User Generated Content and Crowdsourcing MIS5801SUNIL WATTAL Adapted from material by Munir Mandviwalla, Steven L. Johnson, and David Schuff EVOLUTION OF INTERACTIVITY Web 1.0 Web 2.0 • Non interactive • One-way flow • Interactive • User generated Web ? WHAT WEB 2.0 MEANS Individuals • New ways to communicate • Personal • Professional • Internal • Locate expertise and knowledge sharing Organizations • External • Public relations, product promotion 2012 ELECTIONS Listen & Brand | Mine & Decide | Converse & Share| Co-create & Innovate LISTEN AND BRAND LISTEN AND BRAND Reviews/Votes | Likes | Friends | Blogs CONCEPTS 1. Marketing vs. Public relations STRATEGIES 2. Brand as a social construct Build | Manage | Protect 2. Risk management • Monitoring • Mission control 3. Engines A. Word-of-mouth & Network effect B. Social networking 1. Partner: Marketing, Legal 3. Web metrics RISKS KEY QUESTIONS 1. Discount/deals only focus 1. Listen only or Listen and Brand? 2. What is the ROI for your industry? 2. Compliant box 3. Free-for-all MINE AND DECIDE MINE AND DECIDE Text | Membership | Demographics | Friends CONCEPTS 1. Structured vs. Unstructured data Search | Taxonomy | Algorithms Visualizations | Types 2. Big data: Velocity | Variety | Volume STRATEGIES 1. Enterprise BI + Social 2. Universities and Analytics 3. Data warehousing 3. Engines A. Power distribution B. Social network analysis RISKS KEY QUESTION 1. Data: Quality | Reliability | Size Which topic should you invest in first (and which should be deferred)? 2. Regulations 3. Causality and large data sets Source: http://en.wikipedia.org/wiki/File:Long_tail.svg) CONVERSE AND SHARE CONVERSE AND SHARE Networks | Knowledge | Ideas | Community CONCEPTS STRATEGIES 1. Many-to-many Speed | Formality | Control 1. Partner: R&D, HR, C-suite 2. Community Stages | Light vs. full 3. Incentives 2. Community managers 3. Engines A. User generated content B. Network effects C. Social capital RISKS KEY QUESTION 1. Culture 1. What is the right platform? 2. How do you sustain the conversation and sharing? 2. Sustain critical mass 3. Security and privacy CO-CREATE AND INNOVATE CO-CREATE AND INNOVATE CO-CREATE AND INNOVATE Crowd source| Ratings| Reviews | Achievements CONCEPTS 1. Open Innovation: Types | Control 2. Web 2.0: Flatness | Interactivity 3. Engines A. User generated content B. Sourcing Content | Tags |Reviews | Prediction | Funding STRATEGIES 1. One-off vs. sustained 2. Partner: External consultant, C-suite 3. Project management RISKS KEY QUESTIONS 1. Ideas vs. opinions 1. Co-creation or innovation? 2. How do you ensure ROI? 2. Intellectual property 3. Costs Startup | Quality | Scale |Manage Crowdsourcing Condorcet's jury theorem (i.e., Sunstein, 2006) If each voter is right more than half of the time, then adding more people greatly increases accuracy of majority decision. Listen & Brand | Mine & Decide | Converse & Share| Co-create & Innovate SOCIAL MEDIA STRATEGIC COMPARISON Skill sets Listen and Brand Digital Marketing Mine and Decide Econometrics Analytics Visualization Converse and Share Community management Knowledge curation Co-create and innovate Digital entrepreneur SOCIAL MEDIA FRAMEWORK IN HIGHER EDUCATION Listen & Brand Mine & Decide • Identity management • E-Portfolio • Knowledge aggregation • Comment alerts • Search • Tags • Google analytics Converse & Share • • • • Open content Site wide activity Profile fields Comments and ratings • Peer-to-peer Co-create & Innovate • Co-author • All users have sites REFLECTION A. What would you like to remember about SM and Crowdsourcing? B. What do you have questions about?