Player-assessment.doc: uploaded 28 January 2016 at 11:21 am

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Player 1
As a non-native to this culture, he found many of the things about the game’s setup to be
unbelievable and against his culture. Trip and Grace were too rude, so much of the time
he didn’t feel like saying anything. He thinks Grace is mad at her and so he tries to do
things not to piss her off even more. He feels like he is old college buddies more so with
Trip and really enjoys the “Veronica” moment.
He compares the experience to watching a movie and complements Façade for having a
story arc and a realistic social setting. He does not think the characters are very
interactive because despite his attempts to control the conversation, the story has its
intended direction.
He has a hard time typing so he complains when it comes to the KB version. The various
typing limitations (buffer size, can’t enter statements quickly back to back, etc) really
bothered him. He prefers the SB version because he can communicate better and the
characters appear to be in the right setting. Although he does feel the AR version is most
realistic because it allows him to move naturally.
Quotable:
“In the Phillapines, that was uncivilized. I’m not sure here, but where I am from we treat
our guests well.” SB, 3.mov, 41:00
“I was thinking about going for the wine bottle, but G. was already very mad at that
point; I felt like I needed to advice them to go to a counselor” 24:40, 2.mov, AR
Player 2
She thought the whole scenario was “faux pas” from the beginning and had very strong
feelings towards Grace and Trip. She saw Grace as a “passive aggressive”… “crazy
bitch” and Trip as materialistic and clueless. She spent most of her time playing around
with objects in the space, including the only time anyone touched the rolodex.
She was articulate about why she prefers typing; that she is a visual person and typing
allows for a sense of editing. AR was a real struggle for her because she has a really
small head and the HMD did not fit her well and she had trouble figuring out her depth
perception. However, she did think the AR version was more real because of the way
you could walk around, but feels she is just “used to” desktop interaction.
Quotes:
“I felt for sure about what I was saying and the interaction. I am typing my words and I
can see them, so it seems more concreate for some reason. I’m a writer and a visual
person, so I think things in my head, but I am more effective if I can see stuff written
down.” 2:35, Final, Clip 6.mov
“He seems clueless, but it a way that he is pretending not to know what is going on. (5
words) Shallow. Denies things. A denier. J Clueless. Got something going on with his
past. Troubled, but denying it. He says “I hate my parents”… also, materialistic. .. “
25:40, AR, Clip 5.mov
“I had to figure out what I was seeing and my depth perception was a little funny at first.
I felt like I didn’t want to walk around a lot b/c I didn’t want to run into anything” 1:05,
AR, Clip 5.mov
Player 3
She probably was the most emotionally engaged out of anyone. She decided early on that
she was there to listen and to occasionally say something to try to help them open up.
That model of play works well and is likely one of the intended designs with Façade. She
tended to have a primitive view on the technology and if something didn’t work quite
right, it was probably her fault. In her interviews she was talkative about T&G and gave
fairly intuitive assessments of their problems. She relates the experience to soap operas,
which presumably, she really enjoys. AR was the most realistic b/c of its immersive
qualities, but also the most challenging b/c of how it affects her depth perception. She
would rather just sit and type because that’s what she is most accustomed to. However
she did one of the more interesting unusual gestures by stepping in front of Trip as he
was about to leave and holding her hand out like a traffic cop. 
