Designing Interactive Systems INF 385T Spring 2010 General Information Description: This team oriented project course will explore several issues surrounding the design and production of usable interactive systems. Students will be introduced to topics including the iterative design process, physical and digital prototyping, and user testing. Project work will allow students to demonstrate mastery of the methods discussed in class through the creation and evaluation of working screen-based and physical interfaces. No formal programming experience is necessary or expected as students are encouraged to leverage existing skills to develop visualizations and prototypes. Experience with Flash is helpful, but Powerpoint will suffice. Meeting Time: Thursday 6:30-9:30pm Meeting Place: SZB 546 Textbooks Required? Yes Title Author Publisher Designing Interactions Bill Moggridge MIT Press Grades Due Weight Class Participation ~ 20% Checkpoints ~ 40% Final Project 5/7 40% The table at left shows the due date and grade weight for each course element Professor A. Fleming Seay, Ph.D. Email: Fleming_Seay@Dell.com Office Hours: (by appointment) Readings and Quizzes You are expected to complete reading assignments prior to each class discussion. Short quizzes may be infrequently given at the beginning of class in order to verify that the reading has been completed. These quizzes have a small effect on your class participation grade. Class discussions are designed to discuss and build upon the readings, not review them. Attendance, Make-ups, & Late Assignments Attendance at all class sessions is expected. Though absence will not affect your grade directly, there will be no make-up quizzes given and your ability to participate in and contribute to group work will be reduced. Assignments are due at the beginning of the designated class period. Late assignments will be assessed a 10% per day late penalty (penalties will accrue on Saturdays and Sundays). Early turn-in of assignments to accommodate planned absences should be arranged with the professor. Grading Criteria Performance in the course will be evaluated against the following criteria: Individual contribution to project checkpoints Active participation in class discussions, work-sessions, and critiques Rigor of design explorations Quality of craftsmanship and level of completion Team’s ability to articulate process of arrival at a design solution Course Schedule (Tentative) Content Date First Day - Course Intro 1/21 Understanding Interaction 1/28 Contextual Design 2/4 Prototyping / User Testing 2/11 Project Concepts Session 2/18 Project Concepts Continued, Teams Established 2/25 In Class Work Session 3/4 Project Progress Checkpoint - Project Plan Review 3/11 No Class - Spring Break 3/18 WildCard Lecture 3/25 Project Progress Checkpoint, Prototype Review 4/1 In Class Work Session 4/8 Project Progress Checkpoint, User Test Review 4/15 In Class Work Session 4/22 Project Progress Checkpoint, End Game 4/29 Final Presentations 5/6