A Closer Look at Enhanced eBooks: Compatible Versus Distracting Games Julia Hrobon Under the Direction of Dr. Georgene Troseth What is an eBook? • Electronic books that can be read on computers, smartphones, tablets, etc. • Two types of eBooks: basic and enhanced Current Literature: Pros • Pros: • Can improve emergent literacy levels when games or dictionary are included (Korat & Shamir, 2008) • Young children are more engaged reading an eBook than print book (Chiong, Ree, & Takeuchi, 2012) Current Literature: Cons • Cons: • Children who read an eBook + games… • Remember less of the story than eBook – games • Much less than those who read a print book (deJong & Bus, 2002) • As reading tools… • Basic eBooks and print books similarly effective • Enhanced eBooks less so (Chiong, Ree, & Takeuchi, 2012) • Example of problematic enhanced eBook Why the Conflicting Findings? • Past research may have looked at most extreme kinds of enhanced eBooks • All enhanced eBooks might not be bad for learning; some poorly designed to promote literacy development • Compare eBooks with compatible versus distracting games Research Question & Prediction • Research Question: • Does the quality of an enhanced eBook’s interactivity affect how much a child learns from the story? • Does co-reading play a role in children’s learning from the eBook? • Prediction: • Reading comprehension and story vocabulary will be strong for eBooks with compatible games, weak for eBooks with distracting games Design Strategy • One enhanced compatible story, one enhanced distracting story • Problem with two eBooks: • More differences between books than just interactivity • Created basic versions of enhanced eBooks • Became baseline of comparison Compatible story Distracting Story Revised Prediction • Children who read an enhanced compatible eBook will learn more vocabulary words and remember more from the story than those who read the basic version • Children who read an enhanced distracting eBook will learn less vocabulary and remember less from the story than those who read the basic version Demonstration of Prediction: • Parker Penguin • When I Grow Up Method • Participants: 29 children, 51-71 months • Two-day study, each visit 2-3 days apart • Four conditions: Enhanced Compatible PP, Basic PP, Enhanced Distracting WIGU, Basic WIGU • 8 children in BC Condition, 7 each in the other three conditions • Procedure: • Pretest: Story Vocabulary Assessment • Read eBook • Posttest • Co-reading Pretest: Vocabulary Assessment • Measures what words child already knows before reading story • 18 cards total • 2 practice • 8 from each story Left card: compatible story (“down”), Right card: distracting story (“professions”) Read eBook • 2 times on first day, 1 time on second day • Child and parent read together narrated story Top pictures: compatible story, bottom pictures: distracting story Posttest • Vocabulary Assessment: measures what words child learned from story • Reading Comprehension: measures what child remembers from story • Peabody Picture Vocabulary Test (PPVT): measures child’s general vocabulary knowledge Co-Reading Content-Related Exchanges Non-Content Related Exchanges Parent label object/define word Parent/Child tells other to turn page/press narration Parent/Child prompts with questions related to text Point out games/hotspots Parent asks child to discuss book from own experiences Other labeling/pointing that is irrelevant to the story line Parent/Child comments about story Off-topic conversation Prediction Revisited Compared with basic versions, reading comprehension and vocabulary acquisition strong for eBook with compatible games, weak for eBook with distracting games Results: Vocabulary • No significant condition difference in the number of vocabulary words learned from the story they read (F(3, 25) = 1.025, p = 0.399) Vocabulary Acquisition: Distracting (WIGU) 1 0.8 0.6 0.4 0.2 0 Vocabulary Acquisition: Compatible (PP) 1.5 1 0.5 0 Basic Enhanced Basic Enhanced Results: Reading Comprehension • No significant difference between story comprehension with or without games for both compatible stories (t(13) = 0.337, p = 0.742) and distracting stories (t(8.248) = -0.608, p = 0.559) 10 8 6 Basic Enhanced 4 2 0 Compatible Distracting Results: Co-Reading Compatible (PP) • NCR: Significant difference between basic (M = 6.000, SD = 3.899) and enhanced (M = 20.833, SD = 12.384); t(5.981) = -2.799, p = 0.031, d = -1.615) • CR: No significant difference between basic (M = 48.167, SD = 33.102) and enhanced (M = 21.833, SD = 19.385); t(10) = 1.681, p = 0.124, d = 0.971) 70 60 50 40 30 20 10 0 Non-ContentRelated ContentRelated Basic Enhanced Results: Co-Reading Distracting (WIGU) • NCR: Significant difference between basic (M = 9.14, SD = 6.203) and enhanced (M = 44.60, SD = 38.991) (t(10) = -2.410, p = 0.037, d = -1.270) • CR: No significant difference between basic (M = 42.71, SD = 38.431) and enhanced (M = 23.40, SD = 23.362) (t(10) = 1.044, p = 0.321, d = 0.607) 50 40 Non-Content Related ContentRelated 30 20 10 0 Basic Enhanced Discussion • Interactivity in these enhanced eBooks did not affect how many new words children learned from story • Interactivity in these enhanced eBooks did not affect how much children remembered from story • Enhanced eBooks elicited more NCR exchanges due to games/hotspots • These interactive aspects tended to not take away from amount of CR exchanges Limitations • Small sample size • Co-reading coding unreliable • Difficult to control for the differences between the two eBooks Future Directions • Partner with eBook designer to create one eBook that has both compatible and distracting games • Further investigate effects of co-reading on children’s learning from eBooks • Parents trained on effective co-reading vs. do not communicate (Strouse, O’Doherty, & Troseth, 2013) Acknowledgements Thank you to… • Dr. Georgene Troseth • Graduate student Colleen Russo • Dr. Megan Saylor • Research assistants in Early Development Lab • VUSRP