Quotes:
“I feel really bad… (repeated) oh man… I felt like I could have helped a little more…
like I could have stopped her from leaving or something… “ 27:00, KB, Clip2.mov
“It felt like they were using me like a medium to get everything out on the table… so I
wanted to listen, see both sides of their story…Grace just needed someone else there to
enable her to say what she needed and to make that decision that she probably knew was
coming. “ 28:10, Clip2.mov, KB
“I wanted to help… so I asked. I felt helpless.. nothing that I was saying was really
helping and I was probably doing more harm than good by the things I was saying… so I
just wanted to listen. I thought that eventually I would get a chance to help if I listened
long enough.” 51:00, Clip2.mov, KB
View of technology:
“I don’t how it works, like what sensors there are… like how do you have to lean or how
exact it has to be, but I just figured I didn’t make the correct movement for it to
register… (hell vs. hello) probably either the software didn’t pick it up or I didn’t
annunciate… I should probably speak louder since it is sensitve to that… I should
pronounce things a little more exactly…” 11:55, 6.mov, AR
Deep psychological assessment of Trip:
“It just seemed like he wanted to things just to appear ok on the outside even though it’s
not… he just wants to glaze over the fact that there are real problems… he so desperately
wants to appear a certain way to people so that people feel highly of him.. that’s why he
has the flashy apartment and all the decorating schemes… he doesn’t like looking stupid
in front of other people, so He we sacrifice the happiness of himself and his relationship
to do that, which is sad… cause why to gain the approval of outsiders who really don’t
affect your life… you know you partner is who you spend all your time with and if
you’re not happy, nothing else matters. He’s an approval seeker… he really cares about
the opinions of others…”
She tries to physically stop Trip from leaving:
“He was getting ready to leave and then I tried to block him from leaving b/c I wondered
if he could walk through me and maybe I could quickly calm him down… I was kind of
using desparate measures b/c he was like getting ready to walk out the door and I was
like don’t do that again!” 32:55, Clip 6.mov, AR
Player 4
Pulling from an acting background, this player expected more from the AR experience.
He wanted to commit to the character and be able to make gestures that impact the story.
He gets frustrated with T&G’s fighting and tries to control the situation by physically
dragging the characters in the AR version. He acknowledges the immersive qualities of
AR, but since he relates it to real-life, he thinks the breaks make it just as non-immersive.
On the desktop version “you were less involved, it was harder to take you out of it.” He
prefers the desktop version b/c it’s less realistic. To get through the experience, the
player spends the 2nd and 3rd plays just trying to say obnoxious, disruptive things. He
resorted to entertaining himself.
AR game play, 18:15
Says “can I just drag you?” and tries to put his hand on T to pull him to center… walks
over to grace and tries the same thing… actually gets behind her and tries to push her…

Doesn’t feel the interaction is complicated enough… sees a decision tree like a CYOA
book.
“it felt like a choose your own adventure book… in a lot of ways… what I did impacted
it, but they were going to go certain ways no matter what I did… you see the tree, an if
and then flow chart… rather than the complication interaction required to get people to
calm down and come together on something…” 7:40, Clip 2.mov, AR
“It was realistic in that I was there, but not realistic in that I wasn’t effecting the situaion..
I felt awkward… that felt real, as opposed to watching it on TV…. There was certainly an
immersive quality” 11:00, Clip 2.mov, AR
Acting a part… is an actor in real-life…
“you have to invest in the reality of it to get anything out of it… I was playing a character
very similar to myself… b/c all I had to go on was that I had these two friends I’ve
known for 10 years. I was put in a situation not real to myself…. I tried to bring them
together… I also have experience acting and teaching acting…so I’ve seen a lot of
situations…” 13:30, Clip 2.mov, AR
Desktop preferred b/c it’s not as realistic
“The keyboard and mouse interaction was more comfortable b/c it’s something you do
more often… I mean you talk to people all the time, but not with a backpack and HMD
on… their actually there, you see them. ***It’s almost b/c it’s not as realistic. You can
relax more. Goof around more…” 5:47, KB, Clip3.mov
“you would commit to the scene and to your character.. acting it out.. but there would be
those moments that would take you out of it… where as this (the desktop), because you
were less involved, it was harder to take you out of it… it was almost simultaneously
more and less immersive…” 8:09, KB, Clip 3.mov
Started to get very disruptive:
(kissed her) “…and her response was “that’s fine, that’s fine…” I can’t say I’ve ever
had that response… I was hoping to elevate the argument at that point. Both of my things
should have pissed her off… I was trying to be difficult. They refused to let me cause
that much trouble…”
Player 5
(I did not get to do a very good assessment of this player b/c I did not watch all of the
video and Ellie only did a partial transcription)
This player preferred the KB version, in part because it was his third time playing and he
was used to it. But mostly he preferred the typing mechanice because it gave him “more
control”. At the same time he acknowledges the immersive qualities of AR, saying that
he felt he should have been able to touch them. His expectations for AR left him feeling
like it wasn’t good enough. It was realistic one moment and then it would pull him out of
it the next. He just liked the fact that in the desktop version, the characters seemed to be
in a more complete environment.
