Chapter 13 Power Point slides

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Chapter 13:
Creating and Modifying Movies
Chapter Objectives
Movies, animations, and video
…oh my!
 We’re going to refer generically to captured (recorded)
motion as “movies.”
 This includes motion entirely generated by graphical
drawings, which are normally called animations.
 This also includes motion generated by some kind of
photographic process, normally called video.
Psychophysics of Movies:
Persistence of Vision
 What makes movies work is yet another limitation of
our visual system:
Persistence of vision
 We do not see every change that happens in the world
around us.
 Instead, our eye retains an image (i.e., tells the brain
“This is the latest! Yup, this is still the latest!”) for a
brief period of time.
 If this were not the case, you would be aware of every
time that your eye blinks because the world would “go
away” for a moment.
16 frames and it’s motion
 If you see 16 separate pictures in one second, and these
pictures are logically sequenced,
 That is, #2 could logically follow from the scene in #1.
 16 pictures of completely different things doesn’t work,
 You will perceive the pictures as being in motion.
 16 frames per second (fps), 16 pictures in a second, is
the lower bound for the sensation of motion.
Beyond 16 fps
 Early silent pictures were 16 fps.
 Motion picture standards shifted to 24 fps to make sound
smoother.
 Videocameras (digital video) captures 30 fps
 How high can we go?
 Air force experiments suggest that pilots can recognize a blurb
of light in 1/200th of a second!
 Video game players say that they can discern a difference
between 30 fps and 60 fps.
 Bottomlines:
 Generate at least 16 fps and you provide a sense of motion.
 If you want to process video, you’re going to have 30 fps to
process (unless it’s been modified elsewhere for you.)
Processing movies
 Our frames are going to be JPEG pictures.
 One JPEG file per frame.
 So, if we’re going to be processing movies, we’re
going to generating or processing sequences of JPEG
files.
 Three tools for manipulating movies <-> JPEGs
 MediaTools
 QuickTime Pro (free QuickTime won’t do it)
 Windows Movie Maker (for converting image sequences
to movies)
Using MediaTools
 To generate a series of
frame pictures in a folder
from an MPEG file.
 To play a folder of frame
pictures and to save it as
a JMV file.
 (JPEG Movie format.)
 To play JMV or MPEG
movies.
What the other tools can do
 QuickTime Pro (http://www.apple.com/quicktime)
can read a sequence of JPEG images and produce
MPEG, AVI, or QuickTime movies.
 Windows Movie Maker can create WMV (Windows
Media Player movies) from image sequences.
 ImageMagick (open source toolkit) can also read a
sequence of JPEG images and produce MPEG movies.
QuickTime Pro:
Making a Movie From Images
• Open an image sequence
• Choose the first image in the sequence.
• Specify a frame rate
• POOF! You get a movie!
QuickTime Pro:
Make images from movie
 Choose “Export” from
File menu.
 Choose as Image
Sequence.
 Click “Options” to
choose image format
(PNG, JPEG) and
frames per second.
 This will save a
numbered sequence
of images.
Windows Movie Maker:
Making a movie from images
 Free with most Windows installations.
 Choose “Import Pictures” and select all the images in
your sequence.
Windows Movie Maker:
Creating the Movie
 Set the “Options” (Tools menu) so that there is a small
duration between pictures.
 Drag all the pictures into the timeline.
 Play and export your movie!
MPEG? QuickTime? AVI? JMV?
 MPEG, QuickTime, and AVI are compressed movie formats.
 They don’t record every frame.
 Rather, they record some key frames, and then store data
about what parts of the screen change on intervening frames.
 MPEG is an international standard, from the same people
who invented JPEG.
 AVI is a Microsoft standard.
 QuickTime is an Apple standard.
 JMV is a file consisting of JPEG frames in an array.
 All frames represented
Why do we compress movies?
 Do the math:
 One second of 640x480 pixels at 30 fps
 30 (frames) * 640 * 480 (pixels) = 9,216,000 pixels
 With 3 bytes of color per pixel, that’s 27,648,000 bytes
or 27 megabytes of information per second.
 For a 90 minute feature movie (short), that’s 90 * 60 *
27,648,000 = 149,299,200,000 bytes (149 gigabytes)
 A DVD stores 6.47 gigabytes of data.
 So even on a DVD, the movie is compressed.
