Mathematical Investigations IV Name: Vectors Getting To the Point Rotations In MI 2, we studied transformations by multiplying a 2x2 matrix by a 2x1 coordinate matrix. At this point, we can view that coordinate matrix as a vector. Let's review some of that 2 1 3 work. Reminder: On the TI-89, to enter the matrix 0 4 1 , on the home screen, enter: 5 2 3 [ 2, -1, 3; 0, 4, 1; 5, -2, 3 ]. That is, begin and end the matrix with square brackets. Separate the rows with semi-colons. You may wish to give your matrix a name by storing it. Alternatively, you may use Apps > Data/Matrix Editor, and choose Matrix to enter a matrix. a b 2 2 In this worksheet, we want to study matrices of the form , where a b 1 . b a Let v = 1, 0 . For the moment, place this vector with its tail at the origin. (Some of these will be easier to do by hand.) 1. 0 1 1 Find . Make a quick sketch. What does this transformation do to v? 1 0 0 2. 1 0 1 Find . Make a quick sketch. What does this transformation do to v? 0 1 0 Vectors 7.1 Rev. F08 Mathematical Investigations IV Name: 3. a. Find 1 2 3 2 3 1 2 . Make a quick sketch. What does this transformation do to v? 1 0 2 1 3 2 2 2 . Sketch v and w. Does the b. Now let v = 2,6 and find w = 3 1 6 2 2 transformation have the same effect as it did above? c. Find the angle between v and w using a dot product. Does your answer agree with the work above? Vectors 7.2 Rev. F08 Mathematical Investigations IV Name: 4. 5. 2 2 2 2 2 . Sketch v and the resultant vector w. What does this Find w = 2 2 6 2 2 transformation do to v? Confirm this by using the dot product. 3 4 2 5 5 Find w = . Sketch v and the resultant vector w. What does this 4 3 5 5 6 transformation do to v? Confirm this by using the dot product. Vectors 7.3 Rev. F08 Mathematical Investigations IV Name: 6. Generalize: The transformation matrix that will rotate a vector counterclockwise by radians is: How is this consistent with the original premise that a 2 b2 1 ? 7. 8. a. Find a matrix that rotates vectors by 30° in a counterclockwise direction. b. Find a matrix that rotates vectors by 45° in a clockwise direction. Enter your transformation matrix from problem 6 above into your calculator, using , and give it a name. Let = /12. (Store it on your calculator by entering: /12 .) Now multiply your transformation matrix by v = 2,6 . State the result. (Lots of square roots!) Vectors 7.4 Rev. F08