“It did feel like they were occupying the same room as me… it felt more flushed out a
character… they had more weight as characters… it felt like I should have felt them
when I reached out their hand…” 6:50, Clip 4, AR
“I think I liked the desktop version more than the AR b/c their placement in the space
was not as good as it could have been… it was neat, but it needs more testing, I guess. In
the desktop version they were blended with the environment, so that made them more
realistic.” 9:00 Clip 4.mov, AR
“(About AR) at one it is realistic and at another its not at all… in and out… one thing
pulls me in further, one thing pulls me out. It’s a plus and a minus at the same time.”
11:43, Clip4, AR
“Having done it all three ways now I think I would prefer the SB version…but, this was
the most immersed in the game b/c I had a better handle of what was going on… it didn’t
feel like I was interrupting… I had more control. This one didn’t feel as slippery…
Before it was about trying to jive with what they were saying, this one could be more
strategic…” 56:20, Clip4, KB
“How did I influence it? Id’ either take her side, take both their sides, try to be more
open. The first time I think I was more open and um I didn’t really take a side.
Whoever’s side I took ended up leaving...Or the other way around, If I took her side, he
left. If I took his side, she left. I did effect the outcome. So. Based on who’s side I took.”
18:45, KB, Clip 5…
“It felt very much like a soap opera at times… their motivations are so juvenile. I could
see Fabio doing something like this… it’s like a soap opera video game.” 3:20, Clip 6,
Final
“KB wasn’t pulling me out as much as the other versions… the dialogue seemed to work
better. With the typing I did erase things… it didn’t feel like I was playing catch up. It
was just a mechanic.” 6:50, Final, Clip 6
Player 6
As an IT consultant, this player had a tendency to articulate a number of theories about
the technical system and to try things he thought would work into his system model. He
thought Trip and Grace were really weird and that they didn’t “allow him to mediate”.
He got bored so he mostly threw in “keywords” or phrases to see if he could get any
reaction from the characters. He did think the characters were believable and interesting
as he says they could be “straight out of Buckhead.”
He was much more forgiving about the pitfalls in AR rather than the conversation
mishaps. He would love to see an AR version of his favorite game, Madden football,
because he would feel more immersed and social if he were in a space walking around.
He is also not big fan of typing, because speech is his natural form of communication.
Quotable:
“My strategy was to get them to allow me to mediate. But, they were just off in their
own separate worlds, which I guess is their main problem anyway.“ 28:50, Clip1.mov,
KB
“I’m just trying to throw out keywords at this point…here again…. I guess the keyword
there was “talk”, and that was almost… almost got it right there. “ 54:10, KB, Clip
1.mov
“I just felt like I was getting bored talking to myself…” 24:20, Clip 3.mov, SB
“How are you?” [three times] “so close to an actual conversation… I am trying to keep
it simple to see if I get more information.You would have actually answered the
question… it’s not going to get to that level… it seems like the more naturally I speak,
the less they understand. “ 9:20, Clip6.mov, AR
“I was most engaged in the AR version… instead of just looking at the screen you can
walk around… I would love to that with Madden. If I had that helmet and I was the
coach walking around in the living room looking out on the football game, that would be
great. … it fel more social b/c you were in the space walking around…” 8:05, Final,
7.mov
“I am not crazy about typing.. it isn’t my natural form of communication… speech is.
Anything you have something is the middle it’s going to constrain your conversation.
