Player 1 As a non-native to this culture, he found many of the things about the game’s setup to be unbelievable and against his culture. Trip and Grace were too rude, so much of the time he didn’t feel like saying anything. He thinks Grace is mad at her and so he tries to do things not to piss her off even more. He feels like he is old college buddies more so with Trip and really enjoys the “Veronica” moment. He compares the experience to watching a movie and complements Façade for having a story arc and a realistic social setting. He does not think the characters are very interactive because despite his attempts to control the conversation, the story has its intended direction. He has a hard time typing so he complains when it comes to the KB version. The various typing limitations (buffer size, can’t enter statements quickly back to back, etc) really bothered him. He prefers the SB version because he can communicate better and the characters appear to be in the right setting. Although he does feel the AR version is most realistic because it allows him to move naturally. Quotable: “In the Phillapines, that was uncivilized. I’m not sure here, but where I am from we treat our guests well.” SB, 3.mov, 41:00 “I was thinking about going for the wine bottle, but G. was already very mad at that point; I felt like I needed to advice them to go to a counselor” 24:40, 2.mov, AR Player 2 She thought the whole scenario was “faux pas” from the beginning and had very strong feelings towards Grace and Trip. She saw Grace as a “passive aggressive”… “crazy bitch” and Trip as materialistic and clueless. She spent most of her time playing around with objects in the space, including the only time anyone touched the rolodex. She was articulate about why she prefers typing; that she is a visual person and typing allows for a sense of editing. AR was a real struggle for her because she has a really small head and the HMD did not fit her well and she had trouble figuring out her depth perception. However, she did think the AR version was more real because of the way you could walk around, but feels she is just “used to” desktop interaction. Quotes: “I felt for sure about what I was saying and the interaction. I am typing my words and I can see them, so it seems more concreate for some reason. I’m a writer and a visual person, so I think things in my head, but I am more effective if I can see stuff written down.” 2:35, Final, Clip 6.mov “He seems clueless, but it a way that he is pretending not to know what is going on. (5 words) Shallow. Denies things. A denier. J Clueless. Got something going on with his past. Troubled, but denying it. He says “I hate my parents”… also, materialistic. .. “ 25:40, AR, Clip 5.mov “I had to figure out what I was seeing and my depth perception was a little funny at first. I felt like I didn’t want to walk around a lot b/c I didn’t want to run into anything” 1:05, AR, Clip 5.mov Player 3 She probably was the most emotionally engaged out of anyone. She decided early on that she was there to listen and to occasionally say something to try to help them open up. That model of play works well and is likely one of the intended designs with Façade. She tended to have a primitive view on the technology and if something didn’t work quite right, it was probably her fault. In her interviews she was talkative about T&G and gave fairly intuitive assessments of their problems. She relates the experience to soap operas, which presumably, she really enjoys. AR was the most realistic b/c of its immersive qualities, but also the most challenging b/c of how it affects her depth perception. She would rather just sit and type because that’s what she is most accustomed to. However she did one of the more interesting unusual gestures by stepping in front of Trip as he was about to leave and holding her hand out like a traffic cop. Quotes: “I feel really bad… (repeated) oh man… I felt like I could have helped a little more… like I could have stopped her from leaving or something… “ 27:00, KB, Clip2.mov “It felt like they were using me like a medium to get everything out on the table… so I wanted to listen, see both sides of their story…Grace just needed someone else there to enable her to say what she needed and to make that decision that she probably knew was coming. “ 28:10, Clip2.mov, KB “I wanted to help… so I asked. I felt helpless.. nothing that I was saying was really helping and I was probably doing more harm than good by the things I was saying… so I just wanted to listen. I thought that eventually I would get a chance to help if I listened long enough.” 51:00, Clip2.mov, KB View of technology: “I don’t how it works, like what sensors there are… like how do you have to lean or how exact it has to be, but I just figured I didn’t make the correct movement for it to register… (hell vs. hello) probably either the software didn’t pick it up or I didn’t annunciate… I should probably speak louder since it is sensitve to that… I should pronounce things a little more exactly…” 11:55, 6.mov, AR Deep psychological assessment of Trip: “It just seemed like he wanted to things just to appear ok on the outside even though it’s not… he just wants to glaze over the fact that there are real problems… he so desperately wants to appear a certain way to people so that people feel highly of him.. that’s why he has the flashy apartment and all the decorating schemes… he doesn’t like looking stupid in front of other people, so He we sacrifice the happiness of himself and his relationship to do that, which is sad… cause why to gain the approval of outsiders who really don’t affect your life… you know you partner is who you spend all your time with and if you’re not happy, nothing else matters. He’s an approval seeker… he really cares about the opinions of others…” She tries to physically stop Trip from leaving: “He was getting ready to leave and then I tried to block him from leaving b/c I wondered if he could walk through me and maybe I could quickly calm him down… I was kind of using desparate measures b/c he was like getting ready to walk out the door and I was like don’t do that again!” 