Studio Physics I Introduction to two-dimensional Motion In order to receive credit for a written answer, it must be expressed as a complete sentence. 1. Open the Videopoint software. Close the introduction box. Chose open movie. Go to your program folder, then the VideoPoint folder, then the Projectile folder and open the movie called PASCO106. After loading, your computer screen should look like the image below. #4 # 2 #5 #3 #6 2. Click “OK” to track one object. Next, we must calibrate our measurement tool. For this software, that means telling the computer what distance on the computer screen corresponds to a known distance that is shown in the movie. For example, you can use either of the two meter-sticks. To calibrate the software, click on the ruler icon (#2 in the picture shown above) and follow the instructions that appear on the computer screen. (The object of “known length” in this case is a meter stick, so you need to click on the two ends of one of the meter sticks). Do not change “scale origin” or “scale type”. 3. Click on the icon #3 shown in the figure above. This will instruct the software to leave a trail of markers at every location that you point the cursor to and click. 4. Center the cursor over the small white ball shown in the figure and click. The movie will advance to the next frame and a small o should appear at the location of the cursor at the time you clicked the mouse. Take the time to center over the ball VERY carefully. It is easier to take good data the first time than to have to re-measure later. Copyright@1999 Cummings Collect seven data points by leaving seven points on the screen. Note: When the cursor is in the movie window, it should look like the top icon (#4 in the figure above). If the cursor does not look like this when you have it centered on the ball, click on the top icon (#4) and the problem should be corrected. 5. In terms of x, y and t, what is the trail of circles a graph of? (That is, is it a graph of x vs. t, y vs. t, y vs. x or what?) 6. Use the software to plot x vs. t This is done by clicking on icon # 5 (shown in the picture above). Make a sketch of the graph on your activity sheet. Is the velocity in the x-direction (Vx) constant or changing? How do you know from the graph? What is ax? 7. Use the software to plot y vs t Make a sketch of the graph on your activity sheet. Is Vy constant or changing? How do you know? What is ay? 8. Consider an object that is shot through the air, like the ball in this video clip. How does the acceleration due to gravity change for the object as it rises, reaches its highest point and then starts to come back down? Use the software to plot ay versus t and sketch that graph on your paper. Does your graph support your answers to this question and the question above? 9. As time goes on, how does the ay affect the velocity in the x-direction? 10. According to your data, what is the value of xo for the motion of this ball? 11. Use the software to plot the velocity of the ball in the x direction. What is vo,x? 12. Rewrite xf = xo + vo,xt + ½ axt2 , replacing variables with the values that you determined above. 13. What is yo, what is vo,y what is ay? (Make any plots you desire in order to determine these values) 14. Rewrite yf = yo + vo,yt + 1/2ayt2, replacing variables with the values that you determined above. 15. Calculate the values of x and y that you would expect to measure 0.30 sec after ball leaves its initial location. Show all your work. What do you need to know about the motion in the y direction in order to determine the x position of the ball at t=0.30 seconds? 16. Return to the movie in VideoPoint and take the last few data points in the clip. What values of x and y do you measure at 0.30 sec? If your measured values and the values that you calculated in the step above are within 10%, you are done. Copyright@1999 Cummings