Physics I Class 01 1D Motion Rev. 04-Jan-07 GB 01-1 Definitions Scalar: Magnitude: Vector: A number – positive, negative, or 0. Absolute value – positive or 0. Magnitude (or length) and direction in space. Time: Position: Displacement: t(scalar) x (vector) x x x 0 Time interval: t t t 0 Average or mean velocity is defined as follows: v avg x x 0 x t t0 t 01-2 Definitions (Continued) Instantaneous velocity or just “velocity”: x d x v lim t 0 t dt Example: When you take a car trip, you get the magnitude of v avg by dividing the change in the odometer (or distance) by the hours you drove. You get many values of v during the trip by checking the speedometer moment by moment. v v v If is constant: avg 01-3 Definitions (Continued) Average acceleration is defined as follows: a avg v v 0 v t t 0 t Instantaneous acceleration or just “acceleration”: 2 v d v d x a lim t 0 t dt dt 2 01-4 Definitions (Continued) Beware: The English word “acceleration” does not have the same meaning as the physics word. In physics, any change in the velocity vector is an acceleration! Some Additional Physics I Terms: Speed: Speed Up: Slow Down: Magnitude of velocity vector. Any time the velocity vector’s magnitude increases. Any time the velocity vector’s magnitude decreases. 01-5 Components of Vectors Any vector can be written in component form: a aî bĵ ck̂ where î , ĵ, k̂ are unit vectors in the X, Y, and Z directions respectively. a, b, c are components. (Sometimes you will see x̂ , ŷ, ẑ unit vectors.) The components of a vector are scalars. They can be positive, negative, or zero. a aî In one dimension: The magnitude of a one-dimensional vector is the absolute value of its component: |a|. If a is negative, the vector points in the negative X direction. 01-6 Velocity and Acceleration We will start with 1D motion. We will deal with the X components of displacement, velocity and acceleration: x, v and a. “When in doubt, draw a graph of velocity versus time.” slope = a v area = x (displacement) t0 t1 t 01-7 Constant Acceleration For the special case of constant acceleration, the graph of v versus t is a straight line. The equation is v v 0 a t t 0 This is the same equation you had in math class for a line – [ y m x b] – but with different symbols. v slope = a v0 t0 t 01-8 Displacement with Constant Acceleration Math Fact: Because velocity is the derivative of displacement, displacement is the area (integral) under the graph of v versus t. displacement = area = rectangle + triangle rectangle: height base v 0 ( t t 0 ) triangle: 1 height base 2 1 (v v0 ) (t t 0 ) 2 1 [a ( t t 0 )] ( t t 0 ) 2 ( x x 0 ) v 0 ( t t 0 ) 12 a ( t t 0 ) 2 v v0 t0 t Important: Check Section 2-10 in the book (pg. 27). x x 0 v 0 ( t t 0 ) 12 a ( t t 0 ) 2 01-9 Class #1 Take-Away Concepts 1D Equations of Motion for Constant Acceleration Basic Equations 1. v f v 0 a t f t0 1 2 2. x f x 0 v 0 ( t f t 0 ) 2 a ( t f t 0 ) Derived Equations 1 x x ( v 0 v f )( t f t 0 ) 3. f 0 2 4. x f x 0 v f ( t f t 0 ) 2 a ( t f t 0 ) (compare with 2.) 1 2 2 v v 5. f 0 2a x f x 0 2 01-10 Class #1 Problems of the Day _______1. Which one graph below represents a motion for which it would be incorrect to use equations 1-5 to solve a one-dimensional motion problem – even if you broke the motion into two time intervals? Note: The respective graphs are straight line segments and v = velocity, a = acceleration. v A) v t B) a C) t a t D) t 01-11 Class #1 Problems of the Day 2. The Faster and the Furiouser Two teams of students, one from RPI and one from MIT, agree to a special kind of drag race. The cars will begin by accelerating in a straight line at a constant acceleration, but at a certain point (which they separately calculate) they will use engine braking to slow down at a constant acceleration. The rules state that each car must reach the finish line with exactly zero speed. The RPI car begins at +5.0 m/s2 and slows down at –2.5 m/s2. The MIT car begins at +6.0 m/s2 and slows down at –2.0 m/s2. They both start at the same time. The team whose car reaches the finish line first wins the other team’s car. The finish line is 2000 m from the start. Who wins? 01-12 Activity #1 Software Loading / 1D Motion Objectives of the Activity: 1. Making sure Physics I software is installed and working correctly on your laptop. 2. Understanding the basic operation of the motion detector, cart, and track. (We will use these a lot.) 3. Learning general rules and guidelines that will apply to all Physics I activities. 4. Review of 1D motion. 01-13 Optional Material at the End of the Lecture Notes At the end of most lecture notes, there will be a section of extra material. This is for the interest of students who would like to get some additional depth from the course. We will not be testing on this material and you are free to skip it. 01-14 Class #1 Optional Material Deriving the Other Equations Equation 3: 3a. Solve 1 for a: vf v0 a tf t0 3b. Substitute 3a into 2 and simplify. Equation 4: 4a. Solve 1 for v0: v 0 v f a ( t f t 0 ) 4b. Substitute 4a into 2 and simplify. Equation 5: 5a. Solve 1 for (vf–v0): vf v0 a (t f t 0 ) xf x0 5b. Solve 3 for (vf+v0): v f v 0 2 tf t0 2 v 5c. Multiply 5a by 5b and bring 0 to r.h.s. 01-15