With speech it’s just air.” 9:00, 7.mov, final
[feeling towards T&G] “weird, really weird… I guess I like the girl better, just cause it’s
a girl. The guy is kind of quirky like… he wants to show off, but he is really not as
impressive as he tries to be. And she’s like the typical rich girl… I want to be an artist
and you convinced me to get a real job… and you know people like that! ....you know
what I mean? The characters are great…. That was taken straight out of Buckhead… you
can walk anywhere in Buckhead and find a couple like that…[laughing]” 13:11, final,
Clip7.mov
Player 7
I think this player came into the situation expecting to be able to just hang out and chat
with the characters, not hear them fight. She does not hear the intro audio before her first
run at the AR version, so that may have impacted her expectations. She starts out very
conversational with her speech with the characters, often interrupting them. With
everything going on in that first version between getting used to the AR interaction and
figuring out what she can do, she gets frustrated and just sits down on the couch. The AR
was challenging because of the depth perception issues and uncertainty of her physical
actions. Yet she still felt most engaged in AR b/c she was using more of her senses. She
felt more confident typing, but that she still did not make a difference in the outcome.
She was mostly frustrated with the social situation (because T&G would not calm down)
and ended up doing things to get her kicked out in the 2nd and 3rd versions.
Quotable:
Still very “conversational”…. She interrupts Trip trying to tell him not to be mad…
7:00, AR game play
Too much going on to do AR version first…
“I’m still calming down from being in there… I guess I didn’t have time to process
everything… I guess there was a lot going on at once… between playing the game,
looking around, figuring out what I can do, listening to their conversation, interacting
with them, and the fact that they were fighting too” 3:50, 2.mov, AR
“I guess I didn’t pay attention as much to how they were responding to me as much as to
how they were responding to each other… I tried to get them to chill and they said “no I
won’t fix you a drink right now” … and then it just took off, so I just like, I’m going to
get a drink and sit down… you guys just fight it out.” 6:25, 2.mov, AR
AR immersive, but challenging…
“I put that I was more engaged in the AR, not because I felt it was more interactionary,
but because I was using more of my (waves hands in front of face) using more of my
senses I guess to get around and stuff, even though that was harder… In SB it was more
fluid because you could walk around and see all the things… in AR you couldn’t tell if
they were too close or they were going like that (tilts head up with hand in front)” 3:30 ,
6.mov, final
“I have a tendency to side with the dude… he was just trying to hang out and love Grace,
but G is always yippin about something… Grace over-reacts, looks for fights, is probably
pretty manipulative…. You know… she stayed with him for x years, and it turns out she
been living a lie… I don’t know what is wrong with Grace… I like Trip better than I like
Grace.” 11:20, 6.mov, final
Player 8
She really did not like the social situation she was put into, and ended up leaving right
after the time Trip and Grace were starting to fight. What’s interesting about her is how
she kept on hanging around despite wanting to leave. She would keep announcing that
she was about to leave or come back to try to interact. In the interview she related it a lot
to arguments she might have with her friends, saying that if that happened in real-life she
would have just changed the topic or left. It seemed like she did feel engaged b/c of how
she just didn’t immediately leave and how she came up with reasoning for their
conversation errors. She said the characters were just in their own world and were
ignoring her for example. She was mostly frustrated because she “had no impact on what
they were going to do next”. She got out of there because she couldn’t stand their
fighting. There may be a novelty effect in why she picked AR as the most engaging, b/c
she thought it was cool to be physical. She was distracted by the tracking bugs and she
didn’t think the gestures worked in AR at all.
“It was really just awkward… I think everyone has a couple of friends like that… they
will start a fight, and of course it is different with the computer, but you would say like,
“come on knock it off, you guys are being retarded, you guys are being silly, stop
it…”…. But, it’s different in a computer situation…b/c I don;’t really know them… I
haven’t seen them in a really long time so you don’t know the exact situation of why they
are fighting, so you can’t really jump in and help the situation… if it was your best
friends… it was just awkward and you want to leave. “ 14:05, 1.mov, SB
She keeps coming back to chat even though she clearly wants to leave. Does she feel
obligated to make a socially appropriate exit?
