KIN-BALL

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KIN-BALL
HISTORY – The concept of the KIN-BALL activity was created by Mario Demers and, thereafter, developed
by the company know as Omnikin Inc. in 1987, (which was at the time a group of physical educators from
different universities.
THE TEAMS –
Three teams of four players.
Each team will have a specific color (green, yellow, and white) and the players must wear an appropriate pinnie
to identify their team.
The three teams are on the court at the same time. Those teams are called cells. There are always three cells on
the court.
THE GAME –
To serve the ball, three players of a team are underneath the ball and supporting it with their hands and the
fourth player is the hitter (server). *Two people cannot be standing when the ball is served. If they are
standing and the ball is served one point is awarded to the other two teams. The two other teams are alert
and ready for the catch.
Before the serve, the hitter has to shout “Kin-ball” followed by the color of one of the opposing teams (of his
choice) and then hit the ball with one or two arms /hands in an upward or horizontal direction. The ball
cannot be served in a downward direction or a fault is committed. When the ball is served, it must travel at
least 8 feet, if not, a fault is committed (serve is too short). A player cannot serve the ball twice in a row or
else a fault is also committed.
The color of them called becomes the receiving team. Example: If yellow team (serving team) calls green
(receiving team) then white team must get out of the way and cannot interfere with the ball or other
players from green team.
The receiving team must control the ball before it touches the ground. One can control the ball with any part
of the body. The receiving team has ten seconds to immobilize the ball. They must do it immediately after
three players of its team touches the ball (called contact.) After this, they have five seconds to serve the ball.
After three contacts, (when the players of the team are touching the ball,) they cannot move their feet. A fault
(“walking”) is committed if a player moves his feet from the ground when he touches the ball.
If the receiving team drops the ball, a fault is committed and both the serving team and the other team get
one point each. The team that served (legally) will serve again after the point has been made. If the ball is
caught by the receiving team, they must master control and immobilize it. Then they will serve it to another
team (of their choice) within the 5 seconds.
SOME OTHER REGULATIONS
When the ball is served and it doesn’t travel at least 8 feet, but the non-receiving team interferes with the ball
&/or receiving team, a point is awarded to the serving team and the non-receiving team.
If the ball is served into the wall or any object in the gym, a fault is committed. If trying to immobilize the ball
and it is (close to the wall/bleachers) and it hits, the referee must use his discretion on whether the ball is legal
or not.
WINNING THE GAME
To win a game, the teams should serve the ball to the leading team (highest score) to increase the leaders chance
of committing a fault.
KEYWORDS
CELL – A “cell” is the four players unit of the team on the court. There are always three cells on the court at
the same time.
FAULT – When a “fault” is committed by a team, the other two teams get one point each.
CONTACT – A “contact” is made when a player of a team touches the ball. The contact is still effective until
the ball is served.
WALKING – A “walking” fault is made when a player moves a foot from the floor when he is underneath the
ball, only after three contacts were made (during the serve).
NECK – The “neck” of the ball is the opening of the outer shell (the cover).
RAISE THE BALL – “Raising” the ball is any defensive technique used to prevent the ball from touching the
ground or going out of bounds. This action can be done with any part of the body.
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