game_theory_hw_04.docx

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Answer:

So far I am very satisfied.

Zhao Wu

Game Theory HW 04

GAME THEORY HW 04

Answer:

(a) Last Friday, I heard that a group of people (about four) might go to Capen Library to play a game, which required at least 5 people. Then I was considering whether to play with them or just stay at home.

Players: That group of people(A) and Me(B)

Options: Both A and B chose to go or not to

Sequences: A moved first, and B could observe

Payoffs: Both A and B would be happy if participating in the game, and be a little depressed if not go, and be angry if go and there is not enough people.

Extensive-Form

A

GO NOT GO

B B

GO NOT GO GO NOT GO

7 -10 -1 -1

5 -2 -10 -1

Zhao Wu

Game Theory HW 04

Normal-Form

For B, there are 4 strategies named S1,S2,S3,S4.

S1: A Go B Go; A Not Go, B Go.

S2: A Go B Go; A Not Go, B Not Go.

S3: A Go B Not Go; A Not Go, B Go.

S4: A Go B Not Go; A Not Go, B Not Go.

A\B S1 S2

Go 7,5 7,5

S3

-10,-2

S4

-10,-2

Not Go -1,-10 -1, -1 -1 ,-10 -1,-1

(b) As shown in the normal-form, we have three pure NE in this game, that is (A Go,B S1),(A

GO,B S2),and (A Not Go, B S4)

(c) For SPNE:

Extensive-Form

A

GO NOT GO

B B

GO NOT GO GO NOT GO

7 -10 -1 -1

5 -2 -10 -1

We could see from extensive-form that there is only one SPNE in this game, that is (A Go, B GO).

(d) We could see that (A Go,B S1) and (A Go,B S2) describe the same SPNE that is (A GO, B Go).

The third NE(A Not Go, B S4) which is (A Not Go, B Not Go) is actually induced by the non-credible threat (A Go, B Not Go), thus in SPNE we would delete it,

Zhao Wu

Game Theory HW 04

Answer:

Denote the probability that Player 1 will choose Head as x

1

;

Denote the probability that Player 1 will choose Head as x .

2

U

1

 p

 x x

1 2

 x

1

(1

 x

2

)

  x x

1 2

  x

1

)(1

 x

2

  p

 x

1

1(1

 x

1

)] x

1

*

 arg max U

1

 px

2

4 p

2) x

1

1 if x

2

2 p

1

2 p

0 if x

2

2 p

1

2 p

Similarly,

U

2

 x

2

[1 x

1

  x

1

   x

2

 x

1

  x

1

1)] x

2

*

 arg max U

2

 arg max(4 x

1

2) x

2

1 if x

1

0.5

0 if x

1

0.5

Zhao Wu

Game Theory HW 04

We can draw the graph of ( x ,

1

* x ) as below:

2

* i) When 1

1

0 0.5

2 p p

Nash Equilibrium would be ( x ,

1

* x )=(0.5,

2

* 1

1

)

2 p ii) When 1

1

0 0.5

2 p p

Nash Equilibrium would be ( x ,

1

* x )=(0,0)

2

*

As a conclusion, when p>=0.5, player 1 would choose 0.5H+0.5T;When p<0.5, player 1 would always choose T. Thus Mr Zhuang’s Slolution is proved.

Zhao Wu

Game Theory HW 04

Answer :

1

A B C

2 2 2

R N R N R N

90 100 75 100 40 50

80 60 50 60 80 100

B

C

In this game, there is only one SPNE that is (B,N)

In order to find the NE, I would draw the normal-form.

There would be 3 strategies for Player 1 and 8 strategies for player 2.

S1:if 1 A, then 2 R; if 1 B, then 2 R; if 1 C, then 2 R;

S2:if 1 A, then 2 R; if 1 B, then 2 R; if 1 C, then 2 N;

.

.

.

S1:if 1 A, then 2 N; if 1 B, then 2 N; if 1 C, then 2 N;

1\2

A

S1

90 , 80

S2

90 , 80

S3

90, 80

S4

90, 80

S5 S6 S7 S8

100 ,60 100 ,60 100 ,60 100 ,60

75,50

40,80

75,50 100 , 60 100 , 60 75,50

50, 100 40,80 50, 100 40,80

75,50 100 , 60 100 , 60

50, 100 40,80 50, 100

Zhao Wu

Game Theory HW 04

As shown in the normal-form, there are 6 pure NE in this game. In fact, (B,S3)(B,S4)(B,S7)(B,S8) describe the same SPNE that is (B,N). And (A,S1)(A,S2) is induced by the non-credible threat

(B,R),(C,R).(i.e. If Player 1 consider that Player 2 might choose R, then Player 1 would choose A.

However Player 2 wouldn’t choose R because he is rational.)

Answer:

(a) D choose d—A choose a which makes UA(a,d) gets its optimal value—With the a chosen by A and d chosen by D, UD(a,d) would have a certain value

So the problem to D would be How to choose the value of d so that A will choose such an a that makes UD(a,d) gets its optimal value.

(b) If c= α = β =V=W=1,

U

D

 dW

( d

)

 d

Then ( U

D

) '

W

V

( d

1

 c

1

2 d )

 

if d<=0

U

D

 dW d

 c

 d

=0 if d>0

Then if d<=0, U

D

 d d

1

 d , since it’s required that d>=0, so max U =0;

D

If d>0, U

D

 d d

1

 d <0

As a conclusion, the SPNE for c= α = β =V=W=1 is that d=0 and a=0.

Zhao Wu

Game Theory HW 04

(c) a *

( *

)

( *

 c ) if d

V

 c

U

D

 dW

( d

)

 d

( U

D

) '

W

( *

 c )

(1

 d d

*

* 1

 c 2

)

SPNE : (

( *

)

( *

 c ) , arg max d * 0

(

( *

)

 d *

))

=0 if d

V

 c

U

D

 dW d

 c

 d

( U

D

) '

Wc

( *

 c )

2

 d *

0

SPNE : (0, arg max( d d *

 c

 d d) The NE for the simultaneous is (

( *

 c )

( *

 c ) ,

( *

 c )

( *

 c ) ).

Conclustion: SPNE

NE

0

Answer:

First, we denote any possible equilibrium of the simultaneous game as ( a

C *

, d

C *

), denote the equilibrium of the sequential game as (

S *

,

S * a d ).

Now the second mover’s best response sets are always a singleton, which means the second mover’s best response to

C * d is unique.

Since the first mover always has the option to choose

C * d even in the sequential game which would “force” second mover to choose

C * a in order to get the NE. As a result, the first mover in

Zhao Wu

Game Theory HW 04 the sequential equilibrium can always have at least the same utility as in the simultaneous game if d

S *  d

C *

. Therefore, if d

S *  d

C *

, then it be that U

D a

S * d

S *

( , )

 C * C *

U

D

( a , d ) otherwise the first mover could just simply choose

C * d .

Prooved.

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