Mathematical Investigations IV Name: Vectors Getting To the Point Vector Concepts A. Vector notation and graphing: 1. v = <a, b> corresponds to a directed segment that starts at the origin and ends at the point (a, b). 2. 3. 4. B. a v = v = <a, b, c> = aiˆ b ĵ ck̂ = b , where a, b, and c are c the x, y, and z-components of v, respectfully. Vectors may be denoted by their components or by their direction and magnitude. Attributes: 1. v = <a, b> = < v cos , v sin >, where is the angle from the positive x-axis to the vector. 2. C. Two vectors are equal if they have the same magnitude and the same direction. Length or Magnitude: v a 2 + b2 Vector Arithmetic: 1. Addition: v + w = <v1+w1, v2+w2, v3+w3>. Vector addition can also be accomplished graphically using triangulation or the parallelogram diagonal. 2. Scalar multiplication: cv = <cv1, cv2, cv3> 3. Subtraction: v – w = v + (-1)w. 4. Dot product (yields a scalar): vw = = v w cos = v1w1 + v2w2 + v3w3 iˆ ĵ k̂ Cross product (yields a vector): v w = v1 v2 v3 = –w v 5. w1 w2 6. w3 “Right-hand Rule” for Cross product Vectors. 11.1 Rev. F08 Mathematical Investigations IV Name: D. E. Unit Vector: 1. Magnitude = 1 unit 1 r 2. v̂ = r v v 3. The basic unit vectors in 3-D space are iˆ = <1, 0, 0>, ĵ = <0, 1, 0>, wr cos v̂ = vv vwv Miscellaneous v w v w sin() = v w 1. cos() = 2. Area of a triangle determined by v and w is 3. Area of a parallelogram determined by v and w is v w . 4. Review matrix transformations. 5. Vectors can be used to represent a. Force, such as weight and direction b. Velocity, such as speed and direction. 6. Vector forces determine an equilibrium when the sum of the vectors is zero. 7. v w is orthogonal (i.e., perpendicular) to both v and w. 8. v w if and only if v w = 0. 9. v // w if and only if there exists some scalar k ≠ 0, such that k v = w. v w Vectors. 11.2 k̂ = <0, 0, 1> Projections: 1. The “shadow” of one vector onto another. 2. projvw = F. and 1 v w . 2 Rev. F08