1 SOUTHEAST MISSOURI STATE UNIVERSITY Department: Industrial & Engineering Technology Title of Course: Virtuality in Gaming Course No.: GM525 Revision: New I. Catalog Description and Credit Hours of Course: Modeling techniques using sub division, non uniform rational b-splines, polygons and displacement mapping for creation of immersive virtual spaces for gaming environments. (3 credit hours: 2 hours lecture and 2 hours lab) II. Prerequisite(s): GM490 or Consent of Instructor III. Objectives of the Course: 1. Modeling techniques using Sub D, NURBS and high and low polygon modeling for games. 2. Apply transformation and projection techniques on generated 3D models. 3. Modeling virtual prototypes for 3D visualization and environments. 4. Utilize displacement and normal mapping techniques to create advanced 3D geometries and surfaces. 5. Develop advanced procedural networks to generate irradiance and specular effects. 6. Implement game assets in game engines. 7. Develop and manage basic project documentation. IV. Expectations of Students: 1. Complete all assignments on time. Late work will not be accepted under any circumstances unless excused by university policies. Arrangements should be made to turn work in early. 2. Use professionalism when dealing with faculty, staff and students. 3. Students are expected to conduct necessary research to fulfill classroom assignments. 4. Class attendance and participation are strongly encouraged. 5. Take notes from textbook, and lecture discussions. 6. Pass tests, conduct research, read assigned materials for discussion and application. V. Course Content Topics Subdivision Modeling Techniques Modeling & Virtual Prototyping Low Polygon Techniques for Games NURBS Techniques Game Engine Implementation Displacement and Normal Mapping Procedural Networks for Irradiance and Specular Modeling Weeks 2 2 3 2 2 2 2 VI. Textbook(s) and/or Other Required Materials or Equipment: 1. Maya 8 The Complete Reference (with CD); ISBN-13: 978-0-07-149829-6 2 2. 4 GB or above thumb drive (external HD preferred >500GB) VII. Basis for Student Evaluation Undergraduate Students Sub D Organic Project NURBS Hard Surface Project Visualized Environment Project Presentation Lab & Participation 20% 30% 30% 10% 10% Graduate Students Sub D Organic Project NURBS Hard Surface Project Visualized Environment Project Presentation Lab & Participation Research Paper 20% 20% 20% 10% 10% 20% The weight of the evaluation criteria may vary according to each instructor and will be communicated at the beginning of the course. VIII. Grading Scale: Undergraduate: A = 100 – 90% B = 89 – 80% C = 79 – 70% D = 69 – 60% F = Below 60% Graduate: A = 100 – 90% B = 89 – 80% C = 79 – 70% F = Below 70% IX. Academic Policy Statement: Students will be expected to abide by the University Policy for Academic Honesty regarding plagiarism and academic honesty. Refer to:http://www6.semo.edu/judaffairs/code.html X. Student with Disabilities Statement: If a student has a special need addressed by the Americans with Disabilities Act (ADA) and requires materials in an alternative format, please notify the instructor at the beginning of the course. Reasonable efforts will be made to accommodate special needs.