Chapter 4 Motion in Two and Three Dimensions Position and Displacement A position vector locates a particle in space o Extends from a reference point (origin) to the particle Eq. (4-1) Example o Position vector (-3m, 2m, 5m) Figure 4-1 Position and Displacement Change in position vector is a displacement Eq. (4-2) We can rewrite this as: Eq. (4-3) Or express it in terms of changes in each coordinate: Eq. (4-4) Average Velocity and Instantaneous Velocity Average velocity is o A displacement divided by its time interval We can write this in component form: Example Eq. (4-8) Eq. (4-9) o A particle moves through displacement (12 m)i + (3.0 m)k in 2.0 s: Average Velocity and Instantaneous Velocity Instantaneous velocity is o o The velocity of a particle at a single point in time The limit of avg. velocity as the time interval shrinks to 0 Eq. (4-10) Visualize displacement and instantaneous velocity: Figure 4-3 Figure 4-4 Average Velocity and Instantaneous Velocity In unit-vector form, we write: Which can also be written: Eq. (4-11) Eq. (4-12) Note: a velocity vector does not extend from one point to another, only shows direction and magnitude Average Acceleration and Instantaneous Acceleration Average acceleration is o A change in velocity divided by its time interval Eq. (4-15) Instantaneous acceleration is again the limit t → 0: Eq. (4-16) We can write Eq. 4-16 in unit-vector form: Average Acceleration and Instantaneous Acceleration We can rewrite as: Eq. (4-17) Eq. (4-18) To get the components of acceleration, we differentiate the components of velocity with respect to time Figure 4-6 Average Acceleration and Instantaneous Acceleration © 2014 John Wiley & Sons, Inc. All rights reserved. Average Acceleration and Instantaneous Acceleration © 2014 John Wiley & Sons, Inc. All rights reserved. Average Acceleration and Instantaneous Acceleration HW#: At t = 0 the velocity of a particle is measured to be 5 m/s along the positive x–axis and its acceleration is a = -3î + 4ĵ (m/s2) , Find • The velocity vector as a function of time ? {answer v = (5 – 3t)î + 4t ĵ} © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion Characteristics of Projectile Motion: Horizontal • Motion of a ball rolling freely along a level surface. • Horizontal velocity is always constant. Vertical • Motion of a freely falling object. • Force due to gravity. • Vertical component of velocity changes with time. Projectile Motion A projectile is o A particle moving in the x-y plane o With some initial velocity o Whose acceleration is always free-fall acceleration (g) The motion of a projectile is projectile motion Launched with an initial velocity v0 Eq. (1) Eq. (2) Projectile Motion Horizontal motion: o No acceleration, so velocity is constant (ax=0): Eq. (3) Vertical motion: o Acceleration is always g (ay= g): Eq. (4) Eq. (5) Eq. (6) Projectile Motion Horizontal range and the maximum height of a projectile: To find the maximum height we use the equation H = v2osin2θ / 2g © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion Therefore, R is a maximum when 𝜽 = 𝟒𝟓° Projectile Motion EXAMPLE : A ball is thrown with an initial velocity of 20 m/s at an angle of 30 above the ground. Find • The maximum height the ball can reach? • The range of the ball travel? • The time taken to hit the ground again? © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion Solve: • H = v2osin2θ / 2g = (20 x sin 30)2 / (2 x 9.8 ) = 5.1 m • R = v2osin2θ / g = (400 x sin 60) / 9.8 = 35.3 m . • vy = vosinθ – gt vy (at maximum height) = 