32:55, Clip 6.mov, AR Player 4 Pulling from an acting background, this player expected more from the AR experience. He wanted to commit to the character and be able to make gestures that impact the story. He gets frustrated with T&G’s fighting and tries to control the situation by physically dragging the characters in the AR version. He acknowledges the immersive qualities of AR, but since he relates it to real-life, he thinks the breaks make it just as non-immersive. On the desktop version “you were less involved, it was harder to take you out of it.” He prefers the desktop version b/c it’s less realistic. To get through the experience, the player spends the 2nd and 3rd plays just trying to say obnoxious, disruptive things. He resorted to entertaining himself. AR game play, 18:15 Says “can I just drag you?” and tries to put his hand on T to pull him to center… walks over to grace and tries the same thing… actually gets behind her and tries to push her… Doesn’t feel the interaction is complicated enough… sees a decision tree like a CYOA book. “it felt like a choose your own adventure book… in a lot of ways… what I did impacted it, but they were going to go certain ways no matter what I did… you see the tree, an if and then flow chart… rather than the complication interaction required to get people to calm down and come together on something…” 7:40, Clip 2.mov, AR “It was realistic in that I was there, but not realistic in that I wasn’t effecting the situaion.. I felt awkward… that felt real, as opposed to watching it on TV…. There was certainly an immersive quality” 11:00, Clip 2.mov, AR Acting a part… is an actor in real-life… “you have to invest in the reality of it to get anything out of it… I was playing a character very similar to myself… b/c all I had to go on was that I had these two friends I’ve known for 10 years. I was put in a situation not real to myself…. I tried to bring them together… I also have experience acting and teaching acting…so I’ve seen a lot of situations…” 13:30, Clip 2.mov, AR Desktop preferred b/c it’s not as realistic “The keyboard and mouse interaction was more comfortable b/c it’s something you do more often… I mean you talk to people all the time, but not with a backpack and HMD on… their actually there, you see them. ***It’s almost b/c it’s not as realistic. You can relax more. Goof around more…” 5:47, KB, Clip3.mov “you would commit to the scene and to your character.. acting it out.. but there would be those moments that would take you out of it… where as this (the desktop), because you were less involved, it was harder to take you out of it… it was almost simultaneously more and less immersive…” 8:09, KB, Clip 3.mov Started to get very disruptive: (kissed her) “…and her response was “that’s fine, that’s fine…” I can’t say I’ve ever had that response… I was hoping to elevate the argument at that point. Both of my things should have pissed her off… I was trying to be difficult. They refused to let me cause that much trouble…” Player 5 (I did not get to do a very good assessment of this player b/c I did not watch all of the video and Ellie only did a partial transcription) This player preferred the KB version, in part because it was his third time playing and he was used to it. But mostly he preferred the typing mechanice because it gave him “more control”. At the same time he acknowledges the immersive qualities of AR, saying that he felt he should have been able to touch them. His expectations for AR left him feeling like it wasn’t good enough. It was realistic one moment and then it would pull him out of it the next. He just liked the fact that in the desktop version, the characters seemed to be in a more complete environment. “It did feel like they were occupying the same room as me… it felt more flushed out a character… they had more weight as characters… it felt like I should have felt them when I reached out their hand…” 6:50, Clip 4, AR “I think I liked the desktop version more than the AR b/c their placement in the space was not as good as it could have been… it was neat, but it needs more testing, I guess. In the desktop version they were blended with the environment, so that made them more realistic.” 