PRESENTED BY : Dr. Sarah M.Eljack 8/31/2015 1

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PRESENTED BY : Dr. Sarah M.Eljack
8/31/2015
1
The course code
The course name
COMP413
Computer graphics
The course
contents (lectures
+ exercises)
Pre-requisites
(data structures )
Credit
hours
3
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Understand computer graphics concepts.
Understand the mathematical rules needed to
describe the graph.
know how to use computer software to
make graphs
Understand the 2D and 3D shapes.
Understand the 2D and 3D transformation
know the coloring schemes
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General Introduction About Computer
Graphics ( 2 Weeks).
Defining The Graphics Terminologies.(1
Week)
Lines, Curves And Geometric Shapes
Descriptions. (2 Weeks)
Mathematical Background ( 2 Weeks)
2D And 3D Spaces. (2 Weeks)
OpenGL Programming. (3 Weeks)
Geometric Transformation.( 2 Weeks)
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Computer Graphics: Using OpenGL, Hill, 2nd
edition, Prentice Hall, 2001
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After finishing this course the students
should be able to:Identify the components of graphic systems .
Recognize the mathematical rules needed to
describe the graph.
Select appropriate strategy to describe the
graph.
Use an appropriate software to draw a graph
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The First Test
week six/ten.
Home Works And Exercises
Presentations and Assignments
Final Exam
week sixteen
20%
10%
10%
60%
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Questions will be made after each lecture.
Each student should try to answer the
questions by herself individually.
Collecting these questions to be a question
bank covering all the subject.
The final exam might contain 50% questions
out of the bank.
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 Monday
12:00 --1:40. Room 80
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 Wednesday
8:00 --9:40.Room 80
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The lecture time is the specific time to
discuss any issues related to the subject.
The class room is the place where the
students can ask and discuss any related
topics.
The office hours are for academic questions
only .
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INTRODUCTION
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Computer Graphics is one of the areas of
Computer Science & Engineering which Plays
very important role in almost every
applications of Computer software and use of
Computer Science
Computer Graphics involves display,
manipulation, and storage of pictures &
experimental data for proper visualization
using the Computer.
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A Common graphics system comprises of the Host
Computer with Support of Fast processor, Large
Memory , Frame Buffer & the following:
◦ Display Devices (e.g. Color Monitors)
◦ Input Devices (e.g. Keyboard, Mouse, Touch screen)
◦ Output Devices (e.g. Printers, Color printers)
◦ Interfacing Devices (e.g. Video Input/output to a
system, TV Interface)
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Thanks for your attention.
 Great
Prayers For Your Success
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