KB version, 11:00
Comes back towards the center of the room and approaches Grace, tries to talk with her
briefly and then heads back to the door… this time Trip says not to leave… she turns
back and says they are beyond her help… she turn back to the door… then Grace
references her for a question… she turns back to chars to briefly answer the question and
then back to the door again… Trip again calls her back in…she turns back to ask how
she can help
(why didn’t they answer you?) “Either she doesn’t go, she doesn’t want to talk about it…
she’s ignoring me…I don’t know.” 5:40, 2.mov, KB
Failed interaction in AR… was she expecting more?
“It seemed like it would make it more interactive, but then they weren’t reacting to the
things I was doing anyway so… I reached for the drink, and he didn’t offer it to me, but
usually you would hand it over… it’s better when they say make yourself at home to be
able to go sit on a couch… walk over look at a picture…or try to pat them on the back…
you know even though they aren’t there (laughs…) … it’s interesting…”3:50,
clip4.mov,AR
“For me it was frustrating b/c everything you said had no impact on what they were going
to do next…” 3:40, Final, 6.mov
Player 9
This player talks a lot about feeling pulled in and out of the story. He is pulled in by the
story and the characters and then, based on a bad interaction, is constantly reminded that
he is interacting with computer generated people. This is actually amplified in the AR
version where his expectation is to have even more humanistic interaction. He feels like
“you are one of those characters and you should be able to interact even deeper…” versus
simply “portraying someone in the game” in the desktop version. Overall, this player
wanted to find out more and wanted deeper interaction, because the characters make “you
want to peel back the layers.” This player is excited by the potential for AR.
“You weren’t kidding about drama… it was interesting… it defn put you in situations
you didn’t expect”…23:10, 1.mov, KB
Gets into the story, but is reminded that they are computer generated:
“When you wanted to get pulled into the story, sometimes it would remind you that it is a
computer generated game…vs… It was like you try to get immersed and then you pull
back a little bit… (repeated this) If you really want to go in and get involved with the
characters and the story, you would try to treat them as a human vs a computer… I think
you would try to forget that you are interacting with a computer…that you were
interacting with the story or the people… but every once in a while they would remind
me that they are still computer generated…” 32:45, Clip1.mov, KB
“You are part of the experience… you are in the experience… so if you turn your head
and you see somebody, that’s more life like. Vs. just moving the right arrow to pan
around…. You feel like the person in the game vs. portraying someone in the game here.
You are supposed to be the person, but I think you believe it more when you are in the
physical space… b/c you are actually doing the actions and actually speaking…” 8:50,
Clip4.mov, AR
“I Now that you can actually see them and see the space… you feel like it should be even
more humanistic… you feel like you are one of those characters and you should be able
to interact even deeper I guess. ” 3:20, Clip4.mov, AR
“Reflecting back… I wanted to get more information… I wanted deeper and deeper
levels of interaction…” 36:30, Clip 5, SB
“People have some many layers and you want to believe that these chars have those
layers… and you want to peel back the layers as you went on… I think that would make
it more human… and sometimes you have to dig to have them reveal… and with normal
people you have to dig too. “ 16:20, Clip 7, final
“I enjoyed the AR one the most, b/c it was the more interactive. I think it confused me the
most b/c it was most different… it is a little harder to get used to and become proficient
at b/c it’s not what people expect from a computer game. I think it has the most potential
to really immerse somebody in the game… I am the type of person that like to touch
things and feel things in a space so I think having that kind of interacting piece makes me
more excited about the prospects…. It’s like what can I do to interact with T&G vs. what
can I make this character do…. (in desktop) Even though you are looking at it in first
person, you are still thinking about it in third person I guess. “ 7:37, 7.mov, final
Player 10
This player was the youngest and one of the most intuitive players. He seemed to
understand how the conversation worked from the offset, saying that he was “to get them
to be more open with each other and maybe realize…what was going on”. He actually
felt he was making an impact on the ending. In the AR version he reacted physically to
the characters, stepping out of Grace’s way when she stormed out of the room and later
commenting that “Grace might make a run at him” so he better not make them angry.
