Digital Gaming and Simulation Course Syllabus Game Theory GAME 1212 Semester with Course Reference Number (CRN) 73316 Spring 2011 Instructor contact information (phone number and email address) Christopher Khuong (713) 718 - 6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.swc.hccs.edu/members/chris.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Mon/Wed. 12:00pm - 2:00pm West Loop Room C124 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 2.00 Lecture Hours 4.00 Laboratory Hours Total Course Contact Hours 64 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 Type of Instruction Lecture/Lab HCC - Game Theory 1212 - 1 Page 1 Course Description: Teaches game and simulation design. Applies the theories of design to production-based projects from the conceptual stage to a completed project. Course Prerequisite(s) GAME 1306 with a minimum grade of C or better Departmental Approval Academic Discipline/CTE Program Learning Outcomes * Prepare a design document for a solo game * Develop a game or simulation based on the solo design documentation * Jointly develop the design documentation for a team project * Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Understand the strategies used in game development teams and companies to make a product. 2. Understand the strategies used by individuals in game development teams and other companies. 3. Create and design documentation for specific games. 4. Evaluate assignments and progress. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) Discuss game and simulation applications in non-game fields. Evaluate the relationships of traditional games to computer games. Reverse engineer a design document for an existing game. Create an original traditional game and compose the design document for it. Analyze a real life activity or process and develop a simulation design document. Formulate design documents for a solo and team project and present for critiquing. SCANS and/or Core Curriculum Competencies: If applicable SCANS Course Calendar This calendar is subject to change at the instructor’s discretion. Students will be immediately notified if for any reason the schedule changes. C5 C-7 C-12 C14 C-19 F2 F-6 F-8 F13 F-14 F12 F-7 F5 F1 C-15 C13 C-8 C-6 Acquires and Evaluates Information Interprets and Communicates Information Exercises Leadership Works with Cultural Diversity Apply Technology to task Writing Speaking Decision making Exhibits Personal Qualities Self-esteem Demonstrates Thinking Skills Creative thinking Listening Reading Understands systems Negotiates to Arrive at a Decision Uses Computers to Process Information Organizes and Maintains Information WEEK 1 HCC - Game Theory 1212 - 1 DATE TOPIC January 19th Lecture 1: Syllabus Assignment 1: Confirming Concept Page 2 Document 2 January 24th & 26th 3 January 31st & February 2nd 4 February 7th & 9th 5 February 14th & 16th 6 February 21st & 23rd 7 February 28th & March 2nd 8 March 7th & March 9th 9 HCC - Game Theory 1212 - 1 March 14th 20th March 21st & 23rd Lecture 1: Rouse III - Chapter 1: What do players want? Lecture 2: Miller - Chapter 1: Introduction to Game Theory Assignment: Story & Style Guide - Part 1 Lecture 1: Rouse III - Chapter 3: Braindstorming a Game Idea: Gameplay, Technology, and Story Lecture 2: Miller - Chapter 2: Threats, Promises, and Sequential Games Assignment: Story & Style Guide - Part 1 Lecture 1: Rouse III - Chapter 7: Elements of Gameplay Lecture 2: Miller - Chapter 3: The Dangers of Price Competition Assignment: Story & Style Guide – Part 1 Due Assignment Lecture 1: Rouse III - Chapter 8: Game Analysis: Tetris Lecture 2: Miller - Chapter 4: Simultaneous Games Assignment: Story & Style Guide - Part 2 Holiday - President's Day (February 21st) Lecture 1: Rouse III - Chapter 9: Artificial Intelligence Lecture 2: Miller - Chapter 5: Massive Coordination Games Assignment: Story & Style Guide – Part 2 Lecture 1: Rouse III - Chapter 11: Storytelling Story & Style Guide – Part II Due Lecture 2: Miller - Chapter 6: Nash Equilibria Assignment: Story & Style Guide - Part 2 Lecture 1: Rouse III - Chapter 13: Multiplayer Lecture 2: Miller - Chapter 7: Prisoners' Dilemma Assignment: Story & Style Guide – Part 2 Due Holidays - Spring Break Lecture 1: Rouse III - Chapter 17: Game Development Documentation Lecture 2: Miller - Chapter 8: Adverse Page 3 10 March 28th & 30th 11 April 4th & 6th 12 13 April 11th & 13th April 18th & 20th Selection Assignment: Story & Style Guide – Part 2 Lecture 1: Rouse III - Chapter 19: The Design Document Lecture 2: Miller - Chapter 9: Surviving with Limited Information Assignment: Story & Style Guide – Part 3 Lecture 1: Miller - Chapter 10: Price Discrimination and Other Pricing Strategies Assignment: Story & Style Guide – Part 3 Due Lecture 1: Managing documents and digital files Lecture 2: Miller - Chapter 11: Holdups Lecture 1: Miller - Chapter 12: Spending Other People's Money Lecture 1: Miller - Chapter 13: Managing Employees Work on final Lecture 2: Miller - Chapter 14: Negotiations 14 April 25th & 27th 15 May 2nd & 4th Final Due May 9th & 11th May 13th Final Examinations 16 - Gaming Showcase Instructional Methods Face to Face Student Assignments Solo Game documentation, Team Game documentation, Quizzes Student Assessment(s) Quizzes and completion of documentation Instructor's Requirements Program/Disciplin NO late assignments will be given credit, even if you are absent, unless e Requirements: If previous arrangements were made with the instructor. No assignments will be applicable accepted after the last day of instruction. NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor. HCC Grading Scale A = 100- 90 B = 89 - 80: HCC - Game Theory 1212 - 1 4 points per semester hour 3 points per semester hour Page 4 C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. See "Health Science Program/Discipline Requirements" for grading scale. Instructor Grading The grade for the semester will be determined as follows: Criteria Item Percent Design Documents Quizzes 45% 55% Total 100% The grading policy for each quiz grade are as follows: Quiz Grade Score A-Excellent F-Failure 100 % 0-99 % Instructional Materials HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus. pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC - Game Theory 1212 - 1 Page 5 HCC - Game Theory 1212 - 1 Page 6