GM525

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SOUTHEAST MISSOURI STATE UNIVERSITY
Department: Industrial & Engineering Technology
Title of Course: Virtuality in Gaming
Course No.: GM525
Revision: New
I. Catalog Description and Credit Hours of Course: Modeling techniques using sub
division, non uniform rational b-splines, polygons and displacement mapping for creation
of immersive virtual spaces for gaming environments. (3 credit hours: 2 hours lecture and
2 hours lab)
II. Prerequisite(s): GM490 or Consent of Instructor
III. Objectives of the Course:
1. Modeling techniques using Sub D, NURBS and high and low polygon modeling for
games.
2. Apply transformation and projection techniques on generated 3D models.
3. Modeling virtual prototypes for 3D visualization and environments.
4. Utilize displacement and normal mapping techniques to create advanced 3D
geometries and surfaces.
5. Develop advanced procedural networks to generate irradiance and specular effects.
6. Implement game assets in game engines.
7. Develop and manage basic project documentation.
IV. Expectations of Students:
1. Complete all assignments on time. Late work will not be accepted under any
circumstances unless excused by university policies. Arrangements should be made
to turn work in early.
2. Use professionalism when dealing with faculty, staff and students.
3. Students are expected to conduct necessary research to fulfill classroom
assignments.
4. Class attendance and participation are strongly encouraged.
5. Take notes from textbook, and lecture discussions.
6. Pass tests, conduct research, read assigned materials for discussion and application.
V. Course Content
Topics
Subdivision Modeling Techniques
Modeling & Virtual Prototyping
Low Polygon Techniques for Games
NURBS Techniques
Game Engine Implementation
Displacement and Normal Mapping
Procedural Networks for Irradiance and Specular Modeling
Weeks
2
2
3
2
2
2
2
VI. Textbook(s) and/or Other Required Materials or Equipment:
1. Maya 8 The Complete Reference (with CD); ISBN-13: 978-0-07-149829-6
2
2. 4 GB or above thumb drive (external HD preferred >500GB)
VII. Basis for Student Evaluation
Undergraduate Students
Sub D Organic Project
NURBS Hard Surface Project
Visualized Environment
Project Presentation
Lab & Participation
20%
30%
30%
10%
10%
Graduate Students
Sub D Organic Project
NURBS Hard Surface Project
Visualized Environment
Project Presentation
Lab & Participation
Research Paper
20%
20%
20%
10%
10%
20%
The weight of the evaluation criteria may vary according to each instructor and will be
communicated at the beginning of the course.
VIII. Grading Scale:
Undergraduate:
A = 100 – 90%
B = 89 – 80%
C = 79 – 70%
D = 69 – 60%
F = Below 60%
Graduate:
A = 100 – 90%
B = 89 – 80%
C = 79 – 70%
F = Below 70%
IX.
Academic Policy Statement:
Students will be expected to abide by the University Policy for Academic Honesty
regarding plagiarism and academic honesty. Refer
to:http://www6.semo.edu/judaffairs/code.html
X.
Student with Disabilities Statement:
If a student has a special need addressed by the Americans with Disabilities Act (ADA)
and requires materials in an alternative format, please notify the instructor at the
beginning of the course. Reasonable efforts will be made to accommodate special needs.
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