He enjoys the AR version and feels immersed despite the tracking bugs and lack of
window display. He mentions the window on several occasions, which was interesting
because he was the only participant where we actually forgot to turn on the projectors.
However, after trying the desktop version he seemed to feel more at home. It was easier
to click to grab and hit keys to move, so he actually prefers the desktop even though he
admits to be more engaged in AR. He said the computer was like “playing a role in an
environment and in there [AR] you feel like you are the role” and also stating that he felt
less risk on the desktop.
Quotes…
“It was kinda weird cause you are actually in a room with them… it’s not like you are
just sitting playing a video game.. [does a game control motion…] (more real?) Yes, b/c
your moving…your active… your looking from both to both…seeing them with their
backs turned to each other…” 0:59, Clip2.mov, AR
“I was trying to get them to be more open with each other and maybe realize… I’m not
sure what… but, to maybe help them figure out what was going on. “ 4:43, AR,
Clip2.mov
“I thought I made them a little bit angry… I thought I was going to get myself hurt…I
thought Grace might make a run at me…  Try to hit me…” 22:26, clip2.mov, AR
(difference between AR and desktop) … “you mean reach out for something vs. clicking
… (sure) I thought it was easier to click on something other than grabbing it… cause with
the virtual thing on your depth [perception] is a little bit messed up… so you are not sure
how far or close you are to something when picking something up…. In SB, some of the
things I wanted to click on I couldn’t , like the statues. And I kind of wanted to pour
myself a drink b/c I was getting a bit thirsty (smiles) so virtually I wanted to do it…I
wanted to be able to open the fridge too.. but that didn’t work.” 2:00, Clip3.mov, KB
“I thought it was ok… it was kind of like having a real conversation… sometimes in a
real situation you might try to guide them into something that might solve their problems,
but it doesn’t necessarily do that and they interpret what you say maybe differently…and
it still comes out as resolution even though you didn’t expect that… it was nice… lots of
twists and turns…” 23:20, SB, Clip4.mov
“AR was engaging b/c you were there… you could stand up and move around… you felt
like you were there. But, with people walking through walls… it kinda throws you off a
little bit, but you get used to it. Then, you can really feel the tension… (gestures with
hands)” 5:10, Final, Clip6.mov
“There was less risk… like I felt easier walking into the kitchen in KB, b/c I knew I
wasn’t going to get hit with anything….” 5:40, Final, Clip6.mov
“I wanted to say KB and SB… for real world setting, b/c of the view (out the window)
… it doesn’t feel like you are actually in the apartment but like your character is in that
apartment. Like, in AR it feels like you are in the apt. for the most part… like if there
was a window in there (in AR) that would be like the most real world setting… “ 7:00,
6.mov, final
Player 11
This player decided to leave early the first two times and then got a “fake resolution”
ending from Trip and Grace in the third version. Similar to player 8, she seemed really
turned off and uncomfortable by the entire situation. She didn’t feel she had any control
and that there was nothing she could do to make the situation better. She even developed
the (supposedly effective) strategy of allowing things to play out in between the
characters and to say very little. In the end, even her sit back approach was overcome by
her desire to leave when the fighting got really intense.
In terms of the interface, she felt the AR version was most realistic, but felt more
comfortable at KB because that is what made sense to her when interacting with
computer characters, who are obviously not real.
Don’t quote me on these:
“i am not comfortable when people are fighting and then at certain points they were
involving me like when i wanted them to get therapy. It seemed like they were not
rational about it. And it seemed like it didn't matter what i said they were just going to go
their own way. (so u felt u didn't have any control) yes it felt like there was nothing i
could do to make the situation better.” SB, Clip1.mov, 15:20
“I decide i would give it a try and smooth things over but then i started exploring things
and they again started getting mad at each other i decided i should leave.” SB,
Clip1.mov, 19:03
“i thought i didn't want to be near them anymore because they were overreacting. “ Clip
1.mov, SB, 33:29
“This time my strategy was not to be critical and wait and see how things play in between
the two of them. When i had the opportunity to suggest something helpful, I did.”
