Virtual Memory & Address Translation Vivek Pai Princeton University General Memory Problem • We have a limited (expensive) physical resource: main memory • We want to use it as efficiently as possible • We have an abundant, slower resource: disk Oct 9, 2001 Virtual Memory & Translation 2 Lots of Variants • Many programs, total size less than memory – Technically possible to pack them together – Will programs know about each other’s existence? • One program, using lots of memory – Can you only keep part of the program in memory? • Lots of programs, total size exceeds memory – What programs are in memory, and how to decide? Oct 9, 2001 Virtual Memory & Translation 3 History Versus Present • History – Each variant had its own solution – Solutions have different hardware requirements – Some solutions software/programmer visible • Present – general-purpose microprocessors – One mechanism used for all of these cases • Present – less capable microprocessors – May still use “historical” approaches Oct 9, 2001 Virtual Memory & Translation 4 Many Programs, Small Total Size • Observation: we can pack them into memory • Requirements by segments – Text: maybe contiguous – Data: keep contiguous, “relocate” at start – Stack: assume contiguous, fixed size • Just set pointer at start, reserve space – Heap: no need to make it contiguous Oct 9, 2001 Virtual Memory & Translation 5 Many Programs, Small Total Size • Software approach – Just find appropriate space for data & code segments – Adjust any pointers to globals/functions in the code – Heap, stack “automatically” adjustable • Hardware approach – Pointer to data segment – All accesses to globals indirected Oct 9, 2001 Virtual Memory & Translation 6 One Program, Lots of Memory • Observations: locality – Instructions in a function generally related – Stack accesses generally in current stack frame – Not all globals used all the time • Goal: keep recently-used portions in memory – Explicit: programmer/compiler reserves, controls part of memory space – “overlays” – Note: limited resource may be address space Oct 9, 2001 Virtual Memory & Translation 7 Many Programs, Lots of Memory • Software approach – Keep only subset of programs in memory – When loading a program, evict any programs that use the same memory regions – “Swap” programs in/out as needed • Hardware approach – Don’t permanently associate any address of any program to any part of physical memory • Note: doesn’t address problem of too few address bits Oct 9, 2001 Virtual Memory & Translation 8 Why Virtual Memory? • Use secondary storage($) – Extend DRAM($$$) with reasonable performance • Protection – Programs do not step over each other – Communications require explicit IPC operations • Convenience – Flat address space – Programs have the same view of the world Oct 9, 2001 Virtual Memory & Translation 9 How To Translate • Must have some “mapping” mechanism • Mapping must have some granularity – Granularity determines flexibility – Finer granularity requires more mapping info • Extremes: – Any byte to any byte: mapping equals program size – Map whole segments: larger segments problematic Oct 9, 2001 Virtual Memory & Translation 10 Translation Options • Granularity – Small # of big fixed/flexible regions – segments – Large # of fixed regions – pages • Visibility – Translation mechanism integral to instruction set – segments – Mechanism partly visible, external to processor – obsolete – Mechanism part of processor, visible to OS – pages Oct 9, 2001 Virtual Memory & Translation 11 Translation Overview CPU virtual address Translation (MMU) physical address Physical memory Oct 9, 2001 I/O device • Actual translation is in hardware (MMU) • Controlled in software • CPU view – what program sees, virtual memory • Memory view – physical memory Virtual Memory & Translation 12 Goals of Translation • Implicit translation for each memory reference • A hit should be very fast • Trigger an exception on a miss paging • Protected from user’s faults Oct 9, 2001 Registers Virtual Memory & Translation Cache(s) 10x DRAM 100x Disk 10Mx 13 Base and Bound virtual address + physical address Oct 9, 2001 • Built in Cray-1 bound • A program can only access physical memory in > [base, base+bound] error • On a context switch: base save/restore base, bound registers • Pros: Simple • Cons: fragmentation, hard to share, and difficult to use disks Virtual Memory & Translation 14 Segmentation Virtual address segment offset seg size .. . + physical address Oct 9, 2001 > • Have a table of (seg, size) • Protection: each entry has error – (nil, read, write, exec) • On a context switch: save/restore the table or a pointer to the table in kernel memory • Pros: Efficient, easy to share • Cons: Complex management and fragmentation within a segment Virtual Memory & Translation 15 Paging Virtual address VPage # page table size offset error • Use a page table to > translate Page table • Various bits in each entry PPage# ... • Context switch: similar to ... .. the segmentation scheme . • What should be the page PPage# ... size? • Pros: simple allocation, easy to share PPage # offset • Cons: big table & cannot Physical address