Digital Gaming and Simulation Course Syllabus Design and Creation of Games GAME 1306 - 1 Semester with Course Reference Number (CRN) Summer 2011 85977 Instructor contact information (phone number and email address) Name: Brayan Paris, Christopher Khuong Telephone Number: (713) 718 - 6743 Email: brayan.parispena@hccs.edu, christopher.khuong@hccs.edu Learning Webpage: http://learning.hccs.edu/faculty/brayan.parispena, http://learning.swc.hccs.edu/members/chris.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Monday - Thursday. 9:00am – 12:00pm West Loop C121 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 3.00 Lecture Hours 6.00 Laboratory Hours Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 HCC - Level Design III Page 1 Type of Instruction Face to Face Course Description: Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. Course Prerequisite(s) Departmental Approval Academic Discipline/CTE Program Learning Outcomes * Prepare a design document for a solo game * Develop a game or simulation based on the solo design documentation * Jointly develop the design documentation for a team project * Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Summarize the evolution of the electronic game industry. 2. Explain essential game and simulation elements. 3. Evaluate the strengths and limitations of game and simulation systems. 4. Identify programmatic and graphical elements of a development system. 5. Develop a concept document and simple game. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) Summarize the evolution of the electronic game industry. • Learn about the history of games from an analytical point of view. Explain essential game and simulation elements. • Analyze existing and future games to understand what constitutes a game. Evaluate the strengths and limitations of game and simulation systems • Analyze existing and future games to understand capabilities, requirements, and demographics. Identify programmatic and graphical elements of a development system • Create a basic video game using industry standard design practices. Develop a concept document and simple game • Conceive and create an original video game. SCANS and/or Core Curriculum Competencies: If applicable C5 C-7 C-12 C14 C-19 F2 F-6 F-8 F13 F-14 F12 F-7 F5 F1 C-15 C13 HCC - Level Design III Acquires and Evaluates Information Interprets and Communicates Information Exercises Leadership Works with Cultural Diversity Apply Technology to task Writing Speaking Decision making Exhibits Personal Qualities Self-esteem Demonstrates Thinking Skills Creative thinking Listening Reading Understands systems Negotiates to Arrive at a Decision Page 2 C-8 C-6 Uses Computers to Process Information Organizes and Maintains Information Course Calendar Mon. 1 Tues. Wed. Thurs. Mon. 2 Tues. Wed. Thurs. Mon. 3 Tues. Wed. Thurs. Mon. Tues. 4 Wed. Thurs. Mon. Tues. 5 Wed. Thurs. Mon. Tues. 6 Wed. Thurs. Syllabus Lecture: Chapter 1: What is a game? – Brayan/Chris Assignment: Play Checkers – Bryan Lecture: Chapter 2: The Game Industry – Brayan Assignment: Play Mancala Project: Create your ancient game. – Chris Lecture: Chapter 3: Roles of the Team – Chris Assignment: Analyze Card Games – Go Fish, War Brayan Lecture: Chapter 7: Game Concept – Chris Project: Create your own card game. – Brayan Lecture: Chapter 8: Characters, Setting and Story – Chris Assignment: Monopoly – Brayan Lecture: Chapter 9: Game Requirements Brayan Assignment: Settlers of Catan Midterm: Create your own board game. – Chris Midterm Due – Brayan Lecture: Concept Document – Chris Assignment: Mario Flash – Brayan Project: Mario Flash – Chris Intro to Game Maker – Brayan Intro to Pixel Art, Spriting – Chris Assignment: Game Maker: Your First Game – Brayan Assignment: Game Maker: Maze/Shooter – Chris Team Game Start – Brayan Team Game Continued – Chris Team Game Continued - Brayan Team Game Due – Chris Instructional Methods Lecture/Lab Student Assignments • Analyze previous, current, and future games in a team based structure. • Develop an original concept for a solo video game. Student Assessment(s) Assignments, weekly projects, midterm project, final project HCC - Level Design III Page 3 Instructor's Requirements PAY ATTENTION TO THE FACT THAT A LARGE PART OF YOUR GRADE IS PARTICIPATION BASED. IF YOU ARE NOT PRESENT IN CLASS, YOU ARE NOT PARTICIPATING AND YOUR GRADE WILL REFLECT THAT AT THE END OF THE SEMESTER. Program/Disciplin e Requirements: If applicable N/A HCC Grading Scale A = 100- 90 4 points per semester hour B = 89 - 80: 3 points per semester hour C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. Instructor Grading Criteria 1 Final: 25% 1 Midterm: 25% 3 Projects: 20% 8 Assignments: 20% 24 Participation: 10% Instructional Materials Optional: Textbook: Fundamentals of Game Development (Chandler & Chandler), ISBN: 978-0-7637-7895-8 External Portable Hard Drive HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus .pdf HCC - Level Design III Page 4 Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC - Level Design III Page 5