How to think like a user G|META G|META . . . . PE AC E G|META Primary purpose. It should be obvious at a glance what each “page” does. G|META Effortless ease. There should not be a puzzle to solve while users move through the information. G|META Approved accessibility. All information needs to be valid, accessible and usable via target technologies. G|META Complete consistency. The interface and its layout always need to look and behave the same way. G|META Expected execution. The interface should respond as a typical customer expects it to. G|META Primary purpose: It should be obvious at a glance what each web page does. Effortless ease: Customers should not have a puzzle to solve while they move through the information. Approved accessibility: All information needs to be valid, accessible and usable via target technologies. Complete consistency: The interface and its layout always need to look and behave the same way. Expected execution: The interface should respond as a typical customer expects it to. G|META PE AC E ...out G|META On being a consultant G|META G|META How do projects operate today? G|META G|META Project modules Research Web strategy & best practices Analysis Information design principles User survey Personas Project requirements Web statistics Design Expert Review Flow & taxonomy Wireframes Stakeholder interviews G|META Engagement Propose Contact Prospect assessment and qualification Proposal creation and sign-off Analyze User and System scenario clarification Users, Goals & Tasks identification Persona building Review Expert review and/or full Customer Experience Testing Brief, prioritized "findings & recommendations" report Deliver New Design Guide (wire-frames & blueprint) construction Design and implementation Seminars G|META What do (web) businesses today need? G|META • • • • • • • Architects Masterminds Communicators Ideologists Critical thinkers Evangelists Ambassadors... G|META Mind Matter G|META So, how do you think like a user? G|META Strategy Thinking like a user is a strategic and tactical approach to the design of an information space such as a website or an Intranet. Structure and content is driven by the user’s stated desires, expectations, goals and tasks to create a design that is oriented towards their tasks and not primarily towards the corporation's informational structure (e.g.. corporate divisions, functions or organization chart). The high demands of fresh, easy to find content (publish or perish) within this approach is often difficult for many corporate web owners to swallow. BUT the users are in charge! Recent years have proven that the corporations who do focus on designs that are simple, manage complexity well are clean and heavily reliant on user input (early and often) are the ones that achieve their goals time and time and again. G|META Thinking like a user Antithesis Analysis Data Wisdom Information Knowledge Synthesis Organization G|META How do you design to align? G|META Information Design Personas Information Architecture Usability Accessibility Internationalization G|META Personas G|META Persona map User community B A E C D Shared functionality Common functionality G|META Persona elements Basics • • • • • • • • • Age range Gender Educational level Socio-economic level Work Family membership/role Personality Style (e.g. passive/active, eager/bored, stressed/relaxed etc…) “Name” in relation to behavior Picture G|META Persona elements Interactive components Behaviors What scenarios do the users get involved in? What are their expectations going into the scenarios? Expected level of valid usability? What are their activities in the scenarios? What are their roles, goals & tasks within the activities? Context What is their style/mode (and /or M.O.) Text vs. pictures? What are the reading levels of people in this social group? Urgent or relaxed visit: e.g. are they going to have many short or few longer visits? Tech barriers: slow PC, internet connection perhaps Cognitive barriers, e.g. can they read complex arguments or follow “steps”. Content (Taxonomy) Lexicon – language level or register Cognitive abilities Vocabularies Structural/Informational concepts G|META Persona Profile Photo General demographics Context dimensions Behavior dimensions Tracy Teen (A) Reached 14-year-old female teen. Very dedicated to her Church and eager to connect with other teens, youth pastors and resources to help her own daily discipleship. She's tech-savvy but will become easily bored by a lack of simplicity and