MPEG movie = MPEG frames plus
MP3 soundtrack
 An MPEG movie is actually a series of MPEG frames
composed with an MP3 soundtrack.
 It’s literally two files stuck together in one.
 We’re not going to deal with sound movies for now.
 The real challenge in doing movie processing is
generating and manipulating frames.
Get the frames in order
 Many tools (including os.listdir()) can process frames
in order if the order is specified.
 We specify the order by encoding the number of the
frame into the name.
 If you put in leading zeroes so that everything is the
same length, the order is alphabetical as well as
numerical.
Movies in JES
 makeMovieFromInitialFile(firstFile) will create a
movie object from the image sequence starting from
that file.
 playMovie(movie) opens a movie player on the movie
object. You can write out QuickTime or AVI movies
from there.
Simple Motion
def makeRectMovie(directory ):
for num in range (1 ,30): #29 frames (1 to 29)
canvas = makeEmptyPicture (300 ,200)
addRectFilled(canvas ,num * 10, num * 5, 50,50, red)
# convert the number to a string
numStr=str(num)
if num < 10:
writePictureTo(canvas ,directory+"\\ frame0"+numStr+".jpg")
if num >= 10:
writePictureTo(canvas ,directory+"\\ frame"+numStr+".jpg")
movie = makeMovieFromInitialFile(directory+"\\ frame00.jpg");
return movie
A Few Frames
frame00.jpg
frame02.jpg
frame50.jpg
Making and Playing the Movie
>>> rectM = makeRectMovie("c:\\ Temp \\ rect")
>>> playMovie(rectM)
Important cool thing:
You can draw past the end of the picture!
 addText, addRect, and the rest of the drawing tools
will work even if you go beyond the edge of the
drawing.
 Drawings will clip what can’t be seen in them, so you
don’t get an array out of bounds error.
 This is a big deal, because it means that you don’t have
to do complicated math to see when you’re past the end
of the drawing.


But only for the drawing functions.
If you set pixels, you’re still on your own to stay in range.
Making a tickertape
def tickertape(directory,string):
for num in range(1,100): #99 frames
canvas = makeEmptyPicture(300,100)
#Start at right, and move left
addText(canvas,300-(num*10),50,string)
# Now, write out the frame
# Have to deal with single digit vs. double digit frame numbers differently
numStr=str(num)
if num < 10:
writePictureTo(canvas,directory+"//frame0"+numStr+".jpg")
if num >= 10:
writePictureTo(canvas,directory+"//frame"+numStr+".jpg")
Playing the tickertape movie
Can we move more than one thing at once? Sure!
def movingRectangle2(directory ):
for num in range (1 ,30): #29 frames
canvas = makeEmptyPicture (300 ,250)
# add a filled rect moving linearly
addRectFilled(canvas ,num*10,num*5, 50,50,red)
# Let’s have one just moving around
blueX = 100+ int (10 * sin(num))
blueY = 4*num+int (10* cos(num))
addRectFilled(canvas ,blueX ,blueY ,50,50, blue)
# Now , write out the frame
# Have to deal with single digit vs. double digit
numStr=str(num)
if num < 10:
writePictureTo(canvas ,directory +"// frame0 "+ numStr +". jpg")
if num >= 10:
writePictureTo(canvas ,directory +"// frame "+ numStr +". jpg")
Moving two things at once
Moving a clip from a picture
def moveHead(directory ):
markF=getMediaPath("blue -mark.jpg")
mark = makePicture(markF)
head = clip(mark ,275 ,160 ,385 ,306)
for num in range (1 ,30): #29 frames
printNow("Frame number: "+str(num))
canvas = makeEmptyPicture (640 ,480)
# Now , do the actual copying
copy(head ,canvas ,num*10,num *5)
# Now , write out the frame
# Have to deal with frame # digits
numStr=str(num)
if num < 10:
writePictureTo(canvas ,directory+"//
frame0"+numStr+".jpg")
if num >= 10:
writePictureTo(canvas ,directory+"//
frame"+numStr+".jpg")
def clip(picture ,startX ,startY ,endX ,endY ):
width = endX - startX + 1
height = endY - startY + 1
resPict = makeEmptyPicture(width ,height)
resX = 0
for x in range(startX ,endX ):
resY =0 # reset result y index
for y in range(startY ,endY ):
origPixel = getPixel(picture ,x,y)
resPixel = getPixel(resPict ,resX ,resY)
setColor(resPixel ,( getColor(origPixel )))
resY=resY + 1
resX=resX + 1
return resPict
Clip() function returns
part of another picture.