9:00 Clip 4.mov, AR “(About AR) at one it is realistic and at another its not at all… in and out… one thing pulls me in further, one thing pulls me out. It’s a plus and a minus at the same time.” 11:43, Clip4, AR “Having done it all three ways now I think I would prefer the SB version…but, this was the most immersed in the game b/c I had a better handle of what was going on… it didn’t feel like I was interrupting… I had more control. This one didn’t feel as slippery… Before it was about trying to jive with what they were saying, this one could be more strategic…” 56:20, Clip4, KB “How did I influence it? Id’ either take her side, take both their sides, try to be more open. The first time I think I was more open and um I didn’t really take a side. Whoever’s side I took ended up leaving...Or the other way around, If I took her side, he left. If I took his side, she left. I did effect the outcome. So. Based on who’s side I took.” 18:45, KB, Clip 5… “It felt very much like a soap opera at times… their motivations are so juvenile. I could see Fabio doing something like this… it’s like a soap opera video game.” 3:20, Clip 6, Final “KB wasn’t pulling me out as much as the other versions… the dialogue seemed to work better. With the typing I did erase things… it didn’t feel like I was playing catch up. It was just a mechanic.” 6:50, Final, Clip 6 Player 6 As an IT consultant, this player had a tendency to articulate a number of theories about the technical system and to try things he thought would work into his system model. He thought Trip and Grace were really weird and that they didn’t “allow him to mediate”. He got bored so he mostly threw in “keywords” or phrases to see if he could get any reaction from the characters. He did think the characters were believable and interesting as he says they could be “straight out of Buckhead.” He was much more forgiving about the pitfalls in AR rather than the conversation mishaps. He would love to see an AR version of his favorite game, Madden football, because he would feel more immersed and social if he were in a space walking around. He is also not big fan of typing, because speech is his natural form of communication. Quotable: “My strategy was to get them to allow me to mediate. But, they were just off in their own separate worlds, which I guess is their main problem anyway.“ 28:50, Clip1.mov, KB “I’m just trying to throw out keywords at this point…here again…. I guess the keyword there was “talk”, and that was almost… almost got it right there. “ 54:10, KB, Clip 1.mov “I just felt like I was getting bored talking to myself…” 24:20, Clip 3.mov, SB “How are you?” [three times] “so close to an actual conversation… I am trying to keep it simple to see if I get more information.You would have actually answered the question… it’s not going to get to that level… it seems like the more naturally I speak, the less they understand. “ 9:20, Clip6.mov, AR “I was most engaged in the AR version… instead of just looking at the screen you can walk around… I would love to that with Madden. If I had that helmet and I was the coach walking around in the living room looking out on the football game, that would be great. … it fel more social b/c you were in the space walking around…” 8:05, Final, 7.mov “I am not crazy about typing.. it isn’t my natural form of communication… speech is. Anything you have something is the middle it’s going to constrain your conversation. With speech it’s just air.” 9:00, 7.mov, final [feeling towards T&G] “weird, really weird… I guess I like the girl better, just cause it’s a girl. The guy is kind of quirky like… he wants to show off, but he is really not as impressive as he tries to be. And she’s like the typical rich girl… I want to be an artist and you convinced me to get a real job… and you know people like that! ....you know what I mean? The characters are great…. That was taken straight out of Buckhead… you can walk anywhere in Buckhead and find a couple like that…[laughing]” 13:11, final, Clip7.mov Player 7 I think this player came into the situation expecting to be able to just hang out and chat with the characters, not hear them fight. She does not hear the intro audio before her first run at the AR version, so that may have impacted her expectations. She starts out very conversational with her speech with the characters, often interrupting them. With everything going on in that first version between getting used to the AR interaction and figuring out what she can do, she gets frustrated and just sits down on the couch. The AR was challenging because of the depth perception issues and uncertainty of her physical actions. Yet she still felt most engaged in AR b/c she was using more of her senses. She felt more confident typing, but that she still did not make a difference in the outcome. She was mostly frustrated with the social situation (because T&G would not calm down) and ended up doing things to get her kicked out in the 2nd and 3rd versions. Quotable: Still very “conversational”…. She interrupts Trip trying to tell him not to be mad… 7:00, AR game play Too much going on to do AR version first… “I’m still calming down from being in there… I guess I didn’t have time to process everything… I guess there was a lot going on at once… between playing the game, looking around, figuring out what I can do, listening to their conversation, interacting with them, and the fact that they were fighting too” 3:50, 2.mov, AR “I guess I didn’t pay attention as much to how they were responding to me as much as to how they were responding to each other… I tried to get them to chill and they said “no I won’t fix you a drink right now” … and then it just took off, so I just like, I’m going to get a drink and sit down… you guys just fight it out.” 6:25, 2.mov, AR AR immersive, but challenging… “I put that I was more engaged in the AR, not because I felt it was more interactionary, but because I was using more of my (waves hands in front of face) using more of my senses I guess to get around and stuff, even though that was harder… In SB it was more fluid because you could walk around and see all the things… in AR you couldn’t tell if they were too close or they were going like that (tilts head up with hand in front)” 3:30 , 6.mov, final “I have a tendency to side with the dude… he was just trying to hang out and love Grace, but G is always yippin about something… Grace over-reacts, looks for fights, is probably pretty manipulative…. You know… she stayed with him for x years, and it turns out she been living a lie… I don’t know what is wrong with Grace… I like Trip better than I like Grace.” 