Clip3.mov, 0:05, AR
“I would have tried to steer the conversation away from the fight but now i knew that this
wasn't going to help. So i let them talk and wait for a point where things might be less
volatile. “ Clip3.mov, 0:57, AR
“Having everything in front of you life size makes u feel more realistic. Whereas in KB u
are imagining that you are a particular size. I guess there is more imagining involved.”
Clip3.mov, 12:19, AR
“i wouldnt have hugged a person in real life but i was just trying to see how i can help
without being critical” 24:20, Clip3.mov, AR
“AR was lifelike because u could walk around but at the same time i felt more
comfortable with the keyboard based one because it just made more sense because
interacting with the computer it made more sense if the statement were typed through
keyboard then me saying things. SB was combination of the two. So in AR it was more
lifelike because i was actually present in the situation but it was more comfortable in
KB.” Final, 6:50, clip5.mov
Player 12
She really got into the AR version on her third time playing. By then she had learned
about the timing issue and was able to anticipate the delay as well as some of the story
topics. She was interested in the story, but felt very “out of place” when Trip and Grace
started arguing.
She did not like being there if she was not able to interact. In the first two desktop
versions she talked about just being “an eye in the sky” and then became excited and
articulate about feeling as if she “was in it” and that “it was real”. She talked about her
immersiveness because it incorporated more of her senses and made her feel physically
connected to the characters. At one point she felt Grace getting angry and coming
towards her and that she needed to get out of her way. A couple of factors should play
into how immersed she was: this was the first time she had done AR and thought it was
really cool, and she had finally learned how to deal and make sense of the conversation
delay.
Some of her many good quotes:
“well… I’m a nosey bitch…  so, I probably really wanted to stay and see what would
happen. Or, at least get the follow up information the next day…” 30:00, KB, 1.mov
“It’s too much work for watching a movie… I want to interact… I want it to do
something. If I have to move around than that kills it” 21:37, SB, 2.mov
“…but when they got into their own world of arguing I felt very out of place…very
uncomfortable… “ 0:42, 4.mov,
“I learned more… tried to clue in at the right times…you kind of learn the timing of the
situations a little better… from the second time to the third time, I understood a little bit
more about the delay… And when I would get frustrated, I knew what was happening
with the timing… that it goes from my voice to the computer to actually whatever the
program is…there is that delay and it kind of made a little more sense, and you just had
to jump in there a lot faster. It was like you had to talk before they were done saying
what they were saying. You had to anticipate more. And the more you play, the more
you learn that. “ 3:04, Clip4.mov, AR
“I felt more connected to them in the AR version… less like a big brother. Less like an
eye in the sky… Even though you were controlling it (the position in desktop), it still
didn’t feel like you were there. (In AR) It felt like you were in it. I don’t know if it was
b/c you could see more and you could touch and you could feel… you know, I pick up
the thing off the shelf. Where as in the computer… btw, there is no 8-ball in there… you
could go to something and click on it to pick it up, although I never figured out how to
pick something up other than the 8 ball…I never could interact with anything out there…
But I could in AR. That was cool to me… and I think that’s what puts you in it and not
above it (hand like holding a camera up above the desktop)…” 5:00, Clip4.mov, AR
“I could feel myself going backwards (laughing and gesturing something coming close to
her…) It was weird. I mean not like physically getting pushed back, but it was like I
was trying to get out of their way b/c I say them coming. … It felt like she crossed my
path… (like that movie Ghost?) Yeah! Whoaaa! (she says with a shocked look, falling
back, laughing) “ 8:12, Clip4.mov, AR
“At times it felt like I was just in the way… it would be like that if it were a real setting
and two people were actually there arguing like that… you would kind of want to back
away…” 5:50, Final, Clip5.mov
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