What is Multimedia Lecture By: M. S. Bhat Learning Outcome • Define common multimedia term • Describe the 2 delivery media & their primary differences. • Understand various characteristics of multimedia • Describe several different environments in which multimedia might be used. • Cite the history of multimedia & note important projected changes in the future of multimedia. Examples of Multimedia • It’s a catalog of fancy cars with a guide to help you buy one • It’s a real-time video conference with colleagues in Paris, London, & Hong Kong • It’s an algebra @ geography lesson for a fifth-grader. • On a DVD, it’s the interactive video sequence that explain how the Harry Potter movie was made – using remote control. Multimedia • Is any combination of text, graphic art, sound, animation, & video delivered to you by computer @ other electronic @ digitally manipulation means. • It’s richly presented sensation. • Multimedia excites eyes, ears, fingertips, & most importantly, the head. Multimedia Elements Study about Multimedia… • Begin by study each element of multimedia & learn 1 @ > tools for create & edit that element. • How to use text & fonts? • How to make & edit colorful graphic images? • How to animated image into movies? • How to record & edit digital sound? Definition • Multimedia woven combinations of digitally manipulated text, graphic art, sound, animation, & video elements. • When end-user is allow to control what & when the elements are delivered, it’s interactive multimedia. • When you provide a structure of linked elements through which the user can navigate, interactive multimedia become hypermedia. • People who weave multimedia into meaningful tapestries are multimedia developers. • The software vehicle, messages, & the content presented on a computer @ television screen – together constitute a multimedia project. • If project will be shipped @ sold to consumers @ end users, typically in a box @ on the Internet, with @ without instructions, it’s multimedia title. • Multimedia project may be ‘page’ @ ‘site’ on the WWW, where you can weave the elements of multimedia into documents with HTML @ DHTML & play rich media files created in such programs as Macromedia’s Flash, Adobe’s Live Motion, @ Apple Quick Time by installing plug-ins into a browser, such as Internet Explorer @ Netscape Navigator. • Integrated multimedia is the ‘weaving’ part of the multimedia definition, where sources documents such as montages, graphics, video cuts, & sounds merge into a final presentation. • Multimedia elements are typically sewn together into a project using authoring tools. • These software tools are designed to manage individual multimedia elements & provide user interaction. • GUI (Graphical User Interface) is just as much the rules for what happens to the user’s input as it’s the actual graphics on screen. • The hardware & software that govern the parts of what can happen are the multimedia platform @ environment. Categories of Multimedia 1. Linear multimedia = starting at a beginning & running through to an end. 2. Multimedia become nonlinear & interactive when users are given navigational control & can wander through the content – It’s a powerful personal gateway to information. Hypermedia • Hypertext system is meant to be read nonlinearly, by following links that point to other part to other parts of the document. • Hypermedia is not constrained to be text-based. • It can include other media, such as graphics, images, & especially the continuous media – sound & video. • World Wide Web (WWW) is the best example of a hypermedia application. Multimedia Delivery Media Multimedia requires large amounts of digital memory when stored in an end user’s library, @ large amounts of bandwidth when distributed over wires, glass fiber @ airwaves on a network. Greater bandwidth, bigger pipeline, so more content can be delivered to end users quickly. CD-ROM, DVD & Multimedia • Compact Disk Read-Only-Memory has become most cost-effective distribution medium for multimedia projects. Up to 80 minutes of full screen video @ sound. • Multilayered Digital Versatile Disc (DVD) technology increase the capacity & multimedia capability of current optical technology to 18GB. • CD & DVD burners are used for reading discs & for making them, too. Multimedia Highway • Telecommunication networks are global. • Information elements link-up online as distributed resources on a data highway, where you will pay to acquire & use multimedia-based information. 4 Characteristic of Multimedia System 1. Multimedia system must be computer controlled. 2. They are integrated. 3. The information they handled must be presented digitally. 4. The interface to the final user may permit interactivity. Where to Use Multimedia Multimedia in Business • Business application for multimedia include presentations, training, marketing, advertising, product demos, databases, catalogues, & networked communications. • Multimedia is enjoying widespread use in training programs. Multimedia in School • Schools are perhaps the most needy destination for multimedia. • Multimedia provoke radical changes in teaching process during incoming decades. • Educational software is often positioned as “enriching” the learning process, not as a potential substitute for traditional teacher-based methods. Multimedia at Home • From gardening to cooking to home design, remodeling, & repair to genealogy software, multimedia has entered the home. • Eventually, most multimedia projects reach home via television sets @ monitors with built-in interactive user inputs. • Multimedia likely arrive on a pay-for-use basis along the data highway. • Today, home consumers of multimedia either own a computer with an attached CD-ROM drive @ a set-top player that hooks up to the television. • Live Internet pay-for-play gaming with multiple players has become popular. Multimedia in Public Places • In hotels, train stations, shopping malls, museums, & grocery stores, multimedia will become available at stand-alone terminals @ kiosk to provide information & helps. • Such installations reduce demand on traditional information booths & personnel, add value, & they can work around the clock, even in middle of night, when live help is off duty. Multimedia in Entertainment • Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies & animations. • Multimedia games are a popular pastime & are software programs available either as CD-ROMs @ online. • Some video games also use multimedia features. • In Arts, there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. Virtual Reality • At the convergence of technology & creative invention in multimedia is virtual reality, @ VR. • VR is an extension of multimedia – it uses the basic multimedia elements of imagery, sound, & animation. • Virtual reality uses multimedia content. Applications & delivery platforms of multimedia are virtually limitless. Made the World Pretty with Multimedia Thanks for your Attention !