0 t = vosinθ / g = 20 x sinθ / 9.8 t = 1.02 s (time needed to achieve the maximum height) Ttotall = 2 x t = 2.04 s © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion EXAMPLE: A ball is thrown horizontally with an initial velocity of 25 m/s from the top of a 60 m high building . • How much time will the ball take to hit the ground ? • How far does the ball travel horizontally ? • What is the velocity of the ball as it hits the ground ? © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion solve • y = y0 + (v0sinѳ)t – ½ gt2 Ѳ= 0 y = -1/2gt2 t = 3.5s • • x = (v0cosѳ)t x = 87.5 m vx= v0cosѲ =25 m/s vy= v0sinѲ – gt = -34.3 m/s | v |= 42.44 m/s © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion Example : :a projectile is fired to achieve a maximum range of 120 m .what should its speed be ? Rmax =V20/g V0=37 m/s Example 4 : a projectile is fired with an angle Θ above the horizontal . take 15s to reach its range of 110 m . What is its speed at the highest point ? x = (v0cosѲ)t v0cosѲ = v0x = x/t = 9.34 m/s © 2014 John Wiley & Sons, Inc. All rights reserved. Projectile Motion HW #: A particle is projected with an initial velocity vi = ( 10î + 10ĵ ) m/s The angle of projection is : ( answer = 45֯ ) © 2014 John Wiley & Sons, Inc. All rights reserved. Uniform Circular Motion A particle is in uniform circular motion if • • • • It travels around a circle path The tangential velocity of a particle has a constant magnitude and change direction continuously The centripetal acceleration has a constant magnitude and towards at the center of the circle The velocity and the acceleration perpendicular to each other Figure 4-16 Uniform Circular Motion • To Find centripetal acceleration use the equation ɑ - the centripetal acceleration ν - the velocity of the object r - the radius of the circle The period of revolution is: The time it takes to complete one revolution The Frequency the number of revolution per second 1 𝜏 To find the frequency: 𝒇 = = 1 2𝜋𝑟 𝑣 𝟐𝝅𝒓 𝝉= 𝒗 = 𝒗 𝟐𝝅𝒓 Uniform Circular Motion Example 1: A particle moves in a circular path 0.4 𝑚 in radius with constant speed. If the particle makes five revolution in each second of its motion, find: a) The speed of the particle. b) Its acceleration. c) The frequency. Solution: 𝜏= a) 𝑣 = b) 𝑎 = c) 𝑓 = 2𝜋𝑟 2×3.14×0.4 2.51 = = 𝜏 5 𝑟𝑒𝑣 0.2 2 2 𝑣 12.6 𝑚 = = 397 2 𝑟 0.4 𝑠 1 1 = = 5 𝐻𝑧 𝜏 0.2 = 12.6 1𝑠 = 0.2 𝑠 5 𝑟𝑒𝑣 𝑚 𝑠 Uniform Circular Motion Example 2: A bicycle completes 4 revolutions around a circular path of radius 10 m in 2 min. calculate its acceleration. Solution: 𝑣2 𝑎𝑐 = 𝑣 =? 𝑟 𝑣= 2𝜋𝑟 𝜏 𝑇𝑖𝑚𝑒 𝑖𝑛 𝑠𝑒𝑐𝑜𝑛𝑑𝑠 2 × 60 120 𝜏= = = = 30 𝑠 𝑛𝑢𝑚𝑏𝑒𝑟𝑠 𝑜𝑓 𝑟𝑒𝑣𝑜𝑙𝑢𝑡𝑖𝑜𝑛 4 4 2𝜋𝑟 2 × 𝜋 × 10 𝑚 ∴𝑣= = = 2.1 𝜏 30 𝑠 ∴ 𝑎𝑐 = 𝑣2 𝑟 = 2.12 10 = 0.44 𝑚 𝑠2 Uniform Circular Motion Example 3:The Effect of Radius on Centripetal Acceleration The race track contains turns with radii of 33 𝑚 and 24 𝑚. Find the centripetal acceleration at each turn for a speed of 34 Solution: 𝒗𝟐 𝒂= 𝒓 342 m a= = 35 2 33 s 342 m a= = 48 2 24 s 𝑚 𝑠 . Summary Position Vector Displacement Locates a particle in 3-space Eq. (4-1) Change in position vector Eq. (4-2) Eq. (4-3) Eq. (4-4) Average and Instantaneous Velocity Average and Instantaneous Accel. Eq. (4-8) Eq. (4-15) Eq. (4-10) Eq. (4-16) Summary Projectile Motion Uniform Circular Motion Flight of particle subject only to free-fall acceleration (g) Magnitude of acceleration: Eq. (4-34) Eq. (4-22) Eq. (4-23) Time to complete a circle: Eq. (4-35) EXERCISE Exercise 1 , 3 , 6 , 13 , 56 , 62 © 2014 John Wiley & Sons, Inc. All rights reserved.