OpenSpace Seminar James Ash (University of Northumbria) Wednesday 10th November 2010 2:00pm – 4:00pm Library Presentation Room Lunch from: 1:00pm – 2:00pm Title: Commodifying Affect: videogames and the technics of affective amplification 14:00pm – 16:00pm This paper examines the industrial art of videogame design and production as an exemplar of what Jenkins has termed ‘affective economics’. Through examining a range of different videogames the paper argues that videogame designers utilise techniques of what I term affective amplification that seek to modulate a range of affects that are central to the commercial success of these games. I thematise these myriad techniques under three headings: ‘progression’, ‘modification’ and ‘contingency’, which are used to attempt to produce affects such as pride, achievement and success. Unpacking examples of these techniques I argue that videogames are such popular commodities because they involve the building, modification and exploration of different worlds whose very structure are designed to elicit and amplify these affects. In closing I reflect on the relationship between processes of affective amplification and the question of ‘attention’. Rather than consider attention as a digital process (in which one is either attentive or non-attentive), I argue the question of attention is better rethought through the concept of ‘bandwidth’. Keywords: videogames, affect, technology, attention, affective amplification About OpenSpace: The OpenSpace Research Centre promotes research on geographical and environmental concerns. Founded in 2009 to promote research into geographical and environmental questions. For more information see Openspace website: www8.open.ac.uk/researchcentres/osrc OpenSpace Centre Director: Prof Steve Pile