Syllabus_DesignandCreation_CurricuNet.doc

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Digital Gaming and Simulation
Course Syllabus
Design and Creation of Games
GAME 1306 - 1
Semester with
Course Reference
Number (CRN)
Summer 2011
85977
Instructor contact
information
(phone number
and email
address)
Name: Brayan Paris, Christopher Khuong
Telephone Number: (713) 718 - 6743
Email: brayan.parispena@hccs.edu, christopher.khuong@hccs.edu
Learning Webpage: http://learning.hccs.edu/faculty/brayan.parispena,
http://learning.swc.hccs.edu/members/chris.khuong
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Monday - Thursday. 9:00am – 12:00pm
West Loop C121
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
3.00
Lecture Hours
6.00
Laboratory Hours
Total Course
Contact Hours
96
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
HCC - Level Design III
Page 1
Type of
Instruction
Face to Face
Course
Description:
Introduction to game and simulation development. Includes analysis of existing
applications and creation of a game using an existing game engine. In-depth
coverage of the essential elements of game design. Also covers an overview of
cultural history of electronic games, survey of the major innovators, and
examination of the trends and taboos that motivate game design.
Course
Prerequisite(s)
Departmental Approval
Academic
Discipline/CTE
Program Learning
Outcomes
* Prepare a design document for a solo game
* Develop a game or simulation based on the solo design documentation
* Jointly develop the design documentation for a team project
* Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Summarize the evolution of the electronic game industry.
2. Explain essential game and simulation elements.
3. Evaluate the strengths and limitations of game and simulation systems.
4. Identify programmatic and graphical elements of a development system.
5. Develop a concept document and simple game.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
Summarize the evolution of the electronic game industry.
• Learn about the history of games from an analytical point of view.
Explain essential game and simulation elements.
• Analyze existing and future games to understand what constitutes a game.
Evaluate the strengths and limitations of game and simulation systems
• Analyze existing and future games to understand capabilities, requirements,
and demographics.
Identify programmatic and graphical elements of a development system
• Create a basic video game using industry standard design practices.
Develop a concept document and simple game
• Conceive and create an original video game.
SCANS and/or
Core Curriculum
Competencies: If
applicable
C5
C-7
C-12
C14
C-19
F2
F-6
F-8
F13
F-14
F12
F-7
F5
F1
C-15
C13
HCC - Level Design III
Acquires and Evaluates Information
Interprets and Communicates Information
Exercises Leadership
Works with Cultural Diversity
Apply Technology to task
Writing
Speaking
Decision making
Exhibits Personal Qualities
Self-esteem
Demonstrates Thinking Skills
Creative thinking
Listening
Reading
Understands systems
Negotiates to Arrive at a Decision
Page 2
C-8
C-6
Uses Computers to Process Information
Organizes and Maintains Information
Course Calendar
Mon.
1
Tues.
Wed.
Thurs.
Mon.
2
Tues.
Wed.
Thurs.
Mon.
3
Tues.
Wed.
Thurs.
Mon.
Tues.
4
Wed.
Thurs.
Mon.
Tues.
5
Wed.
Thurs.
Mon.
Tues.
6
Wed.
Thurs.
Syllabus
Lecture: Chapter 1: What is a game? – Brayan/Chris
Assignment: Play Checkers – Bryan
Lecture: Chapter 2: The Game Industry – Brayan
Assignment: Play Mancala
Project: Create your ancient game. – Chris
Lecture: Chapter 3: Roles of the Team – Chris
Assignment: Analyze Card Games – Go Fish, War Brayan
Lecture: Chapter 7: Game Concept – Chris
Project: Create your own card game. – Brayan
Lecture: Chapter 8: Characters, Setting and Story –
Chris
Assignment: Monopoly – Brayan
Lecture: Chapter 9: Game Requirements Brayan
Assignment: Settlers of Catan
Midterm: Create your own board game. – Chris
Midterm Due – Brayan
Lecture: Concept Document – Chris
Assignment: Mario Flash – Brayan
Project: Mario Flash – Chris
Intro to Game Maker – Brayan
Intro to Pixel Art, Spriting – Chris
Assignment: Game Maker: Your First Game – Brayan
Assignment: Game Maker: Maze/Shooter – Chris
Team Game Start – Brayan
Team Game Continued – Chris
Team Game Continued - Brayan
Team Game Due – Chris
Instructional
Methods
Lecture/Lab
Student
Assignments
• Analyze previous, current, and future games in a team based structure.
• Develop an original concept for a solo video game.
Student
Assessment(s)
Assignments, weekly projects, midterm project, final project
HCC - Level Design III
Page 3
Instructor's
Requirements
PAY ATTENTION TO THE FACT THAT A LARGE PART OF YOUR GRADE IS
PARTICIPATION BASED. IF YOU ARE NOT PRESENT IN CLASS, YOU ARE
NOT PARTICIPATING AND YOUR GRADE WILL REFLECT THAT AT THE
END OF THE SEMESTER.
Program/Disciplin
e Requirements:
If applicable
N/A
HCC Grading
Scale
A = 100- 90
4 points per semester hour
B = 89 - 80:
3 points per semester hour
C = 79 - 70:
2 points per semester hour
D = 69 - 60:
1 point per semester hour
59 and below = F
0 points per semester hour
IP (In Progress)
0 points per semester hour
W(Withdrawn)
0 points per semester hour
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student
must re-enroll to receive credit. COM (Completed) is given in non-credit and
continuing education courses. To compute grade point average (GPA), divide
the total grade points by the total number of semester hours attempted. The
grades "IP," "COM" and "I" do not affect GPA.
Instructor
Grading Criteria
1 Final: 25%
1 Midterm: 25%
3 Projects: 20%
8 Assignments: 20%
24 Participation: 10%
Instructional
Materials
Optional:
Textbook: Fundamentals of Game Development (Chandler & Chandler), ISBN:
978-0-7637-7895-8
External Portable Hard Drive
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus
.pdf
HCC - Level Design III
Page 4
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC - Level Design III
Page 5
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