Using general copy()
function we defined
earlier.
Moving around Mark’s head
What if we have over 100 frames?
def writeFrame(num,directory,framepict):
# Have to deal with single digit vs. double digit frame numbers
differently
framenum=str(num)
if num < 10:
writePictureTo(framepict,directory+"//frame00"+framenum+".jpg")
if num >= 10 and num<100:
writePictureTo(framepict,directory+"//frame0"+framenum+".jpg")
if num >= 100:
writePictureTo(framepict,directory+"//frame"+framenum+".jpg")
This will make all our movie-making
easier — it’s generally useful
Rewriting moving Mark’s head
def moveHead2(directory ):
markF=getMediaPath("blue -mark.jpg")
This code is much easier
mark = makePicture(markF)
to read and understand
face = clip(mark ,275 ,160 ,385 ,306)
with the subfunctions.
for num in range (1 ,30): #29 frames
printNow("Frame number: "+str(num))
canvas = makeEmptyPicture (640 ,480)
# Now , do the actual copying
copy(face ,canvas ,num*10,num *5)
# Now , write out the frame
writeFrame(num ,directory ,canvas)
Using real photographs
 Of course, we can use any real photographs we want.
 We can use any of the techniques we’ve learned
previously for manipulating the photographs.
 Even more, we can use the techniques in new ways to
explore a range of effects.
Slowly making it (very) sunset
 Remember this code?
 What if we applied this to create frames of a movie,
but slowly increased the sunset effect?
def makeSunset(picture):
for p in getPixels(picture):
value=getBlue(p)
setBlue(p,value*0.7)
value=getGreen(p)
setGreen(p,value*0.7)
SlowSunset
Just one canvas repeatedly being
manipulated
def slowsunset(directory):
canvas = makePicture(getMediaPath("beach-smaller.jpg")) #outside the loop!
for frame in range(0,100): #99 frames
printNow("Frame number: "+str(frame))
makeSunset(canvas)
# Now, write out the frame
Not showing you
writeFrame(frame,directory,canvas)
writeFrame() because
you know how that
def makeSunset(picture):
works.
for p in getPixels(picture):
value=getBlue(p)
setBlue(p,value*0.99) #Just 1% decrease!
value=getGreen(p)
setGreen(p,value*0.99)
SlowSunset frames
Fading by background subtraction
def swapbg(person, bg, newbg,threshold):
for x in range(1,getWidth(person)):
Remember background
for y in range(1,getHeight(person)):
subtraction?
personPixel = getPixel(person,x,y)
One change here is that
bgpx = getPixel(bg,x,y)
the threshold is now an
personColor= getColor(personPixel)
input.
bgColor = getColor(bgpx)
if distance(personColor,bgColor) < threshold:
bgcolor = getColor(getPixel(newbg,x,y))
setColor(personPixel, bgcolor)
Use the frame number as the threshold
def slowfadeout(directory):
bg = makePicture(getMediaPath("wall.jpg"))
jungle = makePicture(getMediaPath("jungle2.jpg"))
for frame in range(0,100): #99 frames
canvas = makePicture(getMediaPath("wall-two-people.jpg"))
printNow("Frame number: "+str(frame))
swapbg(canvas,bg,jungle,frame)
# Now, write out the frame
writeFrame(frame,directory,canvas)
SlowFadeout
Different images, with subfunctions
def swapBack(pic1 , back , newBg , threshold ):
for x in range(0, getWidth(pic1 )):
for y in range(0, getHeight(pic1 )):
p1Pixel = getPixel(pic1 ,x,y)
backPixel = getPixel(back ,x,y)
if (distance(getColor(p1Pixel),getColor(backPixel )) < threshold ):
setColor(p1Pixel ,getColor(getPixel(newBg ,x,y)))
return pic1
Different images, with subfunctions
def slowFadeout(directory ):
origBack = makePicture(getMediaPath("bgframe.jpg"))
newBack = makePicture(getMediaPath("beach.jpg"))
for num in range (1 ,60): #59 frames
# do this in the loop
kid = makePicture(getMediaPath("kid -in -frame.jpg"))
swapBack(kid ,origBack ,newBack ,num)
# Now , write out the frame
writeFrame(num ,directory ,kid)
Cool effect!
