10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 MULTIMEDIA IN HIGHER EDUCATION: PROLIFERATION OF TOOLS + PAUCITY OF RESEARCH = OPPORTUNITIES Authors Janette Moody, Ph.D., The Citadel (contact author) 843-953-6947 and Gregory L. Krippel, Ph.D., Coastal Carolina University 843-349-2643 ABSTRACT Investments in what is termed “classroom technology” take many forms today, ranging from synchronous and asynchronous distance learning systems to interactive smart boards to VCR players and interactive computer simulations. Each of these delivery methods could be construed as providing some form of multimedia. The reasons for these investments vary, but seldom if ever are the decisions to purchase made on the basis of pedagogical research supporting the acquisition. This paper provides a framework for viewing and organizing research on the use of one major component of classroom technology, e.g. multimedia, for educational purposes. This framework October 15-16, 2010 Rome, Italy 1 10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 highlights under-researched areas to illustrate opportunities for future studies that could help clarify the appropriate use of multimedia by educators. The paper begins with a review of what educators and researchers consider multimedia and its importance to the learning process. We next provide a representative review of recent research findings across a variety of disciplines, and conclude with a discussion of promising areas of additional research to guide educators wishing to utilize multimedia tools. INTRODUCTION Universities have invested significant resources in classroom technologies, ranging from synchronous and asynchronous distance learning systems to interactive smart boards to VCR players and interactive computer simulations. One reason given for the expenditures is that instruction can be tailored to each student’s learning needs, allowing for mass customization as well as substantial productivity increases by faculty (Taylor and Schmidtlein, 2000). However, while installation of state-of-the art technology has been viewed as a competitive tool for attracting students, faculty (Parker and Burnie, 2009) and possibly donors, few faculty or administrators can articulate the pedagogical research supporting a specific technology’s contribution to learning effectiveness. Furthermore, surveys within the last decade indicated that the technology of choice was actually very “low tech” for a significant number of faculty who preferred the use of overhead transparencies and projectors which they believed “greatly enhanced their teaching effectiveness” (Peluchette and Rust, 2005, p. 202). Factors commonly cited as necessary in order for faculty to adopt new instructional tools are organizational support October 15-16, 2010 Rome, Italy 2 10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 and training resources (Keengwe, Kidd, and Kyei-Blankson, 2009), rather than evidence of the effectiveness of the tools. Given the speed of innovation in, and the diversity of, technological instructional tools, an examination of the pedagogical research supporting their use can provide insight into those areas of mature research and those areas ripe for new insights. MULTIMEDIA DEFINED Humans receive data through multiple channels, i.e. media, including audio and visual channels (Paivio, 1969) as well as touch, taste and smell. To date, little if any research in the educational use of multimedia has considered the channels of touch, taste or smell. Clark and Feldon (2005) indicate that while touch, taste and smell are sensory modes, there are limitations on the media by which they can be represented. Although at its most basic definition, the term multimedia would imply the use of more than one medium (Yu, et al., 2009), other definitions are more stringent such as Tannenbaum’s (1998) definition that multimedia must include an interactive component which allows the user to interact with the material, influencing the course of a computer-controlled presentation. More typically the term implies conveying information through some combination of two or more forms of text, graphics, animations, and video with images and voices (Woo, 2009). Swisher (2007) indicates that the use of media for instructional purposes can be traced back to 1919 in the United States, and media comparison studies since the 1950’s under the auspices of October 15-16, 2010 Rome, Italy 3 10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 Yale University’s Communication Research Program. Unfortunately these early studies left much to be desired in that they focused on the delivery mechanism rather than the instructional methods, and often the instructional methods failed to understand the cognitive processes involved in learning. To address this void, research developed to provide a deeper understanding of the “cognitive architecture”, i.e., the cognitive processes at work (Reed, 2006). Regardless of whether one utilizes a basic definition or a more stringent one, the implication in the literature is that regardless of the “combinations or permutations of common media formats, the whole should be greater than the sum of the parts.” (Zhang, et al., 2008, p.156). It is in fact this very wealth of combinations of audio, animation, video, simulations, interactive diagrams, etc. that fosters the development of a myriad of instructional designs that yield mixed research outcomes regarding the effectiveness of multimedia to enhance learning. The following section provides research examples that have examined the effectiveness of multimedia as a learning tool. MULTIMEDIA RESEARCH: THEORETICAL FOUNDATIONS AND RESEARCH RESULTS Swisher (2007) provides an overview of the two major theories of learning used in current research as a basis for instructional designs: Cognitive Load