Mall Mania Stuart J. Murphy Harper Collins Publishers (2006)

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Title of Book:
Author:
Publisher:
ISBN:
Mall Mania
Stuart J. Murphy
Harper Collins Publishers (2006)
0-06-055776-1
Grade Levels for Recommended Use: Third — Fifth grade
(3.3) Number, Operation, and Quantitative Reasoning. The student adds and subtracts to solve
meaningful problems involving whole numbers. The student is expected to:
(A) model addition and subtraction using numbers; and
(B) select addition or subtraction and use the operation to solve whole numbers through
999.
(3.4) Number, Operation, and Quantitative Reasoning. The student recognizes and solves
problems in multiplication and division situations. The student is expected to:
(B) solve and record multiplication problems (up to two digits times one digit); and
(C) use models to solve division problems and use number sentences to record the
solutions.
(3.6) Patterns, Relationships, and Algebraic Thinking. The student uses patterns to solve
problems. The student is expected to:
(C) identify patterns in related multiplication and division sentences (fact families) such as
2 x 3 = 6, 3 x 2 = 6, 6 ÷ 2 = 3, 6 ÷ 3 = 2.
Brief Summary:
Mall Mania is a story about a group of students from Wilson Elementary chess club volunteering
to count the 100th person to enter the Parkside Mall. As the story evolves Brandon one of the
students from Wilson Elementary arrives with his sister to buy a present for their mother. When
Brandon sees Jonathan he states that he hates shopping and all the donated gifts associated with
the contest. As it turns out the 100th person who enters the mall is no more than Brandon.
Materials needed:
 Pencil
 Chart — Show the equation that equals to #
 # Flash cards (teacher selection)
Suggested Activities:
 Bingo
 Matching game (cards with multiple equations: addition, subtraction, multiplication &
division with answers)
Suggested Books:
 2 x 2 = Boo! By Loreen Leedy
 12 ways to get to 11 by Eve Merrian
 Two ways to Count to Ten by Ruby Dee
1
Book Website:
http://www.stuartjmurphy.com/activities/activity_ideas.php
Directions: Write an equation that equals to #.


The game is a rough outline and directions or rules can be adjusted and modified at any
time but preferably before game begins.
Enjoy!
If activity done with whole group:
1. Teacher begins game by choosing a card from Ziploc bag, (or flash cards)
2. Show & say the number on the card (number 20)
3. Have students write an equation that equals to 20
Example: 10+10=20 / 4x5=20 / 26-6=20 / 40÷2=20
4. The student who finish all 4 categories raises hand so everyone can STOP by putting
pencils down
5. Teacher then reviews the student’s answers and compares answers to the rest of the
students
6. If every equation is correct that student goes next in selecting the next card
7. Each category is worth 25 points
8. If 5 or less students have the same answer for any category then every student gets 20
points
9. If 6 or more students have the same answer for any category then every student gets 15
points
10. Repeat steps 2 thru 9
11. After 5 trials have students add all points and whoever has the highest points WINS.
If activity done in small groups or as a station:
1.
2.
3.
4.
5.
Teacher should modify directions to adjust student ratio
Charts can be laminated & erasable markers can be used
Teacher can change cards for every concept learned
Teacher must teach the object of the game before activity is put at a station
Teacher should assign leaders when working in small groups
Adapted by: Julia H. Tovar (2010)
2
Write an equation that equals to #?
Addition
Subtraction
Multiplication
3
Division
Points
4
6
8
9
10 12
14 15 16 18 20 21
24 25 26 30 34 39
40 44 45 50 54 55
60 63 64 65 69 77
80 84 85 86 88 90
4
5
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