Constructing a Hyper-Cube Pam Pospisil We will be constructing a 3-dimensional "picture" of a hypercube (a 4-dimensional cube) by considering the progression from 0 to 3 dimensions, and extending a pattern. Math and Magic John Maceli Lots of magic tricks are based on mathematical principles. This session will illustrate some interesting magic tricks and the mathematics behind them. Sudoku Stan Seltzer Two or three tricks will make solving many Sudoku puzzles quick and easy. Learn these and more. Playing with Polyhedra Kelly Delp We'll build some polyhedra out of an unusual building material which raises some interesting combinatorial challenges. Participants will be able to take their constructions with them. The Sound of Fibonacci: Connecting Pi, Phi and I. Dani Novak In the presentation you will explore a connection between the Fibonacci sequence and sound patterns. You will also experience a geometrical connection between Fibonacci numbers in higher dimensions which will lead to a formula that connects two famous numbers: Pi and Phi. I will enter the scene at the end of the show. Mathematical Puzzles Ted Galanthay Stre . . . tch your mind, and try to solve some classic puzzles motivated by mathematics. Flexagons Matt Thomas By cleverly folding strips of paper, we can create curious geometric objects - flat shapes with more than three sides as they unfold. How to Color the Mobius Strip Erin Jolley The Mobius strip is an interesting and puzzling mathematical object. We will explore some of the properties of the Mobius strip and perform some hands on experiments. Turtle Recursion Angela Peng Turtle recursion applies math to illustrate the progression of a recursive definition. We will explore a recursive sequence whose terms are defined as left and right turns. Turtle recursion can be helpful for understanding a recursive process or generate remarkable even fractal-like images. Note: Angie attended Math Day as a high school student. Now, her undergraduate research is providing the image for our shirts. Card Shuffling: 1093, 3511, what’s next? John Rosenthal We describe a systematic way to shuffle a deck with an even number of cards and discover that after some number of repetitions of this systematic shuffle, the deck is restored to the original order. We discuss a variety of methods of determining this number of shuffles. Note that this exploration takes the full hour and will be held in the Klingenstein Lounge. Enrollment limit: 12 students. Please sign up at registration. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Mathematical Problem Solving in Board Games April Leitner Problem solving in the real world requires in-depth analysis, strategizing, and even learning from our mistakes - all essential skills that we develop while enjoying board games! Come spend an hour learning the rules and strategies of simple yet still complex games such as Pentago and Othello that challenge our minds to explore problems from every angle and employ reasoning and creativity in striving towards success. Note that this exploration takes the full hour and will be held in the Klingenstein Lounge. Enrollment limit: 16 students. Please sign up at registration. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.