interactivity. Personal Age Gender Marital status Education level Family/familial position Leisure-time activity Work Organization role Organization type/size/age Years in organization Organization decision maker/level Social/Web context Social grouping Generational cohort Defining idea for cohort Socio-economic service group (or H/M/L) US Cultural dimensions power-distance (e.g. gov't) individualism masculine approach uncertainty avoidance positive longer term focus Task orientation Life goal End goal (work, life...) Subject matter expertise Tech proficiency Web behaviors Personality Tocquigny personality style Web interaction style Temperament Personality type Desires Attributes/examples 14 female single secondary school, pre-high school middle child, two brothers meeting friends at the mall none team leader Church & Youth Group / 200 members / 10 yrs 6 yes , Low Attributes/examples Relationship to Knowledge BattleCry behaviors Primary motivations consumer Gen Y tolerance mid-high L H H M M Become a social worker be more "christ-like every day" M M Attributes/examples Illustration Influence Idealist "Doer": extroverted, sensing, thinking, perceiving popularity Specificity of visit/Expectations User dedication to task/criticality Number of visits to "convert"/join User relevance to success of site Up/cross-"sell" potential Goal/Primary Focus within Battle Cry Activities : Goals help myself; help others; keep up-to-date; guidance and structure; organize, plan and grow H H L H H improve personal discipleship interact, communicate, organize Activities : Tasks (ways of achieving goals, based on functionality available) Call-to-action : path position Call-to-action : Seeds Behavioral barriers Web content Linguistic preference Interactive/text/graphical focus Language/reading age competency Cognitive/Strategic competency Visual Hierarchy/ structure requirement Summary blurb trust, present, close Benefit information, News, Downloads, E-commerce purchase (books, videos) privacy, security, financial, credit cards, boredom, confusion/lost Attributes/examples native tongue, US English speaker Interactive/graphical M/L L H Content dimensions G|META How and when do we use these? Always and often! We simply ask our Personas questions to find out what they would DO and that helps to direct our design decisions. G|META Information Architecture G|META How to... Look at people and tasks : both top-down and bottom-up Top-down • What do people need to do to be successful on the site? • Create Personas (for those tasks, goals, behaviors) • Organize persona tasks into a prioritized structure Bottom-up • Categorize available functionality and content into user-centric chunks • Categorize the content within those chunks down 2 or 3 levels Validate & Label (wash, rinse & repeat) • Validate we have the correct information blocks, chunks, sub-chunks etc... Then... 1. Name global navigation elements using a task and brand-oriented vocabulary 2. Name sub-category elements G|META Global navigation Search Selected section Section title Breadcrumbs Local navigation Related navigation Text, images, links etc Buttons G|META Usability Reporting G|META Problem scenario Nobody’s reading huge big reports with super-granular detail. Usability findings must be openly accepted by Executives. Usability folks produce reports for Executives (initially) Executives want to know “what to fix” – NOW! Reports detail and prioritize every issue. Reports represent “information overload”. Report data is not that exciting. Reports often arrive too late to be effective. Executives create their own interpretations while waiting. Executive summaries are not comprehensive by nature. Executives miss the holistic picture. Ergo: Decreased usability report effectiveness (ultimately). G|META The way forward USABILITY G|META Mindsets…during usability report presentations & G|META 2 Psychological drivers (for those Executives) We’re on fire! We’re not on fire...yet G|META Other “driver”: I’ll be a hero! G|META Process 1. logging sheet 2. average, Name: Hypothesis tasks Comments 1. You know the name of a product that you want to find, found product straight away but aren't sure where it would be. Please show me how would you locate this product? 