deal with holes easily Oct 9, 2001 Virtual Memory & Translation 16 How Many PTEs Do We Need? • Assume 4KB page – Equals “low order” 12 bits • Worst case for 32-bit address machine – # of processes 220 • What about 64-bit address machine? – # of processes 252 Oct 9, 2001 Virtual Memory & Translation 17 Segmentation with Paging Virtual address Vseg # seg size .. . VPage # offset Page table PPage# ... .. . PPage# > error Oct 9, 2001 ... ... PPage # offset Physical address Virtual Memory & Translation 18 Multiple-Level Page Tables Virtual address dir table offset pte .. . Directory .. . .. . .. . What does this buy us? Sparse address spaces and easier paging Oct 9, 2001 Virtual Memory & Translation 19 Inverted Page Tables Physical address Virtual address pid vpage offset k 0 pid vpage k offset • Main idea – One PTE for each physical page frame – Hash (Vpage, pid) to Ppage# • Pros – Small page table for large address space • Cons – Lookup is difficult – Overhead of managing Inverted page table hash chains, etc Oct 9, 2001 Virtual Memory & Translation 20 n-1 Virtual-To-Physical Lookups • Programs only know virtual addresses • Each virtual address must be translated – May involve walking hierarchical page table – Page table stored in memory – So, each program memory access requires several actual memory accesses • Solution: cache “active” part of page table Oct 9, 2001 Virtual Memory & Translation 21 Translation Look-aside Buffer (TLB) Virtual address VPage # offset VPage# PPage# VPage# PPage# .. . ... ... VPage# PPage# ... Miss Real page table TLB Hit PPage # offset Physical address Oct 9, 2001 Virtual Memory & Translation 22 Bits in A TLB Entry • Common (necessary) bits – – – – Virtual page number: match with the virtual address Physical page number: translated address Valid Access bits: kernel and user (nil, read, write) • Optional (useful) bits – – – – Process tag Reference Modify Cacheable Oct 9, 2001 Virtual Memory & Translation 23 Hardware-Controlled TLB • On a TLB miss – Hardware loads the PTE into the TLB • Need to write back if there is no free entry – Generate a fault if the page containing the PTE is invalid – VM software performs fault handling – Restart the CPU • On a TLB hit, hardware checks the valid bit – If valid, pointer to page frame in memory – If invalid, the hardware generates a page fault • Perform page fault handling • Restart the faulting instruction Oct 9, 2001 Virtual Memory & Translation 24 Software-Controlled TLB • On a miss in TLB – – – – – Write back if there is no free entry Check if the page containing the PTE is in memory If no, perform page fault handling Load the PTE into the TLB Restart the faulting instruction • On a hit in TLB, the hardware checks valid bit – If valid, pointer to page frame in memory – If invalid, the hardware generates a page fault Oct 9, 2001 • Perform page fault handling • Restart the faulting instruction Virtual Memory & Translation 25 Hardware vs. Software Controlled • Hardware approach – Efficient – Inflexible – Need more space for page table • Software approach – Flexible – Software can do mappings by hashing • PP# (Pid, VP#) • (Pid, VP#) PP# – Can deal with large virtual address space Oct 9, 2001 Virtual Memory & Translation 26 Cache vs. TLBs • Similarities – Both cache a portion of memory – Both write back on a miss • Combine L1 cache with TLB – Virtually addressed cache – Why wouldn’t everyone use virtually addressed caches? Oct 9, 2001 • Differences – Associativity • TLB is usually fully setassociative • Cache can be directmapped – Consistency • TLB does not deal with consistency with memory • TLB can be controlled by software Virtual Memory & Translation 27 Caches vs. TLBs Similarities • Both cache a portion of memory • Both read from memory on misses Differences • Associativity – TLBs generally fully associative – Caches can be direct-mapped • Consistency – No TLB/memory consistency – Some TLBs software-controlled Combining L1 caches with TLBs • Virtually addressed caches • Not always used – what are their drawbacks? Oct 9, 2001 Virtual Memory & Translation 28 Issues • What TLB entry to be replaced? – Random – Pseudo LRU • What happens on a context switch? – Process tag: change TLB registers and process register – No process tag: Invalidate the entire TLB contents • What happens when changing a page table entry? – Change the entry in memory – Invalidate the TLB entry Oct 9, 2001 Virtual Memory & Translation 29 Consistency Issues • Snoopy cache protocols can maintain consistency with DRAM, even when DMA happens • No hardware maintains consistency between DRAM and TLBs: you need to flush related TLBs whenever changing a page table entry in memory • On multiprocessors, when you modify a page table entry, you need to do “TLB shoot-down” to flush all related TLB entries on all processors Oct 9, 2001 Virtual Memory & Translation 30 Issues to Ponder • Everyone’s moving to hardware TLB management – why? • Segmentation was/is a way of maintaining backward compatibility – how? • For the hardware-inclined – what kind of hardware support is needed for everything we discussed today? Oct 9, 2001 Virtual Memory & Translation 31