11:20, 6.mov, final Player 8 She really did not like the social situation she was put into, and ended up leaving right after the time Trip and Grace were starting to fight. What’s interesting about her is how she kept on hanging around despite wanting to leave. She would keep announcing that she was about to leave or come back to try to interact. In the interview she related it a lot to arguments she might have with her friends, saying that if that happened in real-life she would have just changed the topic or left. It seemed like she did feel engaged b/c of how she just didn’t immediately leave and how she came up with reasoning for their conversation errors. She said the characters were just in their own world and were ignoring her for example. She was mostly frustrated because she “had no impact on what they were going to do next”. She got out of there because she couldn’t stand their fighting. There may be a novelty effect in why she picked AR as the most engaging, b/c she thought it was cool to be physical. She was distracted by the tracking bugs and she didn’t think the gestures worked in AR at all. “It was really just awkward… I think everyone has a couple of friends like that… they will start a fight, and of course it is different with the computer, but you would say like, “come on knock it off, you guys are being retarded, you guys are being silly, stop it…”…. But, it’s different in a computer situation…b/c I don;’t really know them… I haven’t seen them in a really long time so you don’t know the exact situation of why they are fighting, so you can’t really jump in and help the situation… if it was your best friends… it was just awkward and you want to leave. “ 14:05, 1.mov, SB She keeps coming back to chat even though she clearly wants to leave. Does she feel obligated to make a socially appropriate exit? KB version, 11:00 Comes back towards the center of the room and approaches Grace, tries to talk with her briefly and then heads back to the door… this time Trip says not to leave… she turns back and says they are beyond her help… she turn back to the door… then Grace references her for a question… she turns back to chars to briefly answer the question and then back to the door again… Trip again calls her back in…she turns back to ask how she can help (why didn’t they answer you?) “Either she doesn’t go, she doesn’t want to talk about it… she’s ignoring me…I don’t know.” 5:40, 2.mov, KB Failed interaction in AR… was she expecting more? “It seemed like it would make it more interactive, but then they weren’t reacting to the things I was doing anyway so… I reached for the drink, and he didn’t offer it to me, but usually you would hand it over… it’s better when they say make yourself at home to be able to go sit on a couch… walk over look at a picture…or try to pat them on the back… you know even though they aren’t there (laughs…) … it’s interesting…”3:50, clip4.mov,AR “For me it was frustrating b/c everything you said had no impact on what they were going to do next…” 3:40, Final, 6.mov Player 9 This player talks a lot about feeling pulled in and out of the story. He is pulled in by the story and the characters and then, based on a bad interaction, is constantly reminded that he is interacting with computer generated people. This is actually amplified in the AR version where his expectation is to have even more humanistic interaction. He feels like “you are one of those characters and you should be able to interact even deeper…” versus simply “portraying someone in the game” in the desktop version. Overall, this player wanted to find out more and wanted deeper interaction, because the characters make “you want to peel back the layers.” This player is excited by the potential for AR. “You weren’t kidding about drama… it was interesting… it defn put you in situations you didn’t expect”…23:10, 1.mov, KB Gets into the story, but is reminded that they are computer generated: “When you wanted to get pulled into the story, sometimes it would remind you that it is a computer generated game…vs… It was like you try to get immersed and then you pull back a little bit… (repeated this) If you really want to go in and get involved with the characters and the story, you would try to treat them as a human vs a computer… I think you would try to forget that you are interacting with a computer…that you were interacting with the story or the people… but every once in a while they would remind me that they are still computer generated…” 32:45, Clip1.mov, KB “You are part of the experience… you are in the experience… so if you turn your head and you see somebody, that’s more life like. Vs. just moving the right arrow to pan around…. You feel like the person in the game vs. portraying someone in the game here. You are supposed to be the person, but I think you believe it more when you are in the physical space… b/c you are actually doing the actions and actually speaking…” 8:50, Clip4.mov, AR “I Now that you can actually see them and see the space… you feel like it should be even more