Chapter 8: Exceptions and I/O Streams Presentation slides for Java Software Solutions Foundations of Program Design Third Edition by John Lewis and William Loftus Java Software Solutions is published by Addison-Wesley Presentation slides are copyright 2002 by John Lewis and William Loftus. All rights reserved. Instructors using the textbook may use and modify these slides for pedagogical purposes. Exceptions and I/O Streams Now we can explore two related topics further: exceptions and input/output streams Chapter 8 focuses on: • • • • • • • • • the try-catch statement exception propagation creating and throwing exceptions types of I/O streams Keyboard class processing reading and writing text files object serialization and deserialization more GUI components animations 2 Exceptions An exception is an object that describes an unusual or erroneous situation Exceptions are thrown by a program, and may be caught and handled by another part of the program A program can be separated into a normal execution flow and an exception execution flow An error is also represented as an object in Java, but usually represents a unrecoverable situation and should not be caught 3 Exception Handling Java has a predefined set of exceptions and errors that can occur during execution A program can deal with an exception in one of three ways: • ignore it • handle it where it occurs • handle it an another place in the program The manner in which an exception is processed is an important design consideration 4 Exception Handling If an exception is ignored by the program, the program will terminate abnormally and produce an appropriate message The message includes a call stack trace that indicates the line on which the exception occurred The call stack trace also shows the method call trail that lead to the attempted execution of the offending line • The getMessage method returns a string explaining why the exception was thrown • The printStackTrace method prints the call stack trace See Zero.java (page 449) 5 The try Statement To process an exception when it occurs, the line that throws the exception is executed within a try block A try block is followed by one or more catch clauses, which contain code to process an exception Each catch clause has an associated exception type and is called an exception handler When an exception occurs, processing continues at the first catch clause that matches the exception type See ProductCodes.java (page 451) 6 The finally Clause A try statement can have an optional clause following the catch clauses, designated by the reserved word finally The statements in the finally clause always are executed If no exception is generated, the statements in the finally clause are executed after the statements in the try block complete If an exception is generated, the statements in the finally clause are executed after the statements in the appropriate catch clause complete 7 Exception Propagation An exception can be handled at a higher level if it is not appropriate to handle it where it occurs Exceptions propagate up through the method calling hierarchy until they are caught and handled or until they reach the level of the main method A try block that contains a call to a method in which an exception is thrown can be used to catch that exception See Propagation.java (page 455) See ExceptionScope.java (page 456) 8 The throw Statement A programmer can define an exception by extending the Exception class or one of its descendants Exceptions are thrown using the throw statement Usually a throw statement is nested inside an if statement that evaluates the condition to see if the exception should be thrown See CreatingExceptions.java (page 459) See OutOfRangeException.java (page 460) 9 Checked Exceptions An exception is either checked or unchecked A checked exception either must be caught by a method, or must be listed in the throws clause of any method that may throw or propagate it A throws clause is appended to the method header The compiler will issue an error if a checked exception is not handled appropriately 10 Unchecked Exceptions An unchecked exception does not require explicit handling, though it could be processed that way The only unchecked exceptions in Java are objects of type RuntimeException or any of its descendants Errors are similar to RuntimeException and its descendants • Errors should not be caught • Errors do not require a throws clause I/O Streams A stream is a sequence of bytes that flow from a source to a destination In a program, we read information from an input stream and write information to an output stream A program can manage multiple streams simultaneously I/O Streams The java.io package contains many classes that allow us to define various streams with particular characteristics Some classes assume that the data consists of characters Others assume that the data consists of raw bytes of binary information Streams can be further subdivided as follows: • data stream, which acts as either a source or destination • processing stream, which alters or manipulates the basic data in the stream I/O Streams Input Streams Output Streams Character Streams Byte Streams Data Streams Processing Streams Character vs. Byte Streams A character stream manages 16-bit Unicode characters A byte stream manages 8-bit bytes of raw binary data • A program must determine how to interpret and use the bytes in a byte stream • Typically they are used to read and write sounds and images The InputStream and OutputStream classes (and their descendants) represent byte streams The Reader and Writer classes (and their descendants) represent character streams Data vs. Processing Streams A data stream represents a particular source or destination such as a string in memory or a file on disk A processing stream (also called a filtering stream) manipulates the data in the stream • It may convert the data from one format to another • It may buffer the stream The IOException Class Operations performed by the I/O classes may throw an IOException • A file intended for reading or writing might not exist • Even if the file exists, a program may not be able to find it • The file might not contain the kind of