Owen Gibbs INF385e 4/5/2012 Subtopics Increasingly immersive peripherals Game elements in websites Serious Games The Early Days http://upload.wikimedia.org/wikipedia/commons/thumb/3/33/Atari-2600Joystick.jpg/465px-Atari-2600-Joystick.jpg Gamers had to rely on their eyes and ears (and imaginations) Haptic Feedback Introduced in 1976 – Sega’s Fonz Early home use Nintendo 64 Sega Dreamcast http://upload.wikimedia.org/wikipedia/commons/d/d1/ Fonz_1976_sega_arcade.PNG Sony Dual Shock built in haptics and created standard Beyond Traditional Haptic: Philips amBX System Short for “Ambient Experience” Speakers w/ lights, “wallwasher,” rumble pad, and fans Philips kits discontinued Extreme Immersion & the Future http://www.force-dynamics.com/401/ Potential for integration of various forms of non-visual/auditory feedback. Olfaction? Taste? Badges AKA Achievements Popular in gaming (XBOX, PS3, Steam) Becoming more popular on websites They help with revenue (targeted ads), community building, better crowdsourcing, and better comments Websites With Badges Foursquare Huffington Post StackOverflow Kongregate Pub Scout (Team Beer) Project 27x Design team at Vanguard tasked with redesigning Open an Account function The old design was a serial process that “obscured the vision of the whole” Looked to games, especially children’s games, for inspiration Leveraged visual metaphors “to help tell the story of investing” and animations to focus users’ attention Project 27x (cont.) Kellie Rae Carter & Dominic La Cava, Gaming the Design: Using Game Design Techniques in the Realm of Investing, Figures 1 and 2 Games Aren’t Just for Fun Games are being used for many purposes other than entertainment Example Categories: Advergames Games-based learning Games for health Exergaming Dora the Explorer 66 Dora the Explorer games on the Nick Jr. website. Each game has a list of developmental skills associated with it: CREATE with us EXPLORE with us COUNT with us A Local Example Yan Zhang’s current research: “LIFEisGame: Learning of facial emotions using serious games” Designed to help kids with Autism Spectrum Disorders learn facial expressions Sources http://en.wikipedia.org/wiki/Haptic_technology https://www.ambx.com/ http://en.wikipedia.org/wiki/AmBX http://www.pcworld.com/article/199362/15_ultimate_gamer_chai rs.html http://www.poynter.org/latest-news/media-lab/socialmedia/140653/how-badges-help-news-websites-buildcommunity-make-money/ Kellie Rae Carter & Dominic La Cava, Gaming the Design: Using Game Design Techniques in the Realm of Investing, Bulletin of the American Society for Information Science and Technology August/September 2009, Volume 35, Number 6 http://en.wikipedia.org/wiki/Serious_game http://www.ischool.utexas.edu/~yanz/research.html http://www.nickjr.com/games/dora-the-explorer/all-themes/allages/index.jhtml