What is Multimedia Lecture By: M. S. Bhat

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What is Multimedia
Lecture By: M. S. Bhat
Learning Outcome
• Define common multimedia term
• Describe the 2 delivery media & their
primary differences.
• Understand various characteristics of
multimedia
• Describe several different environments
in which multimedia might be used.
• Cite the history of multimedia & note
important projected changes in the
future of multimedia.
Examples of Multimedia
• It’s a catalog of fancy cars with a guide to
help you buy one
• It’s a real-time video conference with
colleagues in Paris, London, & Hong Kong
• It’s an algebra @ geography lesson for a
fifth-grader.
• On a DVD, it’s the interactive video
sequence that explain how the Harry Potter
movie was made – using remote control.
Multimedia
• Is any combination of text, graphic art, sound,
animation, & video delivered to you by computer @
other electronic @ digitally manipulation means.
• It’s richly presented sensation.
• Multimedia excites eyes, ears, fingertips, & most
importantly, the head.
Multimedia Elements
Study about Multimedia…
• Begin by study each element of
multimedia & learn 1 @ > tools for
create & edit that element.
• How to use text & fonts?
• How to make & edit colorful graphic
images?
• How to animated image into movies?
• How to record & edit digital sound?
Definition
• Multimedia woven combinations of digitally
manipulated text, graphic art, sound, animation, & video
elements.
• When end-user is allow to control what & when the
elements are delivered, it’s interactive multimedia.
• When you provide a structure of linked elements through
which the user can navigate, interactive multimedia
become hypermedia.
• People who weave multimedia into meaningful
tapestries are multimedia developers.
• The software vehicle, messages, & the content
presented on a computer @ television screen – together
constitute a multimedia project.
• If project will be shipped @ sold to consumers @ end
users, typically in a box @ on the Internet, with @
without instructions, it’s multimedia title.
• Multimedia project may be ‘page’ @ ‘site’ on the
WWW, where you can weave the elements of
multimedia into documents with HTML @ DHTML &
play rich media files created in such programs as
Macromedia’s Flash, Adobe’s Live Motion, @ Apple
Quick Time by installing plug-ins into a browser, such
as Internet Explorer @ Netscape Navigator.
• Integrated multimedia is the ‘weaving’ part of the
multimedia definition, where sources documents
such as montages, graphics, video cuts, & sounds
merge into a final presentation.
• Multimedia elements are typically sewn together into a
project using authoring tools.
• These software tools are designed to manage individual
multimedia elements & provide user interaction.
• GUI (Graphical User Interface) is just as much the rules
for what happens to the user’s input as it’s the actual
graphics on screen.
• The hardware & software that govern the parts of what
can happen are the multimedia platform @ environment.
Categories of
Multimedia
1. Linear multimedia = starting
at a beginning & running
through to an end.
2. Multimedia become nonlinear & interactive when
users are given navigational control & can wander
through the content – It’s a powerful personal
gateway to information.
Hypermedia
• Hypertext system is meant to be read nonlinearly, by
following links that point to other part to other parts of
the document.
• Hypermedia is not constrained to be text-based.
• It can include other media, such as graphics, images, &
especially the continuous media – sound & video.
• World Wide Web (WWW) is the best example of a
hypermedia application.
Multimedia Delivery Media
Multimedia requires large amounts of digital
memory when stored in an end user’s library,
@ large amounts of bandwidth when
distributed over wires, glass fiber @ airwaves
on a network.
Greater bandwidth,  bigger pipeline, so more
content can be delivered to end users quickly.
CD-ROM, DVD &
Multimedia
• Compact Disk Read-Only-Memory has become most
cost-effective distribution medium for multimedia
projects. Up to 80 minutes of full screen video @ sound.
• Multilayered Digital Versatile Disc (DVD) technology
increase the capacity & multimedia capability of current
optical technology to 18GB.
• CD & DVD burners are used for reading discs & for
making them, too.
Multimedia
Highway
• Telecommunication networks are global.
• Information elements link-up online as distributed
resources on a data highway, where you will pay to
acquire & use multimedia-based information.
4 Characteristic of Multimedia System
1. Multimedia system must be computer
controlled.
2. They are integrated.
3. The information they handled must be
presented digitally.
4. The interface to the final user may permit
interactivity.
Where to Use
Multimedia
Multimedia in Business
• Business application for multimedia include
presentations, training, marketing, advertising, product
demos, databases, catalogues, & networked
communications.
• Multimedia is enjoying widespread use in training
programs.
Multimedia in School
• Schools are perhaps the most needy destination for
multimedia.
• Multimedia provoke radical changes in teaching
process during incoming decades.
• Educational software is often positioned as “enriching”
the learning process, not as a potential substitute for
traditional teacher-based methods.
Multimedia at Home
• From gardening to cooking to home design, remodeling, &
repair to genealogy software, multimedia has entered the home.
• Eventually, most multimedia projects reach home via television
sets @ monitors with built-in interactive user inputs.
• Multimedia likely arrive on a pay-for-use basis along the data
highway.
• Today, home consumers of multimedia either own a computer
with an attached CD-ROM drive @ a set-top player that hooks
up to the television.
• Live Internet pay-for-play gaming with multiple players has
become popular.
Multimedia in Public
Places
• In hotels, train stations, shopping malls, museums, &
grocery stores, multimedia will become available at
stand-alone terminals @ kiosk to provide information
& helps.
• Such installations reduce demand on traditional
information booths & personnel, add value, & they
can work around the clock, even in middle of night,
when live help is off duty.
Multimedia in
Entertainment
• Multimedia is heavily used in the entertainment industry,
especially to develop special effects in movies &
animations.
• Multimedia games are a popular pastime & are software
programs available either as CD-ROMs @ online.
• Some video games also use multimedia features.
• In Arts, there are multimedia artists, whose minds are able
to blend techniques using different media that in some way
incorporates interaction with the viewer.
Virtual Reality
• At the convergence of technology & creative invention in
multimedia is virtual reality, @ VR.
• VR is an extension of multimedia – it uses the basic
multimedia elements of imagery, sound, & animation.
• Virtual reality uses multimedia content. Applications &
delivery platforms of multimedia are virtually limitless.
Made the World Pretty with
Multimedia
Thanks for your Attention !
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