Syllabus_GameTheoryMW_CurricuNet.doc

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Digital Gaming and Simulation
Course Syllabus
Game Theory
GAME 1212
Semester with
Course Reference
Number (CRN)
73316
Spring 2011
Instructor contact
information
(phone number
and email
address)
Christopher Khuong
(713) 718 - 6743
Email: christopher.khuong@hccs.edu
Learning Webpage: http://learning.swc.hccs.edu/members/chris.khuong
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Mon/Wed. 12:00pm - 2:00pm
West Loop Room C124
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
2.00
Lecture Hours
4.00
Laboratory Hours
Total Course
Contact Hours
64
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
Type of
Instruction
Lecture/Lab
HCC - Game Theory 1212 - 1
Page 1
Course
Description:
Teaches game and simulation design. Applies the theories of design to
production-based projects from the conceptual stage to a completed project.
Course
Prerequisite(s)
GAME 1306 with a minimum grade of C or better
Departmental Approval
Academic
Discipline/CTE
Program Learning
Outcomes
* Prepare a design document for a solo game
* Develop a game or simulation based on the solo design documentation
* Jointly develop the design documentation for a team project
* Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Understand the strategies used in game development teams and companies to
make a product.
2. Understand the strategies used by individuals in game development teams and
other companies.
3. Create and design documentation for specific games.
4. Evaluate assignments and progress.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
Discuss game and simulation applications in non-game fields. Evaluate the
relationships of traditional games to computer games. Reverse engineer a design
document for an existing game. Create an original traditional game and compose
the design document for it. Analyze a real life activity or process and develop a
simulation design document. Formulate design documents for a solo and team
project and present for critiquing.
SCANS and/or
Core Curriculum
Competencies: If
applicable
SCANS
Course Calendar
This calendar is subject to change at the instructor’s discretion. Students
will be immediately notified if for any reason the schedule changes.
C5
C-7
C-12
C14
C-19
F2
F-6
F-8
F13
F-14
F12
F-7
F5
F1
C-15
C13
C-8
C-6
Acquires and Evaluates Information
Interprets and Communicates Information
Exercises Leadership
Works with Cultural Diversity
Apply Technology to task
Writing
Speaking
Decision making
Exhibits Personal Qualities
Self-esteem
Demonstrates Thinking Skills
Creative thinking
Listening
Reading
Understands systems
Negotiates to Arrive at a Decision
Uses Computers to Process Information
Organizes and Maintains Information
WEEK
1
HCC - Game Theory 1212 - 1
DATE
TOPIC
January 19th
Lecture 1: Syllabus
Assignment 1: Confirming Concept
Page 2
Document
2
January 24th
& 26th
3
January 31st
& February
2nd
4
February 7th
& 9th
5
February 14th
& 16th
6
February 21st
& 23rd
7
February 28th
& March 2nd
8
March 7th &
March 9th
9
HCC - Game Theory 1212 - 1
March 14th 20th
March 21st &
23rd
Lecture 1: Rouse III - Chapter 1: What
do players want?
Lecture 2: Miller - Chapter 1:
Introduction to Game Theory
Assignment: Story & Style Guide - Part
1
Lecture 1: Rouse III - Chapter 3:
Braindstorming a Game Idea:
Gameplay, Technology, and Story
Lecture 2: Miller - Chapter 2: Threats,
Promises, and Sequential Games
Assignment: Story & Style Guide - Part
1
Lecture 1: Rouse III - Chapter 7:
Elements of Gameplay
Lecture 2: Miller - Chapter 3: The
Dangers of Price Competition
Assignment: Story & Style Guide –
Part 1 Due
Assignment
Lecture 1: Rouse III - Chapter 8: Game
Analysis: Tetris
Lecture 2: Miller - Chapter 4:
Simultaneous Games
Assignment: Story & Style Guide - Part
2
Holiday - President's Day (February
21st)
Lecture 1: Rouse III - Chapter 9:
Artificial Intelligence
Lecture 2: Miller - Chapter 5: Massive
Coordination Games
Assignment: Story & Style Guide –
Part 2
Lecture 1: Rouse III - Chapter 11:
Storytelling
Story & Style Guide – Part II Due
Lecture 2: Miller - Chapter 6: Nash
Equilibria
Assignment: Story & Style Guide - Part
2
Lecture 1: Rouse III - Chapter 13:
Multiplayer
Lecture 2: Miller - Chapter 7: Prisoners'
Dilemma
Assignment: Story & Style Guide –
Part 2 Due
Holidays - Spring Break
Lecture 1: Rouse III - Chapter 17:
Game Development Documentation
Lecture 2: Miller - Chapter 8: Adverse
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10
March 28th &
30th
11
April 4th &
6th
12
13
April 11th &
13th
April 18th &
20th
Selection
Assignment: Story & Style Guide –
Part 2
Lecture 1: Rouse III - Chapter 19: The
Design Document
Lecture 2: Miller - Chapter 9: Surviving
with Limited Information
Assignment: Story & Style Guide –
Part 3
Lecture 1: Miller - Chapter 10: Price
Discrimination and Other Pricing
Strategies
Assignment: Story & Style Guide –
Part 3 Due
Lecture 1: Managing documents and
digital files
Lecture 2: Miller - Chapter 11: Holdups
Lecture 1: Miller - Chapter 12:
Spending Other People's Money
Lecture 1: Miller - Chapter 13:
Managing Employees
Work on final
Lecture 2: Miller - Chapter 14:
Negotiations
14
April 25th &
27th
15
May 2nd & 4th
Final Due
May 9th &
11th
May 13th
Final Examinations
16
-
Gaming Showcase
Instructional
Methods
Face to Face
Student
Assignments
Solo Game documentation, Team Game documentation, Quizzes
Student
Assessment(s)
Quizzes and completion of documentation
Instructor's
Requirements
Program/Disciplin NO late assignments will be given credit, even if you are absent, unless
e Requirements: If previous arrangements were made with the instructor. No assignments will be
applicable
accepted after the last day of instruction.
NO make-up exams will be given, even if you are absent, unless previous
arrangements were made with the instructor.
HCC Grading
Scale
A = 100- 90
B = 89 - 80:
HCC - Game Theory 1212 - 1
4 points per semester hour
3 points per semester hour
Page 4
C = 79 - 70:
2 points per semester hour
D = 69 - 60:
1 point per semester hour
59 and below = F
0 points per semester hour
IP (In Progress)
0 points per semester hour
W(Withdrawn)
0 points per semester hour
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student must
re-enroll to receive credit. COM (Completed) is given in non-credit and continuing
education courses. To compute grade point average (GPA), divide the total grade
points by the total number of semester hours attempted. The grades "IP," "COM"
and "I" do not affect GPA.
See "Health Science Program/Discipline Requirements" for grading scale.
Instructor Grading The grade for the semester will be determined as follows:
Criteria
Item
Percent
Design Documents
Quizzes
45%
55%
Total
100%
The grading policy for each quiz grade are as follows:
Quiz Grade
Score
A-Excellent
F-Failure
100 %
0-99 %
Instructional
Materials
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus.
pdf
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC - Game Theory 1212 - 1
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HCC - Game Theory 1212 - 1
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