Vectors A vector quantity has both magnitude (size) and direction A scalar quantity only has size (i.e. temperature, time, energy, etc.) Parts of a vector: length – represents the magnitude tail head We can perform math operations with vectors! Vector Addition A motor boat is moving 15 km/hr relative to the water. The river current is 10 km/hr downstream. How fast does the boat go (relative to the shore) upstream and downstream? Boat Upstream Vector Vector Addition A motor boat is moving 15 km/hr relative to the water. The river current is 10 km/hr downstream. How fast does the boat go (relative to the shore) upstream and downstream? Boat Upstream Vector Boat Downstream Vector Vector Addition A motor boat is moving 15 km/hr relative to the water. The river current is 10 km/hr downstream. How fast does the boat go (relative to the shore) upstream and downstream? Boat Upstream Vector Boat Downstream Vector Current Vector = 10 km/hr downstream Boat Velocity Upstream Upstream: Place vectors head to tail, net result, 5 km/hr upstream s a b Boat Velocity Upstream Upstream: Place vectors head to tail, Boat Velocity Upstream: Place vectors head to tail, net result, 5 km/hr upstream Start Finish Difference Boat Velocity Downstream: Place vectors head to tail, Boat Velocity Downstream: Place vectors head to tail, net result, Boat Velocity Downstream: Place vectors head to tail, net result, 25 km/hr downstream s a b Commutative law a b b a Forces On An Airplane When will it fly? Gravity Propulsion Net Force? Forces On An Airplane When will it fly? Gravity Propulsion Net Force Plane Dives to the Ground Forces On An Airplane When will it fly? Gravity Propulsion Lift Net Force? Friction When will it fly? Gravity Propulsion Lift Net Force = 0 up or down Plane rolls along the runway like a car because of propulsion. Forces On An Airplane When will it fly? Gravity Propulsion Lift Net Force Plane Flies as long as Lift > Gravity Friction When will it fly? Gravity Propulsion Lift Air Resistance Net Force = 0 Equilibrium Flight When will it fly? Gravity Propulsion Lift Air Resistance Net Force Plane Flies as long as Lift > Gravity AND Propulsion > Air Resistance Vector Components A component of a vector is the projection of the vector on an axis y Magnitude, size is: A A 6 We can write the vector A as the sum of an x-component and y-component: Ay x A Ax x Ay y Ax Ax , Ay = the x and y components of the vector A x hat and and y hat are the unit vectors y A Ax x Ay y A Ay Ax opp x If we only know the mag. of A, and the angle, it makes with the x-axis, how do we find the x, and y components? adj adj Ax cos hyp A opp Ay sin hyp A Ax A cos Ax A sin y A Ax x Ay y A Ay opp If we only know the x and y components, how can we find the magnitude of A? x Ax adj A 2 x 2 y A A This comes from Pythagorean’s theorem GO TO HITT Adding (and subtracting) vectors by components Let’s say I have two vectors: I want to calculate the vector sum of these vectors: A Ax x Ay B Bx x B y A B Ax Bx x Ay By y Let’s say the vectors have the following values: A Ax x Ay B Bx x B y y 3x 4 y y 5 x 8 y y y A Ax x Ay y 3 x 4 y B Bx x B y y 5 x 8 y A B Ax Bx x Ay By y 3 5x 4 8 y 2 x 12 y y Our result is consistent with the graphical method! y B A x B A x What’s the magnitude of our new vector? A B 22 122 4 144 148 12.2 y How would you find the angle, , the vector makes with the y-axis? A B 2 x 12 y A + B opp = 2 x y adj = 12 x opp 2 1 1 1 0 tan tan 9.5 adj 12 6 6 GO TO HITT Multiplying vectors by scalars: A Ax x Ay y a A a Ax x a Ay y A 3 x 4 y and it was multiplied by So if the vector A was: the scalar, a = 5 then the new vector: Scalar Product: (aka dot product): a A 5 3x 5 4 y 15 x 20 y a b a b cos mag. of a mag. of b angle between the vectors Scalar Product: (aka dot product): a b a b cos vectors scalars The dot product is the product of two quantities: (1) mag. of one vector (2) scalar component of the second vector along the direction of the first a b (a x x a y y a z z ) (bx x by y bz z ) a x bx a y by a z bz Go To HITT Vector Product (aka cross product) The vector product produces a new vector who’s magnitude is given by: c a b a b sin The direction of the new vector is given by the, “right hand rule” Mathematically, we can find the direction using matrix operations. a ax x a y y az z b bx x by y bz z x a b ax bx y ay by z az bz The cross product is determined from three determinants x a b ax bx y ay by z az bz The determinants are used to find the components of the vector 1st : Strike out the first column and first row! 2nd : Cross multiply the four components – and subtract: a y bz a z by x - component 3rd : Strike out the 2nd column and first row x a b ax bx y ay by z az bz 4th : Cross multiply the four components,subtract, and multiply by -1: axbz az bx y - component x a b ax bx y ay by z az bz 5th: Cross out the last column and first row 6th : Cross multiply and subtract four elements a x by a y bx z-component So then the new vector will be: c a b a y bz az by x axbz az bx y axby a y bx z We’ll look more at the scalar product when we talk about angular momentum. Example: x a b 2 a 2x 3 y b 4 x 2 y y z 3 0 2 2 3 4 x 2 0 0 4 y 2 2 3 4 z 4 2 0 4 12x 0y 4 12z 16 x 16 z Example: x a b 2 a 2x 3 y b 4 x 2 y y z 3 0 3 0 0 2x 2 0 0 4 y 2 2 3 4 z 4 2 0 0x 0y 4 12z 16 z Notice the resultant vector is in the z – direction!