data we expect An IOException is a checked exception Standard I/O There are three standard I/O streams: • standard input – defined by System.in • standard output – defined by System.out • standard error – defined by System.err System.in typically represents keyboard input System.out and System.err typically represent a particular window on the monitor screen We use System.out when we execute println statements Standard I/O PrintStream objects automatically have print and println methods defined for them The PrintWriter class is needed for advanced internationalization and error checking The Keyboard Class The Keyboard class was written by the authors of your textbook to facilitate reading data from standard input Chapter 5 explored some of the underlying issues Now we can examine the processing of the Keyboard class further The Keyboard class: • • • • • declares a useful standard input stream handles I/O exceptions that may be thrown parses input lines into tokens converts an input value into the expected type handles conversion problems The Keyboard Class The Keyboard class declares the following input stream: InputStreamReader isr = new InputStreamReader (System.in) BufferedReader stdin = new BufferedReader (isr); The InputStreamReader object converts the original byte stream into a character stream The BufferedReader object allows us to use the readLine method to get an entire line of input The Keyboard Class Each invocation or readLine is performed inside a try block The Keyboard class uses a StringTokenizer object to extract tokens The Keyboard class performs type conversions as needed Text Files Information can be read from and written to text files by declaring and using the correct I/O streams The FileReader class represents an input file containing character data The FileReader and BufferedReader classes together create a convenient text file output stream See CheckInventory.java (page 468) See InventoryItem.java (page 470) Text Files The FileWriter class represents a text output file, but with minimal support for manipulating data Therefore, the PrintWriter class provides print and println methods See TestData.java (page 472) Output streams should be closed explicitly Object Serialization Object serialization is the mechanism for saving an object, and its current state, so that it can be used again in another program The idea that an object can “live” beyond the program execution that created it is called persistence Object serialization is accomplished using the Serializable interface and the ObjectOutputStream and ObjectInputStream classes The writeObject method is used to serialize an object The readObject method is used to deserialize an object Object Serialization ObjectOutputStream and ObjectInputStream are processing streams that must be wrapped around an OutputStream or an InputStream See WriteCountryInfo.java (page 475) See CountryInfo.java (page 477) Once serialized, the objects can be read again into another program See ReadCountryInfo.java (page 479) Object Serialization Serialization takes into account any other objects that are referenced by an object being serialized, saving them too Each such object must also implement the Serializable interface Many classes from the Java class library implement Serializable, including the String class The ArrayList class also implements the Serializable interface, permitting an entire list of objects to be serialized in one operation The transient Modifier When we serialize an object, sometimes we prefer to exclude a particular piece of information such as a password The reserved word transient modifies the declaration of a variable so that it will not be included in the byte stream when the object is serialized For example private transient int password; File Choosers A GUI-based program sometimes involve the use of external files A file chooser is a specialized dialog box created using the JFileChooser class A file chooser allows the user to browse a disk or other storage device to select a file A text area is similar to a text field, but can contain multiple lines See DisplayFile.java (page 482) The DisplayFile Program Color Choosers A color chooser is a component that allows a user to specify a color It is similar to a file chooser in that it displays a special purpose dialog box It is created using the JColorChooser class A color can be selected using swatches or RGB values See DisplayColor.java (page 484) The DisplayColor Program Image Icons An image icon object represents an image ImageIcon objects use either JPEG or GIF images They can be used in several situations, such as being displayed in a label A JLabel can contain a String, and ImageIcon, or both The orientation of the label's text and image can be set explicitly See LabelDemo.java (page 487) See LabelPanel.java (page 488) The LabelDemo Program Key Events A key event is generated when a keyboard key is pressed Constants in the KeyEvent class can be used to determine which key was pressed The KeyListener interface contains three methods, representing three events: • key pressed – a key is pressed • key released – a key is released • key typed – called when a pressed key produces a key character See Direction.java (page 490) See DirectionPanel.java (page 491) The Direction Program Animations An animation is a series of images that gives the appearance of movement To create the illusion of movement, we use a timer to change the scene after an appropriate delay The Timer class of the javax.swing package represents a component, even though it has no visual representation A Timer object generates an action event at specified intervals Animations The start and stop methods of the Timer class start and stop the timer The delay can be set using the Timer constructor or using the setDelay method See graphics/Rebound.java (page 496) See graphics/ReboundPanel.java (page 497) The Rebound Program Summary Chapter 8 has focused on: • • • • • • • • • • the try-catch statement exception propagation creating and throwing exceptions types of I/O streams Keyboard class processing reading and writing text files object serialization and deserialization more GUI components key events animations