Diffusion of Innovation

advertisement
Diffusion of Innovations
“Make a better mousetrap and the world
will beat a path to your door.” –Ralph
Waldo Emerson
“Not necessarily.”
7/1/2016
Information Technology
1
Introduction
Diffusion – a process by which an innovation is
communicated through certain channels over time
among members of a social system
Innovation – an idea, practice, or object that is
perceived as new by an individual or other unit of
adoption
Hardware
Software
Example – QWERTY vs.. Dvorak
Home keys: 32% vs. 70%
Left hand (57%) vs.. Right hand (56%)
7/1/2016
Information Technology
2
Overview of Issues
1.
2.
3.
4.
5.
Innovation
Social System
Time (Decision-making)
Communication Channels
Consequences
7/1/2016
Information Technology
3
1. Innovation
A. Origins
Needs/problems
Developers (skunkworks – Lockheed, 1943)
Poachers (Fax 1843, Alexander Bain, clockmaker,
RCA, Xerox, Sharp)
Consumers
Serendipitously (Major Technologies for Heart
Surgery/Treatment (41% no relation))
7/1/2016
Information Technology
4
Innovation cont.
B. Key Characteristics
Relative Advantage
Compatibility
Complexity
Trialability
Observability
Adaptability (Re-invention)
Joseph Zimmerman
1948 Answering Machine
7/1/2016
Information Technology
5
Characteristics cont.
Relative Advantage
Economic
Status
Compatibility
Values, beliefs (hot water)
Previous ideas
Complexity
Software
Hardware
1st cell call, Oct.1983
7/1/2016
Information Technology
6
Characteristics cont
Trialability
Experimenting without commitment
Observability
Immediate
Long-term (AIDS prevention)
Adaptability
Customize
Use for unintended purposes
7/1/2016
Information Technology
7
Example
Cell Phone
Relative Advantage
Compatibility
Complexity
Trialability
Observability
Adaptability
7/1/2016
Information Technology
8
7/1/2016
Information Technology
9
Innovation & Value
Match the Examples
Toothbrush with
angled brush
Detergents with
improved cleaning
power
QWERTY Key Board
Satellite Radio
Cell Phone
Linux operating
System
Google
7/1/2016
Information Technology
10
Innovation cont.
C. So what?
Increase incentives
Increase visibility of results
Avoid the “empty vessel fallacy”
Be attentive to naming
Encourage “tinkering”
Decrease perceived complexity (use role-models)
Allow trial periods
7/1/2016
Information Technology
11
2. Social System
A. Definition – a set of interrelated units engaged in
a joint problem-solving to accomplish a common
goal.
B. Key elements
Innovators
Early adopters
Early majority
Late majority
Laggards
7/1/2016
Information Technology
12
B. Key elements
Innovators
Cosmopolites
Venturesome
Early Adopters
Opinion-leaders
http://video.google.com/videoplay?docid=6994382959717863945&q=Walter+Mossberg&total=93&start=0&num=10&so=0&type=search&plindex=1
Localites
Early Majority
Deliberate
Interact frequently with peers
Late majority (Skeptical)
Laggards (Traditional conventional)
7/1/2016
Information Technology
13
Comparison of Adopter Types
Dimension
Early
Late
Age
Formal Education
Socio-economic background
Intelligence
Dogmatism
Empathy
Rationality
Cope with uncertainty
Aspirations
Social participation
Networks
Exposure to mass media
Contact with “change agents”
7/1/2016
Information Technology
14
C. Social System – The Big Picture
7/1/2016
Information Technology
15
Social System – The Big Picture
7/1/2016
Information Technology
16
Social System cont.
D. So What?
Segment your audience
Stress different features of the innovation with
different audiences
Recognize that the “change agent” may not be
the best person to persuade certain groups.
7/1/2016
Information Technology
17
3. Time (Decision-making process)
A. Stages
Knowledge
Persuasion
Decision
Implementation
Confirmation
7/1/2016
Information Technology
18
Stages cont.
Knowledge stage
Recall of information
Comprehension of messages
Knowledge or skill to make adoption
Persuasion stage
Liking the innovation
Discussing new behavior with others
Accepting messages about innovation
Forming positive opinions
Supporting innovation
7/1/2016
Information Technology
19
Stages cont.
Decision stage
Form intention to seek more information
Form intention to try innovation
Implementation stage
Use the innovation on a regular basis
Acquire additional information
Confirmation stage
Recognizing the benefits
Integrating the innovation into routine
Promote to others
7/1/2016
Information Technology
20
Decision-making Process
7/1/2016
Information Technology
21
Stages cont.
B. So what?
Recognize that adoption is not a one-shot
decision
• Active rejection
• Passive rejection
Use mass media in the 1st phase
Use interpersonal networks in phases 2 –5
7/1/2016
Information Technology
22
4. Communication channels
A. Important channels
Change agents
Mass media
Interpersonal networks
7/1/2016
Information Technology
23
Change agents
Examples – teachers, consultants, public health workers, agricultural
extension agents, salespeople etc. (linkers)
Roles
Develop need
Establish information-sharing relationship
Diagnosis problems
Create intent to change
Translate intent into action
Stabilize adoption
Methods
Foster credibility
Emphasize homophily
Focus on clients
7/1/2016
Information Technology
24
Mass media
Hypodermic needle model
Two-step flow model
Multi-step flow
7/1/2016
Information Technology
25
Interpersonal Channel
Established through personal networks of
like people
Achieving critical mass (80-20 rule)
7/1/2016
Information Technology
26
Channels cont.
B. So What?
Recognize limits of mass media
Distinguish between “competence” and
“interpersonal” credibility
Develop strategy linked to phases and timing
7/1/2016
Information Technology
27
5. Consequences
A. Dimensions
Form
physical appearance
Function –
usage pattern
Meaning –
sense making,
categorizing
7/1/2016
Information Technology
28
Consequences cont.
B. Types
Desirable versus undesirable (productivity,
higher income, equity etc.)
Direct versus indirect
Anticipated versus unanticipated
7/1/2016
Information Technology
29
Example - Segway
7/1/2016
Information Technology
30
Consequences cont.
C. So what?
Anticipate both positive & negative consequences
Recognize that some important consequences will
emerge over time
Discuss the implicit tradeoffs made by adoption
Realize that an innovations benefits and liabilities are
not easily separated.
Monitor the meanings associated with the innovation.
7/1/2016
Information Technology
31
6. The Gartner Hype Cycle
(One more angle)
7/1/2016
Information Technology
32
2006 Predictions
7/1/2016
Information Technology
33
Download