Effective Java, Chapter 4: Classes and Interfaces Spring 2013 Agenda Material From Joshua Bloch Cover Items 14 through 20 “Classes and Interfaces” Chapter Was Items 12 through 18 in 1st Edition Moral: 2 Effective Java: Programming Language Guide Inheritance requires careful programming Classes and Interfaces Item 13: Minimize Accessibility of Classes and Members Standard advice for information hiding/encapsulation 3 Decouples modules Allows isolated development and maintenance Java has an access control mechanism to accomplish this goal Classes and Interfaces Make Each Class or Member as Inaccessible as Possible Standard list of accessibility levels Huge difference between 2nd and 3rd 4 private package-private (aka package friendly) protected public package-private: part of implementation protected: part of public API Classes and Interfaces Exception: Exposing Constants Public constants must contain either primitive values or references to immutable objects Wrong – Potential Security Hole: public static final Type[] VALUES = {…}; Problem: 5 VALUES is final; entries in VALUES are not! Classes and Interfaces Exposing Constants - Solutions Correct: private static final Type[] PRIVATE_VALUES = {…}; public static final List VALUES = Collections.unmodifiableList(Arrays.asList (PRIVATE_VALUES)); Also Correct: private static final Type[] PRIVATE_VALUES = {…}; public static final Type[] values() { return (Type[]) PRIVATE_VALUES.clone(); } 6 Classes and Interfaces Item 14: In Public Classes, Use Accessors, Not Public Fields Avoid code such as: class Point { public double x; public double y; } No possibility of encapsulation Also, public mutable fields are not thread safe Use get/set methods instead: public double getX() { return x; } public void setX(double x) { this.x = x} Advice holds for immutable fields as well 7 Limits possible ways for class to evolve Classes and Interfaces Example: Questionable Use of Immutable Public Fields public final class Time { private static final int HOURS_PER_DAY = 24; private static final int MINUTES_PER_HOUR = 60; public final int hour; public final int minute; // Not possible to change rep for class // But we can check invariants, since fields are final public Time ( int hour, int minute ) { if (hour < 0 || hour >= HOURS_PER_DAY) throw new IllegalArgumentException(“Hour: “ + hour); if (minute < 0 || minute >= MINUTES_PER_HOUR) throw new IllegalArgumentException(“Minute: “ + minute); this.hour = hour; this.minute = minute; } // Remainder omitted } 8 Classes and Interfaces Item 15: Minimize Mutability Reasons to make a class immutable: 9 Easier to design Easier to implement Easier to use Less prone to error More secure Easier to share Thread safe Classes and Interfaces Example: Class Complex public final class Complex { private final double re; private final double im; public Complex (double re, double im) { this.re = re; this.im = im;} // Accessors with no corresponding mutators public double realPart() { return re; } public double imaginaryPart() { return im; } // Note standard “producer” pattern public Complex add (Complex c) { return new Complex (re + c.re, im + c.im); } // similar producers for subtract, multiply, divide // implementations of equals() and hashCode() use Double class } 10 Classes and Interfaces 5 Rules to Make a Class Immutable 11 Don’t provide any mutators Ensure that no methods can be overridden (more detail…) Make all fields final (more detail…) Make all fields private Ensure exclusive access to any mutable components (more detail…) Classes and Interfaces Rule 2: No Overridden Methods Prevents careless or malicious subclasses from compromising the immutable behavior of the class How to implement 12 Make class final (easiest) Make methods final (allows subclassing) Make all constructors private or packageprivate Requires static factories, which are better anyway Classes and Interfaces Example: Static Factory for Complex Class // Note that this version is no longer a final class public class Complex { private final double re; private final double im; // private constructor shuts off subclassing // package friendly constructor would allow local subclassing private Complex (double re, double im) { this.re = re; this.im = im; } // Static factory – could have lots of possible implementations public static Complex valueOf (double re, double im) { return new Complex (re, im); } // Remainder as before } 13 Classes and Interfaces Rule 3: Make All Fields Final Clearly expresses intent System enforcement of immutability Issues with object instantiation and thread access Sometimes, making fields final is too strong 14 Lazy initialization may be preferable Classes and Interfaces Rule 5: Exclusive Access to Mutable Components Never initialize a mutable field to a client provided reference Never return a reference to a mutable field Make defensive copies Note what this says about mutability 15 Performance advantage often illusory! Classes and Interfaces Typical Transformation Typical method in mutable class Foo: public void foo(T1 t1, T2, t2, …) {modify “this”} Immutable version of Foo: public Foo foo(T1 t1, T2, t2, …) { Foo f = … … return f; } 16 Functional programming vs. procedural programming. See Poly example Classes and Interfaces Disadvantage: Performance Typical approach: Clients choose on performance needs Example in Java Library: 17 Provide immutable class Provide mutable companion class for situations where performance is an issue String (Immutable) StringBuilder (Companion Mutable Class) StringBuffer (Deprecated Companion Mutable Class) Static factories can cache frequently used items Classes and Interfaces Item 16: Favor Composition over Inheritance Issue ONLY for implementation inheritance Inheritance breaks encapsulation! 