humanistic… you feel like you are one of those characters and you should be able to interact even deeper I guess. ” 3:20, Clip4.mov, AR “Reflecting back… I wanted to get more information… I wanted deeper and deeper levels of interaction…” 36:30, Clip 5, SB “People have some many layers and you want to believe that these chars have those layers… and you want to peel back the layers as you went on… I think that would make it more human… and sometimes you have to dig to have them reveal… and with normal people you have to dig too. “ 16:20, Clip 7, final “I enjoyed the AR one the most, b/c it was the more interactive. I think it confused me the most b/c it was most different… it is a little harder to get used to and become proficient at b/c it’s not what people expect from a computer game. I think it has the most potential to really immerse somebody in the game… I am the type of person that like to touch things and feel things in a space so I think having that kind of interacting piece makes me more excited about the prospects…. It’s like what can I do to interact with T&G vs. what can I make this character do…. (in desktop) Even though you are looking at it in first person, you are still thinking about it in third person I guess. “ 7:37, 7.mov, final Player 10 This player was the youngest and one of the most intuitive players. He seemed to understand how the conversation worked from the offset, saying that he was “to get them to be more open with each other and maybe realize…what was going on”. He actually felt he was making an impact on the ending. In the AR version he reacted physically to the characters, stepping out of Grace’s way when she stormed out of the room and later commenting that “Grace might make a run at him” so he better not make them angry. He enjoys the AR version and feels immersed despite the tracking bugs and lack of window display. He mentions the window on several occasions, which was interesting because he was the only participant where we actually forgot to turn on the projectors. However, after trying the desktop version he seemed to feel more at home. It was easier to click to grab and hit keys to move, so he actually prefers the desktop even though he admits to be more engaged in AR. He said the computer was like “playing a role in an environment and in there [AR] you feel like you are the role” and also stating that he felt less risk on the desktop. Quotes… “It was kinda weird cause you are actually in a room with them… it’s not like you are just sitting playing a video game.. [does a game control motion…] (more real?) Yes, b/c your moving…your active… your looking from both to both…seeing them with their backs turned to each other…” 0:59, Clip2.mov, AR “I was trying to get them to be more open with each other and maybe realize… I’m not sure what… but, to maybe help them figure out what was going on. “ 4:43, AR, Clip2.mov “I thought I made them a little bit angry… I thought I was going to get myself hurt…I thought Grace might make a run at me… Try to hit me…” 22:26, clip2.mov, AR (difference between AR and desktop) … “you mean reach out for something vs. clicking … (sure) I thought it was easier to click on something other than grabbing it… cause with the virtual thing on your depth [perception] is a little bit messed up… so you are not sure how far or close you are to something when picking something up…. In SB, some of the things I wanted to click on I couldn’t , like the statues. And I kind of wanted to pour myself a drink b/c I was getting a bit thirsty (smiles) so virtually I wanted to do it…I wanted to be able to open the fridge too.. but that didn’t work.” 2:00, Clip3.mov, KB “I thought it was ok… it was kind of like having a real conversation… sometimes in a real situation you might try to guide them into something that might solve their problems, but it doesn’t necessarily do that and they interpret what you say maybe differently…and it still comes out as resolution even though you didn’t expect that… it was nice… lots of twists and turns…” 23:20, SB, Clip4.mov “AR was engaging b/c you were there… you could stand up and move around… you felt like you were there. But, with people walking through walls… it kinda throws you off a little bit, but you get used to it. Then, you can really feel the tension… (gestures with hands)” 5:10, Final, Clip6.mov “There was less risk… like I felt easier walking into the kitchen in KB, b/c I knew I wasn’t going to get hit with anything….” 5:40, Final, Clip6.mov “I wanted to say KB and SB… for real world setting, b/c of the view (out the window) … it doesn’t feel like you are actually in the apartment but like your character is in that apartment. Like, in AR it feels like you are in the apt. for the most part… like if there was a window in there (in AR) that would be like the most real world setting… “ 7:00, 6.mov, final Player 11 This player decided to leave early the first two times and then got a “fake resolution” ending from Trip and Grace in the third version. Similar to player 8, she seemed really turned off and uncomfortable by the entire situation. She didn’t feel she had any control and that there was nothing she could do to make the situation better. She even developed the (supposedly effective) strategy of allowing things to play out in between the characters and to say very little. In the end, even her sit back approach was overcome by her desire to leave when the fighting got really intense. In terms of the interface, she felt the AR version was most