Mathematical Investigations IV Name: Vectors Getting To the Point In Another Dimension Drawing 3-D Vectors In 3-D, we extend the unit vectors i and j and introduce k to give: i = 1, 0, 0 , j = 0, 1, 0 , and k = 0, 0, 1 . z Sometimes, we show only the positive portion of each axis. The x- and y-axes determine the horizontal (ground) plane while the z-axis is vertical. It may require some imagination, but the x-axis is meant to be coming out of the plane towards the reader. With negative coordinates, the negative portion of the axes are shown as needed. 1 k 1 j i 1 y x Examples: (Notice that a “box” is dashed-in to help locate and visualize the vector.) v = 2 i + 3 j + 4k = 2, 3, 4 w = 3 i – 5 j + k = 3, 5, 1 z z y y x x Now your turn: Draw the vectors indicated. (Be sure to include the dashed box) 1. 2. v1 = 5i + 3j + 2k v2 = –2i – 4j + 3k z z y y x x Vectors 8.1 Rev. F08 Mathematical Investigations IV Name: Draw the vectors (and the axes). (Be sure to include the dashed box) 3. 4. v3 = –3 i + 5 j + 4 k v4 = 2 i + 5 j – 3 k z z y y x x Fortunately, most of the formulas we have learned for vectors in two dimensions are easily extended in a natural way to three dimensions. A couple of examples follow. 2-D v v1, v2 , w w1, w2 v v1, v2, v 3 , w w1, w2, w3 3-D Magnitude 2 v v1 v 2 2 2 v v1 v 2 v3 2 2 Dot product v w v1w1 v2w2 v3 w3 v w v1w1 v2w2 Since the dot product and lengths are measured in the same way, then formulas for the cosine of the angle between two vectors and the projection of one vector onto another are identical, regardless of whether we are working in two or three dimensions. Some problems: 5. Let v = 3, 2, 4 and w = –1, 3, –2 . Find: v·v= v·w= |v|= |w|= v̂ (the unit vector in the same direction as v) = ŵ (the unit vector in the same direction as w) = Vectors 8.2 Rev. F08 Mathematical Investigations IV Name: z 6. Let v = 2, 2, 1 and w = 5, 0, 0 . Draw v and w in 3-space. y x Find the angle between v and w to the nearest tenth of a degree. 7. Let v = 2, 5, 9 and w = 5, 7, 10 . Find: |v| |w| v·w projwv Find the angle between v and w to the nearest tenth of a degree. 8. Find all values of a such that the vector q = < 2, a, –2> is perpendicular to the vector p = < –3, a, 5 > Vectors 8.3 Rev. F08 Mathematical Investigations IV Name: 9. Find scalars (a, b, c) such that v = ax + by + cz, where v = <3, –1, 4>, x = <1, 2, 1>, y = <0, 4, –1>, and z = <–3, –2, 3>. 10. Sketch the terms in the 3 sequence vt t 1 , z where vt = < t, t2, 2t >. y x Vectors 8.4 Rev. F08