastic, pillow, lumber, chair, and several other items that are not Ag related use things like metal screws, synthetic material like nylon and plastic Ag nametags: Cardstock cut into 5.5” X 8” pieces, samples of Ag products (dry seeds, corn husk, cotton leaves, saw dust, leather and etc.), yarn, glue or glue stick and a holepunch. Snack: milk, cheese, crackers, fruits, vegetables, and meat What’s my job? : Cards with job pictures 5x7 or 8x10 will work best. These could also be laminated. Also reuse ag / not ag cards. Paper and crayons Day 2 Seed Story: The Tiny Seed by Eric Carle ISBN: 0689842449 Publisher Aladdin A Seed Grows: by Pamela Hickman ISBN: 1550742000 Publisher Kids Can Press How a Seed Grows: by Helene Jordan ISBN: 0664451070 Publisher Harper Trophy Decorate a pot: clay pots any size will work (but try for a size that will fit completely into a gallon size plastic bag), ceramic tile adhesive, craft sticks, beads, shells, rocks, Permanent marker, pictures of flowers or silk flowers paper and crayons. 45 Measure a seed: Several different types and sizes of seeds (squash, flower seeds, beans), rulers, pencils, string and paper. Walk with plants: Several stuffed animals or pieces of cloth tied to string that is about 4 feet long. Velcro samples. Magnifying glasses and or a microscope. Plant your pot: Decorated pots, soil, gallon Ziploc bags, and watering can with water. Day 3 Who’s my mommy: 4x6 or 5x7 size laminated pictures of moms and baby animals one for each student. A large picture of a forest, farm and a lake Candy Am I Wild? 4x6 or 5x7 laminated pictures of wild and domestic animals candy or stickers What do animals need to survive: a box, a piece of food and a bottle of water. Snack: milk, meat, eggs, and cheese Craft: Animal track stamps or rub plates, ink or paint paper, contact paper or a laminator Adaptation: straws, cloths pins, forks, chopsticks, knives and spoons (be surer to have extras of each item). Also you will need an assortment of beans and other small objects of varying shapes and sizes (paper clips, foam pieces, and pasta). Also each student will need a stomach (cup or baggy). Day 4 Water on Earth: inflatable globe, stickers with the letter w and l on them Color my world: blue and green crayons, maps of the globe Create a water story: paper, crayons, and pencils 46 Water cycle song: copies of words and poster of the water cycle Day 5 The 3 R’s: Several clean items of trash (coffee can, soup can, paper, cereal box and bag, candy wrappers pop bottles) Three table signs for sorting the trash. Can we conserve: enough laminated 8x10 photos for two for each group. From Trash to Treasure: trash, glue, paper, string, and hangers Make recycled paper: old newspaper, scrapes of construction paper, blender, water, sponges, and cookie cutters. Certificates: enough for one for each student 47 Shopping List: Plaster of paris Beads Petri dishes Silk flowers Craft sticks Small toys Glue Magnifying glasses Paper Inflatable globe Crayons Cookie cutters Dry bean mix Sponges Small clay pots Blender Tile adhesive Hangers plastic or metal Rocks Velcro Potting soil Leather Seeds Ziploc bags- gallons and sandwich sizes String Dixie and drinking cups Scissors Paper clips Hole-punch Pasta Stickers Candy Bookmarks Spoons Pencils Straws Rulers Knives Shells Chopsticks Cloths pins Forks 48 HANDOUTS Activity one and two: Did Agriculture make this? And What’s my job? NOT Agriculture Agriculture Craft 1: Make your nametag using Ag products X X AMANDA 49 Activity 2: What’s My Job? Sample Pictures for flash cards. Enlarge to 5x7 or 8x10 and Laminate 50 51 52 Day 3 Activity 1: Who’s my mommy? Enlarge to 4x6 or 5x7 and laminate 53 54 Forest, Farm, Lake 55 DAY 3 Activity 2: Am I wild? Example pictures. Enlarge to 4x6or 5x7 and Laminate. 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