Dealing with real video
 We really can’t deal with live video.
 Dealing with each frame takes a lot of processing.
 If you were going to process each frame as fast as it was
coming in (or going out), you’d have 1/30th of a second
to process each frame!
 We cheat by
 Saving each frame as a JPEG image
 Processing the JPEG images
 Convert the frames back to a movie
The original kid-in-bg-seq movie
Let’s have Mommy “watching”
 We’ll paste Barb’s head into each frame.
 We’ll use os.listdir to process all the frames of the kid
sequence.
MommyWatching
import os
def mommyWatching(directory):
kidDir="C:/ip-book/mediasources/kid-in-bg-seq"
barbF=getMediaPath("barbaraS.jpg")
barb = makePicture(barbF)
We process each frame, and copy
face = clip(barb ,22 ,9 ,93 ,97)
Mommy’s head to the frame,
just like we animated in a line
num = 0
before onto a blank canvas.
for file in os.listdir(kidDir ):
if file.endswith(".jpg"):
num = num + 1
printNow("Frame number: "+str(num))
framePic = makePicture(kidDir+“/"+file)
# Now , do the actual copying
copy(face ,framePic ,num*3,num *3)
# Now , write out the frame
writeFrame(num ,directory ,framePic)
MommyWatching
Lightening a picture
 I took some video of a puppet show in black light.
 Very hard to see the puppets.
 Your eye can pick them up, but the camera can’t.
 Recall earlier discussion: Your eye can detect luminance
changes that no media can replicate.
Dark-fish2 sequence
How I did the processing
 First try, lighten every pixel.
 Didn’t work.
 Made all the black whiter as well as the colors
 No improvement in contrast
 Second try, explore under MediaTools first
 Black parts are really black
 Lighter parts have really low number values
 So:


Look for any pixel less black than black (threshold=8)
Lighten it a couple values
Lightenfish
import os
def lightenFish(directory):
framenum = 0
for framefile in os.listdir(getMediaPath("dark-fish2")):
framenum = framenum + 1
printNow("Frame: "+str(framenum))
if framefile.endswith(".jpg"):
frame=makePicture(getMediaPath("dark-fish2")+"//"+framefile)
for p in getPixels(frame):
color = getColor(p)
if distance(color,black)>8:
color=makeLighter(color)
color=makeLighter(color)
setColor(p,color)
writeFrame(framenum,directory,frame)
Original sequence again
Same frames after lightening
Putting kids on the moon
 Took a video of our
kids crawling past a
blue sheet.
 Unfortunately, did it
in front of electric
light, not daylight.
 Not really blue.
 If you chromakey
against black, pants
and eyeballs go away.
Code for putting kids on moon
import os
def kidsOnMoon(directory ):
kids="C://ip-book//mediasources//kids-blue"
moon=getMediaPath("moon-surface.jpg")
back=makePicture(moon)
num = 0
for frameFile in os.listdir(kids):
num = num + 1
printNow("Frame: "+str(num))
if frameFile.endswith(".jpg"):
frame=makePicture(kids+"//"+frameFile)
for p in getPixels(frame ):
if distance(getColor(p),black) <= 100:
setColor(p,getColor(getPixel(back ,getX(p),getY(p))))
writeFrame(num ,directory ,frame)
Making underwater movies look
better
Before:
 Water filters out red
and yellow light.
 We can color-correct
underwater footage by
increasing red and
green.
After:
Code for fixing underwater footage
import os
def changeRedAndGreen(pict ,redFactor ,greenFactor ):
for p in getPixels(pict ):
Creating a useful function
setRed(p,int(getRed(p) * redFactor ))
to make the task easier.
setGreen(p,int(getGreen(p) * greenFactor ))
def fixUnderwater(directory ):
num = 0
dir="C://ip -book//mediasources //fish"
for frameFile in os.listdir(dir):
num = num + 1
printNow("Frame: "+str(num))
if frameFile.endswith(".jpg"):
frame=makePicture(dir+"//"+frameFile)
changeRedAndGreen(frame ,2.0 ,1.5)
writeFrame(num ,directory ,frame)
Building an effect from the bottom
up
 Notice that the underwater footage code was made
cleaner and clearer through use of an extra, “helper”
function.
 Made the main function easier to read and shorter to
write.
 We can build visual effects “bottom-up” by building
helper functions first, then assembling them all.