Theory (Sweller, 2005) and Mayer’s (2005) Cognitive Theory of Multimedia Learning (CTML) based on Paivio’s (1969) Dual Coding Theory. The CTML utilizes the concept of dual modalities to denote the two major delivery means (e.g., visual and/or auditory formats) whereby the senses of seeing and hearing can perceive information. Additional theories of multimedia learning processes have been October 15-16, 2010 Rome, Italy 4 10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 proposed by Samaras, et al., (2006) that incorporate variables such as content, learner’s prior knowledge, learning styles, etc. As noted above, some have concluded that placing more items into the multimedia mix for instructional delivery is better than fewer items and thus proceed to do so now that technological advances have made doing so more affordable and accessible than ever. Unfortunately, the mixed results in learning outcomes from applying multimedia instruction would indicate that a deeper understanding of the variables at work is warranted. Thus the representative review presented in Table 1 of research testing various aspects of multimedia instructional design features can provide a starting point for those wishing to respond to under-researched areas and/or interested in adding selected multimedia features to their academic programs. Although additional research has been conducted in K-12 environments, all research studies cited in Table 1 were in college and university settings. RESEARCH OPPORTUNITIES Various authors have proposed the fundamental principles of effective multimedia instructional design (Zhang, et al., 2008; Swisher, 2007), some of which have been successfully implemented (Thompson & McGill, 2008) while others have not (Muller, et al., 2008). As seen in Table 1, the myriad of factors that can affect the research outcomes in instructional use of multimedia projects continue to lead to mixed results, providing numerous opportunities for additional, welldesigned, theoretically-based research projects. One under-researched topic involves the use of animated pedagogical agents (APA) to extend online learning from merely content enhancement October 15-16, 2010 Rome, Italy 5 10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 to include a “human” presence (Woo, 2009). Another unexplored area suggested by Bishop, et al. (2007) is to move beyond the use of sound for literal informative conveyance to produce a deeper and more sustained level of learning. A practical and insightful guide to developing effective research projects is provided by Muller, et al. (2006). Additional guidance can be found in Ke, et al.’s (2006) meta-analysis that focuses on the learning outcomes associated with animations as a specific form of multimedia. In order to provide actionable research results that informs the academic community, researchers are cautioned to focus on the critical issues of the paradigm of inquiry and the methodological issues associated with the myriad of variables (Kennedy, 2000). Finally, with the emergence of the mobile phone as the computing platform of choice for many students (Crow, et al., 2010) and the increased use of iPods (Doolittle & Mariano, 2008) and iPads, an expanded view of what constitutes an enhanced learning environment is becoming increasingly necessary and will itself expand the need for more focused research to promote effective learning outcomes. REFERENCES Austin, K.A. (2009). Multimedia learning: cognitive individual differences and display design techniques predict transfer learning with multimedia learning modules. Computers & Education, 53, 1339-1354. 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October 15-16, 2010 Rome, Italy 11 10th Global Conference on Business & Economics ISBN : 978-0-9830452-1-2 Table 1: Multimedia research and learning outcomes Media Theoretical Research Outcome Channel Basis Cited Performed and Content Area Audio Dual coding Yu, et al. No difference between performances under theory (Mayer & 2007 human audio and non-audio, but both outMoreno, 2002) performed the computer-audio (Instruction on “Item Response Theory”) Visual Dual coding Koehler, et Equivalent information recall from video - Video (Paivio, 1990) al., 2005 versus text for stories (Education) - Animation Dual modality Stelzer, et al., Multimedia learning out-performed textbook (Mayer, 2001) 2009 learning (Physics) Dual coding Doymus, et Learners with animation working in groups out(Paivio, 1990); al., 2010 performed the control (Electrochemisty) Social constructivists (Wu, 2003) Constructivist Ellis, 2004 Learners with animation out-performed textlearning (Smock, only learners in application knowledge 1981) (Boolean algebra) Visual Social agency Dunsworth & No learning improvement in audio over text. - Animated theory (Atkinson Atkinson, Audio + agent effect out-performed written with agent et al., 2005); 2007 text, but not for long-term retention (Human Dual modality circulatory system) (Mayer, 2001) None cited. Visual - Nonanimated - Animation with interactivity Audio/Visual None cited. Moundridou & Virou, 2002 Bridgemohan, et al., 2005 Constructivist learning model (Jonassen, 1992) Dual modality (Mayer, 2001) Evans & Gibbons, 2007 Sanchez & Garcia, 2008 CTML (Mayer, 2001, 2002) Austin, 2009 October 15-16, 2010 Rome, Italy No difference in learning outcomes with or without an agent (Mathematics) No learning improvement in multimedia presentation versus live facilitated case discussion (Pediatrics) Interactive learners out-performed on deep learning but not retention (Bicycle pumps) Those with visual aids for explanations outperformed audio aids (Geology) Learners with animation and expository text out-performed animation, text, and narration learners. Placement of text and individual differences also considered (Basis of lightning) 12