7 5 3 aggregate & sort data + 2. You purchase the same set of office products each lots of clicking but found the product in the end month and would like to be able to save that information for use next time you’re on the site. Show me where would you click to do this? task easy to use buy toner Quick order cart private sale checkout glance wrist rest product e-mails lists order a catalog call company + 3. You have already selected could not find "view cart" without some additional some items for your order. probing Where would you click to review those items? - (for each participant) call company order a catalog lists wrist rest product e-mails private sale 0 Quick order 1 buy toner 2 easy to use 3 glance checkout cart 4 new 5.11 4.83 1.12 5.00 -0.67 4.54 3.56 3.29 3.15 1.50 0.38 1.00 -2.08 improvement 5.04 4.07 3.56 1.64 1.38 1.24 0.06 -0.71 -1.18 -2.21 -2.79 -3.64 -3.71 3. visual 6 5 baseline 0.07 0.76 -2.44 3.36 -2.05 3.30 3.50 4.00 4.33 3.71 3.17 4.64 1.63 executive summary -1 -2 -3 G|META Sample logging sheet Name: Hypothesis tasks Comments 1. You know the name of a product that you want to find, found product straight away but aren't sure where it would be. Please show me how would you locate this product? 7 5 3 + 2. You purchase the same set of office products each lots of clicking but found the product in the end month and would like to be able to save that information for use next time you’re on the site. Show me where would you click to do this? + 3. You have already selected could not find "view cart" without some additional some items for your order. probing Where would you click to review those items? - G|META Sample data task easy to use buy toner Quick order cart private sale checkout glance wrist rest product e-mails lists order a catalog call company baseline 0.07 0.76 -2.44 3.36 -2.05 3.30 3.50 4.00 4.33 3.71 3.17 4.64 1.63 new 5.11 4.83 1.12 5.00 -0.67 4.54 3.56 3.29 3.15 1.50 0.38 1.00 -2.08 improvement 5.04 4.07 3.56 1.64 1.38 1.24 0.06 -0.71 -1.18 -2.21 -2.79 -3.64 -3.71 The task data above is calculated by averaging the scores for all users per task. The baseline can come from a “base-line” task or from a “previous test data” or be based on data representing “executives expectations”. G|META Visual executive summary Usability study aggregated qualitative results sorted by: average proposed improvement call company order a catalog lists e-mails private sale 0 Quick order 1 buy toner 2 easy to use 3 product 4 wrist rest checkout cart 5 glance achievements opportunities 6 -1 -2 baseline new -3 G|META 2 1 0 4 3 easy to use lists cart 6 buy toner checkout product glance e-mails Quick order order a catalog wrist rest 5 private sale call company Lather, rinse, repeat 7 -1 -2 -3 G|META Accessibility G|META • You’ll be old one day too – design & code your own future. • Accessible sites are more accessible to everybody, everywhere. • Those sites are W3C standards compliant (XHTML, CSS...). • Want 50 Million new customers? (people with disabilities in the US) • An accessible site changes people’s lives in a fundamental way. You don’t often get to radically change the world while sitting at your desk. Locally contact knowbility.org G|META Internationalization G|META G|META Wait there’s (a bit) more G|META Think like a user! • If it works for the user then the project will be a success. • It’s the web. K.I.S.S. It just has to work, simply – it’s not a moon-shot! • Do intelligent research and the hard work so that the interface is easy. • Get inside the user’s head via personas. • Get inside the information space via Information Architecture. • Understand all (future) audiences: mobile, disabilities, international. • Test a lot and as simply as possible – this gives you data ammunition. • Plan, Plan, Plan your framework but do not tie yourself down. • Be nice to your clients – they have a tough life! G|META Staying in the loop Tom Peters – Professional Service firms. Harriett Rubin – going it alone (soloing). Lou Rosenfeld, Pete Morville – IAs extraordinaire Edward Tufte – data-to-ink ratios Steve Krug – a guerilla approach to usability – needs a strong background. Mike Kuniavsky – observing users. Doug Hall – eurekaranch.com, kick start your business brain Guy Kawasaki – guykawasaki.com - evangelist Don Norman – anything! Newsletters/Sites: UTASIST, SIG-IA, CHI-WEB, Useit/Alertbox, UXMatters, apogeehk.com, adaptivepath.com, STCUSESIG_L Digest, UsabilityNews.com, Internet.com (clickz), grokdotcom.com, informationdesign.org, TecAccess.net, Knowbility.org, BoxesandArrows.com, gerrrymcgovern.com, http://iawiki.net/PersonaDesign Conferences: IASummit.org, SXSW... Watch the Bricks: Brazil, Russia, India, China, Korea... G|META Thank you! Gordon Montgomery Information Designer gordon@gmeta.com http://gmeta.com G|META