Maui Community College Course Outline 1. Alpha and Number ICS 245 Course Title Advanced Computer Graphics Design Credits three (3) Date of Outline March 31, 2005 2. Course Description Evaluates and categorizes the history, development, and creative tools of digital media. Reviews the technology and creative approaches of digital tools. Constructs concepts, content, and distinctive projects summarizing a firm grasp of design theory. Originates and manages the preproduction, production, postproduction of projects in print, web, digital imaging, and animation. Employs graphics software: digital imaging, illustration drawing, design layout, web authoring, and animation to achieve project solutions. Assembles projects into traditional, content, and digital portfolios. Analyzes professional issues for careers in digital media: resume, portfolio, exhibiting, personal web site, employment, and professional organizations. 3 Contact Hours/Type three (3): lecture/laboratory 4. Prerequisites ICS 261, or consent Corequisites Recommended Preparation Approved by _____________________________________ Date________________ 2 5. General Course Objectives Students will integrate an advanced level of digital imaging, illustration drawing, publishing, web, and 3D software to execute well-designed concept and content projects through the process of preproduction, production, and postproduction. Design and production skills will demonstrate a wide range of portfolio projects in the field of computer graphics. 6. Student Learning Outcomes For assessment purposes, these are linked to #7. Recommended Course Content. On successful completion of this course, students will be able to a. b. c. d. e. f. g. h. i. j. Analyze the key developments of technology in creative application Differentiate the creative tools of digital media Assess creative strategies for digital design Construct a production pipeline for preproduction materials Apply visual literacy to designs in print Construct a web design through the web site production process Compose a digital image through the production pipeline Produce a 3D animation through the production process Assemble a professional portfolio of a range of design projects Prepare for real world employment issues in the field 7. Recommended Course Content and Approximate Time Spent on Each Topic Linked to #6. Student Learning Outcomes. 1-2 weeks History and overview of Digital Media (a) (b) Development of technology and its creative uses (a) (b) Computers and Digital Media (b) The use of technology for mass communication (b) 1-2 weeks Digital Media Creativity and Methods (c) Visual Literacy: Drawing, Research, Digital Images (c) Production Pipeline: (d) Preproduction, production, postproduction (d) Idea/concept, Research/sketching, Script (d) Storyboard/flow chart, Animatic/prototype (d) Project 1: Produce Preproduction Materials (d) 1-2 weeks Design and Typography (e) Elements, Paths, Plane, Structure (e) Color, Modular Construction, Image Organization (e) Type as Design Element : Communicate Message (e) Type as Image : Visual Literacy in Design (e) Project 2: Design Print: Images, Graphics, Type, and Layout Development (e) 3 1-3 weeks Web Site Production Process (f) Concept/Idea, Define Content (f) Gather Information/Resources (f) Information Architecture (f) Site Design and Prototype (f) Production, Testing, Bug Fixing, Going Live (f) Live Review (f) Project 3: Design Web Site (f) 1 Week Digital Photography Production Process (g) Technical Issues Define Project, Shoot, Digital Editing, Image Archiving, Final Format Project 4: Produce Digital Image (g) 2-4 Weeks 3D Animation Production Process (h) Idea/concept, Research/sketching, Script (h) Storyboard, Animatic, Modeling, Lighting (h) Animation, Texture maps, Rendering, Editing (h) Project 5: Produce a 3D Animation (h) 2 Weeks Assemble Portfolio (i) Traditional, Content, and Digital Portfolio (i) Class Portfolio Review (i) Professional Issues (j) 8. Text and Materials, Reference Materials, Auxiliary Materials and Content Appropriate text(s) and materials will be chosen at the time the course is offered from those currently available in the field. Examples include Digital Creativity, Bruce Wands The Graphic Designer’s Guide to Portfolio Design, Debbie Rose Myers 9. Recommended Course Requirements and Evaluation Specific course requirements are at the discretion of the instructor at the time the course is being offered. Suggested requirements might include, but are not limited to the following: 10-20% Research and design journal: print, web, or new media content. 10-20% Class exercises 4 30-50% Class projects 15-20% Portfolio project presentation 5-10% Testing 0-10% Class participation 10. Methods of Instruction Instructional methods will vary considerably with instructors. Specific methods will be at the discretion of the instructor teaching the course and might include, but are not limited to a. lecture b. digital media smart board presentations c. software program tutorials d. hands-on computer tutorials e. design project handouts f. class exercises and projects g. instructor and student critiques h. student class participation i. collaborative problem solving j. Service-Learning k. testing with feedback and discussion