1) ----------------- is concerned with all aspects of producing pictures or images using a computer Graphics systems Computer graphics 2) It contains input devices, Central Processing Unit, Graphics Processing Unit, Memory Frame buffer, and Output devices a- Graphics systems b- Computer graphics 3) The applications of computer graphics are ----------- ------------------------- ---------------Display of information Design Simulation and animation User interfaces All 4) The --------------- can be viewed as the core element of a graphics system. a- resolution b- frame buffer 5) A ----------is a graphical interactive device, provided by either the window system or a toolkit. a- Joystick b- Data tablets c- keyboard device d-widget 6) The program can look at the event’s types into function ------------------- and decide what to do. The operating system queries or polls the event queue regularly and executes the callbacks corresponding to these events. Ans: callback 7) Two basic entities must be part of any image-formation process, be it mathematical or physical: -------------------------a- Scene and viewer b- Camera and Viewer c- object and viewer. Each screen point is referred to as ......................... a) Resolution b)Pixel c)Persistence d)Dot Pitch 8) The distance from one pixel to the next pixel and also the number of points per centimeter that can be plotted horizontally and vertically is called ........... a)Resolution b)Dot Pitch c)Pixmap d)ppi Ans: Resolution 9) Memory area holding the intensity information of an image is called .............. a)Refresh buffer b)Font cache c)Picture definition d)Video controller Ans: Refresh buffer 10) ....................... will free the CPU from graphics chores. a) Display processor Ans: Display processor b) Monitor c) ALU d)Video controller 11) The ................ simply reads each successive byte of data from the frame buffer. a) Digital Controller b) Data Controller c) Display Controller d) All of above Ans: Display Controller 12) Vector graphics is composed of---------------------a. Pixels b. Paths c. Palette d. None of these Ans: Paths 13) Raster graphics are composed of-----------------a. Pixels b. Paths c. Palette d. None of these Ans: Pixels 14) RGB model are used for ----------------a. Computer display b. Printing c. Painting d. None of these Ans: Computer display 15) The intersection of three primary RGB color produces a. White color b. Black color c. Magenta color d. Blue color 16). The simplest output primitive is ............. a) Straight line b) Straight line segment c) Point d)Circle Ans: Point 17) The intensity of a grayscale pixel is expressed within a given range between a minimum and a maximum a) 1 and 2 b) 2 and 1 c) 0 and 1 d)0 and 2 Ans: 0 and 1 18) Each pixel has ________basic color components a. Two or three b. One or two c. Three or four d. None of these Ans: Three or four 19) The quality of an image depend on a. No. of pixel used by image b. No. of line used by image c. No. of resolution used by image d. None Ans: No. of pixel used by image 20) The basic geometric structures that describes a scene on display is called ................. a) Attributes b) Output primitive c) Lines d) Curves Ans: Output primitive 21) The basic transformations include a) Translation b)Rotation c)Scaling d) All of the above Ans: All of the above What is rendering? Rendering is the process of computing a two dimensional image using a combination of a three dimensional database, scene characteristics, and viewing transformations. Various algorithms can be employed for rendering, depending on the needs of the application. 22) A 25 X 80 resolution with 16 colors supports a. Text mode b. Graphics mode c. Both d. None 23) Which one of the following is not the graphics library is use: a. FastGL b. OpenGL c. DirectX d. EasyGL