Drawing with light
 Many commercials
feature actors “drawing”
with light.
 Light beams that seem to
hang in the air.
 How could we do that?
Our Algorithm
 The light should create high luminance pixels.
1. From frame 1, for each pixel of high luminance, copy
the color to frame 2.

Now frame 2 contains the high luminance from frame 1
and from frame 2
2. Go on to frame 2 and 3, and back to step 1.
 Each frame now contains the “trace” of light from all
the previous frames.
Input
 Having my kids draw in darkness (to make sure
luminance difference is large) with flashlights and
light sticks.
What do we need?
First step: Compute luminance
def luminance(apixel ):
return (getRed(apixel )+ getGreen(apixel )+ getBlue(apixel ))/3.0
Test the pieces
 As we build each piece, we test it.
 You don’t want to build more on top of it until you
know this works!
We make a small
picture so that we
can a pixel to known
colors and check its
luminance.
>>> pict = makeEmptyPicture (1,1)
>>> pixel=getPixelAt(pict ,0 ,0)
>>> white
Color (255 , 255, 255)
>>> setColor(pixel ,white)
>>> luminance(pixel)
255.0
>>> black
Color(0, 0, 0)
>>> setColor(pixel ,black)
>>> luminance(pixel)
0.0
Is that bright enough?
def brightPixel(apixel , threshold=100):
if luminance(apixel) > threshold:
return true
return false
This could also be written:
def brightPixel(apixel , threshold=100):
return luminance(apixel) > threshold
Using a Python feature that
allows you to specify an
optional parameter with a
default value. We can specify
a threshold, but if we don’t,
it will be 100.
Testing our brightness function
>>> red
Color (255 , 0, 0)
>>> setColor(pixel ,red)
>>> luminance(pixel)
85.0
>>> brightPixel(pixel)
0
>>> brightPixel(pixel ,80)
1
>>> brightPixel(pixel ,threshold =80)
1
>>> setColor(pixel ,white)
>>> brightPixel(pixel ,threshold =80)
1
>>> brightPixel(pixel)
1
>>> setColor(pixel ,black)
>>> brightPixel(pixel ,threshold =80)
0
>>> brightPixel(pixel)
0
Walking through the list of files
import os
def allFiles(fromDir ):
listFiles = os.listdir(fromDir)
listFiles.sort ()
return listFiles
def firstFile(filelist ):
return filelist [0]
def restFiles(filelist ):
return filelist [1:] #returns after [1]
Testing the file list functions
>>> files = allFiles("/")
>>> files
[’Recycled ’, ’_314109_ ’, ’bin’, ’boot ’, ’cdrom ’,
’dev’, ’etc’, ’home ’, ’initrd ’, ’initrd.img’,
’initrd.img.old’, ’lib’, ’lost+found ’, ’media ’,
’mnt’, ’opt’, ’proc ’, ’root ’, ’sbin ’, ’srv’, ’sys’,
’tmp’, ’usr’, ’var’, ’vmlinuz ’, ’vmlinuz.old’]
>>> firstFile(files)
’Recycled ’
>>> restFiles(files)
[’_314109_ ’, ’bin’, ’boot ’, ’cdrom ’, ’dev’, ’etc’,
’home ’, ’initrd ’, ’initrd.img’, ’initrd.img.old’,
’lib’, ’lost+found ’, ’media ’, ’mnt’, ’opt’, ’proc
’,
’root ’, ’sbin ’, ’srv’, ’sys’, ’tmp’, ’usr’, ’var’,
’vmlinuz ’, ’vmlinuz.old’]
Now, putting it all together!
def brightCombine(fromDir ,target ):
fileList = allFiles(fromDir)
fromPictFile = firstFile(fileList)
fromPict = makePicture(fromDir+fromPictFile)
for toPictFile in restFiles(fileList ):
printNow(toPictFile)
# Copy all the high luminance colors from fromPict to toPict
toPict = makePicture(fromDir+toPictFile)
for p in getPixels(fromPict ):
if brightPixel(p):
c = getColor(p)
setColor(getPixel(toPict ,getX(p),getY(p)),c)
writePictureTo(toPict ,target+toPictFile)
fromPict = toPict
Final frame of a light-drawing
movie
Why?
 Why does movie processing take so long?
 Why does sound processing seem to go so fast?
 Why can Photoshop do these things faster than we can
in Python?
 What makes software fast, or slow?
 Coming soon…
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