18 Interface inheritance does NOT have these problems Interface inheritance is better for lots of reasons… Difficult to evolve superclass without breaking subclasses Difficult for superclass to maintain invariants in face of malicious/careless subclass Classes and Interfaces Example: Broken Subtype // This is very common, but broken public class InstrumentedHashSet<E> extends HashSet<E> private int addCount = 0; // add() calls public InstrumentedHashSet() {} public InstrumentedHashSet(Collection<? extends E> c) { super(c); } public boolean add(E o) { addCount++; return super.add(o); } public boolean addAll(Collection<? extends E> c) { addCount += c.size(); return super.addAll(c); } // accessor method to get the count public int addCount() { return addCount; } } 19 Classes and Interfaces Broken Example, continued So, what’s the problem? InstrumentedHashSet<String> s = new InstrumentedHashSet<String>(); s.addAll(Arrays.asList(“Snap”, “Crackle”, “Pop”)); What does addCount() return? 3? 6? Internally, HashSet addAll() is implemented on top of add(), which is overridden. Note that this is an implementation detail, so we can’t get it right in InstrumentedHashSet 20 Classes and Interfaces Source of Difficulty: Overridden Methods Overriding methods can be tricky May break the superclass invariant May break subclass invariant Overridden method does not maintain invariant New methods may be added to superclass What if new method matches subclass method? Also, recall problems with equals() and hashCode() 21 Classes and Interfaces Composition Fortunately, composition solves all of these problems – even though it makes the programmer work harder // Inheritance public Class Foo extends Fie {…} // Composition public class Foo { private Fie f = …; // Note: forwarded methods ... } 22 Classes and Interfaces Revisiting the Example // Note that an InstrumentedSet IS-A Set public class InstrumentedSet<E> implements Set<E> { private final Set<E> s; private int addCount = 0; public InstrumentedSet (Set<E> s) { this.s = s} public boolean add(E o) { addCount++; return s.add(o); } public boolean addAll (Collection<? extends E> c) { addCount += c.size(); return s.addAll(c); } // forwarded methods from Set interface } 23 Classes and Interfaces A More Elegant Version // Wrapper class – uses composition in place of inheritance public class InstrumentedSet<E> extends ForwardingSet<E> { private int addCount = 0; public InstrumentedSet (Set<E> s) { super(s); } @Override public boolean add(E e) { addCount++; return super.add(e); } @Override public boolean addAll(Collection <? extends E> c) { addCount += c.size(); return super.add(c); } public int getAddCount() { return addCount; } } // Reusable Forwarding Class public class ForwardingSet<E> implements Set<E> { private final Set<E> s; public ForwardingSet (Set<E> s) { this.s = s;} public void clear() { s.clear();} public boolean contains(E o) { return s.contains(o);} // plus forwards of all the other Set methods 24 } Classes and Interfaces This is Cool! Consider temporarily instrumenting a Set Note that Set is an interface static void f(Set<Dog> s) { InstrumentedSet<Dog> myS = new InstrumentedSet<Dog> (s); // use myS instead of s // all changes are reflected in s! } 25 Classes and Interfaces A Variation That Doesn’t Work // Note that this uses the “basic” version, // but extending a “ForwardingCollection” doesn’t // work either, for the same reason public class InstrumentedCollection<E> implements Collection<E> { private final Collection<E> c; private int addCount = 0; public InstrumentedCollection (Collection<E> c) { this.c = c} public boolean add(E o) {…} public boolean addAll (Collection<? extends E> c) {…} // forwarded methods from Collection interface public boolean equals(Object o) { return c.equals(o); } // Now, we’re dead! } 26 Classes and Interfaces This is no longer Cool! Consider temporarily instrumenting a Set Set is a subtype of Collection Set<Dog> s = new HashSet<Dog>(); InstrumentedCollection<Dog> t = new InstrumentedCollection<Dog>(s); s.equals(t) // t is not a Set, so false t.equals(s) // t.c == s, so true 27 Note: Issue: Set has a uniform equals() contract Collection does not (and should not…) Keep this in mind when using this model. Classes and Interfaces Item 17: Design and Document for Inheritance Or else prohibit it. First, document effects of overriding any method 28 Document “self use”, as in InstrumentedHashSet example This is “implementation detail”, but unavoidable, since subclass “sees” implementation. Inheritance violates encapsulation! Classes and Interfaces Efficiency May Require Hooks protected methods may be required for efficient subclasses. Example: 29 protected removeRange() method in AbstractList Not of interest to List clients Only of interest to implementers of AbstractList – provides fast clear() operation Alternative – O(n^2) clear() operation Classes and Interfaces Inheritance is Forever A commitment to allow inheritance is part of public API If you provide a poor interface, you (and all of the subclasses) are stuck with it. You cannot change the interface in subsequent releases. TEST for inheritance 30 How? By writing subclasses Classes and Interfaces Constructors