realistic, but felt more comfortable at KB because that is what made sense to her when interacting with computer characters, who are obviously not real. Don’t quote me on these: “i am not comfortable when people are fighting and then at certain points they were involving me like when i wanted them to get therapy. It seemed like they were not rational about it. And it seemed like it didn't matter what i said they were just going to go their own way. (so u felt u didn't have any control) yes it felt like there was nothing i could do to make the situation better.” SB, Clip1.mov, 15:20 “I decide i would give it a try and smooth things over but then i started exploring things and they again started getting mad at each other i decided i should leave.” SB, Clip1.mov, 19:03 “i thought i didn't want to be near them anymore because they were overreacting. “ Clip 1.mov, SB, 33:29 “This time my strategy was not to be critical and wait and see how things play in between the two of them. When i had the opportunity to suggest something helpful, I did.” Clip3.mov, 0:05, AR “I would have tried to steer the conversation away from the fight but now i knew that this wasn't going to help. So i let them talk and wait for a point where things might be less volatile. “ Clip3.mov, 0:57, AR “Having everything in front of you life size makes u feel more realistic. Whereas in KB u are imagining that you are a particular size. I guess there is more imagining involved.” Clip3.mov, 12:19, AR “i wouldnt have hugged a person in real life but i was just trying to see how i can help without being critical” 24:20, Clip3.mov, AR “AR was lifelike because u could walk around but at the same time i felt more comfortable with the keyboard based one because it just made more sense because interacting with the computer it made more sense if the statement were typed through keyboard then me saying things. SB was combination of the two. So in AR it was more lifelike because i was actually present in the situation but it was more comfortable in KB.” Final, 6:50, clip5.mov Player 12 She really got into the AR version on her third time playing. By then she had learned about the timing issue and was able to anticipate the delay as well as some of the story topics. She was interested in the story, but felt very “out of place” when Trip and Grace started arguing. She did not like being there if she was not able to interact. In the first two desktop versions she talked about just being “an eye in the sky” and then became excited and articulate about feeling as if she “was in it” and that “it was real”. She talked about her immersiveness because it incorporated more of her senses and made her feel physically connected to the characters. At one point she felt Grace getting angry and coming towards her and that she needed to get out of her way. A couple of factors should play into how immersed she was: this was the first time she had done AR and thought it was really cool, and she had finally learned how to deal and make sense of the conversation delay. Some of her many good quotes: “well… I’m a nosey bitch… so, I probably really wanted to stay and see what would happen. Or, at least get the follow up information the next day…” 30:00, KB, 1.mov “It’s too much work for watching a movie… I want to interact… I want it to do something. If I have to move around than that kills it” 21:37, SB, 2.mov “…but when they got into their own world of arguing I felt very out of place…very uncomfortable… “ 0:42, 4.mov, “I learned more… tried to clue in at the right times…you kind of learn the timing of the situations a little better… from the second time to the third time, I understood a little bit more about the delay… And when I would get frustrated, I knew what was happening with the timing… that it goes from my voice to the computer to actually whatever the program is…there is that delay and it kind of made a little more sense, and you just had to jump in there a lot faster. It was like you had to talk before they were done saying what they were saying. You had to anticipate more. And the more you play, the more you learn that. “ 3:04, Clip4.mov, AR “I felt more connected to them in the AR version… less like a big brother. Less like an eye in the sky… Even though you were controlling it (the position in desktop), it still didn’t feel like you were there. (In AR) It felt like you were in it. I don’t know if it was b/c you could see more and you could touch and you could feel… you know, I pick up the thing off the shelf. Where as in the computer… btw, there is no 8-ball in there… you could go to something and click on it to pick it up, although I never figured out how to pick something up other than the 8 ball…I never could interact with anything out there… But I could in AR. That was cool to me… and I think that’s what puts you in it and not above it (hand like holding a camera up above the desktop)…” 5:00, Clip4.mov, AR “I could feel myself going backwards (laughing and gesturing something coming close to her…) It was weird. I mean not like physically getting pushed back, but it was like I was trying to get out of their way b/c I say them coming. … It felt like she crossed my path… (like that movie Ghost?) Yeah! Whoaaa! (she says with a shocked look, falling back, laughing) “ 8:12, Clip4.mov, AR “At times it felt like I was just in the way… it would be like that if it were a real setting and two people were actually there arguing like that… you would kind of want to back away…” 5:50, Final, Clip5.mov