Must Not Invoke Overridable Methods // Problem – constructor invokes overridden m() public class Super { public Super() { m();} public void m() {…}; } public class Sub extends Super { private final Date date; public Sub() {date = new Date();} public void m() { // access date variable} } 31 Classes and Interfaces What Is the Problem? Consider the code Sub s = new Sub(); 32 The first thing that happens in Sub() constructor is a call to constructor in Super() The call to m() in Super() is overridden But date variable is not yet initialized! Further, initialization in Super m() never happens! Yuk! Classes and Interfaces Inheritance and Cloneable, Serializable Since clone() and readObject() behave a lot like constructors, these methods cannot invoke overridable methods either. Problem – access to uninitialized state For Serializable readResolve(), writeReplace() must be protected, not private 33 Or they will be ignored in subclass. Classes and Interfaces Bottom Line Be sure you want inheritance, and design for it, or Prohibit inheritance 34 Make class final, or Make constructors private (or packageprivate) Classes and Interfaces Item 18: Prefer Interfaces to Abstract Classes Existing classes can be easily retrofitted to implement a new interface Interfaces are ideal for “mixins” Example: Comparable interface Interfaces aren’t required to form a hierarchy 35 Same is not true for abstract classes due to single inheritance model in Java Some things aren’t hierarchical Classes and Interfaces More Interfaces Wrapper idiom a potent combination with interfaces Possible to provide skeletal implementations for interfaces 36 See ISet example java.util does this with AbstractCollection, AbstractSet, AbstractList, and AbstractMap Classes and Interfaces Example for AbstractList // Concrete implementation built on abstract skeleton static List<Integer> intArrayAsList(final int[] a) { if (a == null) throw new NPE(…); // Note anonymous class return new AbstractList() { public Object get(int i) { return new Integer(a[i]); } public int size() { return a.length; } public Object set(int i, Object o) { int oldVal = a[i]; a[i] = ((Integer) o).intValue(); return new Integer(oldVal); } }; } 37 Classes and Interfaces This Implementation Does a Lot! The List interface includes many methods. Only 3 of them are explicitly provided here. This is an “anonymous class” example Note that it is possible to add a method to an abstract class in a new release 38 Certain methods are overridden It is not possible to add a method to an Classes and Interfaces interface Item 19: Use Interfaces Only to Define Types Example that fails the test: “Constant” interface – avoid public interface PhysicalConstants { static final double AVOGADROS = ... ... } Why is this bad? 39 Users of a class that implements this interface don’t care about these constants! Think about the client, not the implementor Classes and Interfaces Alternative to Constants in Interfaces Constant utility class public class PhysicalConstants { public static final double AVOGADROS = ... } 40 Classes and Interfaces Item 20: Prefer Class Hierarchies to Tagged Classes //Tagged Class – vastly inferior to a class hierarchy class Figure { enum Shape { RECTANGLE, CIRCLE }; final Shape shape; // Tag field double length; double width; // for RECTANGLE double radius; // for CIRCLE Figure (double length, double width) {…} // RECTANGLE Figure (double radius) {…} // CIRCLE double area() { switch (shape) { // Gag! Roll-your-own dispatching! case RECTANGLE: return length*width; case CIRCLE: return Math.PI*(radius * radius); default: throw new AssertionError(); } } 41 Classes and Interfaces Item 20 Continued: A much better solution //Class hierarchy replacement for a tagged class abstract class Figure { // Note: NOT instantiable! abstract double area(); } class Circle extends Figure { final double radius; Circle(double rad) { radius = rad; } double area() { return Math.PI * (radius * radius); } } class Rectangle extends Figure { final double length; final double width; Rectangle (double len; double wid) { length = len; width = wid; } double area() { return length * width; } Classes and Interfaces 42 } Item 21: Use Function Objects to Represent Strategies In Java, you can’t pass functions directly Only Objects can be arguments So, pass Objects to pass functions // Strategy interface public interface Comparator<T> { public int compare ( T t1, T t2); } // Question: Is compare() consistent with equals() Class StringLengthComparator implements Comparator <String> { private StringLengthComparator() {} public static final StringLengthComparator INSTANCE = new StringLengthComparator(); public int compare (String s1, String s2) { return s1.length – s2.length; } } 43 Classes and Interfaces Item 22: Favor Static Member Classes Over Nonstatic Nested classes Four flavors 44 Defined within another class Static member class Nonstatic member class (inner) Anonymous class (inner) Local class (inner) Classes and Interfaces Static vs NonStatic Static requires no connection to enclosing instance. Nonstatic always associated with enclosing instance 45 Possible performance issue Possible desire to create by itself Hence recommendation to favor static See Iterator implementations Classes and Interfaces Local classes 46 Declared anywhere a local variable may be declared Same scoping rules Have names like member classes May be static or nonstatic (depending on whether context is static or nonstatic) Classes and Interfaces